dependabot[bot] 0ade5b9861
Bump idna from 3.6 to 3.7 (#3372)
Bumps [idna](https://github.com/kjd/idna) from 3.6 to 3.7.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/kjd/idna/releases">idna's
releases</a>.</em></p>
<blockquote>
<h2>v3.7</h2>
<h2>What's Changed</h2>
<ul>
<li>Fix issue where specially crafted inputs to encode() could take
exceptionally long amount of time to process. [CVE-2024-3651]</li>
</ul>
<p>Thanks to Guido Vranken for reporting the issue.</p>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/kjd/idna/compare/v3.6...v3.7">https://github.com/kjd/idna/compare/v3.6...v3.7</a></p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/kjd/idna/blob/master/HISTORY.rst">idna's
changelog</a>.</em></p>
<blockquote>
<p>3.7 (2024-04-11)
++++++++++++++++</p>
<ul>
<li>Fix issue where specially crafted inputs to encode() could
take exceptionally long amount of time to process. [CVE-2024-3651]</li>
</ul>
<p>Thanks to Guido Vranken for reporting the issue.</p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="1d365e17e1"><code>1d365e1</code></a>
Release v3.7</li>
<li><a
href="c1b3154939"><code>c1b3154</code></a>
Merge pull request <a
href="https://redirect.github.com/kjd/idna/issues/172">#172</a> from
kjd/optimize-contextj</li>
<li><a
href="0394ec76ff"><code>0394ec7</code></a>
Merge branch 'master' into optimize-contextj</li>
<li><a
href="cd58a23173"><code>cd58a23</code></a>
Merge pull request <a
href="https://redirect.github.com/kjd/idna/issues/152">#152</a> from
elliotwutingfeng/dev</li>
<li><a
href="5beb28b9dd"><code>5beb28b</code></a>
More efficient resolution of joiner contexts</li>
<li><a
href="1b121483ed"><code>1b12148</code></a>
Update ossf/scorecard-action to v2.3.1</li>
<li><a
href="d516b874c3"><code>d516b87</code></a>
Update Github actions/checkout to v4</li>
<li><a
href="c095c75943"><code>c095c75</code></a>
Merge branch 'master' into dev</li>
<li><a
href="60a0a4cb61"><code>60a0a4c</code></a>
Fix typo in GitHub Actions workflow key</li>
<li><a
href="5918a0ef80"><code>5918a0e</code></a>
Merge branch 'master' into dev</li>
<li>Additional commits viewable in <a
href="https://github.com/kjd/idna/compare/v3.6...v3.7">compare
view</a></li>
</ul>
</details>
<br />


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2024-04-12 21:21:17 +10:00
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(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)

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About DCS Liberation

DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

Note that DCS Liberation does not support the stable release of DCS. We can only guarantee compatibility with either the open beta or the stable release, and more people play the open beta. DCS stable might work sometimes, but it's untested, and we will be unable to fix any bugs unique to stable DCS.

Screenshot

Downloads

Latest release is available here : https://github.com/dcs-liberation/dcs_liberation/releases

To download preview builds of the next version of DCS Liberation, see https://github.com/dcs-liberation/dcs_liberation/wiki/Preview-builds.

DCS bugs

These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please don't spam them with comments):

Bugs and feature requests

If you need to report a bug or want to suggest a new feature, you can do this on our bug tracker. In either case, please use the search bar at the top of the page to see if it has already been reported. Note that you may need to remove the filter for open bugs if it's something we've recently fixed.

Roadmap

Our plans for future releases can be found on our Projects page. Each planned release has a Project, and the page for that project has columns for to do, in progress, and done. Items in the Done column are in the preview build for that release. Items in the To do column are planned to be added to that release.

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.

Excellent lua scripts DCS Liberation uses as plugins:

  • For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
  • Walder's Skynet-IADS is used for Integrated Air Defense System.

Please also show some support to these projects !

Description
DCS World dynamic campaign.
Readme 273 MiB
Languages
Python 62.4%
Lua 32.8%
TypeScript 3.7%
Jinja 0.6%
CSS 0.4%