mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Compare commits
34 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c5d055c19b | ||
|
|
8f7b51a3df | ||
|
|
44e8cc810f | ||
|
|
8d5d703cbe | ||
|
|
1c1936d8f8 | ||
|
|
4bdf11eb79 | ||
|
|
81f4c7303f | ||
|
|
0641907ea0 | ||
|
|
ff0f32fcf5 | ||
|
|
768049ca36 | ||
|
|
88c8fe7cca | ||
|
|
5e7facfeb6 | ||
|
|
6e43467ef6 | ||
|
|
cd4ef8ae32 | ||
|
|
93a4463f22 | ||
|
|
56cf6bdaa4 | ||
|
|
fe02df27a2 | ||
|
|
a60ab68287 | ||
|
|
83e46ddc97 | ||
|
|
9c89ad7c72 | ||
|
|
0518abdedc | ||
|
|
93bcd07c7f | ||
|
|
5f1f4f8d81 | ||
|
|
e78120d9c6 | ||
|
|
cc5986d435 | ||
|
|
5192306b06 | ||
|
|
826935eb7d | ||
|
|
cd41bcf45c | ||
|
|
601375d06f | ||
|
|
c708abafc8 | ||
|
|
90d588353c | ||
|
|
2d4287df2a | ||
|
|
fde3a988b7 | ||
|
|
397164e667 |
8
.gitignore
vendored
8
.gitignore
vendored
@@ -11,3 +11,11 @@ resources/tools/a.miz
|
||||
tests/**
|
||||
# User-specific stuff
|
||||
.idea/
|
||||
|
||||
liberation_preferences.json
|
||||
|
||||
logs/liberation.log
|
||||
|
||||
qt_ui/logs/liberation.log
|
||||
|
||||
*.psd
|
||||
|
||||
13
README.md
13
README.md
@@ -10,3 +10,16 @@ and [Mist](https://github.com/mrSkortch/MissionScriptingTools) for mission scrip
|
||||
* [Getting Started](https://github.com/Khopa/dcs_liberation/wiki/Getting-started)
|
||||
|
||||
* [Tutorials](https://github.com/Khopa/dcs_liberation/wiki/Tutorial-01-:-UI)
|
||||
|
||||
## Development Guide (WIP)
|
||||
|
||||
Develop is the main development branch which is updated regularly.
|
||||
Master branch will be updated less regularly and on release on new version.
|
||||
|
||||
Other branch might be used for feature development.
|
||||
|
||||
**Note :**
|
||||
If you have errors with pydcs object not being defined, please check that you have the latest version installed. Sometimes the dev branch will use an even more recent version of pydcs that has not been published yet, so you might want to download pydcs directly from the pydcs repository, and copy it in your Python (or virtual env) ./Libs/site-package directory.
|
||||
|
||||
|
||||
|
||||
|
||||
64
__init__.py
64
__init__.py
@@ -1,64 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
import logging
|
||||
import os
|
||||
import re
|
||||
import sys
|
||||
|
||||
import dcs
|
||||
|
||||
import ui.corruptedsavemenu
|
||||
import ui.mainmenu
|
||||
import ui.newgamemenu
|
||||
import ui.window
|
||||
from game.game import Game
|
||||
from userdata import persistency, logging as logging_module
|
||||
|
||||
assert len(sys.argv) >= 3, "__init__.py should be started with two mandatory arguments: %UserProfile% location and application version"
|
||||
|
||||
persistency.setup(sys.argv[1])
|
||||
dcs.planes.FlyingType.payload_dirs = [os.path.join(os.path.dirname(os.path.realpath(__file__)), "resources\\payloads")]
|
||||
|
||||
VERSION_STRING = sys.argv[2]
|
||||
logging_module.setup_version_string(VERSION_STRING)
|
||||
logging.info("Using {} as userdata folder".format(persistency.base_path()))
|
||||
|
||||
|
||||
def proceed_to_main_menu(game: Game):
|
||||
m = ui.mainmenu.MainMenu(w, None, game)
|
||||
m.display()
|
||||
|
||||
|
||||
def is_version_compatible(save_version):
|
||||
current_version_components = re.split(r"[\._]", VERSION_STRING)
|
||||
save_version_components = re.split(r"[\._]", save_version)
|
||||
|
||||
if "--ignore-save" in sys.argv:
|
||||
return False
|
||||
|
||||
if current_version_components == save_version_components:
|
||||
return True
|
||||
|
||||
if save_version in ["1.4_rc1", "1.4_rc2", "1.4_rc3", "1.4_rc4", "1.4_rc5", "1.4_rc6"]:
|
||||
return False
|
||||
|
||||
if current_version_components[:2] == save_version_components[:2]:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
w = ui.window.Window()
|
||||
|
||||
try:
|
||||
game = persistency.restore_game()
|
||||
if not game or not is_version_compatible(game.settings.version):
|
||||
ui.newgamemenu.NewGameMenu(w, w.start_new_game).display()
|
||||
else:
|
||||
game.settings.version = VERSION_STRING
|
||||
proceed_to_main_menu(game)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
ui.corruptedsavemenu.CorruptedSaveMenu(w).display()
|
||||
|
||||
w.run()
|
||||
|
||||
87
changelog.md
87
changelog.md
@@ -1,39 +1,90 @@
|
||||
#2.0 RC 7
|
||||
# 2.0 RC 9
|
||||
|
||||
## Features/Improvements :
|
||||
* **[UI/UX]** New icons from contributor Deus
|
||||
|
||||
## Fixed issues :
|
||||
* **[Mission Generator]** Carrier TACAN was wrongfully set up as an A/A TACAN
|
||||
* **[Campaign Generator]** Fixed issue with Russian navy group generator causing a random crash on campaign creation.
|
||||
|
||||
# 2.0 RC 8
|
||||
|
||||
## Fixed issues :
|
||||
* **[Mission Generator]** Frequency for P-47D-30 changed to 124Mhz (Generated mission with 251Mhz would not work)
|
||||
* **[Mission Generator]** Reduced the maximum number of uboat per generated group
|
||||
* **[Mission Generator]** Fixed an issue with the WW2 LST groups (superposed units).
|
||||
* **[UI]** Fixed issue with the zoom
|
||||
|
||||
# 2.0 RC 7
|
||||
|
||||
## Features/Improvements :
|
||||
|
||||
##Features/Improvements :
|
||||
* **[Units/Factions]** Added P-47D-30 for factions allies_1944
|
||||
* **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions
|
||||
* **[Units/Factions]** Added factions : Bluefor Coldwar, Germany 1944 Easy
|
||||
|
||||
* **[Campaign/Map]** Added a campaign in the Channel map
|
||||
* **[Campaign/Map]** Changed the Normandy campaign map
|
||||
* **[Campaign/Map]** Added new campaign Normandy Small
|
||||
|
||||
* **[Mission Generator]** AI Flight generator has been reworked
|
||||
* **[Mission Generator]** Add PP points for JF-17 on STRIKE missions
|
||||
* **[Mission Generator]** Add ST point for F-14B on STRIKE missions
|
||||
* **[Mission Generator]** Flights with client slots will never be delayed
|
||||
* **[Mission Generator]** AI units can start from parking (Added a new setting)
|
||||
* **[Mission Generator]** AI units can start from parking (With a new setting in Settings Window to disable it)
|
||||
* **[Mission Generator]** Tacan for carrier will only be in Mode X from now
|
||||
* **[Mission Generator]** RTB waypoints for autogenerated flights
|
||||
|
||||
* **[Flight Planner]** Added CAS mission generator
|
||||
* **[Flight Planner]** Added CAP mission generator
|
||||
* **[Flight Planner]** Added SEAD mission generator
|
||||
* **[Flight Planner]** Added STRIKE mission generator
|
||||
* **[Flight Planner]** Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB)
|
||||
* **[Flight Planner]** Improved waypoint list
|
||||
* **[Flight Planner]** WW2 factions uses different parameters for flight planning.
|
||||
|
||||
* **[Settings]** Added settings to disallow external views
|
||||
* **[Settings]** Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only)
|
||||
* **[Settings]** Added settings to choose whether to auto-generate objective marks on the F10 map
|
||||
|
||||
* **[Info Panel]** Added information about destroyed buildings in info panel
|
||||
* **[Info Panel]** Added information about destroyed units at SAM site in info panel
|
||||
* **[Info Panel]** Added information about units destroyed outside the frontline in the debriefing window
|
||||
* **[Info Panel]** Added information about buildings destroyed in the debriefing window
|
||||
* **[Debriefing]** Added information about units destroyed outside the frontline in the debriefing window
|
||||
* **[Debriefing]** Added destroyed buildings in the debriefing window
|
||||
|
||||
* **[Map]** Tooltip now contains the list of building for Strike targets on the map
|
||||
* **[Map]** Added "Oil derrick" building
|
||||
* **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually
|
||||
* **[Map]** Added "ww2 bunker" building (WW2)
|
||||
* **[Map]** Added "ally camp" building (WW2)
|
||||
* **[Map]** Added "V1 Site" (WW2)
|
||||
|
||||
* **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start
|
||||
* **[Misc]** Added culling performance settings
|
||||
|
||||
## Fixed issues :
|
||||
|
||||
* **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions (More fuel)
|
||||
* **[Units/Factions]** WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast.
|
||||
* **[Units/Factions]** Aircraft carrier will try to move in the wind direction
|
||||
* **[Units/Factions]** Missing icons added for some aircraft
|
||||
|
||||
##Fixed issues :
|
||||
* **[Mission Generator]** When playing as RED the activation trigger would not be properly generated
|
||||
* **[Mission Generator]** Changed "strike" payload for Su-24M that was innefective
|
||||
* **[Mission Generator]** FW-190A8 is now properly considered as a flyable aircraft
|
||||
* **[Mission Generator]** Changed "strike" payload for Su-24M that was ineffective
|
||||
* **[Mission Generator]** Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU
|
||||
* **[Mission Generator]** FW-190A8 is now properly considered as a flyable
|
||||
* **[Maps/Campaign]** Now using Vasiani airport instead of Soganlung in North Caucasus campaign (More parking slots)
|
||||
* **[Info Panel]** Message displayed on base capture event stated that the ennemy captured an airbase, while it was the player who captured it.
|
||||
* **[Map]** Graphical glitch on map when one building of an objective was destroyed, but not the others
|
||||
* **[Map]** Change power station template. (Buildings could end up superposed).
|
||||
* **[Mission Generator]** Change power station template. (Buildings could end up superposed).
|
||||
|
||||
#2.0 RC 6
|
||||
* **[Maps/Campaign]** Now using Vasiani airbase instead of Soganlung airport in Caucasus campaigns (more parking slot)
|
||||
* **[Info Panel]** Message displayed on base capture event stated that the enemy captured an airbase, while it was the player who captured it.
|
||||
* **[Map View]** Graphical glitch on map when one building of an objective was destroyed, but not the others
|
||||
* **[Mission Planner]** The list of flights was not updated on departure time change.
|
||||
|
||||
|
||||
# 2.0 RC 6
|
||||
|
||||
Saves file from RC5 are not compatible with the new version.
|
||||
Sorry :(
|
||||
|
||||
##Features/Improvements :
|
||||
## Features/Improvements :
|
||||
* **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
|
||||
* **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
|
||||
* **[Units/Factions]** Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
|
||||
@@ -47,11 +98,11 @@ Sorry :(
|
||||
* **[Mission Generator]** Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature)
|
||||
* **[UX]** : Improved flight selection behaviour in the Mission Planning Window
|
||||
|
||||
##Fixed issues :
|
||||
## Fixed issues :
|
||||
* **[Mission Generator]** Payloads were not correctly assigned in the release version.
|
||||
* **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day"
|
||||
* **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS
|
||||
* **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
|
||||
* **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
|
||||
* **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
|
||||
* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
|
||||
* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
|
||||
21
game/data/aaa_db.py
Normal file
21
game/data/aaa_db.py
Normal file
@@ -0,0 +1,21 @@
|
||||
from dcs.vehicles import AirDefence
|
||||
|
||||
AAA_UNITS = [
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed,
|
||||
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
|
||||
AirDefence.AAA_ZU_23_Insurgent,
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
AirDefence.AAA_Flak_38,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
AirDefence.AAA_8_8cm_Flak_37,
|
||||
AirDefence.AAA_Flak_Vierling_38,
|
||||
AirDefence.AAA_Kdo_G_40,
|
||||
AirDefence.AAA_8_8cm_Flak_41,
|
||||
AirDefence.AAA_Bofors_40mm
|
||||
]
|
||||
16
game/data/building_data.py
Normal file
16
game/data/building_data.py
Normal file
@@ -0,0 +1,16 @@
|
||||
import inspect
|
||||
import dcs
|
||||
|
||||
DEFAULT_AVAILABLE_BUILDINGS = ['fuel', 'ammo', 'comms', 'oil', 'ware', 'farp', 'fob', 'power', 'factory', 'derrick', 'aa']
|
||||
|
||||
WW2_GERMANY_BUILDINGS = ['fuel', 'factory', 'ww2bunker', 'ww2bunker', 'ww2bunker', 'allycamp', 'allycamp', 'aa']
|
||||
WW2_ALLIES_BUILDINGS = ['fuel', 'factory', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'aa']
|
||||
|
||||
FORTIFICATION_BUILDINGS = ['Siegfried Line', 'Concertina Wire', 'Czech hedgehogs 1', 'Czech hedgehogs 2',
|
||||
'Dragonteeth 1', 'Dragonteeth 2', 'Dragonteeth 3', 'Dragonteeth 4', 'Dragonteeth 5',
|
||||
'Haystack 1', 'Haystack 2', 'Haystack 3', 'Haystack 4', 'Hemmkurvenvenhindernis',
|
||||
'Log posts 1', 'Log posts 2', 'Log posts 3', 'Log ramps 1', 'Log ramps 2', 'Log ramps 3',
|
||||
'Belgian Gate', 'Container white']
|
||||
|
||||
FORTIFICATION_UNITS = [c for c in vars(dcs.vehicles.Fortification).values() if inspect.isclass(c)]
|
||||
FORTIFICATION_UNITS_ID = [c.id for c in vars(dcs.vehicles.Fortification).values() if inspect.isclass(c)]
|
||||
95
game/data/doctrine.py
Normal file
95
game/data/doctrine.py
Normal file
@@ -0,0 +1,95 @@
|
||||
from game.utils import nm_to_meter, feet_to_meter
|
||||
|
||||
MODERN_DOCTRINE = {
|
||||
|
||||
"GENERATORS": {
|
||||
"CAS": True,
|
||||
"CAP": True,
|
||||
"SEAD": True,
|
||||
"STRIKE": True,
|
||||
"ANTISHIP": True,
|
||||
},
|
||||
|
||||
"STRIKE_MAX_RANGE": 1500000,
|
||||
"SEAD_MAX_RANGE": 1500000,
|
||||
|
||||
"CAP_EVERY_X_MINUTES": 20,
|
||||
"CAS_EVERY_X_MINUTES": 30,
|
||||
"SEAD_EVERY_X_MINUTES": 40,
|
||||
"STRIKE_EVERY_X_MINUTES": 40,
|
||||
|
||||
"INGRESS_EGRESS_DISTANCE": nm_to_meter(45),
|
||||
"INGRESS_ALT": feet_to_meter(20000),
|
||||
"EGRESS_ALT": feet_to_meter(20000),
|
||||
"PATROL_ALT_RANGE": (feet_to_meter(15000), feet_to_meter(33000)),
|
||||
"PATTERN_ALTITUDE": feet_to_meter(5000),
|
||||
|
||||
"CAP_PATTERN_LENGTH": (nm_to_meter(15), nm_to_meter(40)),
|
||||
"FRONTLINE_CAP_DISTANCE_FROM_FRONTLINE": (nm_to_meter(6), nm_to_meter(15)),
|
||||
"CAP_DISTANCE_FROM_CP": (nm_to_meter(10), nm_to_meter(40)),
|
||||
|
||||
"MAX_NUMBER_OF_INTERCEPTION_GROUP": 3,
|
||||
}
|
||||
|
||||
COLDWAR_DOCTRINE = {
|
||||
|
||||
"GENERATORS": {
|
||||
"CAS": True,
|
||||
"CAP": True,
|
||||
"SEAD": True,
|
||||
"STRIKE": True,
|
||||
"ANTISHIP": True,
|
||||
},
|
||||
|
||||
"STRIKE_MAX_RANGE": 1500000,
|
||||
"SEAD_MAX_RANGE": 1500000,
|
||||
|
||||
"CAP_EVERY_X_MINUTES": 20,
|
||||
"CAS_EVERY_X_MINUTES": 30,
|
||||
"SEAD_EVERY_X_MINUTES": 40,
|
||||
"STRIKE_EVERY_X_MINUTES": 40,
|
||||
|
||||
"INGRESS_EGRESS_DISTANCE": nm_to_meter(30),
|
||||
"INGRESS_ALT": feet_to_meter(18000),
|
||||
"EGRESS_ALT": feet_to_meter(18000),
|
||||
"PATROL_ALT_RANGE": (feet_to_meter(10000), feet_to_meter(24000)),
|
||||
"PATTERN_ALTITUDE": feet_to_meter(5000),
|
||||
|
||||
"CAP_PATTERN_LENGTH": (nm_to_meter(12), nm_to_meter(24)),
|
||||
"FRONTLINE_CAP_DISTANCE_FROM_FRONTLINE": (nm_to_meter(2), nm_to_meter(8)),
|
||||
"CAP_DISTANCE_FROM_CP": (nm_to_meter(8), nm_to_meter(25)),
|
||||
|
||||
"MAX_NUMBER_OF_INTERCEPTION_GROUP": 3,
|
||||
}
|
||||
|
||||
WWII_DOCTRINE = {
|
||||
|
||||
"GENERATORS": {
|
||||
"CAS": True,
|
||||
"CAP": True,
|
||||
"SEAD": False,
|
||||
"STRIKE": True,
|
||||
"ANTISHIP": True,
|
||||
},
|
||||
|
||||
"STRIKE_MAX_RANGE": 1500000,
|
||||
"SEAD_MAX_RANGE": 1500000,
|
||||
|
||||
"CAP_EVERY_X_MINUTES": 20,
|
||||
"CAS_EVERY_X_MINUTES": 30,
|
||||
"SEAD_EVERY_X_MINUTES": 40,
|
||||
"STRIKE_EVERY_X_MINUTES": 40,
|
||||
|
||||
"INGRESS_EGRESS_DISTANCE": nm_to_meter(7),
|
||||
"INGRESS_ALT": feet_to_meter(8000),
|
||||
"EGRESS_ALT": feet_to_meter(8000),
|
||||
"PATROL_ALT_RANGE": (feet_to_meter(4000), feet_to_meter(15000)),
|
||||
"PATTERN_ALTITUDE": feet_to_meter(5000),
|
||||
|
||||
"CAP_PATTERN_LENGTH": (nm_to_meter(8), nm_to_meter(18)),
|
||||
"FRONTLINE_CAP_DISTANCE_FROM_FRONTLINE": (nm_to_meter(1), nm_to_meter(6)),
|
||||
"CAP_DISTANCE_FROM_CP": (nm_to_meter(0), nm_to_meter(5)),
|
||||
|
||||
"MAX_NUMBER_OF_INTERCEPTION_GROUP": 3,
|
||||
|
||||
}
|
||||
54
game/data/radar_db.py
Normal file
54
game/data/radar_db.py
Normal file
@@ -0,0 +1,54 @@
|
||||
from dcs.vehicles import AirDefence
|
||||
from dcs.ships import *
|
||||
|
||||
UNITS_WITH_RADAR = [
|
||||
|
||||
# Radars
|
||||
AirDefence.SAM_SA_15_Tor_9A331,
|
||||
AirDefence.SAM_SA_11_Buk_CC_9S470M1,
|
||||
AirDefence.SAM_Patriot_AMG_AN_MRC_137,
|
||||
AirDefence.SAM_Patriot_ECS_AN_MSQ_104,
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
AirDefence.EWR_1L13,
|
||||
AirDefence.SAM_SA_6_Kub_STR_9S91,
|
||||
AirDefence.SAM_SA_10_S_300PS_TR_30N6,
|
||||
AirDefence.SAM_SA_10_S_300PS_SR_5N66M,
|
||||
AirDefence.EWR_55G6,
|
||||
AirDefence.SAM_SA_10_S_300PS_SR_64H6E,
|
||||
AirDefence.SAM_SA_11_Buk_SR_9S18M1,
|
||||
AirDefence.CP_9S80M1_Sborka,
|
||||
AirDefence.SAM_Hawk_TR_AN_MPQ_46,
|
||||
AirDefence.SAM_Hawk_SR_AN_MPQ_50,
|
||||
AirDefence.SAM_Patriot_STR_AN_MPQ_53,
|
||||
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55,
|
||||
AirDefence.SAM_SR_P_19,
|
||||
AirDefence.SAM_Roland_EWR,
|
||||
AirDefence.SAM_SA_3_S_125_TR_SNR,
|
||||
AirDefence.SAM_SA_2_TR_SNR_75_Fan_Song,
|
||||
AirDefence.HQ_7_Self_Propelled_STR,
|
||||
|
||||
# Ships
|
||||
CVN_70_Carl_Vinson,
|
||||
Oliver_Hazzard_Perry_class,
|
||||
Ticonderoga_class,
|
||||
FFL_1124_4_Grisha,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
FSG_1241_1MP_Molniya,
|
||||
CG_1164_Moskva,
|
||||
FFG_11540_Neustrashimy,
|
||||
CGN_1144_2_Pyotr_Velikiy,
|
||||
FF_1135M_Rezky,
|
||||
CV_1143_5_Admiral_Kuznetsov_2017,
|
||||
CVN_74_John_C__Stennis,
|
||||
CVN_71_Theodore_Roosevelt,
|
||||
CVN_72_Abraham_Lincoln,
|
||||
CVN_73_George_Washington,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
LHA_1_Tarawa,
|
||||
Type_052B_Destroyer,
|
||||
Type_054A_Frigate,
|
||||
Type_052C_Destroyer,
|
||||
Type_093,
|
||||
]
|
||||
95
game/db.py
95
game/db.py
@@ -13,9 +13,11 @@ from dcs.unit import *
|
||||
from dcs.unittype import *
|
||||
from dcs.unitgroup import *
|
||||
|
||||
from game.factions.bluefor_coldwar import BLUEFOR_COLDWAR
|
||||
from game.factions.china_2000 import China_2000
|
||||
from game.factions.france_1995 import France_1995
|
||||
from game.factions.france_2005 import France_2005
|
||||
from game.factions.germany_1944_easy import Germany_1944_Easy
|
||||
from game.factions.germany_1990 import Germany_1990
|
||||
from game.factions.insurgent import Insurgent
|
||||
from game.factions.iran_2015 import Iran_2015
|
||||
@@ -85,13 +87,13 @@ PRICES = {
|
||||
JF_17: 20,
|
||||
Su_30: 24,
|
||||
|
||||
SpitfireLFMkIX: 8,
|
||||
SpitfireLFMkIXCW: 8,
|
||||
Bf_109K_4: 8,
|
||||
FW_190D9: 8,
|
||||
FW_190A8: 8,
|
||||
A_20G: 12,
|
||||
Ju_88A4: 12,
|
||||
SpitfireLFMkIX: 14,
|
||||
SpitfireLFMkIXCW: 14,
|
||||
Bf_109K_4: 14,
|
||||
FW_190D9: 16,
|
||||
FW_190A8: 14,
|
||||
A_20G: 22,
|
||||
Ju_88A4: 24,
|
||||
|
||||
F_5E_3: 8,
|
||||
MiG_15bis: 4,
|
||||
@@ -139,7 +141,7 @@ PRICES = {
|
||||
OH_58D: 6,
|
||||
|
||||
# Bombers
|
||||
B_52H: 25,
|
||||
B_52H: 35,
|
||||
B_1B: 50,
|
||||
|
||||
# special
|
||||
@@ -157,9 +159,10 @@ PRICES = {
|
||||
C_130: 8,
|
||||
|
||||
# WW2
|
||||
P_51D_30_NA: 6,
|
||||
P_51D: 6,
|
||||
P_47D_30: 6,
|
||||
P_51D_30_NA: 18,
|
||||
P_51D: 16,
|
||||
P_47D_30: 18,
|
||||
B_17G: 30,
|
||||
|
||||
# armor
|
||||
Armor.APC_MTLB: 4,
|
||||
@@ -233,31 +236,30 @@ PRICES = {
|
||||
AirDefence.SAM_Chaparral_M48: 10,
|
||||
|
||||
# WW2
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G:18,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H:8,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I:22,
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G:24,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H:16,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I:24,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B__Tiger_II:26,
|
||||
Armor.TD_Jagdpanther_G1: 16,
|
||||
Armor.TD_Jagdpanzer_IV: 10,
|
||||
Armor.TD_Jagdpanther_G1: 18,
|
||||
Armor.TD_Jagdpanzer_IV: 11,
|
||||
Armor.Sd_Kfz_184_Elefant: 18,
|
||||
Armor.APC_Sd_Kfz_251:2,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma:6,
|
||||
Armor.MT_M4_Sherman:5,
|
||||
Armor.MT_M4A4_Sherman_Firefly:8,
|
||||
Armor.CT_Cromwell_IV:8,
|
||||
Armor.APC_Sd_Kfz_251:4,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma:8,
|
||||
Armor.MT_M4_Sherman:12,
|
||||
Armor.MT_M4A4_Sherman_Firefly:16,
|
||||
Armor.CT_Cromwell_IV:12,
|
||||
Armor.M30_Cargo_Carrier:2,
|
||||
Armor.APC_M2A1:2,
|
||||
Armor.ST_Centaur_IV: 8,
|
||||
Armor.HIT_Churchill_VII: 12,
|
||||
Armor.LAC_M8_Greyhound: 4,
|
||||
Armor.TD_M10_GMC: 8,
|
||||
Armor.StuG_III_Ausf__G: 6,
|
||||
AirDefence.AAA_Bofors_40mm: 4,
|
||||
AirDefence.AAA_8_8cm_Flak_36: 6,
|
||||
AirDefence.AAA_8_8cm_Flak_18: 4,
|
||||
Artillery.M12_GMC: 2,
|
||||
Artillery.Sturmpanzer_IV_Brummbär: 2,
|
||||
|
||||
Armor.APC_M2A1:4,
|
||||
Armor.ST_Centaur_IV: 10,
|
||||
Armor.HIT_Churchill_VII: 16,
|
||||
Armor.LAC_M8_Greyhound: 8,
|
||||
Armor.TD_M10_GMC: 14,
|
||||
Armor.StuG_III_Ausf__G: 12,
|
||||
AirDefence.AAA_Bofors_40mm: 8,
|
||||
AirDefence.AAA_8_8cm_Flak_36: 8,
|
||||
AirDefence.AAA_8_8cm_Flak_18: 12,
|
||||
Artillery.M12_GMC: 10,
|
||||
Artillery.Sturmpanzer_IV_Brummbär: 10,
|
||||
|
||||
# ship
|
||||
CV_1143_5_Admiral_Kuznetsov: 100,
|
||||
@@ -348,6 +350,7 @@ UNIT_BY_TASK = {
|
||||
A_20G,
|
||||
P_47D_30,
|
||||
Ju_88A4,
|
||||
B_17G
|
||||
],
|
||||
Transport: [
|
||||
IL_76MD,
|
||||
@@ -595,7 +598,7 @@ CARRIER_TAKEOFF_BAN = [
|
||||
]
|
||||
|
||||
"""
|
||||
Units separated by country. Currently only Russia and USA are supported.
|
||||
Units separated by country.
|
||||
country : DCS Country name
|
||||
"""
|
||||
FACTIONS = {
|
||||
@@ -609,14 +612,18 @@ FACTIONS = {
|
||||
"China 2000": China_2000,
|
||||
"North Korea 2000": NorthKorea_2000,
|
||||
"Insurgent": Insurgent,
|
||||
"Germany 1944 (WW2 Pack)": Germany_1944,
|
||||
"Germany 1944 Easy (WW2 Pack)": Germany_1944_Easy,
|
||||
|
||||
"Bluefor Modern": BLUEFOR_MODERN,
|
||||
"Bluefor Cold War 1970s": BLUEFOR_COLDWAR,
|
||||
"USA 2005": USA_2005,
|
||||
"USA 1990": USA_1990,
|
||||
"USA 1965": USA_1965,
|
||||
"USA 1960": USA_1960,
|
||||
"USA 1955 (Require WW2 Pack)": USA_1955,
|
||||
"Allies 1944 (Require WW2 Pack)": USA_1944,
|
||||
"Bluefor Modern": BLUEFOR_MODERN,
|
||||
"USA 1955 (WW2 Pack)": USA_1955,
|
||||
"Allies 1944 (WW2 Pack)": USA_1944,
|
||||
|
||||
"France 2005": France_2005,
|
||||
"France 1995": France_1995,
|
||||
"Germany 1990": Germany_1990,
|
||||
@@ -631,7 +638,7 @@ FACTIONS = {
|
||||
"Israel 2000": Israel_2000,
|
||||
"Turkey 2005": Turkey_2005,
|
||||
"United Arab Emirates 2005": UAE_2005,
|
||||
"Germany 1944 (Require WW2 Pack)": Germany_1944
|
||||
|
||||
}
|
||||
BLUEFOR_FACTIONS = [FACTIONS[f]["country"] for f in FACTIONS if FACTIONS[f]["side"] == "blue"]
|
||||
print(BLUEFOR_FACTIONS)
|
||||
@@ -733,6 +740,15 @@ PLANE_PAYLOAD_OVERRIDES = {
|
||||
L_39C:COMMON_OVERRIDE,
|
||||
Su_17M4: COMMON_OVERRIDE,
|
||||
F_4E: COMMON_OVERRIDE,
|
||||
P_47D_30:COMMON_OVERRIDE,
|
||||
B_17G: COMMON_OVERRIDE,
|
||||
P_51D: COMMON_OVERRIDE,
|
||||
P_51D_30_NA: COMMON_OVERRIDE,
|
||||
FW_190D9: COMMON_OVERRIDE,
|
||||
FW_190A8: COMMON_OVERRIDE,
|
||||
Bf_109K_4: COMMON_OVERRIDE,
|
||||
SpitfireLFMkIXCW: COMMON_OVERRIDE,
|
||||
SpitfireLFMkIX: COMMON_OVERRIDE,
|
||||
|
||||
AH_64D:{
|
||||
CAS: "AGM-114K*16"
|
||||
@@ -1047,4 +1063,5 @@ class DefaultLiveries:
|
||||
OH_58D.Liveries = DefaultLiveries
|
||||
F_16C_50.Liveries = DefaultLiveries
|
||||
P_51D_30_NA.Liveries = DefaultLiveries
|
||||
Ju_88A4.Liveries = DefaultLiveries
|
||||
Ju_88A4.Liveries = DefaultLiveries
|
||||
B_17G.Liveries = DefaultLiveries
|
||||
@@ -274,6 +274,8 @@ class Event:
|
||||
|
||||
ratio = (1.0 + enemy_casualties) / (1.0 + ally_casualties)
|
||||
|
||||
player_aggresive = cp.stances[enemy_cp.id] in [CombatStance.AGGRESIVE, CombatStance.ELIMINATION, CombatStance.BREAKTHROUGH]
|
||||
|
||||
if ally_units_alive == 0:
|
||||
player_won = False
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
@@ -296,11 +298,21 @@ class Event:
|
||||
else:
|
||||
delta = DEFEAT_INFLUENCE
|
||||
elif ally_casualties > enemy_casualties:
|
||||
player_won = False
|
||||
if cp.stances[enemy_cp.id] == CombatStance.BREAKTHROUGH:
|
||||
|
||||
if ally_units_alive > 2*enemy_units_alive and player_aggresive:
|
||||
# Even with casualties if the enemy is overwhelmed, they are going to lose ground
|
||||
player_won = True
|
||||
delta = MINOR_DEFEAT_INFLUENCE
|
||||
elif ally_units_alive > 3*enemy_units_alive and player_aggresive:
|
||||
player_won = True
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
else:
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
# But is the enemy is not outnumbered, we lose
|
||||
player_won = False
|
||||
if cp.stances[enemy_cp.id] == CombatStance.BREAKTHROUGH:
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
else:
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
|
||||
# No progress with defensive strategies
|
||||
if player_won and cp.stances[enemy_cp.id] in [CombatStance.DEFENSIVE, CombatStance.AMBUSH]:
|
||||
@@ -320,7 +332,7 @@ class Event:
|
||||
enemy_cp.base.affect_strength(delta)
|
||||
cp.base.affect_strength(-delta)
|
||||
info = Information("Frontline Report",
|
||||
"Our ground forces from " + cp.name + " are losing ground against the enemy forces from" + enemy_cp.name,
|
||||
"Our ground forces from " + cp.name + " are losing ground against the enemy forces from " + enemy_cp.name,
|
||||
self.game.turn)
|
||||
self.game.informations.append(info)
|
||||
|
||||
|
||||
63
game/factions/bluefor_coldwar.py
Normal file
63
game/factions/bluefor_coldwar.py
Normal file
@@ -0,0 +1,63 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
BLUEFOR_COLDWAR = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
|
||||
F_14B,
|
||||
F_4E,
|
||||
F_5E_3,
|
||||
A_10A,
|
||||
AJS37,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"CVN-71 Theodore Roosevelt",
|
||||
"CVN-72 Abraham Lincoln",
|
||||
"CVN-73 George Washington",
|
||||
"CVN-74 John C. Stennis",
|
||||
], "lhanames": [
|
||||
"LHA-1 Tarawa",
|
||||
"LHA-2 Saipan",
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
BLUEFOR_MODERN = {
|
||||
"country": "USA",
|
||||
@@ -31,6 +31,8 @@ BLUEFOR_MODERN = {
|
||||
UH_1H,
|
||||
AH_64D,
|
||||
Ka_50,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
Armor.MBT_M1A2_Abrams,
|
||||
Armor.MBT_Leopard_2,
|
||||
@@ -74,5 +76,7 @@ BLUEFOR_MODERN = {
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
China_2000 = {
|
||||
"country": "China",
|
||||
@@ -59,5 +59,7 @@ China_2000 = {
|
||||
], "carrier_names": [
|
||||
"001 Liaoning",
|
||||
"002 Shandong",
|
||||
], "boat":[
|
||||
"ChineseNavyGroupGenerator", "Type54GroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
France_1995 = {
|
||||
"country": "France",
|
||||
@@ -40,5 +40,7 @@ France_1995 = {
|
||||
], "shorad": [
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.SAM_Roland_ADS
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
France_2005 = {
|
||||
"country": "France",
|
||||
@@ -55,5 +55,7 @@ France_2005 = {
|
||||
"L9013 Mistral",
|
||||
"L9014 Tonerre",
|
||||
"L9015 Dixmude"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,6 +1,9 @@
|
||||
from dcs.planes import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from game.data.building_data import WW2_GERMANY_BUILDINGS
|
||||
from game.data.doctrine import WWII_DOCTRINE
|
||||
|
||||
Germany_1944 = {
|
||||
"country": "Third Reich",
|
||||
"side": "red",
|
||||
@@ -30,7 +33,13 @@ Germany_1944 = {
|
||||
Infantry.Infantry_Mauser_98,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
],
|
||||
"shorad":[
|
||||
"shorad": [
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
]
|
||||
],
|
||||
"objects": WW2_GERMANY_BUILDINGS,
|
||||
"doctrine": WWII_DOCTRINE,
|
||||
"boat": ["UBoatGroupGenerator", "SchnellbootGroupGenerator"],
|
||||
"boat_count": 4,
|
||||
"missiles": ["V1GroupGenerator"],
|
||||
"missiles_count": 1
|
||||
}
|
||||
38
game/factions/germany_1944_easy.py
Normal file
38
game/factions/germany_1944_easy.py
Normal file
@@ -0,0 +1,38 @@
|
||||
from dcs.planes import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from game.data.building_data import WW2_GERMANY_BUILDINGS
|
||||
from game.data.doctrine import WWII_DOCTRINE
|
||||
|
||||
Germany_1944_Easy = {
|
||||
"country": "Third Reich",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
Bf_109K_4,
|
||||
Ju_88A4,
|
||||
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Artillery.Sturmpanzer_IV_Brummbär,
|
||||
|
||||
Unarmed.Sd_Kfz_2,
|
||||
Unarmed.Sd_Kfz_7,
|
||||
Unarmed.Kübelwagen_82,
|
||||
|
||||
Infantry.Infantry_Mauser_98,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
],
|
||||
"objects": WW2_GERMANY_BUILDINGS,
|
||||
"doctrine": WWII_DOCTRINE,
|
||||
"boat": ["UBoatGroupGenerator", "SchnellbootGroupGenerator"],
|
||||
"boat_count": 4,
|
||||
"missiles": ["V1GroupGenerator"],
|
||||
"missiles_count": 1
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Germany_1990 = {
|
||||
"country": "Germany",
|
||||
@@ -39,5 +39,7 @@ Germany_1990 = {
|
||||
"shorad":[
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
India_2010 = {
|
||||
"country": "India",
|
||||
@@ -49,5 +49,7 @@ India_2010 = {
|
||||
FSG_1241_1MP_Molniya,
|
||||
], "carrier_names": [
|
||||
"INS Vikramaditya"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator", "MolniyaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Iran_2015 = {
|
||||
"country": "Iran",
|
||||
@@ -52,5 +52,7 @@ Iran_2015 = {
|
||||
"shorad":[
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed
|
||||
], "boat":[
|
||||
"GrishaGroupGenerator", "MolniyaGroupGenerator", "KiloSubGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Israel_2000 = {
|
||||
"country": "Israel",
|
||||
@@ -31,7 +31,9 @@ Israel_2000 = {
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
],
|
||||
"shorad":[
|
||||
"shorad": [
|
||||
AirDefence.SAM_Avenger_M1097
|
||||
], "boat": [
|
||||
"ArleighBurkeGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Italy_1990 = {
|
||||
"country": "Italy",
|
||||
@@ -42,5 +42,7 @@ Italy_1990 = {
|
||||
], "lha_names": [
|
||||
"Giuseppe Garibaldi",
|
||||
"Cavour",
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Lybia_2011 = {
|
||||
"country": "Russia",
|
||||
@@ -44,5 +43,7 @@ Lybia_2011 = {
|
||||
"shorad":[
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.SAM_SA_8_Osa_9A33,
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator", "MolniyaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Netherlands_1990 = {
|
||||
"country": "The Netherlands",
|
||||
@@ -30,7 +30,9 @@ Netherlands_1990 = {
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
],
|
||||
"shorad":[
|
||||
"shorad": [
|
||||
AirDefence.SAM_Avenger_M1097
|
||||
], "boat": [
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
NorthKorea_2000 = {
|
||||
"country": "North Korea",
|
||||
@@ -46,5 +46,8 @@ NorthKorea_2000 = {
|
||||
"shorad":[
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka
|
||||
],
|
||||
"boat": [
|
||||
"GrishaGroupGenerator", "MolniyaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Pakistan_2015 = {
|
||||
"country": "Pakistan",
|
||||
@@ -34,5 +34,7 @@ Pakistan_2015 = {
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
|
||||
AirDefence.AAA_ZU_23_Closed
|
||||
], "boat": [
|
||||
"Type54GroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
@@ -49,5 +49,7 @@ Russia_1965 = {
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.AAA_ZU_23_Closed
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -65,5 +65,7 @@ Russia_1975 = {
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
CGN_1144_2_Pyotr_Velikiy,
|
||||
], "boat": [
|
||||
"RussianNavyGroupGenerator", "KiloSubGroupGenerator", "MolniyaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Russia_1990 = {
|
||||
"country": "Russia",
|
||||
@@ -64,5 +64,7 @@ Russia_1990 = {
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
FSG_1241_1MP_Molniya,
|
||||
], "boat":[
|
||||
"RussianNavyGroupGenerator", "KiloSubGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Russia_2010 = {
|
||||
"country": "Russia",
|
||||
@@ -63,5 +63,7 @@ Russia_2010 = {
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
FSG_1241_1MP_Molniya,
|
||||
], "boat": [
|
||||
"RussianNavyGroupGenerator", "KiloSubGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Spain_1990 = {
|
||||
"country": "Spain",
|
||||
@@ -44,5 +44,7 @@ Spain_1990 = {
|
||||
"Principe de Asturias",
|
||||
], "lhanames": [
|
||||
"Juan Carlos I",
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -25,7 +25,7 @@ Sweden_1990 = {
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160,
|
||||
],
|
||||
"shorad":[
|
||||
"shorad": [
|
||||
AirDefence.SAM_Avenger_M1097
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Turkey_2005 = {
|
||||
"country": "Turkey",
|
||||
@@ -36,5 +36,7 @@ Turkey_2005 = {
|
||||
], "shorad":[
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
UAE_2005 = {
|
||||
"country": "United Arab Emirates",
|
||||
@@ -30,5 +30,7 @@ UAE_2005 = {
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
UnitedKingdom_1990 = {
|
||||
"country": "UK",
|
||||
@@ -46,5 +46,7 @@ UnitedKingdom_1990 = {
|
||||
"HMS Invincible",
|
||||
"HMS Illustrious",
|
||||
"HMS Ark Royal",
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Ukraine_2010 = {
|
||||
"country": "Ukraine",
|
||||
@@ -47,5 +47,7 @@ Ukraine_2010 = {
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
|
||||
AirDefence.AAA_ZU_23_on_Ural_375
|
||||
], "boat":[
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -2,6 +2,9 @@ from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from game.data.building_data import WW2_ALLIES_BUILDINGS
|
||||
from game.data.doctrine import WWII_DOCTRINE
|
||||
|
||||
USA_1944 = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
@@ -12,6 +15,7 @@ USA_1944 = {
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
A_20G,
|
||||
B_17G,
|
||||
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
@@ -36,5 +40,9 @@ USA_1944 = {
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
], "shorad":[
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
]
|
||||
],
|
||||
"objects": WW2_ALLIES_BUILDINGS,
|
||||
"doctrine": WWII_DOCTRINE,
|
||||
"boat": ["WW2LSTGroupGenerator"],
|
||||
"boat_count": 2
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
USA_1965 = {
|
||||
"country": "USA",
|
||||
@@ -36,5 +36,7 @@ USA_1965 = {
|
||||
"shorad":[
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
AirDefence.SAM_Chaparral_M48
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
USA_1990 = {
|
||||
"country": "USA",
|
||||
@@ -59,5 +59,7 @@ USA_1990 = {
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
USA_2005 = {
|
||||
"country": "USA",
|
||||
@@ -51,7 +51,6 @@ USA_2005 = {
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
@@ -66,5 +65,7 @@ USA_2005 = {
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
64
game/game.py
64
game/game.py
@@ -1,6 +1,6 @@
|
||||
from datetime import datetime, timedelta
|
||||
|
||||
from game.db import REWARDS, PLAYER_BUDGET_BASE
|
||||
from game.db import REWARDS, PLAYER_BUDGET_BASE, sys
|
||||
from game.game_stats import GameStats
|
||||
from gen.flights.ai_flight_planner import FlightPlanner
|
||||
from gen.ground_forces.ai_ground_planner import GroundPlanner
|
||||
@@ -72,6 +72,16 @@ class Game:
|
||||
self.ground_planners = {}
|
||||
self.informations = []
|
||||
self.informations.append(Information("Game Start", "-" * 40, 0))
|
||||
self.__culling_points = self.compute_conflicts_position()
|
||||
|
||||
|
||||
@property
|
||||
def player_faction(self):
|
||||
return db.FACTIONS[self.player_name]
|
||||
|
||||
@property
|
||||
def enemy_faction(self):
|
||||
return db.FACTIONS[self.enemy_name]
|
||||
|
||||
def _roll(self, prob, mult):
|
||||
if self.settings.version == "dev":
|
||||
@@ -144,7 +154,7 @@ class Game:
|
||||
self.events.remove(event)
|
||||
|
||||
def initiate_event(self, event: Event):
|
||||
assert event in self.events
|
||||
#assert event in self.events
|
||||
logging.info("Generating {} (regular)".format(event))
|
||||
event.generate()
|
||||
|
||||
@@ -178,6 +188,7 @@ class Game:
|
||||
return 1
|
||||
|
||||
def pass_turn(self, no_action=False, ignored_cps: typing.Collection[ControlPoint] = None):
|
||||
|
||||
logging.info("Pass turn")
|
||||
self.informations.append(Information("End of turn #" + str(self.turn), "-" * 40, 0))
|
||||
self.turn = self.turn + 1
|
||||
@@ -193,7 +204,7 @@ class Game:
|
||||
self._enemy_reinforcement()
|
||||
self._budget_player()
|
||||
|
||||
if not no_action:
|
||||
if not no_action and self.turn > 1:
|
||||
for cp in self.theater.player_points():
|
||||
cp.base.affect_strength(+PLAYER_BASE_STRENGTH_RECOVERY)
|
||||
else:
|
||||
@@ -212,6 +223,7 @@ class Game:
|
||||
self.game_stats.update(self)
|
||||
|
||||
# Plan flights & combat for next turn
|
||||
self.__culling_points = self.compute_conflicts_position()
|
||||
self.planners = {}
|
||||
self.ground_planners = {}
|
||||
for cp in self.theater.controlpoints:
|
||||
@@ -317,3 +329,49 @@ class Game:
|
||||
"""
|
||||
self.current_group_id += 1
|
||||
return self.current_group_id
|
||||
|
||||
def compute_conflicts_position(self):
|
||||
"""
|
||||
Compute the current conflict center position(s), mainly used for culling calculation
|
||||
:return: List of points of interests
|
||||
"""
|
||||
points = []
|
||||
|
||||
# By default, use the existing frontline conflict position
|
||||
for conflict in self.theater.conflicts():
|
||||
points.append(Conflict.frontline_position(self.theater, conflict[0], conflict[1])[0])
|
||||
|
||||
# If there is no conflict take the center point between the two nearest opposing bases
|
||||
if len(points) == 0:
|
||||
cpoint = None
|
||||
min_distance = sys.maxsize
|
||||
for cp in self.theater.player_points():
|
||||
for cp2 in self.theater.enemy_points():
|
||||
d = cp.position.distance_to_point(cp2.position)
|
||||
if d < min_distance:
|
||||
min_distance = d
|
||||
cpoint = Point((cp.position.x + cp2.position.x) / 2, (cp.position.y + cp2.position.y) / 2)
|
||||
if cpoint is not None:
|
||||
points.append(cpoint)
|
||||
|
||||
# Else 0,0, since we need a default value
|
||||
# (in this case this means the whole map is owned by the same player, so it is not an issue)
|
||||
if len(points) == 0:
|
||||
points.append(Point(0, 0))
|
||||
|
||||
return points
|
||||
|
||||
def position_culled(self, pos):
|
||||
"""
|
||||
Check if unit can be generated at given position depending on culling performance settings
|
||||
:param pos: Position you are tryng to spawn stuff at
|
||||
:return: True if units can not be added at given position
|
||||
"""
|
||||
if self.settings.perf_culling == False:
|
||||
return False
|
||||
else:
|
||||
for c in self.__culling_points:
|
||||
if c.distance_to_point(pos) < self.settings.perf_culling_distance * 1000:
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
@@ -116,6 +116,12 @@ class Operation:
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Generate meteo
|
||||
if self.environment_settings is None:
|
||||
self.environment_settings = self.envgen.generate()
|
||||
else:
|
||||
self.envgen.load(self.environment_settings)
|
||||
|
||||
# Generate ground object first
|
||||
self.groundobjectgen.generate()
|
||||
|
||||
@@ -156,17 +162,7 @@ class Operation:
|
||||
cp = self.conflict.from_cp
|
||||
else:
|
||||
cp = self.conflict.to_cp
|
||||
|
||||
self.triggersgen.generate(player_cp=cp,
|
||||
is_quick=False,
|
||||
activation_trigger_radius=self.trigger_radius,
|
||||
awacs_enabled=self.is_awacs_enabled)
|
||||
|
||||
# env settings
|
||||
if self.environment_settings is None:
|
||||
self.environment_settings = self.envgen.generate()
|
||||
else:
|
||||
self.envgen.load(self.environment_settings)
|
||||
self.triggersgen.generate()
|
||||
|
||||
# options
|
||||
self.forcedoptionsgen.generate()
|
||||
|
||||
@@ -9,8 +9,10 @@ class Settings:
|
||||
labels = "Full"
|
||||
only_player_takeoff = True # Legacy parameter do not use
|
||||
night_disabled = False
|
||||
external_views_allowed = True
|
||||
supercarrier = False
|
||||
multiplier = 1
|
||||
generate_marks = True
|
||||
sams = True # Legacy parameter do not use
|
||||
cold_start = False # Legacy parameter do not use
|
||||
version = None
|
||||
@@ -23,4 +25,8 @@ class Settings:
|
||||
perf_infantry = True
|
||||
perf_ai_parking_start = True
|
||||
|
||||
# Performance culling
|
||||
perf_culling = False
|
||||
perf_culling_distance = 100
|
||||
|
||||
|
||||
|
||||
14
game/utils.py
Normal file
14
game/utils.py
Normal file
@@ -0,0 +1,14 @@
|
||||
def meter_to_feet(value_in_meter):
|
||||
return int(3.28084 * value_in_meter)
|
||||
|
||||
|
||||
def feet_to_meter(value_in_feet):
|
||||
return int(float(value_in_feet)/3.048)
|
||||
|
||||
|
||||
def meter_to_nm(value_in_meter):
|
||||
return int(float(value_in_meter)*0.000539957)
|
||||
|
||||
|
||||
def nm_to_meter(value_in_nm):
|
||||
return int(float(value_in_nm)*1852)
|
||||
@@ -5,38 +5,22 @@ from dcs.terrain.terrain import NoParkingSlotError
|
||||
from dcs.triggers import TriggerOnce, Event
|
||||
|
||||
from game.settings import Settings
|
||||
from gen.flights.ai_flight_planner import FlightPlanner, CAP_DEFAULT_ENGAGE_DISTANCE, nm_to_meter
|
||||
from gen.flights.ai_flight_planner import FlightPlanner
|
||||
from gen.flights.flight import Flight, FlightType, FlightWaypointType
|
||||
from .conflictgen import *
|
||||
from .naming import *
|
||||
from .triggergen import TRIGGER_WAYPOINT_OFFSET
|
||||
|
||||
SPREAD_DISTANCE_FACTOR = 1, 2
|
||||
ESCORT_ENGAGEMENT_MAX_DIST = 100000
|
||||
WORKAROUND_WAYP_DIST = 1000
|
||||
|
||||
WARM_START_HELI_AIRSPEED = 120
|
||||
WARM_START_HELI_ALT = 500
|
||||
|
||||
WARM_START_ALTITUDE = 3000
|
||||
WARM_START_AIRSPEED = 550
|
||||
|
||||
INTERCEPTION_AIRSPEED = 1000
|
||||
BARCAP_RACETRACK_DISTANCE = 20000
|
||||
CAP_DURATION = 30 # minutes
|
||||
|
||||
ATTACK_CIRCLE_ALT = 1000
|
||||
ATTACK_CIRCLE_DURATION = 15
|
||||
|
||||
CAS_ALTITUDE = 800
|
||||
RTB_ALTITUDE = 800
|
||||
RTB_DISTANCE = 5000
|
||||
HELI_ALT = 500
|
||||
|
||||
TRANSPORT_LANDING_ALT = 2000
|
||||
|
||||
DEFENCE_ENGAGEMENT_MAX_DISTANCE = 60000
|
||||
INTERCEPT_MAX_DISTANCE = 200000
|
||||
|
||||
|
||||
class AircraftConflictGenerator:
|
||||
escort_targets = [] # type: typing.List[typing.Tuple[FlyingGroup, int]]
|
||||
@@ -56,11 +40,15 @@ class AircraftConflictGenerator:
|
||||
did_load_loadout = False
|
||||
unit_type = group.units[0].unit_type
|
||||
|
||||
print("SETUP GROUP : " + str(for_task) + " -- " + str(group.name))
|
||||
|
||||
if unit_type in db.PLANE_PAYLOAD_OVERRIDES:
|
||||
override_loadout = db.PLANE_PAYLOAD_OVERRIDES[unit_type]
|
||||
if type(override_loadout) == dict:
|
||||
|
||||
# Clear pylons
|
||||
for p in group.units:
|
||||
p.pylons.clear()
|
||||
|
||||
# Now load loadout
|
||||
if for_task in db.PLANE_PAYLOAD_OVERRIDES[unit_type]:
|
||||
payload_name = db.PLANE_PAYLOAD_OVERRIDES[unit_type][for_task]
|
||||
group.load_loadout(payload_name)
|
||||
@@ -102,7 +90,7 @@ class AircraftConflictGenerator:
|
||||
if unit_type in helicopters.helicopter_map.values() and unit_type not in [UH_1H]:
|
||||
group.set_frequency(127.5)
|
||||
else:
|
||||
if unit_type not in [P_51D_30_NA, P_51D, SpitfireLFMkIX, SpitfireLFMkIXCW, FW_190A8, FW_190D9, Bf_109K_4]:
|
||||
if unit_type not in [P_51D_30_NA, P_51D, SpitfireLFMkIX, SpitfireLFMkIXCW, FW_190A8, FW_190D9, Bf_109K_4, P_47D_30]:
|
||||
group.set_frequency(251.0)
|
||||
else:
|
||||
# WW2
|
||||
@@ -246,6 +234,11 @@ class AircraftConflictGenerator:
|
||||
def generate_flights(self, cp, country, flight_planner:FlightPlanner):
|
||||
|
||||
for flight in flight_planner.flights:
|
||||
|
||||
if flight.client_count == 0 and self.game.position_culled(flight.from_cp.position):
|
||||
logging.info("Flight not generated : culled")
|
||||
continue
|
||||
|
||||
group = self.generate_planned_flight(cp, country, flight)
|
||||
if flight.flight_type == FlightType.INTERCEPTION:
|
||||
self.setup_group_as_intercept_flight(group, flight)
|
||||
@@ -258,7 +251,7 @@ class AircraftConflictGenerator:
|
||||
def setup_group_activation_trigger(self, flight, group):
|
||||
if flight.scheduled_in > 0 and flight.client_count == 0:
|
||||
|
||||
if flight.start_type != "In Flight":
|
||||
if flight.start_type != "In Flight" and flight.from_cp.cptype not in [ControlPointType.AIRCRAFT_CARRIER_GROUP, ControlPointType.LHA_GROUP]:
|
||||
group.late_activation = False
|
||||
group.uncontrolled = True
|
||||
|
||||
@@ -370,9 +363,9 @@ class AircraftConflictGenerator:
|
||||
group.task = SEAD.name
|
||||
self._setup_group(group, SEAD, flight.client_count)
|
||||
group.points[0].tasks.clear()
|
||||
group.points[0].tasks.append(SEADTaskAction())
|
||||
group.points[0].tasks.append(NoTask())
|
||||
group.points[0].tasks.append(OptReactOnThreat(OptReactOnThreat.Values.EvadeFire))
|
||||
group.points[0].tasks.append(OptROE(OptROE.Values.OpenFireWeaponFree))
|
||||
group.points[0].tasks.append(OptROE(OptROE.Values.OpenFire))
|
||||
group.points[0].tasks.append(OptRestrictJettison(True))
|
||||
elif flight_type in [FlightType.STRIKE]:
|
||||
group.task = PinpointStrike.name
|
||||
@@ -393,8 +386,8 @@ class AircraftConflictGenerator:
|
||||
if not point.only_for_player or (point.only_for_player and flight.client_count > 0):
|
||||
pt = group.add_waypoint(Point(point.x, point.y), point.alt)
|
||||
if point.waypoint_type == FlightWaypointType.PATROL_TRACK:
|
||||
action = OrbitAction(altitude=pt.alt, pattern=OrbitAction.OrbitPattern.RaceTrack)
|
||||
pt.tasks.append(action)
|
||||
action = ControlledTask(OrbitAction(altitude=pt.alt, pattern=OrbitAction.OrbitPattern.RaceTrack))
|
||||
action.stop_after_duration(CAP_DURATION * 60)
|
||||
#for tgt in point.targets:
|
||||
# if hasattr(tgt, "position"):
|
||||
# engagetgt = EngageTargetsInZone(tgt.position, radius=CAP_DEFAULT_ENGAGE_DISTANCE, targets=[Targets.All.Air])
|
||||
@@ -402,11 +395,45 @@ class AircraftConflictGenerator:
|
||||
elif point.waypoint_type == FlightWaypointType.LANDING_POINT:
|
||||
pt.type = "Land"
|
||||
elif point.waypoint_type == FlightWaypointType.INGRESS_STRIKE:
|
||||
print("TGTS :")
|
||||
print(point.targets)
|
||||
|
||||
if group.units[0].unit_type == B_17G:
|
||||
if len(point.targets) > 0:
|
||||
bcenter = Point(0,0)
|
||||
for j, t in enumerate(point.targets):
|
||||
bcenter.x += t.position.x
|
||||
bcenter.y += t.position.y
|
||||
bcenter.x = bcenter.x / len(point.targets)
|
||||
bcenter.y = bcenter.y / len(point.targets)
|
||||
bombing = Bombing(bcenter)
|
||||
bombing.params["expend"] = "All"
|
||||
bombing.params["attackQtyLimit"] = False
|
||||
bombing.params["directionEnabled"] = False
|
||||
bombing.params["altitudeEnabled"] = False
|
||||
bombing.params["weaponType"] = 2032
|
||||
bombing.params["groupAttack"] = True
|
||||
pt.tasks.append(bombing)
|
||||
else:
|
||||
for j, t in enumerate(point.targets):
|
||||
print(t.position)
|
||||
pt.tasks.append(Bombing(t.position))
|
||||
if group.units[0].unit_type == JF_17 and j < 4:
|
||||
group.add_nav_target_point(t.position, "PP" + str(j + 1))
|
||||
if group.units[0].unit_type == F_14B and j == 0:
|
||||
group.add_nav_target_point(t.position, "ST")
|
||||
elif point.waypoint_type == FlightWaypointType.INGRESS_SEAD:
|
||||
|
||||
tgroup = self.m.find_group(point.targetGroup.group_identifier)
|
||||
if tgroup is not None:
|
||||
task = AttackGroup(tgroup.id)
|
||||
task.params["expend"] = "All"
|
||||
task.params["attackQtyLimit"] = False
|
||||
task.params["directionEnabled"] = False
|
||||
task.params["altitudeEnabled"] = False
|
||||
task.params["weaponType"] = 268402702 # Guided Weapons
|
||||
task.params["groupAttack"] = True
|
||||
pt.tasks.append(task)
|
||||
|
||||
for j, t in enumerate(point.targets):
|
||||
print(t.position)
|
||||
pt.tasks.append(Bombing(t.position))
|
||||
if group.units[0].unit_type == JF_17 and j < 4:
|
||||
group.add_nav_target_point(t.position, "PP" + str(j + 1))
|
||||
if group.units[0].unit_type == F_14B and j == 0:
|
||||
|
||||
@@ -39,36 +39,60 @@ class BriefingGenerator:
|
||||
return
|
||||
|
||||
flight_unit_name = db.unit_type_name(flight.unit_type)
|
||||
self.description += 2 * "\n" + "-" * 50 + "\n"
|
||||
self.description += "-" * 50 + "\n"
|
||||
self.description += flight_unit_name + " x " + str(flight.count) + 2 * "\n"
|
||||
|
||||
self.description += "#0 -- TAKEOFF : Take off\n"
|
||||
self.description += "#0 -- TAKEOFF : Take off from " + flight.from_cp.name + "\n"
|
||||
for i, wpt in enumerate(flight.points):
|
||||
self.description += "#" + str(1+i) + " -- " + wpt.name + " : " + wpt.description + "\n"
|
||||
self.description += "#" + str(len(flight.points) + 1) + " -- RTB\n"
|
||||
|
||||
self.description += "-" * 50 + "\n"
|
||||
|
||||
def add_ally_flight_description(self, flight):
|
||||
if flight.client_count == 0:
|
||||
flight_unit_name = db.unit_type_name(flight.unit_type)
|
||||
self.description += flight.flight_type.name + " " + flight_unit_name + " x " + str(flight.count) + ", departing in " + str(flight.scheduled_in) + " minutes \n"
|
||||
|
||||
|
||||
def generate(self):
|
||||
|
||||
self.description = ""
|
||||
|
||||
self.description += "DCS Liberation turn #" + str(self.game.turn) + "\n"
|
||||
self.description += "-"*50 + "\n"
|
||||
self.description += "=" * 15 + "\n\n"
|
||||
|
||||
self.description += "Current situation:\n"
|
||||
self.description += "=" * 15 + "\n\n"
|
||||
|
||||
self.description += "\n"*2
|
||||
self.description += "Your flights:" + "\n"
|
||||
self.description += "=" * 15 + "\n\n"
|
||||
|
||||
for planner in self.game.planners.values():
|
||||
for flight in planner.flights:
|
||||
self.add_flight_description(flight)
|
||||
|
||||
self.description += "\n"*2
|
||||
self.description += "Planned ally flights:" + "\n"
|
||||
self.description += "=" * 15 + "\n"
|
||||
for planner in self.game.planners.values():
|
||||
if planner.from_cp.captured and len(planner.flights) > 0:
|
||||
self.description += "\nFrom " + planner.from_cp.full_name + " \n"
|
||||
self.description += "-" * 50 + "\n\n"
|
||||
for flight in planner.flights:
|
||||
self.add_ally_flight_description(flight)
|
||||
|
||||
if self.freqs:
|
||||
self.description += "\n\nComms Frequencies:\n"
|
||||
self.description += "-" * 50 + "\n"
|
||||
self.description += "=" * 15 + "\n"
|
||||
for name, freq in self.freqs:
|
||||
self.description += "\n{}: {}".format(name, freq)
|
||||
self.description += "\n" + ("-" * 50) + "\n"
|
||||
self.description += "{}: {}\n".format(name, freq)
|
||||
self.description += ("-" * 50) + "\n"
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.captured and cp.cptype in [ControlPointType.LHA_GROUP, ControlPointType.AIRCRAFT_CARRIER_GROUP]:
|
||||
self.description += cp.name + " TACAN : "
|
||||
self.description += cp.name + "\n"
|
||||
self.description += "TACAN : "
|
||||
|
||||
self.description += str(cp.tacanN)
|
||||
if cp.tacanY:
|
||||
|
||||
@@ -115,7 +115,7 @@ class EnviromentGenerator:
|
||||
if weather_type == 1:
|
||||
# thunderstorm
|
||||
self._generate_base_weather()
|
||||
self._generate_wind(random.randint(8, 12))
|
||||
self._generate_wind(random.randint(0, 8))
|
||||
|
||||
self.mission.weather.clouds_density = random.randint(9, 10)
|
||||
self.mission.weather.clouds_iprecptns = Weather.Preceptions.Thunderstorm
|
||||
@@ -125,7 +125,7 @@ class EnviromentGenerator:
|
||||
self.mission.weather.clouds_density = random.randint(5, 8)
|
||||
self.mission.weather.clouds_iprecptns = Weather.Preceptions.Rain
|
||||
|
||||
self._generate_wind(random.randint(4, 8))
|
||||
self._generate_wind(random.randint(0, 6))
|
||||
elif weather_type == 3:
|
||||
# clouds
|
||||
self._generate_base_weather()
|
||||
|
||||
42
gen/fleet/cn_dd_group.py
Normal file
42
gen/fleet/cn_dd_group.py
Normal file
@@ -0,0 +1,42 @@
|
||||
import random
|
||||
|
||||
from gen.fleet.dd_group import DDGroupGenerator
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from dcs.ships import *
|
||||
|
||||
|
||||
class ChineseNavyGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(ChineseNavyGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
|
||||
include_frigate = random.choice([True, True, False])
|
||||
include_dd = random.choice([True, False])
|
||||
|
||||
if include_dd:
|
||||
include_cc = random.choice([True, False])
|
||||
else:
|
||||
include_cc = False
|
||||
|
||||
if include_frigate:
|
||||
self.add_unit(Type_054A_Frigate, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
|
||||
self.add_unit(Type_054A_Frigate, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
|
||||
|
||||
if include_dd:
|
||||
dd_type = random.choice([Type_052C_Destroyer, Type_052B_Destroyer])
|
||||
self.add_unit(dd_type, "FF1", self.position.x + 2400, self.position.y + 900, self.heading)
|
||||
self.add_unit(dd_type, "FF2", self.position.x + 2400, self.position.y - 900, self.heading)
|
||||
|
||||
if include_cc:
|
||||
cc_type = random.choice([Type_093, CGN_1144_2_Pyotr_Velikiy])
|
||||
self.add_unit(cc_type, "CC1", self.position.x, self.position.y, self.heading)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
|
||||
class Type54GroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(Type54GroupGenerator, self).__init__(game, ground_object, faction, Type_054A_Frigate)
|
||||
27
gen/fleet/dd_group.py
Normal file
27
gen/fleet/dd_group.py
Normal file
@@ -0,0 +1,27 @@
|
||||
import random
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from dcs.ships import *
|
||||
|
||||
|
||||
class DDGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction, ddtype):
|
||||
super(DDGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
self.ddtype = ddtype
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(self.ddtype, "DD1", self.position.x + 500, self.position.y + 900, self.heading)
|
||||
self.add_unit(self.ddtype, "DD2", self.position.x + 500, self.position.y - 900, self.heading)
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
|
||||
class OliverHazardPerryGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
|
||||
|
||||
|
||||
class ArleighBurkeGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
|
||||
59
gen/fleet/ru_dd_group.py
Normal file
59
gen/fleet/ru_dd_group.py
Normal file
@@ -0,0 +1,59 @@
|
||||
import random
|
||||
|
||||
from gen.fleet.dd_group import DDGroupGenerator
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from dcs.ships import *
|
||||
|
||||
|
||||
class RussianNavyGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(RussianNavyGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
|
||||
include_frigate = random.choice([True, True, False])
|
||||
include_dd = random.choice([True, False])
|
||||
|
||||
if include_dd:
|
||||
include_cc = random.choice([True, False])
|
||||
else:
|
||||
include_cc = False
|
||||
|
||||
if include_frigate:
|
||||
frigate_type = random.choice([FFL_1124_4_Grisha, FSG_1241_1MP_Molniya])
|
||||
self.add_unit(frigate_type, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
|
||||
self.add_unit(frigate_type, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
|
||||
|
||||
if include_dd:
|
||||
dd_type = random.choice([FFG_11540_Neustrashimy, FF_1135M_Rezky])
|
||||
self.add_unit(dd_type, "FF1", self.position.x + 2400, self.position.y + 900, self.heading)
|
||||
self.add_unit(dd_type, "FF2", self.position.x + 2400, self.position.y - 900, self.heading)
|
||||
|
||||
if include_cc:
|
||||
cc_type = random.choice([CG_1164_Moskva, CGN_1144_2_Pyotr_Velikiy])
|
||||
self.add_unit(cc_type, "CC1", self.position.x, self.position.y, self.heading)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
|
||||
class GrishaGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(GrishaGroupGenerator, self).__init__(game, ground_object, faction, FFL_1124_4_Grisha)
|
||||
|
||||
|
||||
class MolniyaGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
|
||||
|
||||
|
||||
class KiloSubGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_877)
|
||||
|
||||
|
||||
class TangoSubGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_641B)
|
||||
|
||||
19
gen/fleet/schnellboot.py
Normal file
19
gen/fleet/schnellboot.py
Normal file
@@ -0,0 +1,19 @@
|
||||
import random
|
||||
|
||||
from dcs.ships import Schnellboot_type_S130
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class SchnellbootGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(SchnellbootGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
|
||||
for i in range(random.randint(2, 4)):
|
||||
self.add_unit(Schnellboot_type_S130, "Schnellboot" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
@@ -1,6 +1,50 @@
|
||||
import logging
|
||||
import random
|
||||
|
||||
from game import db
|
||||
from gen.fleet.carrier_group import CarrierGroupGenerator
|
||||
from gen.fleet.cn_dd_group import ChineseNavyGroupGenerator, Type54GroupGenerator
|
||||
from gen.fleet.dd_group import ArleighBurkeGroupGenerator, OliverHazardPerryGroupGenerator
|
||||
from gen.fleet.lha_group import LHAGroupGenerator
|
||||
from gen.fleet.ru_dd_group import RussianNavyGroupGenerator, GrishaGroupGenerator, MolniyaGroupGenerator, \
|
||||
KiloSubGroupGenerator, TangoSubGroupGenerator
|
||||
from gen.fleet.schnellboot import SchnellbootGroupGenerator
|
||||
from gen.fleet.uboat import UBoatGroupGenerator
|
||||
from gen.fleet.ww2lst import WW2LSTGroupGenerator
|
||||
|
||||
SHIP_MAP = {
|
||||
"SchnellbootGroupGenerator": SchnellbootGroupGenerator,
|
||||
"WW2LSTGroupGenerator": WW2LSTGroupGenerator,
|
||||
"UBoatGroupGenerator": UBoatGroupGenerator,
|
||||
"OliverHazardPerryGroupGenerator": OliverHazardPerryGroupGenerator,
|
||||
"ArleighBurkeGroupGenerator": ArleighBurkeGroupGenerator,
|
||||
"RussianNavyGroupGenerator": RussianNavyGroupGenerator,
|
||||
"ChineseNavyGroupGenerator": ChineseNavyGroupGenerator,
|
||||
"GrishaGroupGenerator": GrishaGroupGenerator,
|
||||
"MolniyaGroupGenerator": MolniyaGroupGenerator,
|
||||
"KiloSubGroupGenerator": KiloSubGroupGenerator,
|
||||
"TangoSubGroupGenerator": TangoSubGroupGenerator,
|
||||
"Type54GroupGenerator": Type54GroupGenerator
|
||||
}
|
||||
|
||||
|
||||
def generate_ship_group(game, ground_object, faction:str):
|
||||
"""
|
||||
This generate a ship group
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
"""
|
||||
faction = db.FACTIONS[faction]
|
||||
if "boat" in faction.keys():
|
||||
generators = faction["boat"]
|
||||
if len(generators) > 0:
|
||||
gen = random.choice(generators)
|
||||
if gen in SHIP_MAP.keys():
|
||||
generator = SHIP_MAP[gen](game, ground_object, faction)
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
else:
|
||||
logging.info("Unable to generate ship group, generator : " + str(gen) + "does not exists")
|
||||
return None
|
||||
|
||||
|
||||
def generate_carrier_group(faction:str, game, ground_object):
|
||||
|
||||
19
gen/fleet/uboat.py
Normal file
19
gen/fleet/uboat.py
Normal file
@@ -0,0 +1,19 @@
|
||||
import random
|
||||
|
||||
from dcs.ships import Uboat_VIIC_U_flak
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class UBoatGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(UBoatGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
|
||||
for i in range(random.randint(1, 4)):
|
||||
self.add_unit(Uboat_VIIC_U_flak, "Uboat" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
22
gen/fleet/ww2lst.py
Normal file
22
gen/fleet/ww2lst.py
Normal file
@@ -0,0 +1,22 @@
|
||||
import random
|
||||
|
||||
from dcs.ships import LS_Samuel_Chase, LST_Mk_II
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class WW2LSTGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(WW2LSTGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Add LS Samuel Chase
|
||||
self.add_unit(LS_Samuel_Chase, "SamuelChase", self.position.x, self.position.y, self.heading)
|
||||
|
||||
for i in range(1, random.randint(3, 4)):
|
||||
self.add_unit(LST_Mk_II, "LST" + str(i), self.position.x + i * random.randint(800, 1200), self.position.y, self.heading)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
@@ -1,49 +1,17 @@
|
||||
import math
|
||||
import operator
|
||||
import typing
|
||||
import random
|
||||
|
||||
from game import db
|
||||
from game.data.doctrine import MODERN_DOCTRINE
|
||||
from game.data.radar_db import UNITS_WITH_RADAR
|
||||
from game.utils import meter_to_feet, nm_to_meter
|
||||
from gen import Conflict
|
||||
from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE, STRIKE_CAPABLE
|
||||
from gen.flights.flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
|
||||
|
||||
|
||||
def meter_to_feet(value_in_meter):
|
||||
return int(3.28084 * value_in_meter)
|
||||
|
||||
|
||||
def feet_to_meter(value_in_feet):
|
||||
return int(float(value_in_feet)/3.048)
|
||||
|
||||
|
||||
def meter_to_nm(value_in_meter):
|
||||
return int(float(value_in_meter)*0.000539957)
|
||||
|
||||
|
||||
def nm_to_meter(value_in_nm):
|
||||
return int(float(value_in_nm)*1852)
|
||||
|
||||
|
||||
# TODO : Ideally should be based on the aircraft type instead / Availability of fuel
|
||||
STRIKE_MAX_RANGE = 1500000
|
||||
SEAD_MAX_RANGE = 1500000
|
||||
|
||||
MAX_NUMBER_OF_INTERCEPTION_GROUP = 3
|
||||
MISSION_DURATION = 120 # in minutes
|
||||
CAP_EVERY_X_MINUTES = 20
|
||||
CAS_EVERY_X_MINUTES = 30
|
||||
SEAD_EVERY_X_MINUTES = 40
|
||||
STRIKE_EVERY_X_MINUTES = 40
|
||||
|
||||
INGRESS_EGRESS_DISTANCE = nm_to_meter(45)
|
||||
INGRESS_ALT = feet_to_meter(20000)
|
||||
EGRESS_ALT = feet_to_meter(20000)
|
||||
PATROL_ALT_RANGE = (feet_to_meter(15000), feet_to_meter(33000))
|
||||
NAV_ALT = 9144
|
||||
PATTERN_ALTITUDE = feet_to_meter(5000)
|
||||
|
||||
CAP_DEFAULT_ENGAGE_DISTANCE = nm_to_meter(40)
|
||||
MISSION_DURATION = 80
|
||||
|
||||
|
||||
class FlightPlanner:
|
||||
@@ -55,6 +23,17 @@ class FlightPlanner:
|
||||
self.game = game
|
||||
self.aircraft_inventory = {} # local copy of the airbase inventory
|
||||
|
||||
if from_cp.captured:
|
||||
self.faction = self.game.player_faction
|
||||
else:
|
||||
self.faction = self.game.enemy_faction
|
||||
|
||||
if "doctrine" in self.faction.keys():
|
||||
self.doctrine = self.faction["doctrine"]
|
||||
else:
|
||||
self.doctrine = MODERN_DOCTRINE
|
||||
|
||||
|
||||
def reset(self):
|
||||
"""
|
||||
Reset the planned flights and available units
|
||||
@@ -112,7 +91,7 @@ class FlightPlanner:
|
||||
"""
|
||||
|
||||
# At least try to generate one interceptor group
|
||||
number_of_interceptor_groups = min(max(sum([v for k, v in self.aircraft_inventory.items()]) / 4, MAX_NUMBER_OF_INTERCEPTION_GROUP), 1)
|
||||
number_of_interceptor_groups = min(max(sum([v for k, v in self.aircraft_inventory.items()]) / 4, self.doctrine["MAX_NUMBER_OF_INTERCEPTION_GROUP"]), 1)
|
||||
possible_interceptors = [k for k in self.aircraft_inventory.keys() if k in INTERCEPT_CAPABLE]
|
||||
|
||||
if len(possible_interceptors) <= 0:
|
||||
@@ -145,7 +124,7 @@ class FlightPlanner:
|
||||
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
|
||||
|
||||
offset = random.randint(0,5)
|
||||
for i in range(int(MISSION_DURATION/CAP_EVERY_X_MINUTES)):
|
||||
for i in range(int(MISSION_DURATION/self.doctrine["CAP_EVERY_X_MINUTES"])):
|
||||
|
||||
try:
|
||||
unit = random.choice([k for k, v in inventory.items() if v >= 2])
|
||||
@@ -153,67 +132,16 @@ class FlightPlanner:
|
||||
break
|
||||
|
||||
inventory[unit] = inventory[unit] - 2
|
||||
ftype = FlightType.BARCAP if self.from_cp.is_carrier else FlightType.CAP
|
||||
flight = Flight(unit, 2, self.from_cp, ftype)
|
||||
flight = Flight(unit, 2, self.from_cp, FlightType.CAP)
|
||||
|
||||
flight.points = []
|
||||
flight.scheduled_in = offset + i*random.randint(CAP_EVERY_X_MINUTES-5, CAP_EVERY_X_MINUTES+5)
|
||||
flight.scheduled_in = offset + i*random.randint(self.doctrine["CAP_EVERY_X_MINUTES"] - 5, self.doctrine["CAP_EVERY_X_MINUTES"] + 5)
|
||||
|
||||
patrol_alt = random.randint(PATROL_ALT_RANGE[0], PATROL_ALT_RANGE[1])
|
||||
|
||||
# Choose a location for CAP patrols (Either behind frontline if there is one, or to protect ground objects)
|
||||
if len(self._get_cas_locations()) > 0:
|
||||
loc = random.choice(self._get_cas_locations())
|
||||
ingress, heading, distance = Conflict.frontline_vector(self.from_cp, loc, self.game.theater)
|
||||
center = ingress.point_from_heading(heading, distance / 2)
|
||||
orbit_center = center.point_from_heading(heading - 90, random.randint(nm_to_meter(6), nm_to_meter(15)))
|
||||
radius = distance * 2
|
||||
orbit0p = orbit_center.point_from_heading(heading, radius)
|
||||
orbit1p = orbit_center.point_from_heading(heading + 180, radius)
|
||||
elif len(self.from_cp.ground_objects) > 0:
|
||||
loc = random.choice(self.from_cp.ground_objects)
|
||||
hdg = self.from_cp.position.heading_between_point(loc.position)
|
||||
radius = random.randint(nm_to_meter(5), nm_to_meter(10))
|
||||
orbit0p = loc.position.point_from_heading(hdg - 90, radius)
|
||||
orbit1p = loc.position.point_from_heading(hdg + 90, radius)
|
||||
enemy_cp = random.choice(self._get_cas_locations())
|
||||
self.generate_frontline_cap(flight, flight.from_cp, enemy_cp)
|
||||
else:
|
||||
loc = self.from_cp.position.point_from_heading(random.randint(0, 360), random.randint(nm_to_meter(5), nm_to_meter(40)))
|
||||
hdg = self.from_cp.position.heading_between_point(loc.position)
|
||||
radius = random.randint(nm_to_meter(40), nm_to_meter(120))
|
||||
orbit0p = loc.position.point_from_heading(hdg - 90, radius)
|
||||
orbit1p = loc.position.point_from_heading(hdg + 90, radius)
|
||||
|
||||
|
||||
# Create points
|
||||
ascend = self.generate_ascend_point(self.from_cp)
|
||||
flight.points.append(ascend)
|
||||
|
||||
orbit0 = FlightWaypoint(orbit0p.x, orbit0p.y, patrol_alt)
|
||||
orbit0.name = "ORBIT 0"
|
||||
orbit0.description = "Standby between this point and the next one"
|
||||
orbit0.pretty_name = "Orbit race-track start"
|
||||
orbit0.waypoint_type = FlightWaypointType.PATROL_TRACK
|
||||
flight.points.append(orbit0)
|
||||
|
||||
orbit1 = FlightWaypoint(orbit1p.x, orbit1p.y, patrol_alt)
|
||||
orbit1.name = "ORBIT 1"
|
||||
orbit1.description = "Standby between this point and the previous one"
|
||||
orbit1.pretty_name = "Orbit race-track end"
|
||||
orbit1.waypoint_type = FlightWaypointType.PATROL
|
||||
flight.points.append(orbit1)
|
||||
|
||||
orbit0.targets.append(self.from_cp)
|
||||
obj_added = []
|
||||
for ground_object in self.from_cp.ground_objects:
|
||||
if ground_object.obj_name not in obj_added and not ground_object.airbase_group:
|
||||
orbit0.targets.append(ground_object)
|
||||
obj_added.append(ground_object.obj_name)
|
||||
|
||||
descend = self.generate_descend_point(self.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(self.from_cp)
|
||||
flight.points.append(rtb)
|
||||
self.generate_barcap(flight, flight.from_cp)
|
||||
|
||||
self.cap_flights.append(flight)
|
||||
self.flights.append(flight)
|
||||
@@ -234,7 +162,7 @@ class FlightPlanner:
|
||||
if len(cas_location) > 0:
|
||||
|
||||
offset = random.randint(0,5)
|
||||
for i in range(int(MISSION_DURATION/CAS_EVERY_X_MINUTES)):
|
||||
for i in range(int(MISSION_DURATION/self.doctrine["CAS_EVERY_X_MINUTES"])):
|
||||
|
||||
try:
|
||||
unit = random.choice([k for k, v in inventory.items() if v >= 2])
|
||||
@@ -243,47 +171,11 @@ class FlightPlanner:
|
||||
|
||||
inventory[unit] = inventory[unit] - 2
|
||||
flight = Flight(unit, 2, self.from_cp, FlightType.CAS)
|
||||
|
||||
flight.points = []
|
||||
flight.scheduled_in = offset + i*random.randint(CAS_EVERY_X_MINUTES-5, CAS_EVERY_X_MINUTES+5)
|
||||
|
||||
flight.scheduled_in = offset + i * random.randint(self.doctrine["CAS_EVERY_X_MINUTES"] - 5, self.doctrine["CAS_EVERY_X_MINUTES"] + 5)
|
||||
location = random.choice(cas_location)
|
||||
ingress, heading, distance = Conflict.frontline_vector(self.from_cp, location, self.game.theater)
|
||||
center = ingress.point_from_heading(heading, distance/2)
|
||||
egress = ingress.point_from_heading(heading, distance)
|
||||
|
||||
ascend = self.generate_ascend_point(self.from_cp)
|
||||
flight.points.append(ascend)
|
||||
|
||||
ingress_point = FlightWaypoint(ingress.x, ingress.y, 1000)
|
||||
ingress_point.alt_type = "RADIO"
|
||||
ingress_point.name = "INGRESS"
|
||||
ingress_point.pretty_name = "INGRESS"
|
||||
ingress_point.description = "Ingress into CAS area"
|
||||
ingress_point.waypoint_type = FlightWaypointType.INGRESS_CAS
|
||||
flight.points.append(ingress_point)
|
||||
|
||||
center_point = FlightWaypoint(center.x, center.y, 1000)
|
||||
center_point.alt_type = "RADIO"
|
||||
center_point.description = "Provide CAS"
|
||||
center_point.name = "CAS"
|
||||
center_point.pretty_name = "CAS"
|
||||
center_point.waypoint_type = FlightWaypointType.CAS
|
||||
flight.points.append(center_point)
|
||||
|
||||
egress_point = FlightWaypoint(egress.x, egress.y, 1000)
|
||||
egress_point.alt_type = "RADIO"
|
||||
egress_point.description = "Egress from CAS area"
|
||||
egress_point.name = "EGRESS"
|
||||
egress_point.pretty_name = "EGRESS"
|
||||
egress_point.waypoint_type = FlightWaypointType.EGRESS
|
||||
flight.points.append(egress_point)
|
||||
|
||||
descend = self.generate_descend_point(self.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(self.from_cp)
|
||||
flight.points.append(rtb)
|
||||
self.generate_cas(flight, flight.from_cp, location)
|
||||
|
||||
self.cas_flights.append(flight)
|
||||
self.flights.append(flight)
|
||||
@@ -303,7 +195,7 @@ class FlightPlanner:
|
||||
if len(self.potential_sead_targets) > 0:
|
||||
|
||||
offset = random.randint(0,5)
|
||||
for i in range(int(MISSION_DURATION/SEAD_EVERY_X_MINUTES)):
|
||||
for i in range(int(MISSION_DURATION/self.doctrine["SEAD_EVERY_X_MINUTES"])):
|
||||
|
||||
if len(self.potential_sead_targets) <= 0:
|
||||
break
|
||||
@@ -317,51 +209,12 @@ class FlightPlanner:
|
||||
flight = Flight(unit, 2, self.from_cp, random.choice([FlightType.SEAD, FlightType.DEAD]))
|
||||
|
||||
flight.points = []
|
||||
flight.scheduled_in = offset + i*random.randint(SEAD_EVERY_X_MINUTES-5, SEAD_EVERY_X_MINUTES+5)
|
||||
|
||||
ascend = self.generate_ascend_point(self.from_cp)
|
||||
flight.points.append(ascend)
|
||||
flight.scheduled_in = offset + i*random.randint(self.doctrine["SEAD_EVERY_X_MINUTES"] - 5, self.doctrine["SEAD_EVERY_X_MINUTES"] + 5)
|
||||
|
||||
location = self.potential_sead_targets[0][0]
|
||||
self.potential_sead_targets.pop(0)
|
||||
|
||||
heading = self.from_cp.position.heading_between_point(location.position)
|
||||
ingress_heading = heading - 180 + 25
|
||||
egress_heading = heading - 180 - 25
|
||||
|
||||
ingress_pos = location.position.point_from_heading(ingress_heading, INGRESS_EGRESS_DISTANCE)
|
||||
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, INGRESS_ALT)
|
||||
ingress_point.pretty_name = "INGRESS on " + location.obj_name
|
||||
ingress_point.description = "INGRESS on " + location.obj_name
|
||||
ingress_point.waypoint_type = FlightWaypointType.INGRESS_SEAD
|
||||
flight.points.append(ingress_point)
|
||||
|
||||
point = FlightWaypoint(location.position.x, location.position.y, 0)
|
||||
point.alt_type = "RADIO"
|
||||
if flight.flight_type == FlightType.DEAD:
|
||||
point.description = "SEAD on " + location.obj_name
|
||||
point.pretty_name = "SEAD on " + location.obj_name
|
||||
point.only_for_player = True
|
||||
else:
|
||||
point.description = "DEAD on " + location.obj_name
|
||||
point.pretty_name = "DEAD on " + location.obj_name
|
||||
point.only_for_player = True
|
||||
|
||||
ingress_point.targets.append(location)
|
||||
flight.points.append(point)
|
||||
|
||||
egress_pos = location.position.point_from_heading(egress_heading, INGRESS_EGRESS_DISTANCE)
|
||||
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, EGRESS_ALT)
|
||||
egress_point.pretty_name = "EGRESS from " + location.obj_name
|
||||
egress_point.description = "EGRESS from " + location.obj_name
|
||||
egress_point.waypoint_type = FlightWaypointType.EGRESS
|
||||
flight.points.append(egress_point)
|
||||
|
||||
descend = self.generate_descend_point(self.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(self.from_cp)
|
||||
flight.points.append(rtb)
|
||||
self.generate_sead(flight, location, [])
|
||||
|
||||
self.sead_flights.append(flight)
|
||||
self.flights.append(flight)
|
||||
@@ -381,7 +234,7 @@ class FlightPlanner:
|
||||
if len(self.potential_strike_targets) > 0:
|
||||
|
||||
offset = random.randint(0,5)
|
||||
for i in range(int(MISSION_DURATION/STRIKE_EVERY_X_MINUTES)):
|
||||
for i in range(int(MISSION_DURATION/self.doctrine["STRIKE_EVERY_X_MINUTES"])):
|
||||
|
||||
if len(self.potential_strike_targets) <= 0:
|
||||
break
|
||||
@@ -395,77 +248,12 @@ class FlightPlanner:
|
||||
flight = Flight(unit, 2, self.from_cp, FlightType.STRIKE)
|
||||
|
||||
flight.points = []
|
||||
flight.scheduled_in = offset + i*random.randint(SEAD_EVERY_X_MINUTES-5, SEAD_EVERY_X_MINUTES+5)
|
||||
|
||||
ascend = self.generate_ascend_point(self.from_cp)
|
||||
flight.points.append(ascend)
|
||||
flight.scheduled_in = offset + i*random.randint(self.doctrine["STRIKE_EVERY_X_MINUTES"] - 5, self.doctrine["STRIKE_EVERY_X_MINUTES"] + 5)
|
||||
|
||||
location = self.potential_strike_targets[0][0]
|
||||
self.potential_strike_targets.pop(0)
|
||||
|
||||
heading = self.from_cp.position.heading_between_point(location.position)
|
||||
ingress_heading = heading - 180 + 25
|
||||
egress_heading = heading - 180 - 25
|
||||
|
||||
ingress_pos = location.position.point_from_heading(ingress_heading, INGRESS_EGRESS_DISTANCE)
|
||||
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, INGRESS_ALT)
|
||||
ingress_point.pretty_name = "INGRESS on " + location.obj_name
|
||||
ingress_point.description = "INGRESS on " + location.obj_name
|
||||
ingress_point.name = "INGRESS"
|
||||
ingress_point.waypoint_type = FlightWaypointType.INGRESS_STRIKE
|
||||
flight.points.append(ingress_point)
|
||||
|
||||
if len(location.groups) > 0 and location.dcs_identifier == "AA":
|
||||
for g in location.groups:
|
||||
for j, u in enumerate(g.units):
|
||||
point = FlightWaypoint(u.position.x, u.position.y, 0)
|
||||
point.description = "STRIKE " + "[" + str(location.obj_name) + "] : " + u.type + " #" + str(j)
|
||||
point.pretty_name = "STRIKE " + "[" + str(location.obj_name) + "] : " + u.type + " #" + str(j)
|
||||
point.name = location.obj_name + "#" + str(j)
|
||||
point.only_for_player = True
|
||||
ingress_point.targets.append(location)
|
||||
flight.points.append(point)
|
||||
else:
|
||||
if hasattr(location, "obj_name"):
|
||||
buildings = self.game.theater.find_ground_objects_by_obj_name(location.obj_name)
|
||||
print(buildings)
|
||||
for building in buildings:
|
||||
print("BUILDING " + str(building.is_dead) + " " + str(building.dcs_identifier))
|
||||
if building.is_dead:
|
||||
continue
|
||||
|
||||
point = FlightWaypoint(building.position.x, building.position.y, 0)
|
||||
point.description = "STRIKE on " + building.obj_name + " " + str(building.category)
|
||||
point.pretty_name = "STRIKE on " + building.obj_name + " " + str(building.category)
|
||||
point.name = building.obj_name
|
||||
point.only_for_player = True
|
||||
ingress_point.targets.append(building)
|
||||
flight.points.append(point)
|
||||
else:
|
||||
point = FlightWaypoint(location.position.x, location.position.y, 0)
|
||||
point.description = "STRIKE on " + location.obj_name + " " + str(location.category)
|
||||
point.pretty_name = "STRIKE on " + location.obj_name + " " + str(location.category)
|
||||
point.name = location.obj_name
|
||||
point.only_for_player = True
|
||||
ingress_point.targets.append(location)
|
||||
flight.points.append(point)
|
||||
|
||||
|
||||
|
||||
|
||||
egress_pos = location.position.point_from_heading(egress_heading, INGRESS_EGRESS_DISTANCE)
|
||||
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, EGRESS_ALT)
|
||||
egress_point.name = "EGRESS"
|
||||
egress_point.pretty_name = "EGRESS from " + location.obj_name
|
||||
egress_point.description = "EGRESS from " + location.obj_name
|
||||
egress_point.waypoint_type = FlightWaypointType.EGRESS
|
||||
flight.points.append(egress_point)
|
||||
|
||||
descend = self.generate_descend_point(self.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(self.from_cp)
|
||||
flight.points.append(rtb)
|
||||
self.generate_strike(flight, location)
|
||||
|
||||
self.strike_flights.append(flight)
|
||||
self.flights.append(flight)
|
||||
@@ -475,9 +263,12 @@ class FlightPlanner:
|
||||
self.aircraft_inventory[k] = v
|
||||
|
||||
def _get_cas_locations(self):
|
||||
return self._get_cas_locations_for_cp(self.from_cp)
|
||||
|
||||
def _get_cas_locations_for_cp(self, for_cp):
|
||||
cas_locations = []
|
||||
for cp in self.from_cp.connected_points:
|
||||
if cp.captured != self.from_cp.captured:
|
||||
for cp in for_cp.connected_points:
|
||||
if cp.captured != for_cp.captured:
|
||||
cas_locations.append(cp)
|
||||
return cas_locations
|
||||
|
||||
@@ -495,7 +286,7 @@ class FlightPlanner:
|
||||
distance = math.hypot(cp.position.x - self.from_cp.position.x,
|
||||
cp.position.y - self.from_cp.position.y)
|
||||
|
||||
if distance > 2*STRIKE_MAX_RANGE:
|
||||
if distance > 2*self.doctrine["STRIKE_MAX_RANGE"]:
|
||||
# Then it's unlikely any child ground object is in range
|
||||
return
|
||||
|
||||
@@ -507,7 +298,7 @@ class FlightPlanner:
|
||||
distance = math.hypot(cp.position.x - self.from_cp.position.x,
|
||||
cp.position.y - self.from_cp.position.y)
|
||||
|
||||
if distance < SEAD_MAX_RANGE:
|
||||
if distance < self.doctrine["SEAD_MAX_RANGE"]:
|
||||
self.potential_strike_targets.append((g, distance))
|
||||
added_group.append(g)
|
||||
|
||||
@@ -528,7 +319,7 @@ class FlightPlanner:
|
||||
cp.position.y - self.from_cp.position.y)
|
||||
|
||||
# Then it's unlikely any ground object is range
|
||||
if distance > 2*SEAD_MAX_RANGE:
|
||||
if distance > 2*self.doctrine["SEAD_MAX_RANGE"]:
|
||||
return
|
||||
|
||||
for g in cp.ground_objects:
|
||||
@@ -536,8 +327,7 @@ class FlightPlanner:
|
||||
if g.dcs_identifier == "AA":
|
||||
|
||||
# Check that there is at least one unit with a radar in the ground objects unit groups
|
||||
number_of_units = sum([len([r for r in group.units if hasattr(db.unit_type_from_name(r.type), "detection_range")
|
||||
and db.unit_type_from_name(r.type).detection_range > 1000]) for group in g.groups])
|
||||
number_of_units = sum([len([r for r in group.units if db.unit_type_from_name(r.type) in UNITS_WITH_RADAR]) for group in g.groups])
|
||||
if number_of_units <= 0:
|
||||
continue
|
||||
|
||||
@@ -545,7 +335,7 @@ class FlightPlanner:
|
||||
distance = math.hypot(cp.position.x - self.from_cp.position.x,
|
||||
cp.position.y - self.from_cp.position.y)
|
||||
|
||||
if distance < SEAD_MAX_RANGE:
|
||||
if distance < self.doctrine["SEAD_MAX_RANGE"]:
|
||||
self.potential_sead_targets.append((g, distance))
|
||||
|
||||
self.potential_sead_targets.sort(key=operator.itemgetter(1))
|
||||
@@ -563,29 +353,341 @@ class FlightPlanner:
|
||||
del base_aircraft_inventory[f.unit_type]
|
||||
return base_aircraft_inventory
|
||||
|
||||
|
||||
def generate_strike(self, flight, location):
|
||||
|
||||
flight.flight_type = FlightType.STRIKE
|
||||
ascend = self.generate_ascend_point(flight.from_cp)
|
||||
flight.points.append(ascend)
|
||||
|
||||
heading = flight.from_cp.position.heading_between_point(location.position)
|
||||
ingress_heading = heading - 180 + 25
|
||||
egress_heading = heading - 180 - 25
|
||||
|
||||
ingress_pos = location.position.point_from_heading(ingress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
|
||||
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, self.doctrine["INGRESS_ALT"])
|
||||
ingress_point.pretty_name = "INGRESS on " + location.obj_name
|
||||
ingress_point.description = "INGRESS on " + location.obj_name
|
||||
ingress_point.name = "INGRESS"
|
||||
ingress_point.waypoint_type = FlightWaypointType.INGRESS_STRIKE
|
||||
flight.points.append(ingress_point)
|
||||
|
||||
if len(location.groups) > 0 and location.dcs_identifier == "AA":
|
||||
for g in location.groups:
|
||||
for j, u in enumerate(g.units):
|
||||
point = FlightWaypoint(u.position.x, u.position.y, 0)
|
||||
point.description = "STRIKE " + "[" + str(location.obj_name) + "] : " + u.type + " #" + str(j)
|
||||
point.pretty_name = "STRIKE " + "[" + str(location.obj_name) + "] : " + u.type + " #" + str(j)
|
||||
point.name = location.obj_name + "#" + str(j)
|
||||
point.only_for_player = True
|
||||
ingress_point.targets.append(location)
|
||||
flight.points.append(point)
|
||||
else:
|
||||
if hasattr(location, "obj_name"):
|
||||
buildings = self.game.theater.find_ground_objects_by_obj_name(location.obj_name)
|
||||
print(buildings)
|
||||
for building in buildings:
|
||||
print("BUILDING " + str(building.is_dead) + " " + str(building.dcs_identifier))
|
||||
if building.is_dead:
|
||||
continue
|
||||
|
||||
point = FlightWaypoint(building.position.x, building.position.y, 0)
|
||||
point.description = "STRIKE on " + building.obj_name + " " + building.category + " [" + str(building.dcs_identifier) + " ]"
|
||||
point.pretty_name = "STRIKE on " + building.obj_name + " " + building.category + " [" + str(building.dcs_identifier) + " ]"
|
||||
point.name = building.obj_name
|
||||
point.only_for_player = True
|
||||
ingress_point.targets.append(building)
|
||||
flight.points.append(point)
|
||||
else:
|
||||
point = FlightWaypoint(location.position.x, location.position.y, 0)
|
||||
point.description = "STRIKE on " + location.obj_name
|
||||
point.pretty_name = "STRIKE on " + location.obj_name
|
||||
point.name = location.obj_name
|
||||
point.only_for_player = True
|
||||
ingress_point.targets.append(location)
|
||||
flight.points.append(point)
|
||||
|
||||
egress_pos = location.position.point_from_heading(egress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
|
||||
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, self.doctrine["EGRESS_ALT"])
|
||||
egress_point.name = "EGRESS"
|
||||
egress_point.pretty_name = "EGRESS from " + location.obj_name
|
||||
egress_point.description = "EGRESS from " + location.obj_name
|
||||
egress_point.waypoint_type = FlightWaypointType.EGRESS
|
||||
flight.points.append(egress_point)
|
||||
|
||||
descend = self.generate_descend_point(flight.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(flight.from_cp)
|
||||
flight.points.append(rtb)
|
||||
|
||||
def generate_barcap(self, flight, for_cp):
|
||||
"""
|
||||
Generate a barcap flight at a given location
|
||||
:param flight: Flight to setup
|
||||
:param for_cp: CP to protect
|
||||
"""
|
||||
flight.flight_type = FlightType.BARCAP if for_cp.is_carrier else FlightType.CAP
|
||||
patrol_alt = random.randint(self.doctrine["PATROL_ALT_RANGE"][0], self.doctrine["PATROL_ALT_RANGE"][1])
|
||||
|
||||
if len(for_cp.ground_objects) > 0:
|
||||
loc = random.choice(for_cp.ground_objects)
|
||||
hdg = for_cp.position.heading_between_point(loc.position)
|
||||
radius = random.randint(self.doctrine["CAP_PATTERN_LENGTH"][0], self.doctrine["CAP_PATTERN_LENGTH"][1])
|
||||
orbit0p = loc.position.point_from_heading(hdg - 90, radius)
|
||||
orbit1p = loc.position.point_from_heading(hdg + 90, radius)
|
||||
else:
|
||||
loc = for_cp.position.point_from_heading(random.randint(0, 360), random.randint(self.doctrine["CAP_DISTANCE_FROM_CP"][0], self.doctrine["CAP_DISTANCE_FROM_CP"][1]))
|
||||
hdg = for_cp.position.heading_between_point(loc)
|
||||
radius = random.randint(self.doctrine["CAP_PATTERN_LENGTH"][0], self.doctrine["CAP_PATTERN_LENGTH"][1])
|
||||
orbit0p = loc.point_from_heading(hdg - 90, radius)
|
||||
orbit1p = loc.point_from_heading(hdg + 90, radius)
|
||||
|
||||
# Create points
|
||||
ascend = self.generate_ascend_point(flight.from_cp)
|
||||
flight.points.append(ascend)
|
||||
|
||||
orbit0 = FlightWaypoint(orbit0p.x, orbit0p.y, patrol_alt)
|
||||
orbit0.name = "ORBIT 0"
|
||||
orbit0.description = "Standby between this point and the next one"
|
||||
orbit0.pretty_name = "Race-track start"
|
||||
orbit0.waypoint_type = FlightWaypointType.PATROL_TRACK
|
||||
flight.points.append(orbit0)
|
||||
|
||||
orbit1 = FlightWaypoint(orbit1p.x, orbit1p.y, patrol_alt)
|
||||
orbit1.name = "ORBIT 1"
|
||||
orbit1.description = "Standby between this point and the previous one"
|
||||
orbit1.pretty_name = "Race-track end"
|
||||
orbit1.waypoint_type = FlightWaypointType.PATROL
|
||||
flight.points.append(orbit1)
|
||||
|
||||
orbit0.targets.append(for_cp)
|
||||
obj_added = []
|
||||
for ground_object in for_cp.ground_objects:
|
||||
if ground_object.obj_name not in obj_added and not ground_object.airbase_group:
|
||||
orbit0.targets.append(ground_object)
|
||||
obj_added.append(ground_object.obj_name)
|
||||
|
||||
descend = self.generate_descend_point(flight.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(flight.from_cp)
|
||||
flight.points.append(rtb)
|
||||
|
||||
|
||||
def generate_frontline_cap(self, flight, ally_cp, enemy_cp):
|
||||
"""
|
||||
Generate a cap flight for the frontline between ally_cp and enemy cp in order to ensure air superiority and
|
||||
protect friendly CAP airbase
|
||||
:param flight: Flight to setup
|
||||
:param ally_cp: CP to protect
|
||||
:param enemy_cp: Enemy connected cp
|
||||
"""
|
||||
flight.flight_type = FlightType.CAP
|
||||
patrol_alt = random.randint(self.doctrine["PATROL_ALT_RANGE"][0], self.doctrine["PATROL_ALT_RANGE"][1])
|
||||
|
||||
# Find targets waypoints
|
||||
ingress, heading, distance = Conflict.frontline_vector(ally_cp, enemy_cp, self.game.theater)
|
||||
center = ingress.point_from_heading(heading, distance / 2)
|
||||
orbit_center = center.point_from_heading(heading - 90, random.randint(nm_to_meter(6), nm_to_meter(15)))
|
||||
|
||||
combat_width = distance / 2
|
||||
if combat_width > 500000:
|
||||
combat_width = 500000
|
||||
if combat_width < 35000:
|
||||
combat_width = 35000
|
||||
|
||||
radius = combat_width*1.25
|
||||
orbit0p = orbit_center.point_from_heading(heading, radius)
|
||||
orbit1p = orbit_center.point_from_heading(heading + 180, radius)
|
||||
|
||||
# Create points
|
||||
ascend = self.generate_ascend_point(flight.from_cp)
|
||||
flight.points.append(ascend)
|
||||
|
||||
orbit0 = FlightWaypoint(orbit0p.x, orbit0p.y, patrol_alt)
|
||||
orbit0.name = "ORBIT 0"
|
||||
orbit0.description = "Standby between this point and the next one"
|
||||
orbit0.pretty_name = "Race-track start"
|
||||
orbit0.waypoint_type = FlightWaypointType.PATROL_TRACK
|
||||
flight.points.append(orbit0)
|
||||
|
||||
orbit1 = FlightWaypoint(orbit1p.x, orbit1p.y, patrol_alt)
|
||||
orbit1.name = "ORBIT 1"
|
||||
orbit1.description = "Standby between this point and the previous one"
|
||||
orbit1.pretty_name = "Race-track end"
|
||||
orbit1.waypoint_type = FlightWaypointType.PATROL
|
||||
flight.points.append(orbit1)
|
||||
|
||||
# Note : Targets of a PATROL TRACK waypoints are the points to be defended
|
||||
orbit0.targets.append(flight.from_cp)
|
||||
orbit0.targets.append(center)
|
||||
|
||||
descend = self.generate_descend_point(flight.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(flight.from_cp)
|
||||
flight.points.append(rtb)
|
||||
|
||||
|
||||
def generate_sead(self, flight, location, custom_targets = []):
|
||||
"""
|
||||
Generate a sead flight at a given location
|
||||
:param flight: Flight to setup
|
||||
:param location: Location of the SEAD target
|
||||
:param custom_targets: Custom targets if any
|
||||
"""
|
||||
flight.points = []
|
||||
flight.flight_type = random.choice([FlightType.SEAD, FlightType.DEAD])
|
||||
|
||||
ascend = self.generate_ascend_point(flight.from_cp)
|
||||
flight.points.append(ascend)
|
||||
|
||||
heading = flight.from_cp.position.heading_between_point(location.position)
|
||||
ingress_heading = heading - 180 + 25
|
||||
egress_heading = heading - 180 - 25
|
||||
|
||||
ingress_pos = location.position.point_from_heading(ingress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
|
||||
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, self.doctrine["INGRESS_ALT"])
|
||||
ingress_point.name = "INGRESS"
|
||||
ingress_point.pretty_name = "INGRESS on " + location.obj_name
|
||||
ingress_point.description = "INGRESS on " + location.obj_name
|
||||
ingress_point.waypoint_type = FlightWaypointType.INGRESS_SEAD
|
||||
flight.points.append(ingress_point)
|
||||
|
||||
if len(custom_targets) > 0:
|
||||
for target in custom_targets:
|
||||
point = FlightWaypoint(target.position.x, target.position.y, 0)
|
||||
point.alt_type = "RADIO"
|
||||
if flight.flight_type == FlightType.DEAD:
|
||||
point.description = "SEAD on " + target.type
|
||||
point.pretty_name = "SEAD on " + location.obj_name
|
||||
point.only_for_player = True
|
||||
else:
|
||||
point.description = "DEAD on " + location.obj_name
|
||||
point.pretty_name = "DEAD on " + location.obj_name
|
||||
point.only_for_player = True
|
||||
ingress_point.targets.append(location)
|
||||
ingress_point.targetGroup = location
|
||||
flight.points.append(point)
|
||||
else:
|
||||
point = FlightWaypoint(location.position.x, location.position.y, 0)
|
||||
point.alt_type = "RADIO"
|
||||
if flight.flight_type == FlightType.DEAD:
|
||||
point.description = "SEAD on " + location.obj_name
|
||||
point.pretty_name = "SEAD on " + location.obj_name
|
||||
point.only_for_player = True
|
||||
else:
|
||||
point.description = "DEAD on " + location.obj_name
|
||||
point.pretty_name = "DEAD on " + location.obj_name
|
||||
point.only_for_player = True
|
||||
ingress_point.targets.append(location)
|
||||
ingress_point.targetGroup = location
|
||||
flight.points.append(point)
|
||||
|
||||
egress_pos = location.position.point_from_heading(egress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
|
||||
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, self.doctrine["EGRESS_ALT"])
|
||||
egress_point.name = "EGRESS"
|
||||
egress_point.pretty_name = "EGRESS from " + location.obj_name
|
||||
egress_point.description = "EGRESS from " + location.obj_name
|
||||
egress_point.waypoint_type = FlightWaypointType.EGRESS
|
||||
flight.points.append(egress_point)
|
||||
|
||||
descend = self.generate_descend_point(flight.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(flight.from_cp)
|
||||
flight.points.append(rtb)
|
||||
|
||||
|
||||
def generate_cas(self, flight, from_cp, location):
|
||||
"""
|
||||
Generate a CAS flight at a given location
|
||||
:param flight: Flight to setup
|
||||
:param location: Location of the CAS targets
|
||||
"""
|
||||
|
||||
flight.points = []
|
||||
flight.flight_type = FlightType.CAS
|
||||
|
||||
ingress, heading, distance = Conflict.frontline_vector(from_cp, location, self.game.theater)
|
||||
center = ingress.point_from_heading(heading, distance / 2)
|
||||
egress = ingress.point_from_heading(heading, distance)
|
||||
|
||||
ascend = self.generate_ascend_point(flight.from_cp)
|
||||
flight.points.append(ascend)
|
||||
|
||||
ingress_point = FlightWaypoint(ingress.x, ingress.y, 1000)
|
||||
ingress_point.alt_type = "RADIO"
|
||||
ingress_point.name = "INGRESS"
|
||||
ingress_point.pretty_name = "INGRESS"
|
||||
ingress_point.description = "Ingress into CAS area"
|
||||
ingress_point.waypoint_type = FlightWaypointType.INGRESS_CAS
|
||||
flight.points.append(ingress_point)
|
||||
|
||||
center_point = FlightWaypoint(center.x, center.y, 1000)
|
||||
center_point.alt_type = "RADIO"
|
||||
center_point.description = "Provide CAS"
|
||||
center_point.name = "CAS"
|
||||
center_point.pretty_name = "CAS"
|
||||
center_point.waypoint_type = FlightWaypointType.CAS
|
||||
flight.points.append(center_point)
|
||||
|
||||
egress_point = FlightWaypoint(egress.x, egress.y, 1000)
|
||||
egress_point.alt_type = "RADIO"
|
||||
egress_point.description = "Egress from CAS area"
|
||||
egress_point.name = "EGRESS"
|
||||
egress_point.pretty_name = "EGRESS"
|
||||
egress_point.waypoint_type = FlightWaypointType.EGRESS
|
||||
flight.points.append(egress_point)
|
||||
|
||||
descend = self.generate_descend_point(flight.from_cp)
|
||||
flight.points.append(descend)
|
||||
|
||||
rtb = self.generate_rtb_waypoint(flight.from_cp)
|
||||
flight.points.append(rtb)
|
||||
|
||||
|
||||
def generate_ascend_point(self, from_cp):
|
||||
"""
|
||||
Generate ascend point
|
||||
:param from_cp: Airport you're taking off from
|
||||
:return:
|
||||
"""
|
||||
ascend_heading = from_cp.heading
|
||||
pos_ascend = from_cp.position.point_from_heading(ascend_heading, 10000)
|
||||
ascend = FlightWaypoint(pos_ascend.x, pos_ascend.y, PATTERN_ALTITUDE)
|
||||
ascend = FlightWaypoint(pos_ascend.x, pos_ascend.y, self.doctrine["PATTERN_ALTITUDE"])
|
||||
ascend.name = "ASCEND"
|
||||
ascend.alt_type = "RADIO"
|
||||
ascend.description = "Ascend to alt [" + str(meter_to_feet(PATTERN_ALTITUDE)) + " ft AGL], then proceed to next waypoint"
|
||||
ascend.pretty_name = "Ascend to alt [" + str(meter_to_feet(PATTERN_ALTITUDE)) + " ft AGL]"
|
||||
ascend.description = "Ascend"
|
||||
ascend.pretty_name = "Ascend"
|
||||
ascend.waypoint_type = FlightWaypointType.ASCEND_POINT
|
||||
return ascend
|
||||
|
||||
|
||||
def generate_descend_point(self, from_cp):
|
||||
"""
|
||||
Generate approach/descend point
|
||||
:param from_cp: Airport you're landing at
|
||||
:return:
|
||||
"""
|
||||
ascend_heading = from_cp.heading
|
||||
descend = from_cp.position.point_from_heading(ascend_heading - 180, 30000)
|
||||
descend = FlightWaypoint(descend.x, descend.y, PATTERN_ALTITUDE)
|
||||
descend = from_cp.position.point_from_heading(ascend_heading - 180, 10000)
|
||||
descend = FlightWaypoint(descend.x, descend.y, self.doctrine["PATTERN_ALTITUDE"])
|
||||
descend.name = "DESCEND"
|
||||
descend.alt_type = "RADIO"
|
||||
descend.description = "Descend to pattern alt [" + str(meter_to_feet(PATTERN_ALTITUDE)) + " ft AGL], contact tower, and land"
|
||||
descend.pretty_name = "Descend to pattern alt [" + str(meter_to_feet(PATTERN_ALTITUDE)) + " ft AGL]"
|
||||
descend.description = "Descend to pattern alt"
|
||||
descend.pretty_name = "Descend to pattern alt"
|
||||
descend.waypoint_type = FlightWaypointType.DESCENT_POINT
|
||||
return descend
|
||||
|
||||
|
||||
def generate_rtb_waypoint(self, from_cp):
|
||||
"""
|
||||
Generate RTB landing point
|
||||
:param from_cp: Airport you're landing at
|
||||
:return:
|
||||
"""
|
||||
rtb = from_cp.position
|
||||
rtb = FlightWaypoint(rtb.x, rtb.y, 0)
|
||||
rtb.name = "LANDING"
|
||||
@@ -593,5 +695,4 @@ class FlightPlanner:
|
||||
rtb.description = "RTB"
|
||||
rtb.pretty_name = "RTB"
|
||||
rtb.waypoint_type = FlightWaypointType.LANDING_POINT
|
||||
return rtb
|
||||
|
||||
return rtb
|
||||
@@ -171,6 +171,7 @@ STRIKE_CAPABLE = [
|
||||
P_51D,
|
||||
P_47D_30,
|
||||
A_20G,
|
||||
B_17G,
|
||||
|
||||
SpitfireLFMkIXCW,
|
||||
SpitfireLFMkIX,
|
||||
|
||||
@@ -46,6 +46,18 @@ class FlightWaypointType(Enum):
|
||||
TARGET_POINT = 12 # A target building or static object, position
|
||||
TARGET_GROUP_LOC = 13 # A target group approximate location
|
||||
TARGET_SHIP = 14 # A target ship known location
|
||||
CUSTOM = 15 # User waypoint (no specific behaviour)
|
||||
|
||||
|
||||
class PredefinedWaypointCategory(Enum):
|
||||
NOT_PREDEFINED = 0
|
||||
ALLY_CP = 1
|
||||
ENEMY_CP = 2
|
||||
FRONTLINE = 3
|
||||
ENEMY_BUILDING = 4
|
||||
ENEMY_UNIT = 5
|
||||
ALLY_BUILDING = 6
|
||||
ALLY_UNIT = 7
|
||||
|
||||
|
||||
class FlightWaypoint:
|
||||
@@ -58,10 +70,13 @@ class FlightWaypoint:
|
||||
self.name = ""
|
||||
self.description = ""
|
||||
self.targets = []
|
||||
self.targetGroup = None
|
||||
self.obj_name = ""
|
||||
self.pretty_name = ""
|
||||
self.waypoint_type = FlightWaypointType.TAKEOFF # type: FlightWaypointType
|
||||
self.category = PredefinedWaypointCategory.NOT_PREDEFINED# type: PredefinedWaypointCategory
|
||||
self.only_for_player = False
|
||||
self.data = None
|
||||
|
||||
|
||||
class Flight:
|
||||
|
||||
@@ -22,15 +22,22 @@ class ForcedOptionsGenerator:
|
||||
self.game = game
|
||||
|
||||
def _set_options_view(self):
|
||||
if self.game.settings.map_coalition_visibility == "All Units":
|
||||
|
||||
if self.game.settings.map_coalition_visibility == ForcedOptions.Views.All:
|
||||
self.mission.forced_options.options_view = ForcedOptions.Views.All
|
||||
elif self.game.settings.map_coalition_visibility == "Allied Units":
|
||||
elif self.game.settings.map_coalition_visibility == ForcedOptions.Views.Allies:
|
||||
self.mission.forced_options.options_view = ForcedOptions.Views.Allies
|
||||
elif self.game.settings.map_coalition_visibility == "Own Aircraft":
|
||||
elif self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyAllies:
|
||||
self.mission.forced_options.options_view = ForcedOptions.Views.OnlyAllies
|
||||
elif self.game.settings.map_coalition_visibility == ForcedOptions.Views.MyAircraft:
|
||||
self.mission.forced_options.options_view = ForcedOptions.Views.MyAircraft
|
||||
elif self.game.settings.map_coalition_visibility == "None":
|
||||
elif self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyMap:
|
||||
self.mission.forced_options.options_view = ForcedOptions.Views.OnlyMap
|
||||
|
||||
def _set_external_views(self):
|
||||
if not self.game.settings.external_views_allowed:
|
||||
self.mission.forced_options.external_views = self.game.settings.external_views_allowed
|
||||
|
||||
def _set_labels(self):
|
||||
if self.game.settings.labels == "Abbreviated":
|
||||
self.mission.forced_options.labels = int(Labels.Abbreviated)
|
||||
@@ -41,5 +48,8 @@ class ForcedOptionsGenerator:
|
||||
|
||||
def generate(self):
|
||||
self._set_options_view()
|
||||
self._set_external_views()
|
||||
self._set_labels()
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import logging
|
||||
|
||||
from game import db
|
||||
from game.data.building_data import FORTIFICATION_UNITS_ID, FORTIFICATION_UNITS
|
||||
from game.db import unit_type_from_name
|
||||
from .conflictgen import *
|
||||
from .naming import *
|
||||
@@ -50,9 +51,6 @@ class GroundObjectsGenerator:
|
||||
else:
|
||||
cp = self.conflict.from_cp
|
||||
|
||||
consumed_farps = set()
|
||||
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
|
||||
if cp.captured:
|
||||
@@ -63,26 +61,43 @@ class GroundObjectsGenerator:
|
||||
|
||||
for ground_object in cp.ground_objects:
|
||||
if ground_object.dcs_identifier == "AA":
|
||||
|
||||
if self.game.position_culled(ground_object.position):
|
||||
continue
|
||||
|
||||
for g in ground_object.groups:
|
||||
if len(g.units) > 0:
|
||||
|
||||
utype = unit_type_from_name(g.units[0].type)
|
||||
|
||||
vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
|
||||
vg.units[0].name = self.m.string(g.units[0].name)
|
||||
for i, u in enumerate(g.units):
|
||||
if i > 0:
|
||||
vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)
|
||||
vehicle.position.x = u.position.x
|
||||
vehicle.position.y = u.position.y
|
||||
vehicle.heading = u.heading
|
||||
vg.add_unit(vehicle)
|
||||
if not ground_object.sea_object:
|
||||
vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
|
||||
vg.units[0].name = self.m.string(g.units[0].name)
|
||||
for i, u in enumerate(g.units):
|
||||
if i > 0:
|
||||
vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)
|
||||
vehicle.position.x = u.position.x
|
||||
vehicle.position.y = u.position.y
|
||||
vehicle.heading = u.heading
|
||||
vg.add_unit(vehicle)
|
||||
else:
|
||||
vg = self.m.ship_group(side, g.name, utype, position=g.position,
|
||||
heading=g.units[0].heading)
|
||||
vg.units[0].name = self.m.string(g.units[0].name)
|
||||
for i, u in enumerate(g.units):
|
||||
utype = unit_type_from_name(u.type)
|
||||
if i > 0:
|
||||
ship = Ship(self.m.next_unit_id(), self.m.string(u.name), utype)
|
||||
ship.position.x = u.position.x
|
||||
ship.position.y = u.position.y
|
||||
ship.heading = u.heading
|
||||
vg.add_unit(ship)
|
||||
|
||||
if self.game.settings.perf_red_alert_state:
|
||||
vg.points[0].tasks.append(OptAlarmState(2))
|
||||
else:
|
||||
vg.points[0].tasks.append(OptAlarmState(1))
|
||||
|
||||
|
||||
elif ground_object.dcs_identifier in ["CARRIER", "LHA"]:
|
||||
for g in ground_object.groups:
|
||||
if len(g.units) > 0:
|
||||
@@ -102,63 +117,61 @@ class GroundObjectsGenerator:
|
||||
ship.heading = u.heading
|
||||
sg.add_unit(ship)
|
||||
|
||||
# TODO : make sure the point is not on Land
|
||||
sg.add_waypoint(sg.points[0].position.point_from_heading(g.units[0].heading, 100000))
|
||||
# Find carrier direction (In the wind)
|
||||
found_carrier_destination = False
|
||||
attempt = 0
|
||||
while not found_carrier_destination and attempt < 5:
|
||||
point = sg.points[0].position.point_from_heading(self.m.weather.wind_at_ground.direction, 100000-attempt*20000)
|
||||
if self.game.theater.is_in_sea(point):
|
||||
found_carrier_destination = True
|
||||
sg.add_waypoint(point)
|
||||
else:
|
||||
attempt = attempt + 1
|
||||
|
||||
# SET UP TACAN
|
||||
# Set UP TACAN and ICLS
|
||||
modeChannel = "X" if not cp.tacanY else "Y"
|
||||
sg.points[0].tasks.append(ActivateBeaconCommand(channel=cp.tacanN, modechannel=modeChannel, callsign=cp.tacanI, unit_id=sg.units[0].id))
|
||||
|
||||
sg.points[0].tasks.append(ActivateBeaconCommand(channel=cp.tacanN, modechannel=modeChannel, callsign=cp.tacanI, unit_id=sg.units[0].id, aa=False))
|
||||
if ground_object.dcs_identifier == "CARRIER" and hasattr(cp, "icls"):
|
||||
sg.points[0].tasks.append(ActivateICLSCommand(cp.icls, unit_id=sg.units[0].id))
|
||||
|
||||
else:
|
||||
|
||||
if self.game.position_culled(ground_object.position):
|
||||
continue
|
||||
|
||||
static_type = None
|
||||
if ground_object.dcs_identifier in warehouse_map:
|
||||
static_type = warehouse_map[ground_object.dcs_identifier]
|
||||
else:
|
||||
elif ground_object.dcs_identifier in fortification_map:
|
||||
static_type = fortification_map[ground_object.dcs_identifier]
|
||||
|
||||
if not static_type:
|
||||
elif ground_object.dcs_identifier in FORTIFICATION_UNITS_ID:
|
||||
for f in FORTIFICATION_UNITS:
|
||||
if f.id == ground_object.dcs_identifier:
|
||||
unit_type = f
|
||||
break
|
||||
else:
|
||||
print("Didn't find {} in static _map(s)!".format(ground_object.dcs_identifier))
|
||||
continue
|
||||
|
||||
group = self.m.static_group(
|
||||
country=side,
|
||||
name=ground_object.string_identifier,
|
||||
_type=static_type,
|
||||
position=ground_object.position,
|
||||
heading=ground_object.heading,
|
||||
dead=ground_object.is_dead,
|
||||
)
|
||||
|
||||
logging.info("generated {}object identifier {} with mission id {}".format("dead " if ground_object.is_dead else "", group.name, group.id))
|
||||
|
||||
|
||||
def farp_aa(mission_obj, country, name, position: mapping.Point):
|
||||
"""
|
||||
Add AAA to a FARP :)
|
||||
:param mission_obj:
|
||||
:param country:
|
||||
:param name:
|
||||
:param position:
|
||||
:return:
|
||||
"""
|
||||
vg = unitgroup.VehicleGroup(mission_obj.next_group_id(), mission_obj.string(name))
|
||||
|
||||
units = [
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
]
|
||||
|
||||
v = mission_obj.vehicle(name + "_AAA", random.choice(units))
|
||||
v.position.x = position.x - random.randint(5, 30)
|
||||
v.position.y = position.y - random.randint(5, 30)
|
||||
v.heading = random.randint(0, 359)
|
||||
vg.add_unit(v)
|
||||
|
||||
wp = vg.add_waypoint(vg.units[0].position, PointAction.OffRoad, 0)
|
||||
wp.ETA_locked = True
|
||||
|
||||
country.add_vehicle_group(vg)
|
||||
return vg
|
||||
if static_type is None:
|
||||
if not ground_object.is_dead:
|
||||
group = self.m.vehicle_group(
|
||||
country=side,
|
||||
name=ground_object.string_identifier,
|
||||
_type=unit_type,
|
||||
position=ground_object.position,
|
||||
heading=ground_object.heading,
|
||||
)
|
||||
logging.info("generated {}object identifier {} with mission id {}".format(
|
||||
"dead " if ground_object.is_dead else "", group.name, group.id))
|
||||
else:
|
||||
group = self.m.static_group(
|
||||
country=side,
|
||||
name=ground_object.string_identifier,
|
||||
_type=static_type,
|
||||
position=ground_object.position,
|
||||
heading=ground_object.heading,
|
||||
dead=ground_object.is_dead,
|
||||
)
|
||||
|
||||
logging.info("generated {}object identifier {} with mission id {}".format("dead " if ground_object.is_dead else "", group.name, group.id))
|
||||
27
gen/missiles/missiles_group_generator.py
Normal file
27
gen/missiles/missiles_group_generator.py
Normal file
@@ -0,0 +1,27 @@
|
||||
import logging
|
||||
import random
|
||||
from game import db
|
||||
from gen.missiles.v1_group import V1GroupGenerator
|
||||
|
||||
MISSILES_MAP = {
|
||||
"V1GroupGenerator": V1GroupGenerator,
|
||||
}
|
||||
|
||||
|
||||
def generate_missile_group(game, ground_object, faction:str):
|
||||
"""
|
||||
This generate a ship group
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
"""
|
||||
faction = db.FACTIONS[faction]
|
||||
if "missiles" in faction.keys():
|
||||
generators = faction["missiles"]
|
||||
if len(generators) > 0:
|
||||
gen = random.choice(generators)
|
||||
if gen in MISSILES_MAP.keys():
|
||||
generator = MISSILES_MAP[gen](game, ground_object, faction)
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
else:
|
||||
logging.info("Unable to generate missile group, generator : " + str(gen) + "does not exists")
|
||||
return None
|
||||
32
gen/missiles/v1_group.py
Normal file
32
gen/missiles/v1_group.py
Normal file
@@ -0,0 +1,32 @@
|
||||
import random
|
||||
|
||||
from dcs.vehicles import Unarmed, MissilesSS, AirDefence
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class V1GroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(V1GroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Ramps
|
||||
self.add_unit(MissilesSS.V_1_ramp, "V1#0", self.position.x, self.position.y + random.randint(1, 8), self.heading)
|
||||
self.add_unit(MissilesSS.V_1_ramp, "V1#1", self.position.x + 50, self.position.y + random.randint(1, 8), self.heading)
|
||||
self.add_unit(MissilesSS.V_1_ramp, "V1#2", self.position.x + 100, self.position.y + random.randint(1, 8), self.heading)
|
||||
|
||||
# Commander
|
||||
self.add_unit(Unarmed.Kübelwagen_82, "Kubel#0", self.position.x - 35, self.position.y - 20,
|
||||
self.heading)
|
||||
|
||||
# Self defense flak
|
||||
flak_unit = random.choice([AirDefence.AAA_Flak_Vierling_38, AirDefence.AAA_Flak_38])
|
||||
|
||||
self.add_unit(flak_unit, "FLAK#0", self.position.x - 55, self.position.y - 38,
|
||||
self.heading)
|
||||
|
||||
self.add_unit(Unarmed.Blitz_3_6_6700A, "Blitz#0",
|
||||
self.position.x + 200, self.position.y + 15, 90)
|
||||
@@ -32,7 +32,10 @@ class NameGenerator:
|
||||
"TERMITE", "URCHIN", "SHRIMP", "TURKEY", "TOUCAN", "TETRA", "HUSKY", "STARFISH", "SWAN",
|
||||
"FROG", "SQUIRREL", "WALRUS", "WARTHOG", "CORGI", "WEASEL", "WOMBAT", "WOLVERINE", "MAMMOTH",
|
||||
"TOAD", "WOLF", "ZEBU", "SEAL", "SKATE", "JELLYFISH", "MOSQUITO", "LOCUST", "SLUG", "SNAIL",
|
||||
"HEDGEHOG", "PIGLET", "FENNEC", "BADGER", "ALPACA"
|
||||
"HEDGEHOG", "PIGLET", "FENNEC", "BADGER", "ALPACA", "DINGO", "COLT", "SKUNK", "BUNNY", "IMPALA",
|
||||
"GUANACO", "CAPYBARA", "ELK", "MINK", "PRONGHORN", "CROW", "BUMBLEBEE", "FAWN", "OTTER", "WATERBUCK",
|
||||
"JERBOA", "KITTEN", "ARGALI", "OX", "MARE", "FINCH", "BASILISK", "GOPHER", "HAMSTER", "CANARY", "WOODCHUCK",
|
||||
"ANACONDA"
|
||||
]
|
||||
|
||||
def __init__(self):
|
||||
|
||||
@@ -15,7 +15,7 @@ class FlakGenerator(GroupGenerator):
|
||||
grid_x = random.randint(2, 4)
|
||||
grid_y = random.randint(2, 4)
|
||||
|
||||
spacing = random.randint(10,40)
|
||||
spacing = random.randint(30,60)
|
||||
|
||||
index = 0
|
||||
mixed = random.choice([True, False])
|
||||
@@ -25,15 +25,29 @@ class FlakGenerator(GroupGenerator):
|
||||
for j in range(grid_y):
|
||||
index = index+1
|
||||
self.add_unit(unit_type, "AAA#" + str(index),
|
||||
self.position.x + spacing*i,
|
||||
self.position.y + spacing*j, self.heading)
|
||||
self.position.x + spacing*i + random.randint(1,5),
|
||||
self.position.y + spacing*j + random.randint(1,5), self.heading)
|
||||
|
||||
if(mixed):
|
||||
unit_type = random.choice(GFLAK)
|
||||
|
||||
# Enough Opel Blitz truck to transport the guns
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
# Search lights
|
||||
search_pos = self.get_circular_position(random.randint(2,5), 90)
|
||||
for index, pos in enumerate(search_pos):
|
||||
self.add_unit(AirDefence.Flak_Searchlight_37, "SearchLight#" + str(index), pos[0], pos[1], self.heading)
|
||||
|
||||
# Support
|
||||
self.add_unit(AirDefence.Maschinensatz_33, "MC33#", self.position.x-20, self.position.y-20, self.heading)
|
||||
self.add_unit(AirDefence.AAA_Kdo_G_40, "KDO#", self.position.x - 25, self.position.y - 20,
|
||||
self.heading)
|
||||
|
||||
# Commander
|
||||
self.add_unit(Unarmed.Kübelwagen_82, "Kubel#", self.position.x - 35, self.position.y - 20,
|
||||
self.heading)
|
||||
|
||||
# Some Opel Blitz trucks
|
||||
for i in range(int(max(1,grid_x/2))):
|
||||
for j in range(int(max(1,grid_x/2))):
|
||||
self.add_unit(Unarmed.Blitz_3_6_6700A, "AAA#" + str(index),
|
||||
self.position.x + 200 + 9*i,
|
||||
self.position.y + 9*j, 90)
|
||||
self.position.x + 200 + 15*i + random.randint(1,5),
|
||||
self.position.y + 15*j + random.randint(1,5), 90)
|
||||
@@ -42,100 +42,19 @@ class TriggersGenerator:
|
||||
self.conflict = conflict
|
||||
self.game = game
|
||||
|
||||
def _gen_activation_trigger(self, radius: int, player_cp: ControlPoint, player_coalition: str, enemy_coalition: str):
|
||||
conflict_distance = player_cp.position.distance_to_point(self.conflict.position)
|
||||
minimum_radius = max(conflict_distance - TRIGGER_MIN_DISTANCE_FROM_START, TRIGGER_RADIUS_MINIMUM)
|
||||
if minimum_radius < 0:
|
||||
minimum_radius = 0
|
||||
radius = min(minimum_radius, radius)
|
||||
activation_trigger_zone = self.mission.triggers.add_triggerzone(
|
||||
self.conflict.position,
|
||||
radius,
|
||||
name="Activation zone",
|
||||
)
|
||||
activation_trigger = TriggerOnce(Event.NoEvent, "Activation trigger")
|
||||
activation_trigger.add_condition(PartOfCoalitionInZone(player_coalition, activation_trigger_zone.id))
|
||||
activation_trigger.add_condition(FlagIsTrue())
|
||||
activate_by_trigger = []
|
||||
flag_id = 2
|
||||
for coalition_name, coalition in self.mission.coalition.items():
|
||||
for country in coalition.countries.values():
|
||||
if coalition_name == enemy_coalition:
|
||||
for plane_group in country.plane_group + country.helicopter_group:
|
||||
plane_group.late_activation = True
|
||||
self.delayed_trigger(
|
||||
plane_group,
|
||||
flag_id,
|
||||
flag_lower_limit=180,
|
||||
flag_upper_limit=2400,
|
||||
)
|
||||
flag_id += 1
|
||||
|
||||
for vehicle_group in country.vehicle_group:
|
||||
vehicle_group.late_activation = True
|
||||
activate_by_trigger.append(vehicle_group)
|
||||
|
||||
for group in activate_by_trigger:
|
||||
activation_trigger.add_action(ActivateGroup(group.id))
|
||||
|
||||
self.mission.triggerrules.triggers.append(activation_trigger)
|
||||
|
||||
def _gen_push_trigger(self, player_cp: ControlPoint, player_coalition: str):
|
||||
push_by_trigger = []
|
||||
for coalition_name, coalition in self.mission.coalition.items():
|
||||
for country in coalition.countries.values():
|
||||
if coalition_name == player_coalition:
|
||||
for group in country.plane_group + country.helicopter_group:
|
||||
if group.task == AWACS.name or group.task == Refueling.name:
|
||||
continue
|
||||
|
||||
push_by_trigger.append(group)
|
||||
|
||||
"""if not group.units[0].is_human():
|
||||
regroup_heading = self.conflict.to_cp.position.heading_between_point(player_cp.position)
|
||||
|
||||
pos1 = group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE)
|
||||
pos2 = group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE+5000)
|
||||
w1 = group.add_waypoint(pos1, REGROUP_ALT)
|
||||
w2 = group.add_waypoint(pos2, REGROUP_ALT)
|
||||
|
||||
group.points.remove(w1)
|
||||
group.points.remove(w2)
|
||||
|
||||
group.points.insert(1, w2)
|
||||
group.points.insert(1, w1)
|
||||
|
||||
w1.tasks.append(Silence(True))
|
||||
|
||||
switch_waypoint_task = ControlledTask(SwitchWaypoint(from_waypoint=3, to_waypoint=2))
|
||||
switch_waypoint_task.start_if_user_flag(1, False)
|
||||
w2.tasks.append(switch_waypoint_task)
|
||||
group.points[3].tasks.append(Silence(False))
|
||||
|
||||
group.add_trigger_action(SwitchWaypoint(to_waypoint=4))"""
|
||||
|
||||
push_trigger = TriggerOnce(Event.NoEvent, "Push trigger")
|
||||
|
||||
for group in push_by_trigger:
|
||||
for unit in group.units:
|
||||
push_trigger.add_condition(UnitAltitudeHigherAGL(unit.id, PUSH_TRIGGER_ACTIVATION_AGL))
|
||||
|
||||
if not group.units[0].is_human():
|
||||
push_trigger.add_action(AITaskPush(group.id, 1))
|
||||
|
||||
message_string = self.mission.string("Task force is in the air, proceed with the objective.")
|
||||
push_trigger.add_action(MessageToAll(message_string, clearview=True))
|
||||
push_trigger.add_action(SetFlagValue())
|
||||
|
||||
self.mission.triggerrules.triggers.append(push_trigger)
|
||||
|
||||
def _set_allegiances(self, player_coalition: str, enemy_coalition: str):
|
||||
"""
|
||||
Set airbase initial coalition
|
||||
"""
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.is_global:
|
||||
continue
|
||||
self.mission.terrain.airport_by_id(cp.at.id).set_coalition(cp.captured and player_coalition or enemy_coalition)
|
||||
|
||||
def _set_skill(self, player_coalition: str, enemy_coalition: str):
|
||||
"""
|
||||
Set skill level for all aircraft in the mission
|
||||
"""
|
||||
for coalition_name, coalition in self.mission.coalition.items():
|
||||
if coalition_name == player_coalition:
|
||||
skill_level = self.game.settings.player_skill, self.game.settings.player_skill
|
||||
@@ -153,53 +72,38 @@ class TriggersGenerator:
|
||||
for vehicle_group in country.vehicle_group:
|
||||
vehicle_group.set_skill(Skill(skill_level[1]))
|
||||
|
||||
def delayed_trigger(self, group, flag_id, flag_lower_limit, flag_upper_limit):
|
||||
def _gen_markers(self):
|
||||
"""
|
||||
Create an activation trigger a randomized amount after the main activation occurs
|
||||
:param group:
|
||||
group to activate
|
||||
:param flag_id:
|
||||
ID of the flag to use
|
||||
:param flag_lower_limit:
|
||||
lower limit of what the random time can be (shouldn't be negative)
|
||||
:param flag_upper_limit:
|
||||
uopper limit of what the random time can be
|
||||
:return:
|
||||
N/A
|
||||
Generate markers on F10 map for each existing objective
|
||||
"""
|
||||
trigger_one = TriggerOnce(Event.NoEvent, "Activation trigger")
|
||||
trigger_one.add_condition(FlagEquals(1, 1))
|
||||
trigger_one.add_action(SetFlagValue(flag_id, 1))
|
||||
if self.game.settings.generate_marks:
|
||||
mark_trigger = TriggerOnce(Event.NoEvent, "Marks generator")
|
||||
mark_trigger.add_condition(TimeAfter(1))
|
||||
v = 10
|
||||
for cp in self.game.theater.controlpoints:
|
||||
added = []
|
||||
for ground_object in cp.ground_objects:
|
||||
if ground_object.obj_name not in added:
|
||||
zone = self.mission.triggers.add_triggerzone(ground_object.position, radius=10, hidden=True, name="MARK")
|
||||
if cp.captured:
|
||||
name = ground_object.obj_name + " [ALLY]"
|
||||
else:
|
||||
name = ground_object.obj_name + " [ENEMY]"
|
||||
mark_trigger.add_action(MarkToAll(v, zone.id, String(name)))
|
||||
v = v + 1
|
||||
added.append(ground_object.obj_name)
|
||||
self.mission.triggerrules.triggers.append(mark_trigger)
|
||||
|
||||
trigger_two = TriggerCondition()
|
||||
trigger_two.add_condition(
|
||||
TimeSinceFlag(
|
||||
flag_id,
|
||||
seconds=random.randint(
|
||||
flag_lower_limit,
|
||||
flag_upper_limit
|
||||
)
|
||||
)
|
||||
)
|
||||
trigger_two.add_action(ActivateGroup(group.id))
|
||||
|
||||
self.mission.triggerrules.triggers.append(trigger_one)
|
||||
self.mission.triggerrules.triggers.append(trigger_two)
|
||||
|
||||
def generate(self, player_cp: ControlPoint, is_quick: bool, activation_trigger_radius: int, awacs_enabled: bool):
|
||||
def generate(self):
|
||||
player_coalition = self.game.player_country in db.BLUEFOR_FACTIONS and "blue" or "red"
|
||||
enemy_coalition = player_coalition == "blue" and "red" or "blue"
|
||||
|
||||
self.mission.coalition["blue"].bullseye = {"x": self.conflict.position.x,
|
||||
"y": self.conflict.position.y}
|
||||
"y": self.conflict.position.y}
|
||||
self.mission.coalition["red"].bullseye = {"x": self.conflict.position.x,
|
||||
"y": self.conflict.position.y}
|
||||
|
||||
self._set_skill(player_coalition, enemy_coalition)
|
||||
self._set_allegiances(player_coalition, enemy_coalition)
|
||||
|
||||
#if not is_quick:
|
||||
# # TODO: waypoint parts of this should not be post-hacked but added in airgen
|
||||
# self._gen_activation_trigger(activation_trigger_radius, player_cp, player_coalition, enemy_coalition)
|
||||
# self._gen_push_trigger(player_cp, player_coalition)
|
||||
self._gen_markers()
|
||||
|
||||
|
||||
@@ -1,19 +1,23 @@
|
||||
from userdata import logging_config
|
||||
|
||||
# Logging setup
|
||||
VERSION_STRING = "2.0RC9"
|
||||
logging_config.init_logging(VERSION_STRING)
|
||||
|
||||
import logging
|
||||
import os
|
||||
import sys
|
||||
from shutil import copyfile
|
||||
|
||||
import dcs
|
||||
from PySide2 import QtWidgets
|
||||
from PySide2.QtGui import QPixmap
|
||||
from PySide2.QtWidgets import QApplication, QSplashScreen
|
||||
from dcs import installation
|
||||
|
||||
from qt_ui import uiconstants
|
||||
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
|
||||
from qt_ui.windows.QLiberationWindow import QLiberationWindow
|
||||
from qt_ui.windows.preferences.QLiberationFirstStartWindow import QLiberationFirstStartWindow
|
||||
from userdata import persistency, logging as logging_module, liberation_install
|
||||
from userdata import liberation_install, persistency
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
@@ -23,9 +27,8 @@ if __name__ == "__main__":
|
||||
with open("./resources/stylesheets/style.css") as stylesheet:
|
||||
app.setStyleSheet(stylesheet.read())
|
||||
|
||||
# Logging setup
|
||||
VERSION_STRING = "2.0RC6"
|
||||
logging_module.setup_version_string(VERSION_STRING)
|
||||
|
||||
|
||||
|
||||
# Inject custom payload in pydcs framework
|
||||
custom_payloads = os.path.join(os.path.dirname(os.path.realpath(__file__)), "..\\resources\\customized_payloads")
|
||||
@@ -80,6 +83,7 @@ if __name__ == "__main__":
|
||||
logging.info("QT App terminated with status code : " + str(qt_execution_code))
|
||||
logging.info("Attempt to restore original mission scripting file")
|
||||
liberation_install.restore_original_mission_scripting()
|
||||
sys.exit(qt_execution_code)
|
||||
logging.info("QT process exited with code : " + str(qt_execution_code))
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
|
||||
@@ -54,6 +54,7 @@ def load_icons():
|
||||
ICONS["Terrain_Persian_Gulf"] = QPixmap("./resources/ui/terrain_pg.gif")
|
||||
ICONS["Terrain_Nevada"] = QPixmap("./resources/ui/terrain_nevada.gif")
|
||||
ICONS["Terrain_Normandy"] = QPixmap("./resources/ui/terrain_normandy.gif")
|
||||
ICONS["Terrain_Channel"] = QPixmap("./resources/ui/terrain_channel.gif")
|
||||
|
||||
ICONS["Dawn"] = QPixmap("./resources/ui/daytime/dawn.png")
|
||||
ICONS["Day"] = QPixmap("./resources/ui/daytime/day.png")
|
||||
@@ -73,6 +74,8 @@ def load_icons():
|
||||
ICONS[category] = QPixmap("./resources/ui/ground_assets/" + category + ".png")
|
||||
ICONS[category + "_blue"] = QPixmap("./resources/ui/ground_assets/" + category + "_blue.png")
|
||||
ICONS["destroyed"] = QPixmap("./resources/ui/ground_assets/destroyed.png")
|
||||
ICONS["ship"] = QPixmap("./resources/ui/ground_assets/ship.png")
|
||||
ICONS["ship_blue"] = QPixmap("./resources/ui/ground_assets/ship_blue.png")
|
||||
|
||||
ICONS["Generator"] = QPixmap("./resources/ui/misc/generator.png")
|
||||
ICONS["Missile"] = QPixmap("./resources/ui/misc/missile.png")
|
||||
|
||||
@@ -1,153 +0,0 @@
|
||||
from PySide2.QtCore import QSortFilterProxyModel, Qt, QModelIndex
|
||||
from PySide2.QtGui import QStandardItem, QStandardItemModel
|
||||
from PySide2.QtWidgets import QComboBox, QCompleter
|
||||
from game import Game
|
||||
from gen import Conflict
|
||||
from gen.flights.flight import FlightWaypoint
|
||||
from theater import ControlPointType
|
||||
|
||||
|
||||
class QPredefinedWaypointSelectionComboBox(QComboBox):
|
||||
|
||||
def __init__(self, game: Game, parent=None):
|
||||
super(QPredefinedWaypointSelectionComboBox, self).__init__(parent)
|
||||
|
||||
self.game = game
|
||||
self.setFocusPolicy(Qt.StrongFocus)
|
||||
self.setEditable(True)
|
||||
self.completer = QCompleter(self)
|
||||
|
||||
# always show all completions
|
||||
self.completer.setCompletionMode(QCompleter.UnfilteredPopupCompletion)
|
||||
self.pFilterModel = QSortFilterProxyModel(self)
|
||||
self.pFilterModel.setFilterCaseSensitivity(Qt.CaseInsensitive)
|
||||
|
||||
self.completer.setPopup(self.view())
|
||||
|
||||
self.setCompleter(self.completer)
|
||||
|
||||
self.lineEdit().textEdited.connect(self.pFilterModel.setFilterFixedString)
|
||||
self.completer.activated.connect(self.setTextIfCompleterIsClicked)
|
||||
|
||||
self.find_possible_waypoints()
|
||||
|
||||
def setModel(self, model):
|
||||
super(QPredefinedWaypointSelectionComboBox, self).setModel(model)
|
||||
self.pFilterModel.setSourceModel(model)
|
||||
self.completer.setModel(self.pFilterModel)
|
||||
|
||||
def setModelColumn(self, column):
|
||||
self.completer.setCompletionColumn(column)
|
||||
self.pFilterModel.setFilterKeyColumn(column)
|
||||
super(QPredefinedWaypointSelectionComboBox, self).setModelColumn(column)
|
||||
|
||||
def view(self):
|
||||
return self.completer.popup()
|
||||
|
||||
def index(self):
|
||||
return self.currentIndex()
|
||||
|
||||
def setTextIfCompleterIsClicked(self, text):
|
||||
if text:
|
||||
index = self.findText(text)
|
||||
self.setCurrentIndex(index)
|
||||
|
||||
def get_selected_waypoints(self, include_all_from_same_location=False):
|
||||
n = self.currentText()
|
||||
|
||||
first_waypoint = None
|
||||
for w in self.wpts:
|
||||
if w.pretty_name == n:
|
||||
first_waypoint = w
|
||||
break
|
||||
|
||||
if first_waypoint is None:
|
||||
return []
|
||||
|
||||
waypoints = [first_waypoint]
|
||||
if include_all_from_same_location:
|
||||
for w in self.wpts:
|
||||
if w is not first_waypoint and w.obj_name and w.obj_name == first_waypoint.obj_name:
|
||||
waypoints.append(w)
|
||||
|
||||
return waypoints
|
||||
|
||||
def find_possible_waypoints(self):
|
||||
|
||||
self.wpts = []
|
||||
model = QStandardItemModel()
|
||||
i = 0
|
||||
|
||||
def add_model_item(i, model, name, wpt):
|
||||
print(name)
|
||||
item = QStandardItem(name)
|
||||
model.setItem(i, 0, item)
|
||||
self.wpts.append(wpt)
|
||||
return i + 1
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
print(cp)
|
||||
if cp.captured:
|
||||
enemy_cp = [ecp for ecp in cp.connected_points if ecp.captured != cp.captured]
|
||||
for ecp in enemy_cp:
|
||||
pos = Conflict.frontline_position(self.game.theater, cp, ecp)[0]
|
||||
wpt = FlightWaypoint(pos.x, pos.y, 800)
|
||||
wpt.name = "Frontline " + cp.name + "/" + ecp.name + " [CAS]"
|
||||
wpt.alt_type = "RADIO"
|
||||
wpt.pretty_name = wpt.name
|
||||
wpt.description = "Frontline"
|
||||
i = add_model_item(i, model, wpt.pretty_name, wpt)
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
for ground_object in cp.ground_objects:
|
||||
if not ground_object.is_dead and not ground_object.dcs_identifier == "AA":
|
||||
wpt = FlightWaypoint(ground_object.position.x,ground_object.position.y, 0)
|
||||
wpt.alt_type = "RADIO"
|
||||
wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + ground_object.category + " #" + str(ground_object.object_id)
|
||||
wpt.pretty_name = wpt.name
|
||||
wpt.obj_name = ground_object.obj_name
|
||||
wpt.targets.append(ground_object)
|
||||
if cp.captured:
|
||||
wpt.description = "Friendly Building"
|
||||
else:
|
||||
wpt.description = "Enemy Building"
|
||||
i = add_model_item(i, model, wpt.pretty_name, wpt)
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
|
||||
for ground_object in cp.ground_objects:
|
||||
if not ground_object.is_dead and ground_object.dcs_identifier == "AA":
|
||||
for g in ground_object.groups:
|
||||
for j, u in enumerate(g.units):
|
||||
wpt = FlightWaypoint(u.position.x, u.position.y, 0)
|
||||
wpt.alt_type = "RADIO"
|
||||
wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + u.type + " #" + str(j)
|
||||
wpt.pretty_name = wpt.name
|
||||
wpt.targets.append(u)
|
||||
wpt.obj_name = ground_object.obj_name
|
||||
if cp.captured:
|
||||
wpt.description = "Friendly unit : " + u.type
|
||||
else:
|
||||
wpt.description = "Enemy unit : " + u.type
|
||||
i = add_model_item(i, model, wpt.pretty_name, wpt)
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
|
||||
wpt = FlightWaypoint(cp.position.x, cp.position.y, 0)
|
||||
wpt.alt_type = "RADIO"
|
||||
wpt.name = cp.name
|
||||
if cp.captured:
|
||||
wpt.description = "Position of " + cp.name + " [Friendly Airbase]"
|
||||
else:
|
||||
wpt.description = "Position of " + cp.name + " [Enemy Airbase]"
|
||||
|
||||
if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
|
||||
wpt.pretty_name = cp.name + " (Aircraft Carrier Group)"
|
||||
elif cp.cptype == ControlPointType.LHA_GROUP:
|
||||
wpt.pretty_name = cp.name + " (LHA Group)"
|
||||
else:
|
||||
wpt.pretty_name = cp.name + " (Airbase)"
|
||||
|
||||
i = add_model_item(i, model, wpt.pretty_name, wpt)
|
||||
|
||||
self.setModel(model)
|
||||
@@ -32,7 +32,7 @@ class QTopPanel(QFrame):
|
||||
self.passTurnButton.setProperty("style", "btn-primary")
|
||||
self.passTurnButton.clicked.connect(self.passTurn)
|
||||
|
||||
self.proceedButton = QPushButton("Proceed")
|
||||
self.proceedButton = QPushButton("Mission Planning")
|
||||
self.proceedButton.setIcon(CONST.ICONS["Proceed"])
|
||||
self.proceedButton.setProperty("style", "btn-primary")
|
||||
self.proceedButton.clicked.connect(self.proceed)
|
||||
|
||||
53
qt_ui/widgets/combos/QFilteredComboBox.py
Normal file
53
qt_ui/widgets/combos/QFilteredComboBox.py
Normal file
@@ -0,0 +1,53 @@
|
||||
from PySide2.QtCore import QSortFilterProxyModel, Qt
|
||||
from PySide2.QtWidgets import QComboBox, QCompleter
|
||||
|
||||
|
||||
class QFilteredComboBox(QComboBox):
|
||||
|
||||
def __init__(self, parent=None, include_targets=True, include_airbases=True,
|
||||
include_frontlines=True, include_units=True, include_enemy=True, include_friendly=True):
|
||||
super(QFilteredComboBox, self).__init__(parent)
|
||||
|
||||
self.setFocusPolicy(Qt.StrongFocus)
|
||||
self.setEditable(True)
|
||||
self.completer = QCompleter(self)
|
||||
|
||||
self.include_targets = include_targets
|
||||
self.include_airbases = include_airbases
|
||||
self.include_frontlines = include_frontlines
|
||||
self.include_units = include_units
|
||||
self.include_enemy = include_enemy
|
||||
self.include_friendly = include_friendly
|
||||
|
||||
# always show all completions
|
||||
self.completer.setCompletionMode(QCompleter.UnfilteredPopupCompletion)
|
||||
self.pFilterModel = QSortFilterProxyModel(self)
|
||||
self.pFilterModel.setFilterCaseSensitivity(Qt.CaseInsensitive)
|
||||
|
||||
self.completer.setPopup(self.view())
|
||||
|
||||
self.setCompleter(self.completer)
|
||||
|
||||
self.lineEdit().textEdited.connect(self.pFilterModel.setFilterFixedString)
|
||||
self.completer.activated.connect(self.setTextIfCompleterIsClicked)
|
||||
|
||||
def setModel(self, model):
|
||||
super(QFilteredComboBox, self).setModel(model)
|
||||
self.pFilterModel.setSourceModel(model)
|
||||
self.completer.setModel(self.pFilterModel)
|
||||
|
||||
def setModelColumn(self, column):
|
||||
self.completer.setCompletionColumn(column)
|
||||
self.pFilterModel.setFilterKeyColumn(column)
|
||||
super(QFilteredComboBox, self).setModelColumn(column)
|
||||
|
||||
def view(self):
|
||||
return self.completer.popup()
|
||||
|
||||
def index(self):
|
||||
return self.currentIndex()
|
||||
|
||||
def setTextIfCompleterIsClicked(self, text):
|
||||
if text:
|
||||
index = self.findText(text)
|
||||
self.setCurrentIndex(index)
|
||||
139
qt_ui/widgets/combos/QPredefinedWaypointSelectionComboBox.py
Normal file
139
qt_ui/widgets/combos/QPredefinedWaypointSelectionComboBox.py
Normal file
@@ -0,0 +1,139 @@
|
||||
from PySide2.QtCore import QSortFilterProxyModel, Qt, QModelIndex
|
||||
from PySide2.QtGui import QStandardItem, QStandardItemModel
|
||||
from PySide2.QtWidgets import QComboBox, QCompleter
|
||||
from game import Game
|
||||
from gen import Conflict, FlightWaypointType
|
||||
from gen.flights.flight import FlightWaypoint, PredefinedWaypointCategory
|
||||
from qt_ui.widgets.combos.QFilteredComboBox import QFilteredComboBox
|
||||
from theater import ControlPointType
|
||||
|
||||
|
||||
class QPredefinedWaypointSelectionComboBox(QFilteredComboBox):
|
||||
|
||||
def __init__(self, game: Game, parent=None, include_targets=True, include_airbases=True,
|
||||
include_frontlines=True, include_units=True, include_enemy=True, include_friendly=True):
|
||||
super(QPredefinedWaypointSelectionComboBox, self).__init__(parent)
|
||||
self.game = game
|
||||
self.include_targets = include_targets
|
||||
self.include_airbases = include_airbases
|
||||
self.include_frontlines = include_frontlines
|
||||
self.include_units = include_units
|
||||
self.include_enemy = include_enemy
|
||||
self.include_friendly = include_friendly
|
||||
self.find_possible_waypoints()
|
||||
|
||||
def get_selected_waypoints(self, include_all_from_same_location=False):
|
||||
n = self.currentText()
|
||||
first_waypoint = None
|
||||
for w in self.wpts:
|
||||
if w.pretty_name == n:
|
||||
first_waypoint = w
|
||||
break
|
||||
if first_waypoint is None:
|
||||
return []
|
||||
waypoints = [first_waypoint]
|
||||
if include_all_from_same_location:
|
||||
for w in self.wpts:
|
||||
if w is not first_waypoint and w.obj_name and w.obj_name == first_waypoint.obj_name:
|
||||
waypoints.append(w)
|
||||
return waypoints
|
||||
|
||||
def find_possible_waypoints(self):
|
||||
|
||||
self.wpts = []
|
||||
model = QStandardItemModel()
|
||||
i = 0
|
||||
|
||||
def add_model_item(i, model, name, wpt):
|
||||
print(name)
|
||||
item = QStandardItem(name)
|
||||
model.setItem(i, 0, item)
|
||||
self.wpts.append(wpt)
|
||||
return i + 1
|
||||
|
||||
if self.include_frontlines:
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.captured:
|
||||
enemy_cp = [ecp for ecp in cp.connected_points if ecp.captured != cp.captured]
|
||||
for ecp in enemy_cp:
|
||||
pos = Conflict.frontline_position(self.game.theater, cp, ecp)[0]
|
||||
wpt = FlightWaypoint(pos.x, pos.y, 800)
|
||||
wpt.name = "Frontline " + cp.name + "/" + ecp.name + " [CAS]"
|
||||
wpt.alt_type = "RADIO"
|
||||
wpt.pretty_name = wpt.name
|
||||
wpt.description = "Frontline"
|
||||
wpt.data = [cp, ecp]
|
||||
wpt.waypoint_type = FlightWaypointType.CUSTOM
|
||||
wpt.category = PredefinedWaypointCategory.FRONTLINE
|
||||
i = add_model_item(i, model, wpt.pretty_name, wpt)
|
||||
|
||||
if self.include_targets:
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
|
||||
for ground_object in cp.ground_objects:
|
||||
if not ground_object.is_dead and not ground_object.dcs_identifier == "AA":
|
||||
wpt = FlightWaypoint(ground_object.position.x,ground_object.position.y, 0)
|
||||
wpt.alt_type = "RADIO"
|
||||
wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + ground_object.category + " #" + str(ground_object.object_id)
|
||||
wpt.pretty_name = wpt.name
|
||||
wpt.obj_name = ground_object.obj_name
|
||||
wpt.targets.append(ground_object)
|
||||
wpt.data = ground_object
|
||||
wpt.waypoint_type = FlightWaypointType.CUSTOM
|
||||
if cp.captured:
|
||||
wpt.description = "Friendly Building"
|
||||
wpt.category = PredefinedWaypointCategory.ALLY_BUILDING
|
||||
else:
|
||||
wpt.description = "Enemy Building"
|
||||
wpt.category = PredefinedWaypointCategory.ENEMY_BUILDING
|
||||
i = add_model_item(i, model, wpt.pretty_name, wpt)
|
||||
|
||||
if self.include_units:
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
|
||||
for ground_object in cp.ground_objects:
|
||||
if not ground_object.is_dead and ground_object.dcs_identifier == "AA":
|
||||
for g in ground_object.groups:
|
||||
for j, u in enumerate(g.units):
|
||||
wpt = FlightWaypoint(u.position.x, u.position.y, 0)
|
||||
wpt.alt_type = "RADIO"
|
||||
wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + u.type + " #" + str(j)
|
||||
wpt.pretty_name = wpt.name
|
||||
wpt.targets.append(u)
|
||||
wpt.data = u
|
||||
wpt.obj_name = ground_object.obj_name
|
||||
wpt.waypoint_type = FlightWaypointType.CUSTOM
|
||||
if cp.captured:
|
||||
wpt.description = "Friendly unit : " + u.type
|
||||
wpt.category = PredefinedWaypointCategory.ALLY_UNIT
|
||||
else:
|
||||
wpt.description = "Enemy unit : " + u.type
|
||||
wpt.category = PredefinedWaypointCategory.ENEMY_UNIT
|
||||
i = add_model_item(i, model, wpt.pretty_name, wpt)
|
||||
|
||||
if self.include_airbases:
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
|
||||
wpt = FlightWaypoint(cp.position.x, cp.position.y, 0)
|
||||
wpt.alt_type = "RADIO"
|
||||
wpt.name = cp.name
|
||||
wpt.data = cp
|
||||
wpt.waypoint_type = FlightWaypointType.CUSTOM
|
||||
if cp.captured:
|
||||
wpt.description = "Position of " + cp.name + " [Friendly Airbase]"
|
||||
wpt.category = PredefinedWaypointCategory.ALLY_CP
|
||||
else:
|
||||
wpt.description = "Position of " + cp.name + " [Enemy Airbase]"
|
||||
wpt.category = PredefinedWaypointCategory.ENEMY_CP
|
||||
|
||||
if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
|
||||
wpt.pretty_name = cp.name + " (Aircraft Carrier Group)"
|
||||
elif cp.cptype == ControlPointType.LHA_GROUP:
|
||||
wpt.pretty_name = cp.name + " (LHA Group)"
|
||||
else:
|
||||
wpt.pretty_name = cp.name + " (Airbase)"
|
||||
|
||||
|
||||
i = add_model_item(i, model, wpt.pretty_name, wpt)
|
||||
|
||||
self.setModel(model)
|
||||
77
qt_ui/widgets/combos/QSEADTargetSelectionComboBox.py
Normal file
77
qt_ui/widgets/combos/QSEADTargetSelectionComboBox.py
Normal file
@@ -0,0 +1,77 @@
|
||||
from PySide2.QtGui import QStandardItem, QStandardItemModel
|
||||
|
||||
from game import Game
|
||||
from game.data.radar_db import UNITS_WITH_RADAR
|
||||
from gen import db
|
||||
from qt_ui.widgets.combos.QFilteredComboBox import QFilteredComboBox
|
||||
|
||||
|
||||
class SEADTargetInfo:
|
||||
|
||||
def __init__(self):
|
||||
self.name = ""
|
||||
self.location = None
|
||||
self.radars = []
|
||||
self.threat_range = 0
|
||||
self.detection_range = 0
|
||||
|
||||
class QSEADTargetSelectionComboBox(QFilteredComboBox):
|
||||
|
||||
def __init__(self, game: Game, parent=None):
|
||||
super(QSEADTargetSelectionComboBox, self).__init__(parent)
|
||||
self.game = game
|
||||
self.find_possible_sead_targets()
|
||||
|
||||
def get_selected_target(self) -> SEADTargetInfo:
|
||||
n = self.currentText()
|
||||
for target in self.targets:
|
||||
if target.name == n:
|
||||
return target
|
||||
|
||||
def find_possible_sead_targets(self):
|
||||
|
||||
self.targets = []
|
||||
i = 0
|
||||
model = QStandardItemModel()
|
||||
|
||||
def add_model_item(i, model, target):
|
||||
item = QStandardItem(target.name)
|
||||
model.setItem(i, 0, item)
|
||||
self.targets.append(target)
|
||||
return i + 1
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.captured: continue
|
||||
for g in cp.ground_objects:
|
||||
|
||||
radars = []
|
||||
detection_range = 0
|
||||
threat_range = 0
|
||||
if g.dcs_identifier == "AA":
|
||||
for group in g.groups:
|
||||
for u in group.units:
|
||||
utype = db.unit_type_from_name(u.type)
|
||||
|
||||
if utype in UNITS_WITH_RADAR:
|
||||
if hasattr(utype, "detection_range") and utype.detection_range > 1000:
|
||||
if utype.detection_range > detection_range:
|
||||
detection_range = utype.detection_range
|
||||
radars.append(u)
|
||||
|
||||
if hasattr(utype, "threat_range"):
|
||||
if utype.threat_range > threat_range:
|
||||
threat_range = utype.threat_range
|
||||
if len(radars) > 0:
|
||||
tgt_info = SEADTargetInfo()
|
||||
tgt_info.name = g.obj_name + " [" + ",".join([db.unit_type_from_name(u.type).id for u in radars]) + " ]"
|
||||
if len(tgt_info.name) > 25:
|
||||
tgt_info.name = g.obj_name + " [" + str(len(radars)) + " units]"
|
||||
tgt_info.radars = radars
|
||||
tgt_info.location = g
|
||||
tgt_info.threat_range = threat_range
|
||||
tgt_info.detection_range = detection_range
|
||||
i = add_model_item(i, model, tgt_info)
|
||||
|
||||
self.setModel(model)
|
||||
|
||||
|
||||
74
qt_ui/widgets/combos/QStrikeTargetSelectionComboBox.py
Normal file
74
qt_ui/widgets/combos/QStrikeTargetSelectionComboBox.py
Normal file
@@ -0,0 +1,74 @@
|
||||
from PySide2.QtGui import QStandardItem, QStandardItemModel
|
||||
|
||||
from game import Game
|
||||
from qt_ui.widgets.combos.QFilteredComboBox import QFilteredComboBox
|
||||
|
||||
|
||||
class StrikeTargetInfo:
|
||||
|
||||
def __init__(self):
|
||||
self.name = ""
|
||||
self.location = None
|
||||
self.units = []
|
||||
self.buildings = []
|
||||
|
||||
|
||||
class QStrikeTargetSelectionComboBox(QFilteredComboBox):
|
||||
|
||||
def __init__(self, game: Game, parent=None):
|
||||
super(QStrikeTargetSelectionComboBox, self).__init__(parent)
|
||||
self.game = game
|
||||
self.find_possible_strike_targets()
|
||||
|
||||
|
||||
for t in self.targets:
|
||||
print(t.name + " - " + str(len(t.units)) + " " + str(len(t.buildings)))
|
||||
|
||||
|
||||
def get_selected_target(self) -> StrikeTargetInfo:
|
||||
n = self.currentText()
|
||||
for target in self.targets:
|
||||
if target.name == n:
|
||||
return target
|
||||
|
||||
def find_possible_strike_targets(self):
|
||||
|
||||
self.targets = []
|
||||
i = 0
|
||||
model = QStandardItemModel()
|
||||
|
||||
def add_model_item(i, model, target):
|
||||
item = QStandardItem(target.name)
|
||||
model.setItem(i, 0, item)
|
||||
self.targets.append(target)
|
||||
return i + 1
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.captured: continue
|
||||
|
||||
added_obj_names = []
|
||||
|
||||
for g in cp.ground_objects:
|
||||
if g.obj_name in added_obj_names: continue
|
||||
|
||||
target = StrikeTargetInfo()
|
||||
target.location = g
|
||||
target.name = g.obj_name
|
||||
|
||||
if g.dcs_identifier == "AA":
|
||||
target.name = g.obj_name + " [units]"
|
||||
for group in g.groups:
|
||||
for u in group.units:
|
||||
target.units.append(u)
|
||||
else:
|
||||
target.name = g.obj_name + " [" + g.category + "]"
|
||||
for g2 in cp.ground_objects:
|
||||
if g2 is not g and g2.obj_name == g.obj_name:
|
||||
target.buildings.append(g2)
|
||||
|
||||
i = add_model_item(i, model, target)
|
||||
added_obj_names.append(g.obj_name)
|
||||
|
||||
self.setModel(model)
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import typing
|
||||
from typing import Dict
|
||||
|
||||
from PySide2 import QtCore
|
||||
from PySide2.QtCore import Qt, QRect, QPointF
|
||||
from PySide2.QtGui import QPixmap, QBrush, QColor, QWheelEvent, QPen, QFont
|
||||
from PySide2.QtWidgets import QGraphicsView, QFrame, QGraphicsOpacityEffect
|
||||
@@ -9,6 +10,7 @@ from dcs.mapping import point_from_heading
|
||||
|
||||
import qt_ui.uiconstants as CONST
|
||||
from game import Game, db
|
||||
from game.data.radar_db import UNITS_WITH_RADAR
|
||||
from game.event import UnitsDeliveryEvent, Event, ControlPointType
|
||||
from gen import Conflict
|
||||
from qt_ui.widgets.map.QLiberationScene import QLiberationScene
|
||||
@@ -40,6 +42,8 @@ class QLiberationMap(QGraphicsView):
|
||||
self.setMinimumSize(800,600)
|
||||
self.setMaximumHeight(2160)
|
||||
self._zoom = 0
|
||||
self.factor = 1
|
||||
self.factorized = 1
|
||||
self.init_scene()
|
||||
self.connectSignals()
|
||||
self.setGame(game)
|
||||
@@ -62,12 +66,59 @@ class QLiberationMap(QGraphicsView):
|
||||
if self.game is not None:
|
||||
self.reload_scene()
|
||||
|
||||
|
||||
|
||||
"""
|
||||
|
||||
Uncomment to set up theather reference points
|
||||
|
||||
def keyPressEvent(self, event):
|
||||
#super(QLiberationMap, self).keyPressEvent(event)
|
||||
|
||||
numpad_mod = int(event.modifiers()) & QtCore.Qt.KeypadModifier
|
||||
i = 0
|
||||
for k,v in self.game.theater.reference_points.items():
|
||||
if i == 0:
|
||||
point_0 = k
|
||||
else:
|
||||
point_1 = k
|
||||
i = i + 1
|
||||
|
||||
if event.key() == QtCore.Qt.Key_Down:
|
||||
self.game.theater.reference_points[point_0] = self.game.theater.reference_points[point_0][0] + 100, self.game.theater.reference_points[point_0][1]
|
||||
if event.key() == QtCore.Qt.Key_Up:
|
||||
self.game.theater.reference_points[point_0] = self.game.theater.reference_points[point_0][0] - 100, self.game.theater.reference_points[point_0][1]
|
||||
if event.key() == QtCore.Qt.Key_Left:
|
||||
self.game.theater.reference_points[point_0] = self.game.theater.reference_points[point_0][0], self.game.theater.reference_points[point_0][1] + 100
|
||||
if event.key() == QtCore.Qt.Key_Right:
|
||||
self.game.theater.reference_points[point_0] = self.game.theater.reference_points[point_0][0], self.game.theater.reference_points[point_0][1] - 100
|
||||
|
||||
|
||||
if event.key() == QtCore.Qt.Key_2 and numpad_mod:
|
||||
self.game.theater.reference_points[point_1] = self.game.theater.reference_points[point_1][0] + 100, self.game.theater.reference_points[point_1][1]
|
||||
if event.key() == QtCore.Qt.Key_8 and numpad_mod:
|
||||
self.game.theater.reference_points[point_1] = self.game.theater.reference_points[point_1][0] - 100, self.game.theater.reference_points[point_1][1]
|
||||
if event.key() == QtCore.Qt.Key_4 and numpad_mod:
|
||||
self.game.theater.reference_points[point_1] = self.game.theater.reference_points[point_1][0], self.game.theater.reference_points[point_1][1] + 100
|
||||
if event.key() == QtCore.Qt.Key_6 and numpad_mod:
|
||||
self.game.theater.reference_points[point_1] = self.game.theater.reference_points[point_1][0], self.game.theater.reference_points[point_1][1] - 100
|
||||
|
||||
print(self.game.theater.reference_points)
|
||||
self.reload_scene()
|
||||
"""
|
||||
|
||||
|
||||
|
||||
def reload_scene(self):
|
||||
scene = self.scene()
|
||||
scene.clear()
|
||||
|
||||
self.addBackground()
|
||||
#self.add_game_events()
|
||||
|
||||
# Uncomment below to help set up theater reference points
|
||||
#for i, r in enumerate(self.game.theater.reference_points.items()):
|
||||
# text = scene.addText(str(r), font=QFont("Trebuchet MS", 10, weight=5, italic=False))
|
||||
# text.setPos(0, i * 24)
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
|
||||
@@ -96,13 +147,16 @@ class QLiberationMap(QGraphicsView):
|
||||
|
||||
if ground_object.category == "aa" and self.get_display_rule("sam"):
|
||||
max_range = 0
|
||||
has_radar = False
|
||||
if ground_object.groups:
|
||||
for g in ground_object.groups:
|
||||
for u in g.units:
|
||||
unit = db.unit_type_from_name(u.type)
|
||||
if unit in UNITS_WITH_RADAR:
|
||||
has_radar = True
|
||||
if unit.threat_range > max_range:
|
||||
max_range = unit.threat_range
|
||||
if max_range >= 6000:
|
||||
if has_radar:
|
||||
scene.addEllipse(go_pos[0] - max_range/300.0 + 8, go_pos[1] - max_range/300.0 + 8, max_range/150.0, max_range/150.0, pen, brush)
|
||||
added_objects.append(ground_object.obj_name)
|
||||
|
||||
@@ -209,14 +263,21 @@ class QLiberationMap(QGraphicsView):
|
||||
if event.angleDelta().y() > 0:
|
||||
factor = 1.25
|
||||
self._zoom += 1
|
||||
if self._zoom < 10:
|
||||
self.scale(factor, factor)
|
||||
self.factorized *= factor
|
||||
else:
|
||||
self._zoom = 9
|
||||
else:
|
||||
factor = 0.8
|
||||
self._zoom -= 1
|
||||
if self._zoom > -5:
|
||||
self.scale(factor, factor)
|
||||
self.factorized *= factor
|
||||
else:
|
||||
self._zoom = -4
|
||||
|
||||
if self._zoom > -5:
|
||||
self.scale(factor, factor)
|
||||
else:
|
||||
self._zoom = -5
|
||||
#print(self.factorized, factor, self._zoom)
|
||||
|
||||
def _transform_point(self, p: Point, treshold=30) -> (int, int):
|
||||
point_a = list(self.game.theater.reference_points.keys())[0]
|
||||
@@ -246,56 +307,6 @@ class QLiberationMap(QGraphicsView):
|
||||
|
||||
return X > treshold and X or treshold, Y > treshold and Y or treshold
|
||||
|
||||
def add_game_events(self):
|
||||
|
||||
occupied_rects = []
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
point = self._transform_point(cp.position)
|
||||
occupied_rects.append(QRect(point[0] - 16, point[1] - 16, 32, 48))
|
||||
|
||||
def _location_to_rect(location: Point) -> QRect:
|
||||
nonlocal occupied_rects
|
||||
point = self._transform_point(location)
|
||||
rect = QRect(point[0] - 16, point[1] - 16, 32, 32)
|
||||
|
||||
i = 0
|
||||
while True:
|
||||
result = True
|
||||
for occupied_rect in occupied_rects:
|
||||
if rect.intersects(occupied_rect):
|
||||
i += 1
|
||||
if i % 2:
|
||||
rect.setY(rect.y() + occupied_rect.height())
|
||||
else:
|
||||
rect.setX(rect.x() + occupied_rect.width())
|
||||
result = False
|
||||
break
|
||||
if result:
|
||||
break
|
||||
occupied_rects.append(rect)
|
||||
return rect
|
||||
|
||||
def _events_priority_key(event: Event) -> int:
|
||||
priority_list = [InfantryTransportEvent, StrikeEvent, BaseAttackEvent, UnitsDeliveryEvent]
|
||||
if type(event) not in priority_list:
|
||||
return 0
|
||||
else:
|
||||
return priority_list.index(type(event)) + 1
|
||||
|
||||
scene = self.scene()
|
||||
events = self.game.events
|
||||
events.sort(key=_events_priority_key, reverse=True)
|
||||
|
||||
for event in events:
|
||||
|
||||
location = event.location
|
||||
if type(event) in [FrontlineAttackEvent, FrontlinePatrolEvent, ConvoyStrikeEvent]:
|
||||
location = self._frontline_center(event.from_cp, event.to_cp)
|
||||
|
||||
rect = _location_to_rect(location)
|
||||
scene.addItem(QMapEvent(self, rect.x(), rect.y(), 32, 32, event))
|
||||
|
||||
def addBackground(self):
|
||||
scene = self.scene()
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ class QMapGroundObject(QGraphicsRectItem):
|
||||
self.setAcceptHoverEvents(True)
|
||||
self.setZValue(2)
|
||||
self.buildings = buildings
|
||||
#self.setFlag(QGraphicsItem.ItemIgnoresTransformations, True)
|
||||
self.setFlag(QGraphicsItem.ItemIgnoresTransformations, False)
|
||||
|
||||
if len(self.model.groups) > 0:
|
||||
units = {}
|
||||
@@ -44,10 +44,15 @@ class QMapGroundObject(QGraphicsRectItem):
|
||||
#super(QMapControlPoint, self).paint(painter, option, widget)
|
||||
if self.parent.get_display_rule("go"):
|
||||
painter.save()
|
||||
|
||||
cat = self.model.category
|
||||
if cat == "aa" and self.model.sea_object:
|
||||
cat = "ship"
|
||||
|
||||
if not self.model.is_dead and not self.cp.captured:
|
||||
painter.drawPixmap(option.rect, CONST.ICONS[self.model.category])
|
||||
painter.drawPixmap(option.rect, CONST.ICONS[cat])
|
||||
elif not self.model.is_dead:
|
||||
painter.drawPixmap(option.rect, CONST.ICONS[self.model.category + "_blue"])
|
||||
painter.drawPixmap(option.rect, CONST.ICONS[cat + "_blue"])
|
||||
else:
|
||||
painter.drawPixmap(option.rect, CONST.ICONS["destroyed"])
|
||||
painter.restore()
|
||||
|
||||
42
qt_ui/widgets/views/QSeadTargetInfoView.py
Normal file
42
qt_ui/widgets/views/QSeadTargetInfoView.py
Normal file
@@ -0,0 +1,42 @@
|
||||
from PySide2.QtGui import QStandardItemModel, QStandardItem
|
||||
from PySide2.QtWidgets import QGroupBox, QVBoxLayout, QListView, QAbstractItemView
|
||||
|
||||
from qt_ui.widgets.combos.QSEADTargetSelectionComboBox import SEADTargetInfo
|
||||
|
||||
|
||||
class QSeadTargetInfoView(QGroupBox):
|
||||
"""
|
||||
UI Component to display info about a sead target
|
||||
"""
|
||||
|
||||
def __init__(self, sead_target_infos: SEADTargetInfo):
|
||||
if sead_target_infos is None:
|
||||
sead_target_infos = SEADTargetInfo()
|
||||
super(QSeadTargetInfoView, self).__init__("Target : " + sead_target_infos.name)
|
||||
self.sead_target_infos = sead_target_infos
|
||||
self.radar_list = QListView()
|
||||
self.init_ui()
|
||||
|
||||
def init_ui(self):
|
||||
layout = QVBoxLayout(self)
|
||||
layout.setSpacing(0)
|
||||
layout.addWidget(self.radar_list)
|
||||
self.setLayout(layout)
|
||||
|
||||
def setTarget(self, target: SEADTargetInfo):
|
||||
self.setTitle(target.name)
|
||||
self.sead_target_infos = target
|
||||
radar_list_model = QStandardItemModel()
|
||||
self.radar_list.setSelectionMode(QAbstractItemView.NoSelection)
|
||||
for r in self.sead_target_infos.radars:
|
||||
radar_list_model.appendRow(QStandardItem(r.type))
|
||||
self.radar_list.setModel(radar_list_model)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
75
qt_ui/widgets/views/QStrikeTargetInfoView.py
Normal file
75
qt_ui/widgets/views/QStrikeTargetInfoView.py
Normal file
@@ -0,0 +1,75 @@
|
||||
import random
|
||||
|
||||
from PySide2.QtGui import QStandardItemModel, QStandardItem
|
||||
from PySide2.QtWidgets import QGroupBox, QLabel, QWidget, QVBoxLayout, QListView, QAbstractItemView
|
||||
|
||||
from qt_ui.widgets.combos.QStrikeTargetSelectionComboBox import StrikeTargetInfo
|
||||
|
||||
|
||||
class QStrikeTargetInfoView(QGroupBox):
|
||||
"""
|
||||
UI Component to display info about a strike target
|
||||
"""
|
||||
|
||||
def __init__(self, strike_target_infos: StrikeTargetInfo):
|
||||
|
||||
if strike_target_infos is None:
|
||||
strike_target_infos = StrikeTargetInfo()
|
||||
|
||||
super(QStrikeTargetInfoView, self).__init__("Target : " + strike_target_infos.name)
|
||||
|
||||
self.strike_target_infos = strike_target_infos
|
||||
|
||||
self.listView = QListView()
|
||||
|
||||
self.init_ui()
|
||||
|
||||
|
||||
def init_ui(self):
|
||||
layout = QVBoxLayout(self)
|
||||
layout.setSpacing(0)
|
||||
layout.addWidget(self.listView)
|
||||
self.setLayout(layout)
|
||||
|
||||
|
||||
def setTarget(self, target):
|
||||
|
||||
self.setTitle(target.name)
|
||||
self.strike_target_infos = target
|
||||
model = QStandardItemModel()
|
||||
self.listView.setSelectionMode(QAbstractItemView.NoSelection)
|
||||
|
||||
if len(self.strike_target_infos.units) > 0:
|
||||
dic = {}
|
||||
for u in self.strike_target_infos.units:
|
||||
if u.type in dic.keys():
|
||||
dic[u.type] = dic[u.type] + 1
|
||||
else:
|
||||
dic[u.type] = 1
|
||||
for k,v in dic.items():
|
||||
model.appendRow(QStandardItem(k + " x " + str(v)))
|
||||
print(k + " x " + str(v))
|
||||
else:
|
||||
dic = {}
|
||||
for b in self.strike_target_infos.buildings:
|
||||
id = b.dcs_identifier
|
||||
if b.is_dead:
|
||||
id = id + "[Destroyed]"
|
||||
if id in dic.keys():
|
||||
dic[id] = dic[id] + 1
|
||||
else:
|
||||
dic[id] = 1
|
||||
for k, v in dic.items():
|
||||
model.appendRow(QStandardItem(k + " x " + str(v)))
|
||||
print(k + " x " + str(v))
|
||||
|
||||
self.listView.setModel(model)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import logging
|
||||
import sys
|
||||
import webbrowser
|
||||
|
||||
@@ -163,12 +164,12 @@ class QLiberationWindow(QMainWindow):
|
||||
wizard.accepted.connect(lambda: self.onGameGenerated(wizard.generatedGame))
|
||||
|
||||
def saveGame(self):
|
||||
print("Saving game")
|
||||
logging.info("Saving game")
|
||||
persistency.save_game(self.game)
|
||||
GameUpdateSignal.get_instance().updateGame(self.game)
|
||||
|
||||
def onGameGenerated(self, game: Game):
|
||||
print("On Game generated")
|
||||
logging.info("On Game generated")
|
||||
self.game = game
|
||||
GameUpdateSignal.get_instance().updateGame(self.game)
|
||||
|
||||
@@ -198,7 +199,7 @@ class QLiberationWindow(QMainWindow):
|
||||
about.setWindowTitle("About DCS Liberation")
|
||||
about.setIcon(QMessageBox.Icon.Information)
|
||||
about.setText(text)
|
||||
print(about.textFormat())
|
||||
logging.info(about.textFormat())
|
||||
about.exec_()
|
||||
|
||||
def showLiberationDialog(self):
|
||||
@@ -206,6 +207,6 @@ class QLiberationWindow(QMainWindow):
|
||||
self.subwindow.show()
|
||||
|
||||
def onDebriefing(self, debrief: DebriefingSignal):
|
||||
print("On Debriefing")
|
||||
logging.info("On Debriefing")
|
||||
self.debriefing = QDebriefingWindow(debrief.debriefing, debrief.gameEvent, debrief.game)
|
||||
self.debriefing.show()
|
||||
|
||||
@@ -8,8 +8,7 @@ from dcs.task import CAP, CAS
|
||||
import qt_ui.uiconstants as CONST
|
||||
from game import db, Game
|
||||
from gen import namegen
|
||||
from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy
|
||||
from userdata.logging import version_string
|
||||
from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy, thechannel
|
||||
|
||||
|
||||
class NewGameWizard(QtWidgets.QWizard):
|
||||
@@ -41,6 +40,9 @@ class NewGameWizard(QtWidgets.QWizard):
|
||||
isTerrainCaucasusNorth= self.field("isTerrainCaucasusNorth")
|
||||
isIranianCampaignTheater = self.field("isIranianCampaignTheater")
|
||||
isTerrainNormandy = self.field("isTerrainNormandy")
|
||||
isTerrainNormandySmall = self.field("isTerrainNormandySmall")
|
||||
isTerrainChannel = self.field("isTerrainChannel")
|
||||
isTerrainChannelComplete = self.field("isTerrainChannelComplete")
|
||||
isTerrainEmirates = self.field("isTerrainEmirates")
|
||||
timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
|
||||
midGame = self.field("midGame")
|
||||
@@ -65,6 +67,12 @@ class NewGameWizard(QtWidgets.QWizard):
|
||||
conflicttheater = persiangulf.Emirates()
|
||||
elif isTerrainNormandy:
|
||||
conflicttheater = normandy.NormandyTheater()
|
||||
elif isTerrainNormandySmall:
|
||||
conflicttheater = normandy.NormandySmall()
|
||||
elif isTerrainChannel:
|
||||
conflicttheater = thechannel.ChannelTheater()
|
||||
elif isTerrainChannelComplete:
|
||||
conflicttheater = thechannel.ChannelTheaterComplete()
|
||||
else:
|
||||
conflicttheater = caucasus.CaucasusTheater()
|
||||
|
||||
@@ -100,7 +108,7 @@ class NewGameWizard(QtWidgets.QWizard):
|
||||
game.budget = int(game.budget * multiplier)
|
||||
game.settings.multiplier = multiplier
|
||||
game.settings.sams = True
|
||||
game.settings.version = version_string()
|
||||
game.settings.version = "2.0RC9"
|
||||
|
||||
if midgame:
|
||||
game.budget = game.budget * 4 * len(list(conflicttheater.conflicts()))
|
||||
@@ -238,8 +246,14 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
|
||||
terrainEmirates.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
|
||||
terrainNttr = QtWidgets.QRadioButton("Nevada - North Nevada [RECOMMENDED]")
|
||||
terrainNttr.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Nevada"]))
|
||||
terrainNormandy = QtWidgets.QRadioButton("Normandy [Alpha]")
|
||||
terrainNormandy = QtWidgets.QRadioButton("Normandy")
|
||||
terrainNormandy.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
|
||||
terrainNormandySmall = QtWidgets.QRadioButton("Normandy Small")
|
||||
terrainNormandySmall.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
|
||||
terrainChannel = QtWidgets.QRadioButton("The Channel : Start in Dunkirk")
|
||||
terrainChannel.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Channel"]))
|
||||
terrainChannelComplete = QtWidgets.QRadioButton("The Channel : Battle of Britain")
|
||||
terrainChannelComplete.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Channel"]))
|
||||
terrainCaucasusSmall.setChecked(True)
|
||||
|
||||
# Time Period
|
||||
@@ -261,6 +275,9 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
|
||||
self.registerField('isTerrainEmirates', terrainEmirates)
|
||||
self.registerField('isTerrainNttr', terrainNttr)
|
||||
self.registerField('isTerrainNormandy', terrainNormandy)
|
||||
self.registerField('isTerrainNormandySmall', terrainNormandySmall)
|
||||
self.registerField('isTerrainChannel', terrainChannel)
|
||||
self.registerField('isTerrainChannelComplete', terrainChannelComplete)
|
||||
self.registerField('timePeriod', timePeriodSelect)
|
||||
|
||||
# Build layout
|
||||
@@ -274,6 +291,9 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
|
||||
terrainGroupLayout.addWidget(terrainPg)
|
||||
terrainGroupLayout.addWidget(terrainNttr)
|
||||
terrainGroupLayout.addWidget(terrainNormandy)
|
||||
terrainGroupLayout.addWidget(terrainNormandySmall)
|
||||
terrainGroupLayout.addWidget(terrainChannelComplete)
|
||||
terrainGroupLayout.addWidget(terrainChannel)
|
||||
terrainGroup.setLayout(terrainGroupLayout)
|
||||
|
||||
timeGroupLayout = QtWidgets.QGridLayout()
|
||||
|
||||
@@ -22,14 +22,14 @@ class QBaseDefenseGroupInfo(QGroupBox):
|
||||
unit_dict[u.type] = 1
|
||||
i = 0
|
||||
for k, v in unit_dict.items():
|
||||
icon = QLabel()
|
||||
if k in VEHICLES_ICONS.keys():
|
||||
icon.setPixmap(VEHICLES_ICONS[k])
|
||||
else:
|
||||
icon.setText("<b>" + k[:6] + "</b>")
|
||||
icon.setProperty("style", "icon-plane")
|
||||
layout.addWidget(icon, i, 0)
|
||||
layout.addWidget(QLabel(str(v) + " x " + k), i, 1)
|
||||
#icon = QLabel()
|
||||
#if k in VEHICLES_ICONS.keys():
|
||||
# icon.setPixmap(VEHICLES_ICONS[k])
|
||||
#else:
|
||||
# icon.setText("<b>" + k[:6] + "</b>")
|
||||
#icon.setProperty("style", "icon-plane")
|
||||
#layout.addWidget(icon, i, 0)
|
||||
layout.addWidget(QLabel(str(v) + " x " + "<strong>" + k + "</strong>"), i, 1)
|
||||
i = i + 1
|
||||
self.setLayout(layout)
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout
|
||||
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout, QFrame
|
||||
|
||||
from game import db
|
||||
from qt_ui.uiconstants import AIRCRAFT_ICONS, VEHICLES_ICONS
|
||||
@@ -6,10 +6,10 @@ from qt_ui.windows.basemenu.base_defenses.QBaseDefenseGroupInfo import QBaseDefe
|
||||
from theater import ControlPoint, Airport
|
||||
|
||||
|
||||
class QBaseInformation(QGroupBox):
|
||||
class QBaseInformation(QFrame):
|
||||
|
||||
def __init__(self, cp:ControlPoint, airport:Airport):
|
||||
super(QBaseInformation, self).__init__("Base defenses")
|
||||
super(QBaseInformation, self).__init__()
|
||||
self.cp = cp
|
||||
self.airport = airport
|
||||
self.setMinimumWidth(500)
|
||||
|
||||
@@ -16,7 +16,7 @@ class QChooseAirbase(QGroupBox):
|
||||
self.depart_from_label = QLabel("Airbase : ")
|
||||
self.depart_from = QComboBox()
|
||||
|
||||
for i, cp in enumerate([b for b in self.game.theater.controlpoints if b.captured]):
|
||||
for i, cp in enumerate([b for b in self.game.theater.controlpoints if b.captured and b.id in self.game.planners]):
|
||||
self.depart_from.addItem(str(cp.name), cp)
|
||||
self.depart_from.setCurrentIndex(0)
|
||||
self.depart_from.currentTextChanged.connect(self._on_airbase_selected)
|
||||
|
||||
@@ -18,3 +18,9 @@ class QFlightItem(QStandardItem):
|
||||
self.setText("["+str(self.flight.flight_type.name[:6])+"] "
|
||||
+ str(self.flight.count) + " x " + db.unit_type_name(self.flight.unit_type)
|
||||
+ " in " + str(self.flight.scheduled_in) + " minutes")
|
||||
|
||||
def update(self, flight):
|
||||
self.flight = flight
|
||||
self.setText("[" + str(self.flight.flight_type.name[:6]) + "] "
|
||||
+ str(self.flight.count) + " x " + db.unit_type_name(self.flight.unit_type)
|
||||
+ " in " + str(self.flight.scheduled_in) + " minutes")
|
||||
@@ -16,7 +16,7 @@ class QMissionPlanning(QDialog):
|
||||
super(QMissionPlanning, self).__init__()
|
||||
self.game = game
|
||||
self.setWindowFlags(Qt.WindowStaysOnTopHint)
|
||||
self.setMinimumSize(800, 420)
|
||||
self.setMinimumSize(1000, 420)
|
||||
self.setModal(True)
|
||||
self.setWindowTitle("Mission Preparation")
|
||||
self.setWindowIcon(EVENT_ICONS["strike"])
|
||||
@@ -42,9 +42,11 @@ class QMissionPlanning(QDialog):
|
||||
self.planned_flight_view.selectionModel().selectionChanged.connect(self.on_flight_selection_change)
|
||||
|
||||
if len(self.planned_flight_view.flight_planner.flights) > 0:
|
||||
self.flight_planner = QFlightPlanner(self.planned_flight_view.flight_planner.flights[0], self.game, self.planned_flight_view.flight_planner)
|
||||
self.flight_planner = QFlightPlanner(self.planned_flight_view.flight_planner.flights[0], self.game, self.planned_flight_view.flight_planner, 0)
|
||||
self.flight_planner.on_planned_flight_changed.connect(self.update_planned_flight_view)
|
||||
else:
|
||||
self.flight_planner = QFlightPlanner(None, self.game, self.planned_flight_view.flight_planner)
|
||||
self.flight_planner = QFlightPlanner(None, self.game, self.planned_flight_view.flight_planner, 0)
|
||||
self.flight_planner.on_planned_flight_changed.connect(self.update_planned_flight_view)
|
||||
|
||||
self.add_flight_button = QPushButton("Add Flight")
|
||||
self.add_flight_button.clicked.connect(self.on_add_flight)
|
||||
@@ -88,7 +90,7 @@ class QMissionPlanning(QDialog):
|
||||
print("On flight selection change")
|
||||
|
||||
index = self.planned_flight_view.selectionModel().currentIndex().row()
|
||||
self.planned_flight_view.repaint();
|
||||
self.planned_flight_view.repaint()
|
||||
|
||||
if self.flight_planner is not None:
|
||||
self.flight_planner.clearTabs()
|
||||
@@ -97,9 +99,12 @@ class QMissionPlanning(QDialog):
|
||||
flight = self.planner.flights[index]
|
||||
except IndexError:
|
||||
flight = None
|
||||
self.flight_planner = QFlightPlanner(flight, self.game, self.planner)
|
||||
self.flight_planner = QFlightPlanner(flight, self.game, self.planner, self.flight_planner.currentIndex())
|
||||
self.flight_planner.on_planned_flight_changed.connect(self.update_planned_flight_view)
|
||||
self.layout.addWidget(self.flight_planner, 0, 1)
|
||||
|
||||
def update_planned_flight_view(self):
|
||||
self.planned_flight_view.update_content()
|
||||
|
||||
def on_add_flight(self):
|
||||
possible_aircraft_type = list(self.selected_cp.base.aircraft.keys())
|
||||
@@ -124,10 +129,14 @@ class QMissionPlanning(QDialog):
|
||||
|
||||
def on_start(self):
|
||||
|
||||
# TODO : refactor this nonsense
|
||||
self.gameEvent = None
|
||||
for event in self.game.events:
|
||||
if isinstance(event, FrontlineAttackEvent) and event.is_player_attacking:
|
||||
self.gameEvent = event
|
||||
|
||||
if self.gameEvent is None:
|
||||
self.gameEvent = FrontlineAttackEvent(self.game, self.game.theater.controlpoints[0], self.game.theater.controlpoints[0],
|
||||
self.game.theater.controlpoints[0].position, self.game.player_name, self.game.enemy_name)
|
||||
#if self.awacs_checkbox.isChecked() == 1:
|
||||
# self.gameEvent.is_awacs_enabled = True
|
||||
# self.game.awacs_expense_commit()
|
||||
|
||||
@@ -12,14 +12,21 @@ class QPlannedFlightsView(QListView):
|
||||
super(QPlannedFlightsView, self).__init__()
|
||||
self.model = QStandardItemModel(self)
|
||||
self.setModel(self.model)
|
||||
self.flightitems = []
|
||||
self.setIconSize(QSize(91, 24))
|
||||
self.setSelectionBehavior(QAbstractItemView.SelectItems)
|
||||
if flight_planner:
|
||||
self.set_flight_planner(flight_planner)
|
||||
|
||||
def update_content(self, row=0):
|
||||
def update_content(self):
|
||||
for i, f in enumerate(self.flight_planner.flights):
|
||||
self.model.appendRow(QFlightItem(f))
|
||||
self.flightitems[i].update(f)
|
||||
|
||||
def setup_content(self, row=0):
|
||||
for i, f in enumerate(self.flight_planner.flights):
|
||||
item = QFlightItem(f)
|
||||
self.model.appendRow(item)
|
||||
self.flightitems.append(item)
|
||||
self.setSelectedFlight(row)
|
||||
self.repaint()
|
||||
|
||||
@@ -38,4 +45,4 @@ class QPlannedFlightsView(QListView):
|
||||
self.clear_layout()
|
||||
self.flight_planner = flight_planner
|
||||
if self.flight_planner:
|
||||
self.update_content(row)
|
||||
self.setup_content(row)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
from PySide2.QtCore import Signal
|
||||
from PySide2.QtWidgets import QTabWidget, QFrame, QGridLayout, QLabel
|
||||
|
||||
from gen.flights.flight import Flight
|
||||
@@ -9,17 +10,25 @@ from qt_ui.windows.mission.flight.waypoints.QFlightWaypointTab import QFlightWay
|
||||
|
||||
class QFlightPlanner(QTabWidget):
|
||||
|
||||
def __init__(self, flight: Flight, game: Game, planner):
|
||||
on_planned_flight_changed = Signal()
|
||||
|
||||
def __init__(self, flight: Flight, game: Game, planner, selected_tab):
|
||||
super(QFlightPlanner, self).__init__()
|
||||
|
||||
print(selected_tab)
|
||||
|
||||
self.tabCount = 0
|
||||
if flight:
|
||||
self.general_settings_tab = QGeneralFlightSettingsTab(flight, game, planner)
|
||||
self.general_settings_tab.on_flight_settings_changed.connect(lambda: self.on_planned_flight_changed.emit())
|
||||
self.payload_tab = QFlightPayloadTab(flight, game)
|
||||
self.waypoint_tab = QFlightWaypointTab(game, flight)
|
||||
self.waypoint_tab.on_flight_changed.connect(lambda: self.on_planned_flight_changed.emit())
|
||||
self.addTab(self.general_settings_tab, "General Flight settings")
|
||||
self.addTab(self.payload_tab, "Payload")
|
||||
self.addTab(self.waypoint_tab, "Waypoints")
|
||||
self.tabCount = 3
|
||||
self.setCurrentIndex(selected_tab)
|
||||
else:
|
||||
tabError = QFrame()
|
||||
l = QGridLayout()
|
||||
@@ -30,4 +39,4 @@ class QFlightPlanner(QTabWidget):
|
||||
|
||||
def clearTabs(self):
|
||||
for i in range(self.tabCount):
|
||||
self.removeTab(i)
|
||||
self.removeTab(i)
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
from PySide2.QtCore import Qt
|
||||
from PySide2.QtWidgets import QDialog, QPushButton
|
||||
|
||||
from game import Game
|
||||
from gen.flights.flight import Flight
|
||||
from qt_ui.uiconstants import EVENT_ICONS
|
||||
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointInfoBox import QFlightWaypointInfoBox
|
||||
|
||||
|
||||
class QAbstractMissionGenerator(QDialog):
|
||||
|
||||
def __init__(self, game: Game, flight: Flight, flight_waypoint_list, title):
|
||||
super(QAbstractMissionGenerator, self).__init__()
|
||||
self.game = game
|
||||
self.flight = flight
|
||||
self.setWindowFlags(Qt.WindowStaysOnTopHint)
|
||||
self.setMinimumSize(400, 250)
|
||||
self.setModal(True)
|
||||
self.setWindowTitle(title)
|
||||
self.setWindowIcon(EVENT_ICONS["strike"])
|
||||
self.flight_waypoint_list = flight_waypoint_list
|
||||
self.planner = self.game.planners[self.flight.from_cp.id]
|
||||
|
||||
self.selected_waypoints = []
|
||||
self.wpt_info = QFlightWaypointInfoBox()
|
||||
|
||||
self.ok_button = QPushButton("Ok")
|
||||
self.ok_button.clicked.connect(self.apply)
|
||||
|
||||
def on_select_wpt_changed(self):
|
||||
self.selected_waypoints = self.wpt_selection_box.get_selected_waypoints(False)
|
||||
if self.selected_waypoints is None or len(self.selected_waypoints) <= 0:
|
||||
self.ok_button.setDisabled(True)
|
||||
else:
|
||||
self.wpt_info.set_flight_waypoint(self.selected_waypoints[0])
|
||||
self.ok_button.setDisabled(False)
|
||||
|
||||
def apply(self):
|
||||
raise NotImplementedError()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout
|
||||
|
||||
from game import Game
|
||||
from gen.flights.flight import Flight, PredefinedWaypointCategory
|
||||
from qt_ui.widgets.combos.QPredefinedWaypointSelectionComboBox import QPredefinedWaypointSelectionComboBox
|
||||
from qt_ui.windows.mission.flight.generator.QAbstractMissionGenerator import QAbstractMissionGenerator
|
||||
|
||||
|
||||
class QCAPMissionGenerator(QAbstractMissionGenerator):
|
||||
|
||||
def __init__(self, game: Game, flight: Flight, flight_waypoint_list):
|
||||
super(QCAPMissionGenerator, self).__init__(game, flight, flight_waypoint_list, "CAP Generator")
|
||||
|
||||
self.wpt_selection_box = QPredefinedWaypointSelectionComboBox(self.game, self, False, True, True, False, False, True)
|
||||
self.wpt_selection_box.setMinimumWidth(200)
|
||||
self.wpt_selection_box.currentTextChanged.connect(self.on_select_wpt_changed)
|
||||
|
||||
self.init_ui()
|
||||
self.on_select_wpt_changed()
|
||||
|
||||
def init_ui(self):
|
||||
layout = QVBoxLayout()
|
||||
|
||||
wpt_layout = QHBoxLayout()
|
||||
wpt_layout.addWidget(QLabel("CAP mission on : "))
|
||||
wpt_layout.addWidget(self.wpt_selection_box)
|
||||
wpt_layout.addStretch()
|
||||
|
||||
layout.addLayout(wpt_layout)
|
||||
layout.addWidget(self.wpt_info)
|
||||
layout.addStretch()
|
||||
layout.addWidget(self.ok_button)
|
||||
|
||||
self.setLayout(layout)
|
||||
|
||||
def apply(self):
|
||||
self.flight.points = []
|
||||
|
||||
wpt = self.selected_waypoints[0]
|
||||
if wpt.category == PredefinedWaypointCategory.FRONTLINE:
|
||||
self.planner.generate_frontline_cap(self.flight, wpt.data[0], wpt.data[1])
|
||||
elif wpt.category == PredefinedWaypointCategory.ALLY_CP:
|
||||
self.planner.generate_barcap(self.flight, wpt.data)
|
||||
else:
|
||||
return
|
||||
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.close()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
from PySide2.QtGui import Qt
|
||||
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout, QGroupBox
|
||||
from dcs import Point
|
||||
|
||||
from game import Game
|
||||
from game.utils import meter_to_nm
|
||||
from gen.flights.flight import Flight
|
||||
from qt_ui.widgets.combos.QPredefinedWaypointSelectionComboBox import QPredefinedWaypointSelectionComboBox
|
||||
from qt_ui.windows.mission.flight.generator.QAbstractMissionGenerator import QAbstractMissionGenerator
|
||||
|
||||
|
||||
class QCASMissionGenerator(QAbstractMissionGenerator):
|
||||
|
||||
def __init__(self, game: Game, flight: Flight, flight_waypoint_list):
|
||||
super(QCASMissionGenerator, self).__init__(game, flight, flight_waypoint_list, "CAS Generator")
|
||||
|
||||
self.wpt_selection_box = QPredefinedWaypointSelectionComboBox(self.game, self, False, False, True, False, False)
|
||||
self.wpt_selection_box.setMinimumWidth(200)
|
||||
self.wpt_selection_box.currentTextChanged.connect(self.on_select_wpt_changed)
|
||||
|
||||
self.distanceToTargetLabel = QLabel("0 nm")
|
||||
self.init_ui()
|
||||
self.on_select_wpt_changed()
|
||||
|
||||
def on_select_wpt_changed(self):
|
||||
super(QCASMissionGenerator, self).on_select_wpt_changed()
|
||||
wpts = self.wpt_selection_box.get_selected_waypoints()
|
||||
|
||||
if len(wpts) > 0:
|
||||
self.distanceToTargetLabel.setText("~" + str(meter_to_nm(self.flight.from_cp.position.distance_to_point(Point(wpts[0].x, wpts[0].y)))) + " nm")
|
||||
else:
|
||||
self.distanceToTargetLabel.setText("??? nm")
|
||||
|
||||
def init_ui(self):
|
||||
layout = QVBoxLayout()
|
||||
|
||||
wpt_layout = QHBoxLayout()
|
||||
wpt_layout.addWidget(QLabel("CAS : "))
|
||||
wpt_layout.addWidget(self.wpt_selection_box)
|
||||
wpt_layout.addStretch()
|
||||
|
||||
distToTargetBox = QGroupBox("Infos :")
|
||||
distToTarget = QHBoxLayout()
|
||||
distToTarget.addWidget(QLabel("Distance to target : "))
|
||||
distToTarget.addStretch()
|
||||
distToTarget.addWidget(self.distanceToTargetLabel, alignment=Qt.AlignRight)
|
||||
distToTargetBox.setLayout(distToTarget)
|
||||
|
||||
layout.addLayout(wpt_layout)
|
||||
layout.addWidget(self.wpt_info)
|
||||
layout.addWidget(distToTargetBox)
|
||||
layout.addStretch()
|
||||
layout.addWidget(self.ok_button)
|
||||
|
||||
self.setLayout(layout)
|
||||
|
||||
def apply(self):
|
||||
self.flight.points = []
|
||||
self.planner.generate_cas(self.flight, self.selected_waypoints[0].data[0], self.selected_waypoints[0].data[1])
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.close()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
from PySide2.QtGui import Qt
|
||||
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout, QGroupBox
|
||||
|
||||
from game import Game
|
||||
from game.utils import meter_to_nm
|
||||
from gen.flights.flight import Flight
|
||||
from qt_ui.widgets.combos.QSEADTargetSelectionComboBox import QSEADTargetSelectionComboBox
|
||||
from qt_ui.widgets.views.QSeadTargetInfoView import QSeadTargetInfoView
|
||||
from qt_ui.windows.mission.flight.generator.QAbstractMissionGenerator import QAbstractMissionGenerator
|
||||
|
||||
|
||||
class QSEADMissionGenerator(QAbstractMissionGenerator):
|
||||
|
||||
def __init__(self, game: Game, flight: Flight, flight_waypoint_list):
|
||||
super(QSEADMissionGenerator, self).__init__(game, flight, flight_waypoint_list, "SEAD/DEAD Generator")
|
||||
|
||||
self.tgt_selection_box = QSEADTargetSelectionComboBox(self.game)
|
||||
self.tgt_selection_box.setMinimumWidth(200)
|
||||
self.tgt_selection_box.currentTextChanged.connect(self.on_selected_target_changed)
|
||||
|
||||
self.distanceToTargetLabel = QLabel("0 nm")
|
||||
self.threatRangeLabel = QLabel("0 nm")
|
||||
self.detectionRangeLabel = QLabel("0 nm")
|
||||
self.seadTargetInfoView = QSeadTargetInfoView(None)
|
||||
self.init_ui()
|
||||
self.on_selected_target_changed()
|
||||
|
||||
def on_selected_target_changed(self):
|
||||
target = self.tgt_selection_box.get_selected_target()
|
||||
if target is not None:
|
||||
self.distanceToTargetLabel.setText("~" + str(meter_to_nm(self.flight.from_cp.position.distance_to_point(target.location.position))) + " nm")
|
||||
self.threatRangeLabel.setText(str(meter_to_nm(target.threat_range)) + " nm")
|
||||
self.detectionRangeLabel.setText(str(meter_to_nm(target.detection_range)) + " nm")
|
||||
self.seadTargetInfoView.setTarget(target)
|
||||
|
||||
def init_ui(self):
|
||||
layout = QVBoxLayout()
|
||||
|
||||
wpt_layout = QHBoxLayout()
|
||||
wpt_layout.addWidget(QLabel("SEAD/DEAD target : "))
|
||||
wpt_layout.addStretch()
|
||||
wpt_layout.addWidget(self.tgt_selection_box, alignment=Qt.AlignRight)
|
||||
|
||||
distThreatBox = QGroupBox("Infos :")
|
||||
threatLayout = QVBoxLayout()
|
||||
|
||||
distToTarget = QHBoxLayout()
|
||||
distToTarget.addWidget(QLabel("Distance to site : "))
|
||||
distToTarget.addStretch()
|
||||
distToTarget.addWidget(self.distanceToTargetLabel, alignment=Qt.AlignRight)
|
||||
|
||||
threatRangeLayout = QHBoxLayout()
|
||||
threatRangeLayout.addWidget(QLabel("Site threat range : "))
|
||||
threatRangeLayout.addStretch()
|
||||
threatRangeLayout.addWidget(self.threatRangeLabel, alignment=Qt.AlignRight)
|
||||
|
||||
detectionRangeLayout = QHBoxLayout()
|
||||
detectionRangeLayout.addWidget(QLabel("Site radar detection range: "))
|
||||
detectionRangeLayout.addStretch()
|
||||
detectionRangeLayout.addWidget(self.detectionRangeLabel, alignment=Qt.AlignRight)
|
||||
|
||||
threatLayout.addLayout(distToTarget)
|
||||
threatLayout.addLayout(threatRangeLayout)
|
||||
threatLayout.addLayout(detectionRangeLayout)
|
||||
distThreatBox.setLayout(threatLayout)
|
||||
|
||||
layout.addLayout(wpt_layout)
|
||||
layout.addWidget(self.seadTargetInfoView)
|
||||
layout.addWidget(distThreatBox)
|
||||
layout.addStretch()
|
||||
layout.addWidget(self.ok_button)
|
||||
|
||||
self.setLayout(layout)
|
||||
|
||||
def apply(self):
|
||||
self.flight.points = []
|
||||
target = self.tgt_selection_box.get_selected_target()
|
||||
self.planner.generate_sead(self.flight, target.location, target.radars)
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.close()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
from PySide2.QtGui import Qt
|
||||
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout, QGroupBox
|
||||
|
||||
from game import Game
|
||||
from game.utils import meter_to_nm
|
||||
from gen.flights.flight import Flight
|
||||
from qt_ui.widgets.combos.QStrikeTargetSelectionComboBox import QStrikeTargetSelectionComboBox
|
||||
from qt_ui.widgets.views.QStrikeTargetInfoView import QStrikeTargetInfoView
|
||||
from qt_ui.windows.mission.flight.generator.QAbstractMissionGenerator import QAbstractMissionGenerator
|
||||
|
||||
|
||||
class QSTRIKEMissionGenerator(QAbstractMissionGenerator):
|
||||
|
||||
def __init__(self, game: Game, flight: Flight, flight_waypoint_list):
|
||||
super(QSTRIKEMissionGenerator, self).__init__(game, flight, flight_waypoint_list, "SEAD/DEAD Generator")
|
||||
|
||||
self.tgt_selection_box = QStrikeTargetSelectionComboBox(self.game)
|
||||
self.tgt_selection_box.setMinimumWidth(200)
|
||||
self.tgt_selection_box.currentTextChanged.connect(self.on_selected_target_changed)
|
||||
|
||||
|
||||
self.distanceToTargetLabel = QLabel("0 nm")
|
||||
self.strike_infos = QStrikeTargetInfoView(None)
|
||||
self.init_ui()
|
||||
self.on_selected_target_changed()
|
||||
|
||||
def on_selected_target_changed(self):
|
||||
target = self.tgt_selection_box.get_selected_target()
|
||||
self.distanceToTargetLabel.setText("~" + str(meter_to_nm(self.flight.from_cp.position.distance_to_point(target.location.position))) + " nm")
|
||||
self.strike_infos.setTarget(target)
|
||||
|
||||
def init_ui(self):
|
||||
layout = QVBoxLayout()
|
||||
|
||||
wpt_layout = QHBoxLayout()
|
||||
wpt_layout.addWidget(QLabel("SEAD/DEAD target : "))
|
||||
wpt_layout.addStretch()
|
||||
wpt_layout.addWidget(self.tgt_selection_box, alignment=Qt.AlignRight)
|
||||
|
||||
distToTargetBox = QGroupBox("Infos :")
|
||||
distToTarget = QHBoxLayout()
|
||||
distToTarget.addWidget(QLabel("Distance to target : "))
|
||||
distToTarget.addStretch()
|
||||
distToTarget.addWidget(self.distanceToTargetLabel, alignment=Qt.AlignRight)
|
||||
distToTargetBox.setLayout(distToTarget)
|
||||
|
||||
layout.addLayout(wpt_layout)
|
||||
layout.addWidget(self.strike_infos)
|
||||
layout.addWidget(distToTargetBox)
|
||||
layout.addStretch()
|
||||
layout.addWidget(self.ok_button)
|
||||
|
||||
self.setLayout(layout)
|
||||
|
||||
def apply(self):
|
||||
self.flight.points = []
|
||||
target = self.tgt_selection_box.get_selected_target()
|
||||
self.planner.generate_strike(self.flight, target.location)
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.close()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -16,7 +16,8 @@ class QLoadoutEditor(QGroupBox):
|
||||
|
||||
self.toggled.connect(self.on_toggle)
|
||||
|
||||
layout = QGridLayout()
|
||||
hboxLayout = QVBoxLayout(self)
|
||||
layout = QGridLayout(self)
|
||||
|
||||
pylons = [v for v in self.flight.unit_type.__dict__.values() if inspect.isclass(v) and v.__name__.startswith("Pylon")]
|
||||
for i, pylon in enumerate(pylons):
|
||||
@@ -25,7 +26,9 @@ class QLoadoutEditor(QGroupBox):
|
||||
layout.addWidget(label, i, 0)
|
||||
layout.addWidget(QPylonEditor(flight, pylon, i+1), i, 1)
|
||||
|
||||
self.setLayout(layout)
|
||||
hboxLayout.addLayout(layout)
|
||||
hboxLayout.addStretch()
|
||||
self.setLayout(hboxLayout)
|
||||
|
||||
def on_toggle(self):
|
||||
self.flight.use_custom_loadout = self.isChecked()
|
||||
|
||||
@@ -24,5 +24,7 @@ class QFlightDepartureEditor(QGroupBox):
|
||||
layout.addWidget(self.minutes)
|
||||
self.setLayout(layout)
|
||||
|
||||
self.changed = self.departure_delta.valueChanged
|
||||
|
||||
def change_scheduled(self):
|
||||
self.flight.scheduled_in = int(self.departure_delta.value())
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
from PySide2.QtCore import Signal
|
||||
from PySide2.QtWidgets import QFrame, QGridLayout, QVBoxLayout
|
||||
|
||||
from gen.flights.flight import Flight
|
||||
from game import Game
|
||||
from gen.flights.flight import Flight
|
||||
from qt_ui.windows.mission.flight.settings.QFlightDepartureEditor import QFlightDepartureEditor
|
||||
from qt_ui.windows.mission.flight.settings.QFlightSlotEditor import QFlightSlotEditor
|
||||
from qt_ui.windows.mission.flight.settings.QFlightStartType import QFlightStartType
|
||||
@@ -9,6 +10,7 @@ from qt_ui.windows.mission.flight.settings.QFlightTypeTaskInfo import QFlightTyp
|
||||
|
||||
|
||||
class QGeneralFlightSettingsTab(QFrame):
|
||||
on_flight_settings_changed = Signal()
|
||||
|
||||
def __init__(self, flight: Flight, game: Game, planner):
|
||||
super(QGeneralFlightSettingsTab, self).__init__()
|
||||
@@ -19,18 +21,19 @@ class QGeneralFlightSettingsTab(QFrame):
|
||||
|
||||
def init_ui(self):
|
||||
layout = QGridLayout()
|
||||
self.flight_info = QFlightTypeTaskInfo(self.flight)
|
||||
self.flight_departure = QFlightDepartureEditor(self.flight)
|
||||
self.flight_slots = QFlightSlotEditor(self.flight, self.game, self.planner)
|
||||
self.flight_start_type = QFlightStartType(self.flight)
|
||||
layout.addWidget(self.flight_info, 0, 0)
|
||||
layout.addWidget(self.flight_departure, 1, 0)
|
||||
layout.addWidget(self.flight_slots, 2, 0)
|
||||
layout.addWidget(self.flight_start_type, 3, 0)
|
||||
flight_info = QFlightTypeTaskInfo(self.flight)
|
||||
flight_departure = QFlightDepartureEditor(self.flight)
|
||||
flight_slots = QFlightSlotEditor(self.flight, self.game, self.planner)
|
||||
flight_start_type = QFlightStartType(self.flight)
|
||||
layout.addWidget(flight_info, 0, 0)
|
||||
layout.addWidget(flight_departure, 1, 0)
|
||||
layout.addWidget(flight_slots, 2, 0)
|
||||
layout.addWidget(flight_start_type, 3, 0)
|
||||
vstretch = QVBoxLayout()
|
||||
vstretch.addStretch()
|
||||
layout.addLayout(vstretch, 3, 0)
|
||||
self.setLayout(layout)
|
||||
|
||||
self.flight_start_type.setEnabled(self.flight.client_count > 0)
|
||||
self.flight_slots.changed.connect(lambda: self.flight_start_type.setEnabled(self.flight.client_count > 0))
|
||||
flight_start_type.setEnabled(self.flight.client_count > 0)
|
||||
flight_slots.changed.connect(lambda: flight_start_type.setEnabled(self.flight.client_count > 0))
|
||||
flight_departure.changed.connect(lambda: self.on_flight_settings_changed.emit())
|
||||
|
||||
@@ -10,6 +10,6 @@ class QWaypointItem(QStandardItem):
|
||||
def __init__(self, point: FlightWaypoint, number):
|
||||
super(QWaypointItem, self).__init__()
|
||||
self.number = number
|
||||
self.setText("%02d" % self.number + ' | ' + '{:<16}'.format(point.pretty_name))
|
||||
self.setText('{:<16}'.format(point.pretty_name))
|
||||
self.setEditable(False)
|
||||
|
||||
|
||||
@@ -1,17 +1,24 @@
|
||||
from PySide2.QtCore import QItemSelectionModel, QPoint
|
||||
from PySide2.QtGui import QStandardItemModel
|
||||
from PySide2.QtWidgets import QListView
|
||||
from PySide2.QtGui import QStandardItemModel, QStandardItem
|
||||
from PySide2.QtWidgets import QTableView, QHeaderView
|
||||
|
||||
from game.utils import meter_to_feet
|
||||
from gen.flights.flight import Flight, FlightWaypoint
|
||||
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointItem import QWaypointItem
|
||||
|
||||
|
||||
class QFlightWaypointList(QListView):
|
||||
class QFlightWaypointList(QTableView):
|
||||
|
||||
def __init__(self, flight: Flight):
|
||||
super(QFlightWaypointList, self).__init__()
|
||||
self.model = QStandardItemModel(self)
|
||||
self.setModel(self.model)
|
||||
self.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
|
||||
self.model.setHorizontalHeaderLabels(["Name", "Alt"])
|
||||
|
||||
header = self.horizontalHeader()
|
||||
header.setSectionResizeMode(0, QHeaderView.ResizeToContents)
|
||||
|
||||
self.flight = flight
|
||||
|
||||
if len(self.flight.points) > 0:
|
||||
@@ -26,10 +33,14 @@ class QFlightWaypointList(QListView):
|
||||
|
||||
def update_list(self):
|
||||
self.model.clear()
|
||||
self.model.setHorizontalHeaderLabels(["Name", "Alt"])
|
||||
takeoff = FlightWaypoint(self.flight.from_cp.position.x, self.flight.from_cp.position.y, 0)
|
||||
takeoff.description = "Take Off"
|
||||
takeoff.name = takeoff.pretty_name = "Take Off from " + self.flight.from_cp.name
|
||||
self.model.appendRow(QWaypointItem(takeoff, 0))
|
||||
self.model.setItem(0, 1, QStandardItem("0 ft AGL"))
|
||||
for i, point in enumerate(self.flight.points):
|
||||
self.model.appendRow(QWaypointItem(point, i + 1))
|
||||
self.model.insertRow(self.model.rowCount())
|
||||
self.model.setItem(self.model.rowCount()-1, 0, QWaypointItem(point, i + 1))
|
||||
self.model.setItem(self.model.rowCount()-1, 1, QStandardItem(str(meter_to_feet(point.alt)) + " ft " + str(["AGL" if point.alt_type == "RADIO" else "MSL"][0])))
|
||||
self.selectionModel().setCurrentIndex(self.indexAt(QPoint(1, 1)), QItemSelectionModel.Select)
|
||||
@@ -1,16 +1,25 @@
|
||||
from PySide2.QtCore import Signal
|
||||
from PySide2.QtWidgets import QFrame, QGridLayout, QLabel, QPushButton, QVBoxLayout
|
||||
|
||||
from game import Game
|
||||
from gen.flights.flight import Flight
|
||||
from qt_ui.windows.mission.flight.generator.QCAPMissionGenerator import QCAPMissionGenerator
|
||||
from qt_ui.windows.mission.flight.generator.QCASMissionGenerator import QCASMissionGenerator
|
||||
from qt_ui.windows.mission.flight.generator.QSEADMissionGenerator import QSEADMissionGenerator
|
||||
from qt_ui.windows.mission.flight.generator.QSTRIKEMissionGenerator import QSTRIKEMissionGenerator
|
||||
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import QFlightWaypointList
|
||||
from qt_ui.windows.mission.flight.waypoints.QPredefinedWaypointSelectionWindow import QPredefinedWaypointSelectionWindow
|
||||
from game import Game
|
||||
|
||||
|
||||
class QFlightWaypointTab(QFrame):
|
||||
|
||||
on_flight_changed = Signal()
|
||||
|
||||
def __init__(self, game: Game, flight: Flight):
|
||||
super(QFlightWaypointTab, self).__init__()
|
||||
self.flight = flight
|
||||
self.game = game
|
||||
self.planner = self.game.planners[self.flight.from_cp.id]
|
||||
self.init_ui()
|
||||
|
||||
def init_ui(self):
|
||||
@@ -19,10 +28,44 @@ class QFlightWaypointTab(QFrame):
|
||||
self.flight_waypoint_list = QFlightWaypointList(self.flight)
|
||||
self.open_fast_waypoint_button = QPushButton("Add Waypoint")
|
||||
self.open_fast_waypoint_button.clicked.connect(self.on_fast_waypoint)
|
||||
|
||||
self.cas_generator = QPushButton("Gen. CAS")
|
||||
self.cas_generator.clicked.connect(self.on_cas_generator)
|
||||
|
||||
self.cap_generator = QPushButton("Gen. CAP")
|
||||
self.cap_generator.clicked.connect(self.on_cap_generator)
|
||||
|
||||
self.sead_generator = QPushButton("Gen. SEAD/DEAD")
|
||||
self.sead_generator.clicked.connect(self.on_sead_generator)
|
||||
|
||||
self.strike_generator = QPushButton("Gen. STRIKE")
|
||||
self.strike_generator.clicked.connect(self.on_strike_generator)
|
||||
|
||||
self.rtb_waypoint = QPushButton("Add RTB Waypoint")
|
||||
self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint)
|
||||
|
||||
self.ascend_waypoint = QPushButton("Add Ascend Waypoint")
|
||||
self.ascend_waypoint.clicked.connect(self.on_ascend_waypoint)
|
||||
|
||||
self.descend_waypoint = QPushButton("Add Descend Waypoint")
|
||||
self.descend_waypoint.clicked.connect(self.on_descend_waypoint)
|
||||
|
||||
self.delete_selected = QPushButton("Delete Selected")
|
||||
self.delete_selected.clicked.connect(self.on_delete_waypoint)
|
||||
|
||||
layout.addWidget(self.flight_waypoint_list,0,0)
|
||||
layout.addWidget(self.flight_waypoint_list, 0, 0)
|
||||
|
||||
rlayout.addWidget(QLabel("<strong>Generator :</strong>"))
|
||||
rlayout.addWidget(QLabel("<small>AI compatible</small>"))
|
||||
rlayout.addWidget(self.cas_generator)
|
||||
rlayout.addWidget(self.cap_generator)
|
||||
rlayout.addWidget(self.sead_generator)
|
||||
rlayout.addWidget(self.strike_generator)
|
||||
rlayout.addWidget(QLabel("<strong>Advanced : </strong>"))
|
||||
rlayout.addWidget(QLabel("<small>Do not use for AI flights</small>"))
|
||||
rlayout.addWidget(self.ascend_waypoint)
|
||||
rlayout.addWidget(self.descend_waypoint)
|
||||
rlayout.addWidget(self.rtb_waypoint)
|
||||
rlayout.addWidget(self.open_fast_waypoint_button)
|
||||
rlayout.addWidget(self.delete_selected)
|
||||
rlayout.addStretch()
|
||||
@@ -34,7 +77,53 @@ class QFlightWaypointTab(QFrame):
|
||||
if wpt > 0:
|
||||
del self.flight.points[wpt-1]
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.on_change()
|
||||
|
||||
def on_fast_waypoint(self):
|
||||
self.subwindow = QPredefinedWaypointSelectionWindow(self.game, self.flight, self.flight_waypoint_list)
|
||||
self.subwindow.show()
|
||||
self.subwindow.finished.connect(self.on_change)
|
||||
self.subwindow.show()
|
||||
|
||||
def on_ascend_waypoint(self):
|
||||
ascend = self.planner.generate_ascend_point(self.flight.from_cp)
|
||||
self.flight.points.append(ascend)
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.on_change()
|
||||
|
||||
def on_rtb_waypoint(self):
|
||||
rtb = self.planner.generate_rtb_waypoint(self.flight.from_cp)
|
||||
self.flight.points.append(rtb)
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.on_change()
|
||||
|
||||
def on_descend_waypoint(self):
|
||||
descend = self.planner.generate_descend_point(self.flight.from_cp)
|
||||
self.flight.points.append(descend)
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.on_change()
|
||||
|
||||
def on_cas_generator(self):
|
||||
self.subwindow = QCASMissionGenerator(self.game, self.flight, self.flight_waypoint_list)
|
||||
self.subwindow.finished.connect(self.on_change)
|
||||
self.subwindow.show()
|
||||
|
||||
def on_cap_generator(self):
|
||||
self.subwindow = QCAPMissionGenerator(self.game, self.flight, self.flight_waypoint_list)
|
||||
self.subwindow.finished.connect(self.on_change)
|
||||
self.subwindow.show()
|
||||
|
||||
def on_sead_generator(self):
|
||||
self.subwindow = QSEADMissionGenerator(self.game, self.flight, self.flight_waypoint_list)
|
||||
self.subwindow.finished.connect(self.on_change)
|
||||
self.subwindow.show()
|
||||
|
||||
def on_strike_generator(self):
|
||||
self.subwindow = QSTRIKEMissionGenerator(self.game, self.flight, self.flight_waypoint_list)
|
||||
self.subwindow.finished.connect(self.on_change)
|
||||
self.subwindow.show()
|
||||
|
||||
def on_change(self):
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.on_flight_changed.emit()
|
||||
|
||||
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
from PySide2.QtCore import Qt
|
||||
from PySide2.QtWidgets import QDialog, QGridLayout, QLabel, QComboBox, QHBoxLayout, QVBoxLayout, QPushButton, QCheckBox
|
||||
from dcs import Point
|
||||
from PySide2.QtWidgets import QDialog, QLabel, QHBoxLayout, QVBoxLayout, QPushButton, QCheckBox
|
||||
|
||||
from game import Game
|
||||
from gen.flights.flight import Flight, FlightWaypoint
|
||||
from gen.flights.flight import Flight
|
||||
from qt_ui.uiconstants import EVENT_ICONS
|
||||
from qt_ui.widgets.QPredefinedWaypointSelectionComboBox import QPredefinedWaypointSelectionComboBox
|
||||
from qt_ui.widgets.combos.QPredefinedWaypointSelectionComboBox import QPredefinedWaypointSelectionComboBox
|
||||
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointInfoBox import QFlightWaypointInfoBox
|
||||
from theater import ControlPointType
|
||||
|
||||
PREDEFINED_WAYPOINT_CATEGORIES = [
|
||||
"Frontline (CAS AREA)",
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
from PySide2.QtCore import QSize, Qt, QItemSelectionModel, QPoint
|
||||
from PySide2.QtGui import QStandardItemModel, QStandardItem
|
||||
from PySide2.QtWidgets import QLabel, QDialog, QGridLayout, QListView, QStackedLayout, QComboBox, QWidget, \
|
||||
QAbstractItemView, QPushButton, QGroupBox, QCheckBox, QVBoxLayout
|
||||
QAbstractItemView, QPushButton, QGroupBox, QCheckBox, QVBoxLayout, QSpinBox
|
||||
from dcs.forcedoptions import ForcedOptions
|
||||
|
||||
import qt_ui.uiconstants as CONST
|
||||
from game.game import Game
|
||||
from game.infos.information import Information
|
||||
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
|
||||
from qt_ui.windows.finances.QFinancesMenu import QHorizontalSeparationLine
|
||||
|
||||
|
||||
class QSettingsWindow(QDialog):
|
||||
@@ -118,6 +120,32 @@ class QSettingsWindow(QDialog):
|
||||
self.difficultyLayout.addWidget(QLabel("No night missions"), 4, 0)
|
||||
self.difficultyLayout.addWidget(self.noNightMission, 4, 1, Qt.AlignRight)
|
||||
|
||||
self.mapVisibiitySelection = QComboBox()
|
||||
self.mapVisibiitySelection.addItem("All", ForcedOptions.Views.All)
|
||||
if self.game.settings.map_coalition_visibility == ForcedOptions.Views.All:
|
||||
self.mapVisibiitySelection.setCurrentIndex(0)
|
||||
self.mapVisibiitySelection.addItem("Fog of War", ForcedOptions.Views.Allies)
|
||||
if self.game.settings.map_coalition_visibility == ForcedOptions.Views.Allies:
|
||||
self.mapVisibiitySelection.setCurrentIndex(1)
|
||||
self.mapVisibiitySelection.addItem("Allies Only", ForcedOptions.Views.OnlyAllies)
|
||||
if self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyAllies:
|
||||
self.mapVisibiitySelection.setCurrentIndex(2)
|
||||
self.mapVisibiitySelection.addItem("Own Aircraft Only", ForcedOptions.Views.MyAircraft)
|
||||
if self.game.settings.map_coalition_visibility == ForcedOptions.Views.MyAircraft:
|
||||
self.mapVisibiitySelection.setCurrentIndex(3)
|
||||
self.mapVisibiitySelection.addItem("Map Only", ForcedOptions.Views.OnlyMap)
|
||||
if self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyMap:
|
||||
self.mapVisibiitySelection.setCurrentIndex(4)
|
||||
self.mapVisibiitySelection.currentIndexChanged.connect(self.applySettings)
|
||||
self.difficultyLayout.addWidget(QLabel("Map visibility options"), 5, 0)
|
||||
self.difficultyLayout.addWidget(self.mapVisibiitySelection, 5, 1, Qt.AlignRight)
|
||||
|
||||
self.ext_views = QCheckBox()
|
||||
self.ext_views.setChecked(self.game.settings.external_views_allowed)
|
||||
self.ext_views.toggled.connect(self.applySettings)
|
||||
self.difficultyLayout.addWidget(QLabel("Allow external views"), 6, 0)
|
||||
self.difficultyLayout.addWidget(self.ext_views, 6, 1, Qt.AlignRight)
|
||||
|
||||
|
||||
def initGeneratorLayout(self):
|
||||
self.generatorPage = QWidget()
|
||||
@@ -134,8 +162,14 @@ class QSettingsWindow(QDialog):
|
||||
self.supercarrier.setChecked(self.game.settings.supercarrier)
|
||||
self.supercarrier.toggled.connect(self.applySettings)
|
||||
|
||||
self.generate_marks = QCheckBox()
|
||||
self.generate_marks.setChecked(self.game.settings.generate_marks)
|
||||
self.generate_marks.toggled.connect(self.applySettings)
|
||||
|
||||
self.gameplayLayout.addWidget(QLabel("Use Supercarrier Module"), 0, 0)
|
||||
self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight)
|
||||
self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"), 1, 0)
|
||||
self.gameplayLayout.addWidget(self.generate_marks, 1, 1, Qt.AlignRight)
|
||||
|
||||
self.performance = QGroupBox("Performance")
|
||||
self.performanceLayout = QGridLayout();
|
||||
@@ -166,6 +200,16 @@ class QSettingsWindow(QDialog):
|
||||
self.ai_parking_start.setChecked(self.game.settings.perf_ai_parking_start)
|
||||
self.ai_parking_start.toggled.connect(self.applySettings)
|
||||
|
||||
self.culling = QCheckBox()
|
||||
self.culling.setChecked(self.game.settings.perf_culling)
|
||||
self.culling.toggled.connect(self.applySettings)
|
||||
|
||||
self.culling_distance = QSpinBox()
|
||||
self.culling_distance.setMinimum(50)
|
||||
self.culling_distance.setMaximum(10000)
|
||||
self.culling_distance.setValue(self.game.settings.perf_culling_distance)
|
||||
self.culling_distance.valueChanged.connect(self.applySettings)
|
||||
|
||||
self.performanceLayout.addWidget(QLabel("Smoke visual effect on frontline"), 0, 0)
|
||||
self.performanceLayout.addWidget(self.smoke, 0, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(QLabel("SAM starts in RED alert mode"), 1, 0)
|
||||
@@ -179,6 +223,12 @@ class QSettingsWindow(QDialog):
|
||||
self.performanceLayout.addWidget(QLabel("AI planes parking start (AI starts in flight if disabled)"), 5, 0)
|
||||
self.performanceLayout.addWidget(self.ai_parking_start, 5, 1, alignment=Qt.AlignRight)
|
||||
|
||||
self.performanceLayout.addWidget(QHorizontalSeparationLine(), 6, 0, 1, 2)
|
||||
self.performanceLayout.addWidget(QLabel("Culling of distant units enabled"), 7, 0)
|
||||
self.performanceLayout.addWidget(self.culling, 7, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(QLabel("Culling distance (km)"), 8, 0)
|
||||
self.performanceLayout.addWidget(self.culling_distance, 8, 1, alignment=Qt.AlignRight)
|
||||
|
||||
self.generatorLayout.addWidget(self.gameplay)
|
||||
self.generatorLayout.addWidget(QLabel("Disabling settings below may improve performance, but will impact the overall quality of the experience."))
|
||||
self.generatorLayout.addWidget(self.performance)
|
||||
@@ -229,6 +279,12 @@ class QSettingsWindow(QDialog):
|
||||
self.game.settings.enemy_vehicle_skill = CONST.SKILL_OPTIONS[self.enemyAASkill.currentIndex()]
|
||||
self.game.settings.labels = CONST.LABELS_OPTIONS[self.difficultyLabel.currentIndex()]
|
||||
self.game.settings.night_disabled = self.noNightMission.isChecked()
|
||||
self.game.settings.map_coalition_visibility = self.mapVisibiitySelection.currentData()
|
||||
self.game.settings.external_views_allowed = self.ext_views.isChecked()
|
||||
self.game.settings.generate_marks = self.generate_marks.isChecked()
|
||||
|
||||
print(self.game.settings.map_coalition_visibility)
|
||||
|
||||
self.game.settings.supercarrier = self.supercarrier.isChecked()
|
||||
|
||||
self.game.settings.perf_red_alert_state = self.red_alert.isChecked()
|
||||
@@ -238,6 +294,9 @@ class QSettingsWindow(QDialog):
|
||||
self.game.settings.perf_infantry = self.infantry.isChecked()
|
||||
self.game.settings.perf_ai_parking_start = self.ai_parking_start.isChecked()
|
||||
|
||||
self.game.settings.perf_culling = self.culling.isChecked()
|
||||
self.game.settings.perf_culling_distance = int(self.culling_distance.value())
|
||||
|
||||
GameUpdateSignal.get_instance().updateGame(self.game)
|
||||
|
||||
def onSelectionChanged(self):
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
pydcs>=0.9.4
|
||||
Pyside2>=5.13.0
|
||||
pyinstaller==3.5
|
||||
pyinstaller==3.6
|
||||
pyproj==2.6.1.post1
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 800 KiB After Width: | Height: | Size: 800 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user