zhexu14 2d8efa5a7a
Add NASAMs to MERAD unit list for campaign template (#3406) (#3410)
Adds NASAM launcher B and C to the list of units that can be placed in a
campaign template to define a MERAD spawn location.

This is needed to maintain compatibility with the new versions of my
campaigns.

Pull requests should be made against the `develop` branch. Any backports
necessary will be handled by the development team.

Pull requests should be focused on one task. Multiple bug fixes should
be
multiple PRs. We cannot merge half a PR, and combined PRs are much more
difficult to review. PRs that do not adhere to this will have their
review
delayed.

Prefer rebase to merge, and squash commits as needed to preserve a
readable
commit history. This project maintains linear history in the develop
branch, so
we will either rebase or squash your PR when merging. It is much easier
for us
if your branch already has a readable commit history (ensure that your
commit
subject lines are clear enough to identify the patch in the git log). An
exception to this is made for large PRs that are likely to require
multiple
rounds of review; in that case it's easier if you **don't** do this
(GitHub
does not preserve the history of old commits, so we cannot filter a PR
for only
new changes if a branch is force pushed) and we will squash it when
merging.

New features and bug fixes are usually worth mentioning in the
changelog.
Exceptions are fixes for bugs that never shipped (were only present in a
canary
build), and changes with no intended user observable behavior, such as a
refactor. If you're comfortable writing the note yourself, add it to
`changelog.md` in the root of the project in the section for the
upcoming
release.

Co-authored-by: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-06-19 20:38:09 +10:00
2022-05-12 16:21:12 +02:00
2024-04-22 22:55:39 +10:00
2024-06-02 22:18:11 +10:00
2024-06-05 20:41:10 +10:00
2023-12-17 18:42:31 -08:00
2023-06-06 03:12:49 +00:00
2023-11-30 21:10:14 -08:00
2020-12-19 20:57:55 +01:00
2020-12-19 11:56:13 -08:00
2024-06-06 23:20:04 +10:00
2024-06-06 22:41:08 +10:00

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About DCS Liberation

DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

Screenshot

Downloads

Latest release is available here : https://github.com/dcs-liberation/dcs_liberation/releases

To download preview builds of the next version of DCS Liberation, see https://github.com/dcs-liberation/dcs_liberation/wiki/Preview-builds.

DCS bugs

These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please don't spam them with comments):

Bugs and feature requests

If you need to report a bug or want to suggest a new feature, you can do this on our bug tracker. In either case, please use the search bar at the top of the page to see if it has already been reported. Note that you may need to remove the filter for open bugs if it's something we've recently fixed.

Roadmap

Our plans for future releases can be found on our Projects page. Each planned release has a Project, and the page for that project has columns for to do, in progress, and done. Items in the Done column are in the preview build for that release. Items in the To do column are planned to be added to that release.

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.

Excellent lua scripts DCS Liberation uses as plugins:

  • For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
  • Walder's Skynet-IADS is used for Integrated Air Defense System.

Please also show some support to these projects !

Description
DCS World dynamic campaign.
Readme 273 MiB
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