Adds a temporary workaround for save game loading when weapon data got removed and can not be updated anymore.
This can lead to some unexpected behaviour especially when generating the next turn miz as pydcs will most likely crash. This could be solved by just changing the loadout (not tested yet)
The new human flyable Apache will be handled like a mod in 5.X to be save compat and to prevent switching to the newest version of pydcs. There will no checkbox on the newgame wizard like with other mods as it can be used by everyone.
- exported the AH-64D_BLK_II and the weapon data from the latest open beta
- added the needed ressources
- maked the AH-64D_BLK_II as flyable
Resolves#1964 but adding CTLD will require the use of Liberation plugins and thus are not included in this pull request.
- Implemented support for the UH-60L mod by =X51= Kinkkujuustovoileipa, Cubeboy, Jonas, JinxxDCS, Dorian, =X51= Parzival & =X51= Lawson.
- Because the standard DCS tankers will not fly below 160ish knots, the UH-60L mod team have included a modified version of the KC-130 tanker designed for refueling at speeds of 120-130kts.
Adds a do not show again checkbox to the empty install dir warning popup on lib start. This only appears when the install dir is empty to prevent mission scripting replacement.
Also adds a warning message to the log when the dir is empty. Will help to identify this in bug reports.
cherry-pick from 93a0db3
readded ZSU-57 and SA-17 as they can be used from the country even if dcs mission editor leaves the type empty / does not have them for the country.
cherry-pick from 194b4df
The SA-5 was not part of the radar_db.py and therefore the threat_range calculation was wrong / ever LN counted as threat even when the TR was dead. Also fixed a wrong unit for the SA-11 TELAR.
cherry-pick from 54745e78
- added an EarlySA5Generator with the P-19 FlatFace SR which is supported by all factions
- allows factions without access to the TinShield to have a working SA-5
cherry-pick from f526681f
This isn't what it says. It doesn't enforce a minimum distance between
points, but a minimum path length, which isn't useful and isn't a
documented requirement.
cherry-pick from c844c364
- Moved the night mission setting back from the Mission restrictions section to the Mission difficulty section.
- Changed the Night/day mission option into a dropdown menu.
Resolves#1786