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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
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4 Commits
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77a07f6628 | ||
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42c8b2f989 | ||
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3861926ff7 | ||
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3fd3e591e7 |
@@ -1,4 +1,6 @@
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WIP [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player liberation dynamic campaign.
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[DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player liberation dynamic campaign.
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[Installation instructions/Manual](https://github.com/shdwp/dcs_liberation/wiki)
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Inspired by *ARMA Liberation* mission.
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@@ -28,8 +28,8 @@ def generate_initial(theater: ConflictTheater, enemy: str, sams: bool, multiplie
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variety = int(UNIT_VARIETY)
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unittypes = db.choose_units(task, importance_factor, variety, enemy)
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if not sams:
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unittypes = [x for x in unittypes if x not in db.SAM_BAN]
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if not sams and task == AirDefence:
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unittypes = [x for x in db.find_unittype(AirDefence, enemy) if x not in db.SAM_BAN]
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count_log = math.log(cp.importance + 0.01, UNIT_COUNT_IMPORTANCE_LOG)
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count = max(COUNT_BY_TASK[task] * multiplier * (1+count_log), 1)
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@@ -14,6 +14,8 @@ from dcs.unit import UnitType
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from game import db
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from .persistency import _base_path
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DEBRIEFING_LOG_EXTENSION = "log"
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@@ -92,7 +94,7 @@ class Debriefing:
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def debriefing_directory_location() -> str:
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return os.path.expanduser("~\Saved Games\DCS\liberation_debriefings")
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return os.path.join(_base_path(), "liberation_debriefings")
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def _logfiles_snapshot() -> typing.Dict[str, float]:
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@@ -4,12 +4,20 @@ import os
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import shutil
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def _base_path() -> str:
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openbeta_path = os.path.expanduser("~\Saved Games\DCS.openbeta")
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if os.path.exists(openbeta_path):
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return openbeta_path
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else:
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return os.path.expanduser("~\Saved Games\DCS")
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def _save_file() -> str:
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return os.path.expanduser("~\Saved Games\DCS\liberation_save")
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return os.path.join(_base_path(), "liberation_save")
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def _temporary_save_file() -> str:
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return os.path.expanduser("~\Saved Games\DCS\liberation_save_tmp")
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return os.path.join(_base_path(), "liberation_save_tmp")
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def _save_file_exists() -> bool:
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@@ -17,7 +25,7 @@ def _save_file_exists() -> bool:
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def mission_path_for(name: str) -> str:
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return os.path.expanduser("~\Saved Games\DCS\Missions\{}".format(name))
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return os.path.join(_base_path(), "Missions\{}".format(name))
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def restore_game():
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