dcs_liberation/client/src/api/controlPointsSlice.ts

45 lines
1.2 KiB
TypeScript

import { RootState } from "../app/store";
import { gameLoaded, gameUnloaded } from "./actions";
import { ControlPoint } from "./liberationApi";
import { PayloadAction, createSlice } from "@reduxjs/toolkit";
interface ControlPointsState {
controlPoints: { [key: string]: ControlPoint };
}
const initialState: ControlPointsState = {
controlPoints: {},
};
export const controlPointsSlice = createSlice({
name: "controlPoints",
initialState,
reducers: {
updateControlPoint: (state, action: PayloadAction<ControlPoint[]>) => {
for (const cp of action.payload) {
state.controlPoints[cp.id] = cp;
}
},
},
extraReducers: (builder) => {
builder.addCase(gameLoaded, (state, action) => {
state.controlPoints = action.payload.control_points.reduce(
(acc: { [key: string]: ControlPoint }, curr) => {
acc[curr.id] = curr;
return acc;
},
{}
);
});
builder.addCase(gameUnloaded, (state) => {
state.controlPoints = {};
});
},
});
export const { updateControlPoint } = controlPointsSlice.actions;
export const selectControlPoints = (state: RootState) => state.controlPoints;
export default controlPointsSlice.reducer;