59 lines
2.0 KiB
Python

from collections.abc import Iterator
from PySide6.QtWidgets import (
QGridLayout,
QGroupBox,
QLabel,
QSizePolicy,
QVBoxLayout,
)
from game import Game
from game.ato.flight import Flight
from game.ato.flightmember import FlightMember
from game.data.weapons import Pylon
from qt_ui.blocksignals import block_signals
from qt_ui.windows.mission.flight.payload.QPylonEditor import QPylonEditor
class QLoadoutEditor(QGroupBox):
def __init__(self, flight: Flight, flight_member: FlightMember, game: Game) -> None:
super().__init__("Use custom loadout")
self.flight = flight
self.flight_member = flight_member
self.game = game
self.setCheckable(True)
self.setChecked(flight_member.loadout.is_custom)
vbox = QVBoxLayout(self)
layout = QGridLayout(self)
for i, pylon in enumerate(Pylon.iter_pylons(self.flight.unit_type)):
label = QLabel(f"<b>{pylon.number}</b>")
label.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
layout.addWidget(label, i, 0)
layout.addWidget(QPylonEditor(game, flight, flight_member, pylon), i, 1)
vbox.addLayout(layout)
vbox.addStretch()
self.setLayout(vbox)
for pylon_editor in self.iter_pylon_editors():
pylon_editor.set_from(self.flight_member.loadout)
def iter_pylon_editors(self) -> Iterator[QPylonEditor]:
yield from self.findChildren(QPylonEditor)
def set_flight_member(self, flight_member: FlightMember) -> None:
self.flight_member = flight_member
with block_signals(self):
self.setChecked(self.flight_member.use_custom_loadout)
for pylon_editor in self.iter_pylon_editors():
pylon_editor.set_flight_member(flight_member)
def reset_pylons(self) -> None:
self.flight_member.use_custom_loadout = self.isChecked()
if not self.isChecked():
for pylon_editor in self.iter_pylon_editors():
pylon_editor.set_from(self.flight_member.loadout)