The old DCS AI F-15E is sticking around because the two have very
different weapon sets for now, so it's probably better to use the AI-
only one for squadrons that don't expect players.
I've avoided renaming the old one (we probably should name it "... (AI)"
for clarity) because the rename will break save compat. I have added a
_new_ name that new campaigns can use though.
https://github.com/dcs-liberation/dcs_liberation/issues/3028
(cherry picked from commit f805febd438546c829be02a15c1b82cff82d5924)
This PR fixes a regression introduced in
https://github.com/dcs-liberation/dcs_liberation/pull/2792 where
refactoring meant that scenery deaths were not tracked correctly.
This PR has been tested by striking a scenery target and confirming that
it appears in state.json and is updated in Liberation. I've also
confirmed that ground units are tracked.
Added or updated weapons files including
The various Hellfire II iterations - this covers fallbacks to rockets
for all 3 Apache variants, the Supercobra, and the Kiowa.
This also adds the 184 Long and 131 pods.
Lastly, this adds date and fallback information to the shrikes in
advance of the AGM-45B being added to the A-4E mod.
Updates the filename of the F-16A banner so that liberation can read
it.
Updates the F-16A.yaml resource file to add BAI / CAS / antiship
mission types - since the 15A is capable of these.
Updated the F-16A payload provide more capability - primarily adding
jamming pods to the centerline, moving the fuel tanks from the
centerline to the inner wings, replacing the AIS_ASQ_T50 on the
wingtips with 120Bs, and changing the CAP loadout to have 120Bs on
pylons 8 and 3 so they fall back to sparrows on historical campaigns.
I think someone just copied this pattern from the icons where the suffix
represented the icon size. These are definitely not 24px banners, and
some of the suffixes are even wrong (_25).
Not sure why, but some polygons become invalid (which usually means a
self-intersecting "polygon", such as two triangles that meet at a point)
during this transformation. Shapely includes a tool to reshape polygons
into validity, so use that.
I had asked Khopa for permission to edit two of his campaigns to fix
some issues. Only the YAMLs have been edited, .miz files did not need
changes. I have tested both YAMLs to make sure campaigns will generate.
Also tested generating turn 1 .miz and ran it in DCS.
Golan Heights:
1. Removed the 2 problematic squadrons from Marj Ruhayyil that were
causing aircraft losses due to larger aircraft sizes not fitting at that
airfield (which is intended for helicopters).
2. Implemented squadron limits.
Caen to Evreux:
1. Re-arranged squadrons for better force distribution and revised
primary and secondary mission types for better default play experience.
2. Implemented squadron limits.