4137 Commits

Author SHA1 Message Date
Dan Albert
b69def652e Add debug command to dump aircraft priorities.
https://github.com/dcs-liberation/dcs_liberation/issues/2809
2023-04-26 23:26:23 -07:00
Dan Albert
6df83485e1 Load task priorities from YAML.
Not used yet.

https://github.com/dcs-liberation/dcs_liberation/issues/2809
2023-04-26 23:26:23 -07:00
Dan Albert
e297fcbff8 Export current task priorities to aircraft yamls.
Nothing fancy. Rank in reversed (so earliest items in the original list
have the highest index) list * 10 (to leave gaps for balancing).

https://github.com/dcs-liberation/dcs_liberation/issues/2809
2023-04-26 23:26:23 -07:00
Dan Albert
2f2ebff674 Fix merged classvars in UnitType descendants.
```
>>> class Foo:
...     bar = 0
...     @classmethod
...     def set_bar(cls, v):
...             cls.bar = v
...
>>> class Bar(Foo):
...     ...
...
>>> Bar.set_bar(1)
>>> Bar.bar
1
>>> Foo.bar
0
>>> class Foo:
...     bar = {}
...     @classmethod
...     def add(cls, k, v):
...             cls.bar[k] = v
...
>>> class Bar(Foo):
...     pass
...
>>> Bar.add(0, 1)
>>> Bar.bar
{0: 1}
>>> Foo.bar
{0: 1}
```

The collections are copied by reference into the descendants, whereas
_loaded is copied by value, so that one can stay. Before this patch,
every subtype was loading because _loaded was set per subclass, but they
were all registering with a common collection defined by UnitType rather
than their own class.
2023-04-26 23:09:57 -07:00
Dan Albert
06b74c4ca6 Update mypy, fastapi, pydantic.
mypy update is needed for typing.Self support. It caught an existing bug
(missing @property on override), and fixed a bug so we can drop an
ignore.

Upgrading mypy requires upgrading pydantic to get the newest pydantic
mypy plugin, and since that's what's driving fastapi it's probably smart
to upgrade those together.
2023-04-26 23:00:23 -07:00
Dan Albert
7ddfc5e5ad Fix pydcs extension packages.
pydcs_extensions.__init__ wasn't actually doing anything because without
an __init__.py each of these "packages" was empty. This has been working
by accident because of ai_flight_planner_db.py.
2023-04-26 22:08:56 -07:00
zhexu14
f86709ebd0
Prevent decoy flights from overflying the target.
Force decoy flights to the next waypoints 120 seconds after the IP.
The duration is just an approximation, but it seems to work.

See discussion in https://github.com/dcs-liberation/dcs_liberation/pull/2810
for more details.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2781.
2023-04-26 19:30:34 -07:00
Dan Albert
7266de42f5 Format aircraft yamls. 2023-04-26 19:12:13 -07:00
Dan Albert
47831d43b5 Remember mod choices in the NGW. 2023-04-26 00:36:34 -07:00
Dan Albert
cf47dd82d7 Remember player preferences for plugins. 2023-04-26 00:24:46 -07:00
Dan Albert
081c97583b Add a plugins page to the NGW. 2023-04-26 00:07:36 -07:00
Dan Albert
77f1706cbb Extract plugins from settings.
There isn't really any need for these two types to interact. The lua
plugin manager effectively fully owned its properties, it just delegated
all reads and writes to the settings object.

Instead, break the plugin settings out into the plugin manager and
preserve the manager in the Game. This will make it possible to expose
plugin options in the NGW without breaking the game on cancel.
2023-04-25 23:28:01 -07:00
Dan Albert
664efa3ace Document Lua plugin APIs.
Trying to fix the singleton-ness in the plugin manager because it
prevents injecting settings until the game is fully committed (new game
wizard completed). Added the docs describing what I think I've been able
to discover.
2023-04-25 21:32:36 -07:00
Pekka Kiviniemi
b6059f692e
Create unit tests for pilot class.
DCS Liberation does not have much unit tests. Pilot class is not very
exiting but it was a good place to start.
2023-04-26 03:03:25 +00:00
zhexu14
4bf8f25d31
Add decoy weapon type and configure AI tasks.
See https://github.com/dcs-liberation/dcs_liberation/pull/2810
for more discussion.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2780.
2023-04-25 20:02:30 -07:00
Dan Albert
e2c6d6788c Persist some campaign creation options.
We should also persist mod options, but those will go in a separate file
because they aren't a part of Settings.

Plugins need some work before that can be saved here. They're not
configurable in the NGW currently, so that needs to be fixed first. It
also appears that it may not be safe to inject the settings object with
plugin options until the game is created, but that needs more
investigation (see the comment in Settings.save_player_settings).

Another obvious candidate would be the desired player mission duration,
but we need to implement custom serialization for that first.
2023-04-24 22:49:30 -07:00
Nosajthedevil
1c20bc3966 Add DCS AI C-47 support 2023-04-24 22:49:09 -07:00
zhexu14
c31d76ec83
Reset flight's flight plan builder when changing task type.
The mechanism for how this bug arises is that the *WaypointGenerator*
uses the *FlightWaypoint.waypoint_type* to decide whether to generate
the waypoint in the .miz file using a *DeadIngressBuilder* or a
*SeadIngressBuilder*. This *waypoint_type* is set by
*ato.flightplans.<sead|dead>.Builder*, which is set when *ato.flight* is
initialised in the *Flight._flight_plan_builder* member variable based
on *Flight.flight_type*. When *Flight.flight_type* is updated when the
flight is changed from SEAD->DEAD, *Flight._flight_plan_builder* is not
updated in the development build, resulting in it continuing to generate
SEAD waypoints.

This PR adds *set_flight_type()* which sets the *flight_type* property
and updates *Flight._flight_plan_builder* and uses this function when
converting flight types. Ideally, *flight_type* should be made private
and only accessed through getter/setter functions that encapsulate this
behavior, but that would mess up any existing liberation save files.

This PR was tested by:
1. Opening the save file from Issue 2779 in the development build
2. Clicking "Take Off" and confirming that the Weapon Release Type is
"Guided" at the Ingress Waypoint as described in the issue.
3. Opening the save file from Issue 2779 in this PR
4. Converting the SEAD2DEAD flight from DEAD back to SEAD, and then from
SEAD to DEAD
5. Clicking "Take Off" and confirming in the mission editor that the
SEAD2DEAD flight has Weapon Release Type set to "Auto" at the Ingress
Waypoint.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2779.
2023-04-22 10:54:42 -07:00
zhexu14
ada8f9f8ee
Fix error when resetting air wing configuration.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2751.
2023-04-22 10:51:26 -07:00
zhexu14
1b72598803
Add missing argument when fixing TOTs.
Part of https://github.com/dcs-liberation/dcs_liberation/issues/2746.
2023-04-22 10:50:20 -07:00
zhexu14
4bc8bf52e7
Also use Tanker task for recovery tankers.
DCS apparently needs both to function.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2771.
2023-04-20 17:59:14 -07:00
zhexu14
0d257a2c3b
Track S_EVENT_KILL and S_EVENT_UNIT_LOST as well.
Catch a few more death signals. Still not perfect but a bit better.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2765.
2023-04-19 06:16:41 +00:00
Nosajthedevil
0ba602d3aa
Added many premade squadrons.
Added a number of squadrons - US Vietnam War era squadrons for the
OV-10A and F-4B/C, US squadrons for the A-10A, iran squadrons for the
F-4E, and russian, iranian, vietnamese, syrian, and north korean
squadrons for the Mig-21.
2023-04-18 23:07:29 -07:00
dependabot[bot]
38d18ba767 Bump webpack from 5.69.1 to 5.76.1 in /client
Bumps [webpack](https://github.com/webpack/webpack) from 5.69.1 to 5.76.1.
- [Release notes](https://github.com/webpack/webpack/releases)
- [Commits](https://github.com/webpack/webpack/compare/v5.69.1...v5.76.1)

---
updated-dependencies:
- dependency-name: webpack
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-04-18 11:36:12 -07:00
Dan Albert
94b8aa7213 Disallow squadrons from disabling mission types.
After this change, players will always have the final say in what
missions a squadron can be assigned to. Squadrons are not able to
influence the default auto-assignable missions either because that
property is always overridden by the campaign's air wing configuration
(the primary and secondary task properties). The `mission-types` field
of the squadron definition has been removed since it is no longer
capable of influencing anything. I haven't bothered cleaning up the now
useless data in all the existing squadrons though.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2785.
2023-04-18 11:35:41 -07:00
Dan Albert
1ac36d03da Allow in-line definitions of campaign factions.
A lot of campaigns want to define custom factions. This allows them to
do so without us having to fill the built-in factions list with a bunch
of campaign-specific factions. It also makes custom campaigns more
portable as they don't need to also distribute the custom faction files.
2023-04-17 23:52:25 -07:00
Dan Albert
dca256364a Convert existing factions to YAML. 2023-04-17 22:40:02 -07:00
Dan Albert
652e7d8d7b Allow factions to use YAML.
Comments! No more failures because you accidentally used a trailing
comma!

JSON still supported since it's basically free, but we should probably
remove that in 8 just so the docs can be less confusing for users who
will be confused if only one format is documented (and we definitely
won't maintain duplicate docs).
2023-04-17 22:40:02 -07:00
Dan Albert
42e9a6294b Remove eager loading of factions.
Eager loading meant that users would need to restart Liberation to pick
up changes to faction files. That's annoying for modders, slows down
start up, and uselessly sits in RAM when it's not needed after game
creation.

Also removes the __getitem__ and __iter__ methods in favor of named
methods, since the dunder methods are more or less impenetrable for IDEs
and grep.
2023-04-17 22:40:02 -07:00
Dan Albert
f3d2952579 Fix typo in Germany 1944.
Oops.
2023-04-17 19:31:03 -07:00
Dan Albert
ee1d4cd3e4 Replace a bunch of escape sequences.
Unify on using the real letter instead of an escape sequence for better
searchability/readability. There should be no functional change here (if
any, they should be bug fixes).

https://github.com/dcs-liberation/dcs_liberation/issues/2786
2023-04-17 18:10:25 -07:00
Dan Albert
4e067eaaa8 Remove GroundPlanners from the save state.
These are only used during mission generation. Remove them from the save
state to reduce compatibility requirements. We also have at least one
report of this data being corrupted... somehow. I don't know how that
could have happened, but if there's no data to corrupt in the first
place that's not a problem. If the corruption _does_ recur, it'll be
much easier to repro if it corrupts during mission generation rather
than during turn initialization.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2729.
2023-04-15 14:27:20 -07:00
dependabot[bot]
4a0975b21b Update Starlette and FastAPI. 2023-04-15 13:50:34 -07:00
Dan Albert
dd9ad2f0be Update pydcs for the plane helipad spawning fix.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2782.
2023-04-15 13:47:24 -07:00
Dan Albert
d1fe267072 Fix unit details screen for Qt6.
The `setMargin` shorthand was apparently to simple, so Qt6 removed it in
favor of `setContentMargins`, which does the same thing?

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2784.
2023-04-15 13:41:09 -07:00
Dan Albert
28ba100864 Fix bad character escape in Caen to Evreux.
The escape sequence looks to be valid according to the spec (although it
would need to be double quoted, but that doesn't fix it), but Python's
parser doesn't appear to handle that. Just use ü.

https://github.com/dcs-liberation/dcs_liberation/issues/2786
2023-04-15 13:27:08 -07:00
Dan Albert
99ea06c0d5 Fix file encoding for some loads.
We've actually been pretty good at getting this right in most of the
code base, but we've missed it in a few places. Python defaults to the
encoding of the current locale unless otherwise specified, and for a US
English Windows install that's cp1252, not UTF-8. I'm not brave enough
to change the locale at startup because I don't know how that might
affect CJK encoding users (or for that matter, non-Latin derived
alphabet UTF-8 variants).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2786.
2023-04-15 13:27:08 -07:00
Dan Albert
fa070b2126 Improve logging in defaultsquadronassigner.py.
https://github.com/dcs-liberation/dcs_liberation/issues/2786
2023-04-15 13:27:08 -07:00
Dan Albert
5405632434 Improve comments in defaultsquadronassigner.py. 2023-04-15 12:33:52 -07:00
Dan Albert
ca2cec5d7d Organize imports in defaultsquadronassigner.py. 2023-04-15 12:33:52 -07:00
Starfire13
8150176fc6
Fixes F-14B squadrons that don't have SEAD as available mission type (#2777)
Fixes the YAMLs for 3 F-14B squadrons that didn't have SEAD as an
available mission type. F-14s use SEAD for TALD deployment. The other
F-14B squadrons and all the F-14A squadrons are fine. I also removed
"Bases:" from one of the squadrons as the other squadron yamls don't
have it and it's unecessary (F-14Bs can already be based at airfields
and carriers.
2023-04-09 19:18:06 -07:00
Dan Albert
5c72e0754a Fix iteration error when splitting transfers.
If one type of unit is zeroed but there are still other units to check
in the dict, the dict will have changed size during iteration. Iterate
on a copy of the dict instead.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2773.
2023-03-31 16:09:33 -07:00
Dan Albert
af2e195f90 Update pydcs to fix Falklands airport data.
The Falklands data in pydcs was missing an (unfinished, unusable)
airport, and that was breaking miz loading of campaigns that were edited
or created with a version of DCS to include these airports which have
incomplete data.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2732.
2023-03-30 17:26:05 -07:00
Nosajthedevil
8523c11357
Support for the updated F-4B/C mod (#2769)
Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.

This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.

The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.

The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.

When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.
2023-03-24 18:41:03 -07:00
Dan Albert
b860d72c2d Prevent transfer splitting from leaving empty units.
If the transport were able to move exactly the quantity of units of the
given type remaining in the transfer without moving the whole order, the
transfer order would be left with instructions to transfer zero of that
unit. That's an invariant violation, and was resulting in _later_
transfers attempting to create a convoy with zero units, which pydcs
rightly rejects.

For example: if 2 Abrams and 2 Paladins are ordered to transfer from a
disconnected FOB to a distant location that is connected by road, and
only two cargo slots are available, that transfer could be split into:

```
{
    Abrams: 2
}
```

and

```
{
    Abrams: 0,
    Paladin: 2
}
```

Depending on the route, those airlifted units might end up still needing
road transit (we prefer short airlifts rather than direct routes because
it gives the player more opportunities to intercept enemy convoys). The
current turn would airlift the Abrams-only group and the Paladin group
would wait. On the next turn the Abrams would travel by road and the
Paladins would be airlifted. On the _third_ turn, the Paladins (and zero
Abrams) would generate an invalid convoy.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2761.
2023-03-18 14:03:41 -07:00
Dan Albert
bcb7d059c0 Tolerate saving when temp is on another FS.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2748.
2023-03-14 16:21:24 -07:00
Dan Albert
bc0dacf974 Fix saving of saves from other machines.
Need to reset the persisted save paths on load, since the file that was
loaded may have been moved since it was saved and the original location
may no longer be accessible.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2756.
2023-03-13 19:41:28 -07:00
Dan Albert
2d9b0177ec Add channel naming for the warthogs.
The manual for the legacy warthog usually calls these VHF 1/2 and UHF,
or VHF AM/FM and UHF. The AM/FM nomenclature is what I usually hear
people call them and it's clearer, so go with that.

For the A-10C II, that manual hasn't been updated for the AN/ARC-210
yet, so I'm not really sure what that ought to be called. The UFC calls
it COM 1 though, so I went with that. The alternative would be something
like VHF/UHF for the 210 and UHF for the 164, but I don't know if that's
actually better. Could be completely explicit and call them by their
full names, but that's probably less clear to people that aren't
fiddling with the radio implementation constantly (and even I confuse
the 164 and the 186 all the damn time).
2023-03-13 18:48:20 -07:00
Dan Albert
2fed84c676 Fix radio data for the A-10Cs.
My earlier tests were not accurate enough. It turns out that yes, DCS
does still do some channel clobbering with these, so fix the radio
selection to account for that.

I also fumbled some copy paste between the A-10Cs so the A-10C II
channel assignment ended up in the wrong section doing nothing...
2023-03-13 18:48:20 -07:00
Dan Albert
a73c06223d Update radio configuration for the A-10s.
The latest DCS update both added support for preset radios (two both
A-10C modules!), and re-ordered the legacy A-10C's radios so we can use
the VHF radio for intra-flight.

After this patch, the legacy A-10C will use VHF for intra-flight, the
new module will use one AN/ARC-210 for intra-flight and the other for
inter-flight comms, and both modules will have preset channels assigned.
2023-03-11 15:30:36 -08:00