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https://github.com/dcs-liberation/dcs_liberation.git
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9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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26a7609875 | ||
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77a07f6628 | ||
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42c8b2f989 | ||
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3861926ff7 | ||
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3fd3e591e7 | ||
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187ce4a2c5 | ||
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c6098eb9c2 | ||
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e49fd13730 | ||
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a2aff82617 |
@@ -1,4 +1,6 @@
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||||
WIP [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player liberation dynamic campaign.
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||||
[DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player liberation dynamic campaign.
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[Installation instructions/Manual](https://github.com/shdwp/dcs_liberation/wiki)
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Inspired by *ARMA Liberation* mission.
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23
game/db.py
23
game/db.py
@@ -40,7 +40,8 @@ PRICES = {
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MiG_23MLD: 20,
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||||
Su_27: 24,
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||||
Su_33: 25,
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||||
MiG_29A: 26,
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||||
MiG_29A: 22,
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MiG_29S: 26,
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||||
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||||
F_5E: 6,
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||||
MiG_15bis: 5,
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||||
@@ -55,6 +56,7 @@ PRICES = {
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# bomber
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Su_25T: 13,
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L_39ZA: 10,
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||||
Su_34: 18,
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||||
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||||
A_10A: 18,
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||||
A_10C: 20,
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||||
@@ -99,8 +101,8 @@ PRICES = {
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AirDefence.AAA_ZU_23_on_Ural_375: 5,
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||||
AirDefence.SAM_SA_18_Igla_S_MANPADS: 8,
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AirDefence.SAM_SA_19_Tunguska_2S6: 10,
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||||
AirDefence.SAM_SA_8_Osa_9A33: 15,
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AirDefence.SAM_SA_19_Tunguska_2S6: 15,
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AirDefence.SAM_SA_8_Osa_9A33: 13,
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||||
# ship
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CV_1143_5_Admiral_Kuznetsov: 100,
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@@ -137,6 +139,7 @@ UNIT_BY_TASK = {
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Su_33,
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MiG_21Bis,
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MiG_29A,
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MiG_29S,
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FA_18C_hornet,
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F_15C,
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M_2000C,
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@@ -148,6 +151,7 @@ UNIT_BY_TASK = {
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A_10A,
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A_10C,
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Su_25T,
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Su_34,
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Ka_50,
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],
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||||
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@@ -170,13 +174,15 @@ UNIT_BY_TASK = {
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AirDefence.AAA_Vulcan_M163,
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AirDefence.SAM_Avenger_M1097,
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AirDefence.SAM_Avenger_M1097,
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AirDefence.SAM_Avenger_M1097,
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AirDefence.SAM_Patriot_ICC,
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AirDefence.AAA_ZU_23_on_Ural_375,
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AirDefence.AAA_ZU_23_on_Ural_375,
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AirDefence.SAM_SA_19_Tunguska_2S6,
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AirDefence.SAM_SA_19_Tunguska_2S6,
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AirDefence.AAA_ZU_23_on_Ural_375,
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AirDefence.SAM_SA_8_Osa_9A33,
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AirDefence.SAM_SA_8_Osa_9A33,
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AirDefence.SAM_SA_19_Tunguska_2S6,
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],
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Reconnaissance: [Unarmed.Transport_M818, Unarmed.Transport_Ural_375, Unarmed.Transport_UAZ_469],
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@@ -234,10 +240,11 @@ UNIT_BY_COUNTRY = {
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MiG_15bis,
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MiG_21Bis,
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MiG_29A,
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MiG_29S,
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M_2000C,
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AV8BNA,
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Su_25T,
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Su_34,
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L_39ZA,
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IL_76MD,
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||||
@@ -252,8 +259,8 @@ UNIT_BY_COUNTRY = {
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||||
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AirDefence.AAA_ZU_23_on_Ural_375,
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AirDefence.SAM_SA_18_Igla_S_MANPADS,
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AirDefence.SAM_SA_19_Tunguska_2S6,
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AirDefence.SAM_SA_8_Osa_9A33,
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AirDefence.SAM_SA_19_Tunguska_2S6,
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Armor.APC_BTR_80,
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Armor.MBT_T_90,
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@@ -409,7 +416,7 @@ def choose_units(for_task: Task, factor: float, count: int, country: str) -> typ
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index_start = min(idx, len(suitable_unittypes) - variety)
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index_end = min(idx + variety, len(suitable_unittypes))
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return suitable_unittypes[index_start:index_end]
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return list(set(suitable_unittypes[index_start:index_end]))
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def _validate_db():
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@@ -13,6 +13,10 @@ class GroundAttackEvent(GroundInterceptEvent):
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def __str__(self):
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return "Destroy insurgents at {}".format(self.to_cp)
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@property
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def threat_description(self):
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return ""
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def player_defending(self, strikegroup: db.PlaneDict, clients: db.PlaneDict):
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suitable_unittypes = db.find_unittype(Reconnaissance, self.attacker_name)
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random.shuffle(suitable_unittypes)
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30
game/game.py
30
game/game.py
@@ -18,7 +18,7 @@ COMMISION_LIMITS_FACTORS = {
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PinpointStrike: 10,
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CAS: 5,
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CAP: 8,
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AirDefence: 2,
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AirDefence: 1,
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}
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COMMISION_AMOUNTS_SCALE = 1.5
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@@ -46,18 +46,21 @@ Events:
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* InfantryTransportEvent - helicopter infantry transport
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"""
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EVENT_PROBABILITIES = {
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CaptureEvent: [100, 8],
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InterceptEvent: [25, 12],
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GroundInterceptEvent: [25, 12],
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GroundAttackEvent: [0, 12],
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NavalInterceptEvent: [25, 12],
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AntiAAStrikeEvent: [25, 12],
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CaptureEvent: [100, 10],
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InterceptEvent: [25, 10],
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GroundInterceptEvent: [25, 10],
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GroundAttackEvent: [0, 10],
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NavalInterceptEvent: [25, 10],
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AntiAAStrikeEvent: [25, 10],
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InfantryTransportEvent: [25, 0],
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}
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||||
# amount of strength captures bases recover for the turn
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# amount of strength player bases recover for the turn
|
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PLAYER_BASE_STRENGTH_RECOVERY = 0.2
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||||
|
||||
# amount of strength enemy bases recover for the turn
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ENEMY_BASE_STRENGTH_RECOVERY = 0.05
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||||
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||||
# cost of AWACS for single operation
|
||||
AWACS_BUDGET_COST = 4
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||||
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||||
@@ -110,11 +113,10 @@ class Game:
|
||||
|
||||
for event_class, (player_probability, enemy_probability) in EVENT_PROBABILITIES.items():
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||||
if self._roll(player_probability, player_cp.base.strength):
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||||
if event_class == NavalInterceptEvent:
|
||||
if enemy_cp.radials == LAND:
|
||||
continue
|
||||
|
||||
self.events.append(event_class(self.player, self.enemy, player_cp, enemy_cp, self))
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if event_class == NavalInterceptEvent and enemy_cp.radials == LAND:
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pass
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||||
else:
|
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self.events.append(event_class(self.player, self.enemy, player_cp, enemy_cp, self))
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elif self._roll(enemy_probability, enemy_cp.base.strength):
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||||
if event_class in enemy_generated_types:
|
||||
continue
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||||
@@ -214,8 +216,10 @@ class Game:
|
||||
|
||||
if not no_action:
|
||||
self._budget_player()
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|
||||
for cp in self.theater.enemy_points():
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self._commision_units(cp)
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||||
for cp in self.theater.player_points():
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||||
cp.base.affect_strength(+PLAYER_BASE_STRENGTH_RECOVERY)
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||||
|
||||
|
||||
@@ -1 +1 @@
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.\venv\Scripts\python.exe __init__.py > logs.txt 2>&1
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py.exe __init__.py > logs.txt 2>&1
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||||
|
||||
@@ -24,23 +24,23 @@ class CaucasusTheater(ConflictTheater):
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||||
soganlug = ControlPoint.from_airport(caucasus.Soganlug, LAND, SIZE_SMALL, IMPORTANCE_LOW)
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kutaisi = ControlPoint.from_airport(caucasus.Kutaisi, LAND, SIZE_SMALL, IMPORTANCE_LOW)
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senaki = ControlPoint.from_airport(caucasus.Senaki_Kolkhi, LAND, SIZE_REGULAR, IMPORTANCE_LOW)
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kobuleti = ControlPoint.from_airport(caucasus.Kobuleti, COAST_A_E, SIZE_SMALL, IMPORTANCE_MEDIUM)
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batumi = ControlPoint.from_airport(caucasus.Batumi, COAST_DL_E, SIZE_SMALL, IMPORTANCE_MEDIUM)
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||||
sukhumi = ControlPoint.from_airport(caucasus.Sukhumi_Babushara, COAST_DR_E, SIZE_REGULAR, IMPORTANCE_MEDIUM)
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||||
gudauta = ControlPoint.from_airport(caucasus.Gudauta, COAST_DR_E, SIZE_REGULAR, IMPORTANCE_MEDIUM)
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||||
kobuleti = ControlPoint.from_airport(caucasus.Kobuleti, COAST_A_E, SIZE_SMALL, 1.1)
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||||
batumi = ControlPoint.from_airport(caucasus.Batumi, COAST_DL_E, SIZE_SMALL, 1.3)
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||||
sukhumi = ControlPoint.from_airport(caucasus.Sukhumi_Babushara, COAST_DR_E, SIZE_REGULAR, 1.2)
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||||
gudauta = ControlPoint.from_airport(caucasus.Gudauta, COAST_DR_E, SIZE_REGULAR, 1.2)
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||||
sochi = ControlPoint.from_airport(caucasus.Sochi_Adler, COAST_DR_E, SIZE_BIG, IMPORTANCE_HIGH)
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||||
|
||||
gelendzhik = ControlPoint.from_airport(caucasus.Gelendzhik, COAST_DR_E, SIZE_BIG, IMPORTANCE_MEDIUM)
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||||
gelendzhik = ControlPoint.from_airport(caucasus.Gelendzhik, COAST_DR_E, SIZE_BIG, 1.1)
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||||
maykop = ControlPoint.from_airport(caucasus.Maykop_Khanskaya, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
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||||
krasnodar = ControlPoint.from_airport(caucasus.Krasnodar_Center, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
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||||
novorossiysk = ControlPoint.from_airport(caucasus.Novorossiysk, COAST_DR_E, SIZE_BIG, IMPORTANCE_MEDIUM)
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||||
krymsk = ControlPoint.from_airport(caucasus.Krymsk, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
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||||
novorossiysk = ControlPoint.from_airport(caucasus.Novorossiysk, COAST_DR_E, SIZE_BIG, 1.2)
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||||
krymsk = ControlPoint.from_airport(caucasus.Krymsk, LAND, SIZE_LARGE, 1.2)
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||||
anapa = ControlPoint.from_airport(caucasus.Anapa_Vityazevo, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
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||||
|
||||
beslan = ControlPoint.from_airport(caucasus.Beslan, LAND, SIZE_REGULAR, IMPORTANCE_LOW)
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||||
nalchik = ControlPoint.from_airport(caucasus.Nalchik, LAND, SIZE_REGULAR, IMPORTANCE_LOW)
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||||
mineralnye = ControlPoint.from_airport(caucasus.Mineralnye_Vody, LAND, SIZE_BIG, IMPORTANCE_MEDIUM)
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||||
mozdok = ControlPoint.from_airport(caucasus.Mozdok, LAND, SIZE_BIG, IMPORTANCE_MEDIUM)
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||||
nalchik = ControlPoint.from_airport(caucasus.Nalchik, LAND, SIZE_REGULAR, 1.1)
|
||||
mineralnye = ControlPoint.from_airport(caucasus.Mineralnye_Vody, LAND, SIZE_BIG, 1.3)
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mozdok = ControlPoint.from_airport(caucasus.Mozdok, LAND, SIZE_BIG, 1.1)
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||||
|
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carrier_1 = ControlPoint.carrier("Carrier", mapping.Point(-305810.6875, 406399.1875))
|
||||
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||||
|
||||
@@ -20,16 +20,16 @@ class NevadaTheater(ConflictTheater):
|
||||
mina = ControlPoint.from_airport(nevada.Mina_Airport_3Q0, LAND, SIZE_SMALL, IMPORTANCE_LOW)
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tonopah = ControlPoint.from_airport(nevada.Tonopah_Airport, LAND, SIZE_SMALL, IMPORTANCE_LOW)
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||||
tonopah_test_range = ControlPoint.from_airport(nevada.Tonopah_Test_Range_Airfield, LAND, SIZE_SMALL, IMPORTANCE_LOW)
|
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lincoln_conty = ControlPoint.from_airport(nevada.Lincoln_County, LAND, SIZE_SMALL, IMPORTANCE_MEDIUM)
|
||||
lincoln_conty = ControlPoint.from_airport(nevada.Lincoln_County, LAND, SIZE_SMALL, 1.2)
|
||||
|
||||
pahute_mesa = ControlPoint.from_airport(nevada.Pahute_Mesa_Airstrip, LAND, SIZE_SMALL, IMPORTANCE_MEDIUM)
|
||||
groom_lake = ControlPoint.from_airport(nevada.Groom_Lake_AFB, LAND, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||
mesquite = ControlPoint.from_airport(nevada.Mesquite, LAND, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||
beatty = ControlPoint.from_airport(nevada.Beatty_Airport, LAND, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||
pahute_mesa = ControlPoint.from_airport(nevada.Pahute_Mesa_Airstrip, LAND, SIZE_SMALL, 1.1)
|
||||
groom_lake = ControlPoint.from_airport(nevada.Groom_Lake_AFB, LAND, SIZE_REGULAR, IMPORTANCE_HIGH)
|
||||
mesquite = ControlPoint.from_airport(nevada.Mesquite, LAND, SIZE_REGULAR, 1.3)
|
||||
beatty = ControlPoint.from_airport(nevada.Beatty_Airport, LAND, SIZE_REGULAR, 1.1)
|
||||
|
||||
creech = ControlPoint.from_airport(nevada.Creech_AFB, LAND, SIZE_BIG, IMPORTANCE_HIGH)
|
||||
las_vegas = ControlPoint.from_airport(nevada.North_Las_Vegas, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
|
||||
jean = ControlPoint.from_airport(nevada.Jean_Airport, LAND, SIZE_REGULAR, IMPORTANCE_HIGH)
|
||||
jean = ControlPoint.from_airport(nevada.Jean_Airport, LAND, SIZE_REGULAR, 1.2)
|
||||
laughlin = ControlPoint.from_airport(nevada.Laughlin_Airport, LAND, SIZE_LARGE, IMPORTANCE_HIGH)
|
||||
|
||||
def __init__(self):
|
||||
|
||||
@@ -21,21 +21,21 @@ class PersianGulfTheater(ConflictTheater):
|
||||
|
||||
al_dhafra = ControlPoint.from_airport(persiangulf.Al_Dhafra_AB, LAND, SIZE_BIG, IMPORTANCE_LOW)
|
||||
al_maktoum = ControlPoint.from_airport(persiangulf.Al_Maktoum_Intl, LAND, SIZE_BIG, IMPORTANCE_LOW)
|
||||
al_minhad = ControlPoint.from_airport(persiangulf.Al_Minhad_AB, LAND, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||
sir_abu_nuayr = ControlPoint.from_airport(persiangulf.Sir_Abu_Nuayr, [0, 330], SIZE_SMALL, IMPORTANCE_MEDIUM)
|
||||
al_minhad = ControlPoint.from_airport(persiangulf.Al_Minhad_AB, LAND, SIZE_REGULAR, IMPORTANCE_LOW)
|
||||
sir_abu_nuayr = ControlPoint.from_airport(persiangulf.Sir_Abu_Nuayr, [0, 330], SIZE_SMALL, 1.1)
|
||||
|
||||
dubai = ControlPoint.from_airport(persiangulf.Dubai_Intl, COAST_DL_E, SIZE_LARGE, IMPORTANCE_MEDIUM)
|
||||
sharjah = ControlPoint.from_airport(persiangulf.Sharjah_Intl, LAND, SIZE_BIG, IMPORTANCE_MEDIUM)
|
||||
fujairah = ControlPoint.from_airport(persiangulf.Fujairah_Intl, COAST_V_W, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||
khasab = ControlPoint.from_airport(persiangulf.Khasab, LAND, SIZE_SMALL, IMPORTANCE_MEDIUM)
|
||||
dubai = ControlPoint.from_airport(persiangulf.Dubai_Intl, COAST_DL_E, SIZE_LARGE, 1.3)
|
||||
sharjah = ControlPoint.from_airport(persiangulf.Sharjah_Intl, LAND, SIZE_BIG, 1.2)
|
||||
fujairah = ControlPoint.from_airport(persiangulf.Fujairah_Intl, COAST_V_W, SIZE_REGULAR, 1.3)
|
||||
khasab = ControlPoint.from_airport(persiangulf.Khasab, LAND, SIZE_SMALL, 1.3)
|
||||
|
||||
sirri = ControlPoint.from_airport(persiangulf.Sirri_Island, COAST_DL_W, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||
abu_musa = ControlPoint.from_airport(persiangulf.Abu_Musa_Island_Airport, LAND, SIZE_SMALL, IMPORTANCE_MEDIUM)
|
||||
tunb_island = ControlPoint.from_airport(persiangulf.Tunb_Island_AFB, [0, 270, 330], SIZE_REGULAR, IMPORTANCE_HIGH)
|
||||
sirri = ControlPoint.from_airport(persiangulf.Sirri_Island, COAST_DL_W, SIZE_REGULAR, 1.2)
|
||||
abu_musa = ControlPoint.from_airport(persiangulf.Abu_Musa_Island_Airport, LAND, SIZE_SMALL, 1.0)
|
||||
tunb_island = ControlPoint.from_airport(persiangulf.Tunb_Island_AFB, [0, 270, 330], SIZE_REGULAR, 1.1)
|
||||
tunb_kochak = ControlPoint.from_airport(persiangulf.Tunb_Kochak, [135, 180], SIZE_SMALL, IMPORTANCE_HIGH)
|
||||
|
||||
bandar_lengeh = ControlPoint.from_airport(persiangulf.Bandar_Lengeh, [270, 315, 0, 45], SIZE_SMALL, IMPORTANCE_HIGH)
|
||||
qeshm = ControlPoint.from_airport(persiangulf.Qeshm_Island, [270, 315, 0, 45, 90, 135, 180], SIZE_SMALL, IMPORTANCE_HIGH)
|
||||
qeshm = ControlPoint.from_airport(persiangulf.Qeshm_Island, [270, 315, 0, 45, 90, 135, 180], SIZE_SMALL, 1.1)
|
||||
|
||||
havadarya = ControlPoint.from_airport(persiangulf.Havadarya, COAST_DL_W, SIZE_REGULAR, IMPORTANCE_HIGH)
|
||||
bandar_abbas = ControlPoint.from_airport(persiangulf.Bandar_Abbas_Intl, LAND, SIZE_BIG, IMPORTANCE_HIGH)
|
||||
|
||||
@@ -11,7 +11,7 @@ COUNT_BY_TASK = {
|
||||
PinpointStrike: 12,
|
||||
CAP: 8,
|
||||
CAS: 4,
|
||||
AirDefence: 2,
|
||||
AirDefence: 1,
|
||||
}
|
||||
|
||||
|
||||
@@ -28,8 +28,8 @@ def generate_initial(theater: ConflictTheater, enemy: str, sams: bool, multiplie
|
||||
variety = int(UNIT_VARIETY)
|
||||
unittypes = db.choose_units(task, importance_factor, variety, enemy)
|
||||
|
||||
if not sams:
|
||||
unittypes = [x for x in unittypes if x not in db.SAM_BAN]
|
||||
if not sams and task == AirDefence:
|
||||
unittypes = [x for x in db.find_unittype(AirDefence, enemy) if x not in db.SAM_BAN]
|
||||
|
||||
count_log = math.log(cp.importance + 0.01, UNIT_COUNT_IMPORTANCE_LOG)
|
||||
count = max(COUNT_BY_TASK[task] * multiplier * (1+count_log), 1)
|
||||
|
||||
@@ -14,6 +14,8 @@ from dcs.unit import UnitType
|
||||
|
||||
from game import db
|
||||
|
||||
from .persistency import _base_path
|
||||
|
||||
DEBRIEFING_LOG_EXTENSION = "log"
|
||||
|
||||
|
||||
@@ -92,7 +94,7 @@ class Debriefing:
|
||||
|
||||
|
||||
def debriefing_directory_location() -> str:
|
||||
return os.path.expanduser("~\Saved Games\DCS\liberation_debriefings")
|
||||
return os.path.join(_base_path(), "liberation_debriefings")
|
||||
|
||||
|
||||
def _logfiles_snapshot() -> typing.Dict[str, float]:
|
||||
|
||||
@@ -4,12 +4,20 @@ import os
|
||||
import shutil
|
||||
|
||||
|
||||
def _base_path() -> str:
|
||||
openbeta_path = os.path.expanduser("~\Saved Games\DCS.openbeta")
|
||||
if os.path.exists(openbeta_path):
|
||||
return openbeta_path
|
||||
else:
|
||||
return os.path.expanduser("~\Saved Games\DCS")
|
||||
|
||||
|
||||
def _save_file() -> str:
|
||||
return os.path.expanduser("~\Saved Games\DCS\liberation_save")
|
||||
return os.path.join(_base_path(), "liberation_save")
|
||||
|
||||
|
||||
def _temporary_save_file() -> str:
|
||||
return os.path.expanduser("~\Saved Games\DCS\liberation_save_tmp")
|
||||
return os.path.join(_base_path(), "liberation_save_tmp")
|
||||
|
||||
|
||||
def _save_file_exists() -> bool:
|
||||
@@ -17,7 +25,7 @@ def _save_file_exists() -> bool:
|
||||
|
||||
|
||||
def mission_path_for(name: str) -> str:
|
||||
return os.path.expanduser("~\Saved Games\DCS\Missions\{}".format(name))
|
||||
return os.path.join(_base_path(), "Missions\{}".format(name))
|
||||
|
||||
|
||||
def restore_game():
|
||||
|
||||
Reference in New Issue
Block a user