dependabot[bot] cc3e3a8fa1
Bump pyinstaller from 5.13.1 to 6.0.0 (#3522)
Bumps [pyinstaller](https://github.com/pyinstaller/pyinstaller) from
5.13.1 to 6.0.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/pyinstaller/pyinstaller/releases">pyinstaller's
releases</a>.</em></p>
<blockquote>
<h2>v6.0.0</h2>
<p>Please see the <a
href="https://pyinstaller.org/en/v6.0.0/CHANGES.html#id1">v6.0.0 section
of the changelog</a> for a list of the changes since v5.13.2.</p>
<h2>v5.13.2</h2>
<p>Please see the <a
href="https://pyinstaller.org/en/v5.13.2/CHANGES.html#id1">v5.13.2
section of the changelog</a> for a list of the changes since
v5.13.1.</p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/pyinstaller/pyinstaller/blob/develop/doc/CHANGES.rst">pyinstaller's
changelog</a>.</em></p>
<blockquote>
<h2>6.0.0 (2023-09-22)</h2>
<p>Features</p>
<pre><code>
* (macOS) PyInstaller now attempts to preserve the ``.framework``
bundles when
collecting shared libraries from them. If a shared library is to be
collected
  from a ``.framework`` bundle, the ``Info.plist`` is also automatically
collected. The ``.framework`` bundle collection code also attempts to
fix the
bundles' structure to conform to code-signing requirements (i.e.,
creation of
the ``Current`` symbolic link in the ``Versions`` directory, and
top-level
  contents being symbolic links that point to counterparts in the
``Versions/Current`` directory). Note that other resources (for example
from
  ``Resources`` or ``Helpers`` directories) still need to be explicitly
  collected by hooks. (:issue:`7619`)
* (macOS) The file relocation mechanism in ``BUNDLE`` that generates
macOS .app
bundles has been completely redesigned. All data files are now placed
into
directory structure rooted in ``Contents/Resources``, all shared
libraries (as
well as nested .framework bundles) are placed into directory structure
rooted
in ``Contents/Frameworks``, and only the the program executable is
placed into
the ``Contents/MacOS`` directory. The contents of ``Contents/Resources``
and
``Contents/Frameworks`` directories are cross-linked via symlinks
between the
two directory trees in order to maintain illusion of mixed-content
directories
(in both directory trees). The cross-linking is done at either file
level or
(sub)directory level, depending on the content type of a (sub)directory.
For
directories in ``Contents/Frameworks`` that contain a dot in the name, a
work-around is automatically applied: the directory is created with a
modified
name that does not include the dot, and next to it, a symbolic link is
created
under the original name and pointing to the directory with modified
name.
  (:issue:`7619`)
* (non-Windows) PyInstaller now attempts to preserve the parent
directory
  structure for shared libraries discovered and collected by the binary
  dependency analysis, instead of automatically collecting them into the
top-level application directory. Due to library search path assumptions
made in various places, symbolic links to collected libraries are
created
  in the top-level application directory. This complements earlier work
  (:issue:`7028`) that implemented DLL parent directory structure
  preservation on Windows. (:issue:`7619`)
* (Windows) Add an option to hide or minimize the console window in
  console-enabled applications, but only if the program's process owns
the console window (i.e., the program was not launched from an existing
  console window). (:issue:`7729`)
* (Windows) The :option:`--add-data` and :option:`--add-binary` options
accept
  the POSIX syntax of ``--add-data=source:dest`` rather than
``--add-data=source;dest``. The latter will continue to work on Windows
to
avoid breaking backwards compatibility but is discouraged in favour of
the now
  cross platform format. (:issue:`6724`)
* Add automatic binary vs. data file (re)classification step to the
analysis
  process. PyInstaller now inspects all files passed to ``Analysis`` via
&lt;/tr&gt;&lt;/table&gt; 
</code></pre>
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="7001defa6f"><code>7001def</code></a>
Release v6.0.0. [skip ci]</li>
<li><a
href="87cda61c09"><code>87cda61</code></a>
building: fix executable-bit preservation for collected shell
scripts</li>
<li><a
href="d1adaed16d"><code>d1adaed</code></a>
tests: add a test with bundled shell script</li>
<li><a
href="8bbc4f72bc"><code>8bbc4f7</code></a>
bootloader: onefile: set executable bit only on extracted binaries</li>
<li><a
href="3bd5160ee7"><code>3bd5160</code></a>
building: use <code>shutil.copyfile</code> when copying files into
onedir build</li>
<li><a
href="3b4099bdb1"><code>3b4099b</code></a>
Cherry pick v5 release commits into develop. [skip ci]</li>
<li><a
href="962ac8ff4c"><code>962ac8f</code></a>
hookutils: remove requirements_for_package</li>
<li><a
href="984545a775"><code>984545a</code></a>
hookutils: adjust behavior of collect_data_files with
include_py_files</li>
<li><a
href="deb6613da8"><code>deb6613</code></a>
hookutils: have collect_all look up the dist from package name</li>
<li><a
href="e4e6ea345b"><code>e4e6ea3</code></a>
hookutils: implement replacement for is_module_satisfies</li>
<li>Additional commits viewable in <a
href="https://github.com/pyinstaller/pyinstaller/compare/v5.13.1...v6.0.0">compare
view</a></li>
</ul>
</details>
<br />


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2025-09-14 11:27:08 +10:00
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(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)

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About DCS Liberation

DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

Screenshot

Downloads

Latest release is available here : https://github.com/dcs-liberation/dcs_liberation/releases

To download preview builds of the next version of DCS Liberation, see https://github.com/dcs-liberation/dcs_liberation/wiki/Preview-builds.

DCS bugs

These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please don't spam them with comments):

Bugs and feature requests

If you need to report a bug or want to suggest a new feature, you can do this on our bug tracker. In either case, please use the search bar at the top of the page to see if it has already been reported. Note that you may need to remove the filter for open bugs if it's something we've recently fixed.

Roadmap

Our plans for future releases can be found on our Projects page. Each planned release has a Project, and the page for that project has columns for to do, in progress, and done. Items in the Done column are in the preview build for that release. Items in the To do column are planned to be added to that release.

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.

Excellent lua scripts DCS Liberation uses as plugins:

  • For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
  • Walder's Skynet-IADS is used for Integrated Air Defense System.

Please also show some support to these projects !

Description
DCS World dynamic campaign.
Readme 273 MiB
Languages
Python 62.4%
Lua 32.8%
TypeScript 3.7%
Jinja 0.6%
CSS 0.4%