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9 Commits

Author SHA1 Message Date
walterroach
6f65637f6b Fix bug #353 2020-11-27 17:47:19 -06:00
Dan Albert
cceb3da693 Resurrect force multiplier option.
Fixes https://github.com/Khopa/dcs_liberation/issues/440

(cherry picked from commit 611f04ab5a)
2020-11-25 14:13:54 -08:00
walterroach
a357bf3c08 Fix bug #400 2020-11-22 17:32:05 -06:00
walterroach
3f251c38d8 Set AGL altitude on target waypoints 2020-11-22 16:42:22 -06:00
walterroach
01702f046e Add missing P-47 icons 2020-11-22 02:12:15 -06:00
Ignacio Muñoz Fernandez
d394d01ea8 fix: conditional value at passTurn on QTopPanel 2020-11-20 17:12:13 -08:00
Ignacio Muñoz Fernandez
70d982b0ed fix: Pass Turn and Take Off Buttons when no game is loaded 2020-11-20 17:12:13 -08:00
Ignacio Muñoz Fernandez
c3b028ef4b fix: fixes #325 for version 2.2.x 2020-11-20 03:50:58 -08:00
Dan Albert
206d09f7f8 Maybe correct fishbed radios.
Maybe fixes https://github.com/Khopa/dcs_liberation/issues/377
2020-11-20 00:20:01 -08:00
12 changed files with 73 additions and 17 deletions

View File

@@ -154,7 +154,7 @@ class Game:
reward = PLAYER_BUDGET_BASE * len(self.theater.player_points())
for cp in self.theater.player_points():
for g in cp.ground_objects:
if g.category in REWARDS.keys():
if g.category in REWARDS.keys() and not g.is_dead:
reward = reward + REWARDS[g.category]
return reward
else:
@@ -277,7 +277,7 @@ class Game:
production = 0.0
for enemy_point in self.theater.enemy_points():
for g in enemy_point.ground_objects:
if g.category in REWARDS.keys():
if g.category in REWARDS.keys() and not g.is_dead:
production = production + REWARDS[g.category]
production = production * 0.75

View File

@@ -21,7 +21,7 @@ class Settings:
self.night_disabled = False
self.external_views_allowed = True
self.supercarrier = False
self.multiplier = 1
self.multiplier = 1.0
self.generate_marks = True
self.sams = True # Legacy parameter do not use
self.cold_start = False # Legacy parameter do not use

View File

@@ -144,6 +144,16 @@ class Conflict:
position = middle_point.point_from_heading(attack_heading, strength_delta * attack_distance / 2 - FRONTLINE_MIN_CP_DISTANCE)
return position, _opposite_heading(attack_heading)
@classmethod
def flight_frontline_vector(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> Tuple[Point, int, int]:
"""Returns the frontline vector without regard for exclusion zones, used in CAS flight plan"""
frontline = cls.frontline_position(theater, from_cp, to_cp)
center_position, heading = frontline
left_position = center_position.point_from_heading(_heading_sum(heading, -90), int(FRONTLINE_LENGTH/2))
right_position = center_position.point_from_heading(_heading_sum(heading, 90), int(FRONTLINE_LENGTH/2))
return left_position, _heading_sum(heading, 90), int(right_position.distance_to_point(left_position))
@classmethod
def frontline_vector(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> Tuple[Point, int, int]:

View File

@@ -803,7 +803,7 @@ class FlightPlanBuilder:
if not isinstance(location, FrontLine):
raise InvalidObjectiveLocation(flight.flight_type, location)
ingress, heading, distance = Conflict.frontline_vector(
ingress, heading, distance = Conflict.flight_frontline_vector(
location.control_points[0], location.control_points[1],
self.game.theater
)

View File

@@ -183,6 +183,7 @@ class WaypointBuilder:
waypoint.description = description
waypoint.pretty_name = description
waypoint.name = target.name
waypoint.alt_type = "RADIO"
# The target waypoints are only for the player's benefit. AI tasks for
# the target are set on the ingress point so they begin their attack
# *before* reaching the target.
@@ -209,6 +210,7 @@ class WaypointBuilder:
waypoint.description = name
waypoint.pretty_name = name
waypoint.name = name
waypoint.alt_type = "RADIO"
# The target waypoints are only for the player's benefit. AI tasks for
# the target are set on the ingress point so they begin their attack
# *before* reaching the target.

View File

@@ -134,7 +134,7 @@ RADIOS: List[Radio] = [
Radio("RSIU-4V", MHz(100), MHz(150), step=MHz(1)),
# MiG-21bis
Radio("RSIU-5V", MHz(100), MHz(150), step=MHz(1)),
Radio("RSIU-5V", MHz(118), MHz(140), step=MHz(1)),
# Ka-50
# Note: Also capable of 100MHz-150MHz, but we can't model gaps.

View File

@@ -1,3 +1,5 @@
from __future__ import annotations
from dcs.action import MarkToAll
from dcs.condition import TimeAfter
from dcs.mission import Mission
@@ -5,7 +7,7 @@ from dcs.task import Option
from dcs.translation import String
from dcs.triggers import Event, TriggerOnce
from dcs.unit import Skill
from dcs.unitgroup import FlyingGroup
from .conflictgen import Conflict
PUSH_TRIGGER_SIZE = 3000
@@ -73,8 +75,9 @@ class TriggersGenerator:
continue
for country in coalition.countries.values():
for plane_group in country.plane_group:
for plane_unit in plane_group.units:
flying_groups = country.plane_group + country.helicopter_group # type: FlyingGroup
for flying_group in flying_groups:
for plane_unit in flying_group.units:
if plane_unit.skill != Skill.Client and plane_unit.skill != Skill.Player:
plane_unit.skill = Skill(skill_level[0])

View File

@@ -48,12 +48,14 @@ class QTopPanel(QFrame):
self.passTurnButton.setIcon(CONST.ICONS["PassTurn"])
self.passTurnButton.setProperty("style", "btn-primary")
self.passTurnButton.clicked.connect(self.passTurn)
if not self.game:
self.passTurnButton.setEnabled(False)
self.proceedButton = QPushButton("Take off")
self.proceedButton.setIcon(CONST.ICONS["Proceed"])
self.proceedButton.setProperty("style", "start-button")
self.proceedButton.clicked.connect(self.launch_mission)
if self.game and self.game.turn == 0:
if not self.game or self.game.turn == 0:
self.proceedButton.setEnabled(False)
self.factionsInfos = QFactionsInfos(self.game)
@@ -101,6 +103,8 @@ class QTopPanel(QFrame):
self.budgetBox.setGame(game)
self.factionsInfos.setGame(game)
self.passTurnButton.setEnabled(True)
if game and game.turn == 0:
self.proceedButton.setEnabled(False)
else:

View File

@@ -62,7 +62,9 @@ class NewGameWizard(QtWidgets.QWizard):
timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
midGame = self.field("midGame")
multiplier = self.field("multiplier")
# QSlider forces integers, so we use 1 to 50 and divide by 10 to give
# 0.1 to 5.0.
multiplier = self.field("multiplier") / 10
no_carrier = self.field("no_carrier")
no_lha = self.field("no_lha")
supercarrier = self.field("supercarrier")
@@ -324,6 +326,44 @@ class BudgetInputs(QtWidgets.QGridLayout):
self.addWidget(self.starting_money, 1, 1)
class ForceMultiplierSpinner(QtWidgets.QSpinBox):
def __init__(self, minimum: Optional[int] = None,
maximum: Optional[int] = None,
initial: Optional[int] = None) -> None:
super().__init__()
if minimum is not None:
self.setMinimum(minimum)
if maximum is not None:
self.setMaximum(maximum)
if initial is not None:
self.setValue(initial)
def textFromValue(self, val: int) -> str:
return f"X {val / 10:.1f}"
class ForceMultiplierInputs(QtWidgets.QGridLayout):
def __init__(self) -> None:
super().__init__()
self.addWidget(QtWidgets.QLabel("Enemy forces multiplier"), 0, 0)
minimum = 1
maximum = 50
initial = 10
slider = QtWidgets.QSlider(Qt.Horizontal)
slider.setMinimum(minimum)
slider.setMaximum(maximum)
slider.setValue(initial)
self.multiplier = ForceMultiplierSpinner(minimum, maximum, initial)
slider.valueChanged.connect(lambda x: self.multiplier.setValue(x))
self.multiplier.valueChanged.connect(lambda x: slider.setValue(x))
self.addWidget(slider, 1, 0)
self.addWidget(self.multiplier, 1, 1)
class MiscOptions(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(MiscOptions, self).__init__(parent)
@@ -334,14 +374,12 @@ class MiscOptions(QtWidgets.QWizardPage):
QtGui.QPixmap('./resources/ui/wizard/logo1.png'))
midGame = QtWidgets.QCheckBox()
multiplier = QtWidgets.QSpinBox()
multiplier.setEnabled(False)
multiplier.setMinimum(1)
multiplier.setMaximum(5)
multiplier_inputs = ForceMultiplierInputs()
self.registerField('multiplier', multiplier_inputs.multiplier)
miscSettingsGroup = QtWidgets.QGroupBox("Misc Settings")
self.registerField('midGame', midGame)
self.registerField('multiplier', multiplier)
# Campaign settings
generatorSettingsGroup = QtWidgets.QGroupBox("Generator Settings")
@@ -359,8 +397,7 @@ class MiscOptions(QtWidgets.QWizardPage):
layout = QtWidgets.QGridLayout()
layout.addWidget(QtWidgets.QLabel("Start at mid game"), 1, 0)
layout.addWidget(midGame, 1, 1)
layout.addWidget(QtWidgets.QLabel("Ennemy forces multiplier [Disabled for Now]"), 2, 0)
layout.addWidget(multiplier, 2, 1)
layout.addLayout(multiplier_inputs, 2, 0)
miscSettingsGroup.setLayout(layout)
generatorLayout = QtWidgets.QGridLayout()

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