This is by no means complete. The bugs that this solves were already in 6.x, but we'd hidden the speed controls for the sim in that release, and have always said that anything done after pressing "go" the first time is undefined behavior. This is the first step on making those mid-sim actions behave correctly. UI actions such as creating a new package need to be executed between ticks of the sim. We can either do this synchronously by blocking the UI until the tick is done executing, acquiring a lock on the sim, executing the action, then releasing the lock; or asynchronously by queueing events and letting the sim execute them when it completes the current tick (or instantly if the sim is paused). Anything that comes from the new UI (currently just the map) must be asynchronous because it goes through the REST API, but for the old UI it's simpler (and because the lock will only be acquired as quickly as the user can act, shouldn't slow anything down) to do this synchronously, since it's difficult to use coroutines in Qt. https://github.com/dcs-liberation/dcs_liberation/issues/1680
(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)
About DCS Liberation
DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
Note that DCS Liberation does not support the stable release of DCS. We can only guarantee compatibility with either the open beta or the stable release, and more people play the open beta. DCS stable might work sometimes, but it's untested, and we will be unable to fix any bugs unique to stable DCS.
Downloads
Latest release is available here : https://github.com/dcs-liberation/dcs_liberation/releases
To download preview builds of the next version of DCS Liberation, see https://github.com/dcs-liberation/dcs_liberation/wiki/Preview-builds.
DCS bugs
These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please don't spam them with comments):
Bugs and feature requests
If you need to report a bug or want to suggest a new feature, you can do this on our bug tracker. In either case, please use the search bar at the top of the page to see if it has already been reported. Note that you may need to remove the filter for open bugs if it's something we've recently fixed.
Roadmap
Our plans for future releases can be found on our Projects page. Each planned release has a Project, and the page for that project has columns for to do, in progress, and done. Items in the Done column are in the preview build for that release. Items in the To do column are planned to be added to that release.
Resources
Tutorials, contributors and developer's guides are available in the project's Wiki
Special Thanks
First, a big thanks to shdwp, for starting the original DCS Liberation project.
Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.
Excellent lua scripts DCS Liberation uses as plugins:
- For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
- Walder's Skynet-IADS is used for Integrated Air Defense System.
Please also show some support to these projects !

