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Add the new economy default settings
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**For DCS Liberation 5.0 the campaign version is 9.1.**\
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**For DCS Liberation 6.0 the campaign version is 10.0.**
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**For DCS Liberation 6.0 the campaign version is 10.1.**
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Campaigns in DCS Liberation can be modified using the mission editor. Each campaign is defined by a JSON file to provide metadata, and a DCS mission file (`.miz` file) to set up the theater.
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@ -34,7 +34,11 @@ This json file should contain a json object, with the following parameters :
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If `version` is not set or is `"0"`, the campaign is from an unknown version of the game and will be marked as incompatible in the new game wizard.
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* `recommended_player_faction`: (Optional) The recommended player faction (will be automatically selected by default on the faction selection page)
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* `recommended_enemy_faction`: (Optional) The recommended enemy faction (will be automatically selected by default on the faction selection page)
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* `recommended_start_date`: (Optional) The recommended start date for the campaign in YYYY-MM-DD format. **New in campaign version 9.1.**
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* `recommended_start_date`: (Optional) The recommended start date for the campaign in YYYY-MM-DD format. (since campaign version 9.1)
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* `recommended_player_money`: (Optional) The recommended player budget as integer. Default=2000. (since campaign version 10.1)
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* `recommended_enemy_money`: (Optional) The recommended enemy budget as integer. Default=2000. (since campaign version 10.1)
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* `recommended_player_income_multiplier`: (Optional) The recommended player income multiplier as float. Default=1.0. (since campaign version 10.1)
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* `recommended_enemy_income_multiplier`: (Optional) The recommended enemy income multiplier as float. Default=1.0. (since campaign version 10.1)
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* `miz`: The name of the miz file (in the same `resources\campaigns` directory) that describes the campaign.
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* `performance`: How much performance your campaign need to run smoothly (3 for biggest scenarios that will have huge impact on game performance, 0 for the smallest, performance-friendly scenarios)
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* `squadrons`: Defines the default squadron configuration at the beginning of the campaign. Explained in the next section.
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