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7 Commits
1.06 ... 1.12

Author SHA1 Message Date
Vasyl Horbachenko
32fb5ad0e2 fixed a number of issues: user directory on different drive, carrier ops, multiplayer debriefing parser, multiplayer mission generation; added su25 2018-07-05 02:42:46 +03:00
Vasyl Horbachenko
fa55ae1fcc fixed multiplayer mission start 2018-07-04 05:20:35 +03:00
Vasyl Horbachenko
90fbe77682 fixed unplayable F-5 2018-07-04 04:51:31 +03:00
Vasyl Horbachenko
26a7609875 fixed crash on mission debriefing 2018-07-04 04:44:58 +03:00
Vasyl Horbachenko
77a07f6628 Merge remote-tracking branch 'origin/master' 2018-07-04 03:07:43 +03:00
Vasyl Horbachenko
42c8b2f989 hotfix for openbeta DCS saves 2018-07-04 03:07:32 +03:00
Vasyl Horbachenko
3861926ff7 Update README.md 2018-07-04 02:31:05 +03:00
10 changed files with 148 additions and 30 deletions

View File

@@ -1,4 +1,6 @@
WIP [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player liberation dynamic campaign.
[DCS World](https://www.digitalcombatsimulator.com/en/products/world/) single-player liberation dynamic campaign.
[Installation instructions/Manual](https://github.com/shdwp/dcs_liberation/wiki)
Inspired by *ARMA Liberation* mission.

View File

@@ -1,5 +1,6 @@
#!/usr/bin/env python3
import os
import sys
import dcs
import theater.caucasus
@@ -15,6 +16,47 @@ from game.game import Game
from theater import start_generator
from userdata import persistency
"""
from dcs.lua.parse import *
a = loads(open("build/mission", "r").read())
b = loads(open("build/mission_workin.lua", "r").read())
def get(a, k):
b = a
for x in k.strip().split(" "):
if isinstance(a, dict):
y = a
a = a.get(x, None)
if a is None:
try:
a = y.get(int(x), None)
except:
pass
else:
break
if a is None:
pass
return a
def cycle(kk, ref, v):
if isinstance(v, dict):
for k, v in v.items():
cycle(kk + " " + str(k), ref, v)
elif isinstance(v, list):
for i, v in enumerate(v):
cycle(kk + " " + str(i), ref, v)
else:
if get(ref, kk) != v:
print(kk, v)
print(get(ref, kk))
cycle("", a, b)
sys.exit(0)
"""
persistency.setup(sys.argv[1])
dcs.planes.FlyingType.payload_dirs.append(os.path.join(os.path.dirname(os.path.realpath(__file__)), "resources\\payloads"))

View File

@@ -43,7 +43,7 @@ PRICES = {
MiG_29A: 22,
MiG_29S: 26,
F_5E: 6,
F_5E_3: 6,
MiG_15bis: 5,
MiG_21Bis: 6,
AJS37: 8,
@@ -54,6 +54,7 @@ PRICES = {
F_15C: 24,
# bomber
Su_25: 15,
Su_25T: 13,
L_39ZA: 10,
Su_34: 18,
@@ -134,7 +135,7 @@ UNIT_BY_TASK = {
CAP: [
C_101CC,
AJS37,
F_5E,
F_5E_3,
Su_27,
Su_33,
MiG_21Bis,
@@ -150,6 +151,7 @@ UNIT_BY_TASK = {
AV8BNA,
A_10A,
A_10C,
Su_25,
Su_25T,
Su_34,
Ka_50,
@@ -234,7 +236,8 @@ UNIT_BY_COUNTRY = {
"Russia": [
C_101CC,
AJS37,
F_5E,
F_5E_3,
Su_25,
Su_27,
Su_33,
MiG_15bis,
@@ -279,7 +282,6 @@ UNIT_BY_COUNTRY = {
F_15C,
FA_18C_hornet,
AJS37,
F_5E,
M_2000C,
MiG_21Bis,
MiG_15bis,
@@ -361,7 +363,7 @@ PLANE_PAYLOAD_OVERRIDES = {
Aircraft livery overrides. Syntax as follows:
`Identifier`: "LiveryName",
`Identifier` is aircraft identifier (as used troughout the file) and "LiveryName" (with double quotes)
is livery name as found in mission editor.
"""
@@ -416,7 +418,7 @@ def choose_units(for_task: Task, factor: float, count: int, country: str) -> typ
index_start = min(idx, len(suitable_unittypes) - variety)
index_end = min(idx + variety, len(suitable_unittypes))
return set(suitable_unittypes[index_start:index_end])
return list(set(suitable_unittypes[index_start:index_end]))
def _validate_db():

View File

@@ -26,7 +26,7 @@ class GroundInterceptEvent(Event):
return super(GroundInterceptEvent, self).threat_description
def __str__(self):
return "Fontline CAS from {} at {}".format(self.from_cp, self.to_cp)
return "Frontline CAS from {} at {}".format(self.from_cp, self.to_cp)
def is_successfull(self, debriefing: Debriefing):
total_targets = sum(self.targets.values())

View File

@@ -1,4 +1,5 @@
from dcs.terrain import Terrain
from dcs.lua.parse import loads
from userdata.debriefing import *
@@ -61,7 +62,11 @@ class Operation:
self.extra_aagen = ExtraAAConflictGenerator(mission, conflict, self.game, player_name, enemy_name)
def prepare(self, terrain: Terrain, is_quick: bool):
with open("resources/default_options.lua", "r") as f:
options_dict = loads(f.read())["options"]
self.mission = dcs.Mission(terrain)
self.mission.options.load_from_dict(options_dict)
self.is_quick = is_quick
if is_quick:

View File

@@ -164,6 +164,16 @@ class AircraftConflictGenerator:
else:
assert False
def _rtb_for(self, group: FlyingGroup, cp: ControlPoint, at: db.StartingPosition = None):
group.add_waypoint(cp.position, RTB_ALTITUDE)
if isinstance(cp.at, Point):
pass
elif isinstance(cp.at, ShipGroup):
pass
elif issubclass(cp.at, Airport):
group.land_at(cp.at)
def _at_position(self, at) -> Point:
if isinstance(at, Point):
return at
@@ -226,9 +236,7 @@ class AircraftConflictGenerator:
group.task = CAS.name
self._setup_group(group, CAS, client_count)
self.escort_targets.append((group, group.points.index(waypoint)))
group.add_waypoint(self.conflict.from_cp.position, RTB_ALTITUDE)
group.land_at(self.conflict.from_cp.at)
self._rtb_for(group, self.conflict.from_cp, at)
def generate_ship_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, target_groups: typing.Collection[ShipGroup], at: db.StartingPosition = None):
assert len(self.escort_targets) == 0
@@ -249,9 +257,7 @@ class AircraftConflictGenerator:
group.task = AntishipStrike.name
self._setup_group(group, AntishipStrike, client_count)
self.escort_targets.append((group, group.points.index(wayp)))
group.add_waypoint(self.conflict.from_cp.position, RTB_ALTITUDE)
group.land_at(self.conflict.from_cp.at)
self._rtb_for(group, self.conflict.from_cp, at)
def generate_strikegroup_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for g in self._generate_escort(
@@ -261,8 +267,7 @@ class AircraftConflictGenerator:
at=at and at or self._group_point(self.conflict.air_attackers_location),
is_quick=at is None,
should_orbit=True):
g.add_waypoint(self.conflict.position, WARM_START_ALTITUDE)
g.land_at(self.conflict.from_cp.at)
self._rtb_for(g, self.conflict.from_cp, at)
def generate_transport_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for g in self._generate_escort(
@@ -272,8 +277,7 @@ class AircraftConflictGenerator:
at=at and at or self._group_point(self.conflict.air_defenders_location),
is_quick=at is None,
should_orbit=False):
g.add_waypoint(self.conflict.to_cp.position, RTB_ALTITUDE)
g.land_at(self.conflict.to_cp.at)
self._rtb_for(g, self.conflict.to_cp, at)
def generate_defense(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for flying_type, count, client_count in self._split_to_groups(defenders, clients):
@@ -290,9 +294,7 @@ class AircraftConflictGenerator:
wayp.tasks.append(dcs.task.EngageTargets(max_distance=DEFENCE_ENGAGEMENT_MAX_DISTANCE))
wayp.tasks.append(dcs.task.OrbitAction(ATTACK_CIRCLE_ALT, pattern=OrbitAction.OrbitPattern.Circle))
self._setup_group(group, CAP, client_count)
group.add_waypoint(self.conflict.to_cp.position, RTB_ALTITUDE)
group.land_at(self.conflict.to_cp.at)
self._rtb_for(group, self.conflict.to_cp, at)
def generate_transport(self, transport: db.PlaneDict, destination: Airport):
assert len(self.escort_targets) == 0
@@ -331,9 +333,7 @@ class AircraftConflictGenerator:
wayp = group.add_waypoint(self.conflict.position, WARM_START_ALTITUDE, INTERCEPTION_AIRSPEED)
wayp.tasks.append(EngageTargets(max_distance=INTERCEPT_MAX_DISTANCE))
self._setup_group(group, CAP, client_count)
group.add_waypoint(self.conflict.from_cp.position, RTB_ALTITUDE)
group.land_at(self.conflict.from_cp.at)
self._rtb_for(group, self.conflict.from_cp, at)
def generate_passenger_transport(self, helis: db.HeliDict, clients: db.HeliDict, at: db.StartingPosition):
for heli_type, count, client_count in self._split_to_groups(helis, clients):

View File

@@ -138,6 +138,10 @@ class TriggersGenerator:
player_coalition = self.game.player == "USA" and "blue" or "red"
enemy_coalition = player_coalition == "blue" and "red" or "blue"
# dcs require at least some slots on both sides for the mission to start
self.mission.groundControl.red_observer = 1
self.mission.groundControl.blue_observer = 1
self.mission.coalition[player_coalition].bullseye = {"x": self.conflict.position.x,
"y": self.conflict.position.y}

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@@ -1 +1 @@
py.exe __init__.py > logs.txt 2>&1
py.exe __init__.py %UserProfile% > logs.txt 2>&1

View File

@@ -1,4 +1,5 @@
import typing
import re
import threading
import time
import os
@@ -14,6 +15,8 @@ from dcs.unit import UnitType
from game import db
from .persistency import base_path
DEBRIEFING_LOG_EXTENSION = "log"
@@ -22,11 +25,53 @@ class Debriefing:
self.destroyed_units = {} # type: typing.Dict[str, typing.Dict[UnitType, int]]
self.alive_units = alive_units # type: typing.Dict[str, typing.Dict[UnitType, int]]
@classmethod
def parse_mp_debrief(cls, string: str):
# TODO: actually write a parser
result = {}
append = False
country = None
unit_type = None
for line in string.split("\n"):
line = line.strip()
if not append:
if line == "world_state =":
append = True
continue
if append:
if line.startswith("country"):
country = re.findall(r"country\s*=\s*(\d+),", line)[0]
if line.startswith("type"):
unit_type = re.findall(r"type\s*=\s*\"(.*?)\",", line)[0]
if country and unit_type:
result[len(result)+1] = {
"country": int(country),
"type": unit_type,
}
country = unit_type = None
if line.strip() == "} -- end of world_state":
break
return {
"debriefing": {
"world_state": result,
},
}
@classmethod
def parse(cls, path: str):
with open(path, "r") as f:
table_string = f.read()
table = parse.loads(table_string)
try:
table = parse.loads(table_string)
except:
table = cls.parse_mp_debrief(table_string)
units = table.get("debriefing", {}).get("world_state", {})
alive_units = {}
@@ -92,7 +137,7 @@ class Debriefing:
def debriefing_directory_location() -> str:
return os.path.expanduser("~\Saved Games\DCS\liberation_debriefings")
return os.path.join(base_path(), "liberation_debriefings")
def _logfiles_snapshot() -> typing.Dict[str, float]:

View File

@@ -3,13 +3,31 @@ import pickle
import os
import shutil
_user_folder = None # type: str
def setup(user_folder: str):
global _user_folder
_user_folder = user_folder
def base_path() -> str:
global _user_folder
assert _user_folder
openbeta_path = os.path.join(_user_folder, "Saved Games\DCS.openbeta")
if os.path.exists(openbeta_path):
return openbeta_path
else:
return os.path.expanduser("~\Saved Games\DCS")
def _save_file() -> str:
return os.path.expanduser("~\Saved Games\DCS\liberation_save")
return os.path.join(base_path(), "liberation_save")
def _temporary_save_file() -> str:
return os.path.expanduser("~\Saved Games\DCS\liberation_save_tmp")
return os.path.join(base_path(), "liberation_save_tmp")
def _save_file_exists() -> bool:
@@ -17,7 +35,7 @@ def _save_file_exists() -> bool:
def mission_path_for(name: str) -> str:
return os.path.expanduser("~\Saved Games\DCS\Missions\{}".format(name))
return os.path.join(base_path(), "Missions\{}".format(name))
def restore_game():