Updated Custom campaigns (markdown)

C. Perreau
2021-05-15 08:07:25 +02:00
parent c8a042f8dc
commit dd260a8ccf

@@ -177,7 +177,6 @@ Beginning in DCS Liberation 3.0, it is also possible to create strike targets us
Determine some buildings that you would like to use as part of an objective. For each building, right click and select "assign as...", this will create a trigger zone, centered on the building's geometric center. You may leave the name of the trigger zone as its default, or rename it to what you'd like the player to see. Do not modify the color (white), or the properties. Note that the more buildings at an objective, the more income the objective will create. Once a group of buildings has been determined, create new _circular_ trigger zone through the Mission Editor's sidebar, and give it the color of blue (`0 Red`, `0 Green`, `255 Blue`; there is a shortcut button that is blue in case you do not want to type the RGB numbers in manually). Move this trigger zone near the center of your desired objective building group, then scale the blue trigger zone's radius until the blue trigger zone surrounds all of the objective's white trigger zones (specifically their centers). Ensure each blue trigger zone has a unique name. Because blue trigger zones define objectives, you must tell Liberation what type of objective it is. Create a property for the objective definition, with the value field as be any of the entries listed in `game/db.py : REWARDS`, repeated below for convenience. This must be the first property in the objective definition (blue) trigger zone.
- `power`
- `warehouse`
- `ware`
- `fuel`
- `ammo`