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4 Commits
1.05 ... 1.07

Author SHA1 Message Date
Vasyl Horbachenko
77a07f6628 Merge remote-tracking branch 'origin/master' 2018-07-04 03:07:43 +03:00
Vasyl Horbachenko
42c8b2f989 hotfix for openbeta DCS saves 2018-07-04 03:07:32 +03:00
Vasyl Horbachenko
3861926ff7 Update README.md 2018-07-04 02:31:05 +03:00
Vasyl Horbachenko
3fd3e591e7 fixed SAMless start generation 2018-07-04 01:44:49 +03:00
4 changed files with 19 additions and 7 deletions

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@@ -1,4 +1,6 @@
WIP [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player liberation dynamic campaign.
[DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player liberation dynamic campaign.
[Installation instructions/Manual](https://github.com/shdwp/dcs_liberation/wiki)
Inspired by *ARMA Liberation* mission.

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@@ -28,8 +28,8 @@ def generate_initial(theater: ConflictTheater, enemy: str, sams: bool, multiplie
variety = int(UNIT_VARIETY)
unittypes = db.choose_units(task, importance_factor, variety, enemy)
if not sams:
unittypes = [x for x in unittypes if x not in db.SAM_BAN]
if not sams and task == AirDefence:
unittypes = [x for x in db.find_unittype(AirDefence, enemy) if x not in db.SAM_BAN]
count_log = math.log(cp.importance + 0.01, UNIT_COUNT_IMPORTANCE_LOG)
count = max(COUNT_BY_TASK[task] * multiplier * (1+count_log), 1)

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@@ -14,6 +14,8 @@ from dcs.unit import UnitType
from game import db
from .persistency import _base_path
DEBRIEFING_LOG_EXTENSION = "log"
@@ -92,7 +94,7 @@ class Debriefing:
def debriefing_directory_location() -> str:
return os.path.expanduser("~\Saved Games\DCS\liberation_debriefings")
return os.path.join(_base_path(), "liberation_debriefings")
def _logfiles_snapshot() -> typing.Dict[str, float]:

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@@ -4,12 +4,20 @@ import os
import shutil
def _base_path() -> str:
openbeta_path = os.path.expanduser("~\Saved Games\DCS.openbeta")
if os.path.exists(openbeta_path):
return openbeta_path
else:
return os.path.expanduser("~\Saved Games\DCS")
def _save_file() -> str:
return os.path.expanduser("~\Saved Games\DCS\liberation_save")
return os.path.join(_base_path(), "liberation_save")
def _temporary_save_file() -> str:
return os.path.expanduser("~\Saved Games\DCS\liberation_save_tmp")
return os.path.join(_base_path(), "liberation_save_tmp")
def _save_file_exists() -> bool:
@@ -17,7 +25,7 @@ def _save_file_exists() -> bool:
def mission_path_for(name: str) -> str:
return os.path.expanduser("~\Saved Games\DCS\Missions\{}".format(name))
return os.path.join(_base_path(), "Missions\{}".format(name))
def restore_game():