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Added stuff from TNN2 Hoggit Core to lib
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1d10411830
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@ -1 +1,5 @@
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HOGGIT = {}
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dofile(lfs.writedir()..[[Scripts\HOGGIT\lib\error_handling.lua]])
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dofile(lfs.writedir()..[[Scripts\HOGGIT\lib\logging.lua]])
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dofile(lfs.writedir()..[[Scripts\HOGGIT\lib\utils.lua]])
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dofile(lfs.writedir()..[[Scripts\HOGGIT\lib\spawner.lua]])
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15
lib/error_handling.lua
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15
lib/error_handling.lua
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@ -0,0 +1,15 @@
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HandleError = function(err)
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log("Error in pcall: " .. err)
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log(debug.traceback())
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return err
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end
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try = function(func, catch)
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return function()
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local r, e = xpcall(func, HandleError)
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if not r then
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return catch(e)
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end
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return r
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end
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end
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9
lib/logging.lua
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9
lib/logging.lua
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@ -0,0 +1,9 @@
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logFile = io.open(lfs.writedir()..[[Logs\HOGGIT.log]], "w")
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function log(str)
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if str == nil then str = 'nil' end
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if logFile then
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logFile:write("HOGGIT --- " .. str .."\r\n")
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logFile:flush()
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end
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end
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@ -4,8 +4,6 @@ spawner.lua
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Automatically create a table of all units in the game and create a spawner for them.
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]]
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HOGGIT = {}
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HOGGIT.Spawner = function(grpName)
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local CallBack = {}
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return {
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17
lib/utils.lua
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17
lib/utils.lua
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@ -0,0 +1,17 @@
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HOGGIT.filterTable = function(t, filter)
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local out = {}
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for k,v in pairs(t) do
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if filter(v) then out[k] = v end
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end
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return out
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end
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HOGGIT.listContains = function(list, elem)
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for _, value in ipairs(list) do
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if value == elem then
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return true
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end
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end
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return false
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end
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