In the *new* package dialog, a package has been created and may have
aircraft assigned to it, but it is not a part of the ATO until the user
saves it.
Other actions (modifying settings, closing some other dialogs like the
base menu) can cause a Game update which will forcibly close this window
without either accepting or rejecting it, so we neither save the package
nor release any allocated units.
While it would be preferable to be able to update this dialog as needed
in the event of game updates, the quick fix is to just not allow
interaction with other UI elements until the new package has either been
finalized or canceled.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1027
This is just a hack that automatically converts the assigned pilots to
players if needed. This really needs to be replaced with a roster editor
like the flight edit screen has, but that also requires squadron
selection, which isn't a thing we're ready for yet.
https://github.com/dcs-liberation/dcs_liberation/issues/1139
Loadout selection no longer has two (disagreeing) implementations. What
the UI shows is now what the miz will have.
We now store the chosen layout in the Flight *always*, not just for
custom loadouts. This means that we do loadout lookups at the start of
each turn, but the data is cached in pydcs.
Era-specific loadout degradation is still done at generation (and
presentation) time. This is so that players can toggle that option and
have it affect the *current* turn, rather than the next one.
UI isn't finished. Bulk transfers where the player doesn't care what
aircraft get used work (though they're chosen with no thought at all),
but being able to plan your own airlift flight isn't here yet.
Cargo planes are not implemented yet.
No way to view the cargo of a flight (will come with the cargo flight
planning UI).
The airlift flight/package creation should probably be moved out of the
UI and into the game code.
AI doesn't use these yet.
https://github.com/Khopa/dcs_liberation/issues/825
If in the create flight dialog, there are no suitable aircraft for a task, or no aircraft left at all, a suitable message is now shown that prevents the user from creating a flight.
Also adds in a quick "remember what plane the user had selected last" feature.
A user can now modify the existing default loadout, rather than starting from scratch.
Also adds WIP handling for removed pylons, which looks like it may need some PyDCS work.
Also fixes the F-14B default loadouts for everything OTHER than fighter sweep again.
The default loadout is now displayed whenever the custom loadout checkbox is unchecked.
The custom loadout is reset when the custom loadout is checked, to force the user to be prescriptive about the loadout.
Contributes-to: Khopa/dcs_liberation#725
This makes the names of the aircraft displayed to the player in the UI more verbose and readable.
It allows allows specific countries to display an aircraft's name differently. An example of this would be the JF-17 Thunder, which is known in China as the FC-1 Fierce Dragon - this now displays correctly in the Liberation UI.
Follow up work:
* Data entry. I plan to do the air-to-air missiles in the near term. I
covered some variants of the AIM-120, AIM-7, and AIM-9 here, but there
are variants of those weapons for each mounting rack that need to be
done still, as well as all the non-US weapons.
* Arbitrary start dates.
https://github.com/Khopa/dcs_liberation/issues/490