Introduced administrative settings.

They are defined in `TUM.administrativeSettings`.
They have a default value in `TUM.administrativeSettingsDefaultValues`.
They can be overloaded either:
-  by script (with a call like `TUM.administrativeSettings.setValue(TUM.administrativeSettings.USE_SPECIFIC_RADIOMENU, true)`
- by a parameter named after the setting in a trigger zone called `TUM_Administrative_Settings`

Settings that are already implemented:
- USE_SPECIFIC_RADIOMENU: use a specific radio menu for the mission commands, or use the main one?
- INITIALIZE_AUTOMATICALLY: automatically initialize the mission when the script is loaded. If false, you must call TUM.initialize() manually.
- IGNORE_ZONES_STARTINGWITH: if set, ignore all zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
- ONLY_ZONES_STARTINGWITH: if set, only adds zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
This commit is contained in:
David Pierron 2025-08-01 18:47:47 +02:00
parent 33f8986317
commit 54ff069711
2 changed files with 228 additions and 95 deletions

View File

@ -38,6 +38,108 @@ function TUM.log(message, logLevel)
end
end
--------------------------------------
--- Administrative settings
--------------------------------------
TUM.administrativeSettings = {
-- This table defines the administrative settings for the script.
-- These settings can modify the behavior of the script, and can be set by the mission maker via a specific trigger zone's parameters, or via script (defining the TUM.administrativeSettingsValues below)
USE_SPECIFIC_RADIOMENU = 1, -- Use a specific radio menu for the mission commands, or use the main one?
INITIALIZE_AUTOMATICALLY = 2, -- Automatically initialize the mission when the script is loaded. If false, you must call TUM.initialize() manually.
IGNORE_ZONES_STARTINGWITH = 3, -- If set, ignore all zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
ONLY_ZONES_STARTINGWITH = 4, -- If set, only adds zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
}
TUM.administrativeSettingsDefaultValues = {
-- This table defines the default values for the administrative settings.
-- The keys must match the keys in TUM.administrativeSettings
[TUM.administrativeSettings.USE_SPECIFIC_RADIOMENU] = false, -- Use a specific radio menu for the mission commands, or use the main one?
[TUM.administrativeSettings.INITIALIZE_AUTOMATICALLY] = true, -- Automatically initialize the mission when the script is loaded. If false, you must call TUM.initialize() manually.
[TUM.administrativeSettings.IGNORE_ZONES_STARTINGWITH] = nil, -- If set, ignore all zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
[TUM.administrativeSettings.ONLY_ZONES_STARTINGWITH] = nil, -- If set, only adds zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
}
TUM.administrativeSettingsValues = {
-- This table defines the administrative settings values for the script.
-- The keys must match the keys in TUM.administrativeSettings
-- If set, these values will prevail over both the default values in TUM.administrativeSettings and the values set by the mission maker via a specific trigger zone's parameters.
}
--- Returns the value of the administrative setting with the given key
function TUM.administrativeSettings.getValue(key)
if TUM.administrativeSettingsValues[key] ~= nil then
return TUM.administrativeSettingsValues[key]
else
return TUM.administrativeSettingsDefaultValues[key]
end
end
--- Sets the value of the administrative setting with the given key
function TUM.administrativeSettings.setValue(key, value)
-- check if the key is in the administrative settings table
local foundKey = false
for _, v in pairs(TUM.administrativeSettings) do
if v == key then
foundKey = true
break
end
end
if not foundKey then
TUM.log("Tried to set an unknown administrative setting: "..tostring(key), TUM.logLevel.ERROR)
return nil
end
TUM.administrativeSettingsValues[key] = value
end
--- Takes all the values from (in order of priority):
--- 1. The TUM.administrativeSettingsValues table (optionnaly set by script)
--- 2. The trigger zone parameters (set by the mission maker)
--- 3. The TUM.administrativeSettingsDefaultValues table (default values)
function TUM.administrativeSettings.initializeSettings()
local ADMIN_ZONE_NAME = "TUM_Administrative_Settings" -- The name of the administrative settings trigger zone
local adminZone = DCSEx.zones.getByName(ADMIN_ZONE_NAME)
for key, _ in pairs(TUM.administrativeSettings) do
local value = nil
if TUM.administrativeSettingsValues[TUM.administrativeSettings[key]] then -- Check if the value is set by script
value = TUM.administrativeSettingsValues[TUM.administrativeSettings[key]]
end
if value == nil and adminZone then -- If the value is not set by script, check the trigger zone parameters
local zoneValue = DCSEx.zones.getProperty(adminZone, key)
if zoneValue ~= nil then
value = zoneValue
end
end
if value == nil then -- If the value is not set by script or trigger zone, use the default value
value = TUM.administrativeSettingsDefaultValues[TUM.administrativeSettings[key]]
end
TUM.administrativeSettingsValues[TUM.administrativeSettings[key]] = value
end
end
--------------------------------------
--- Radio menu for the mission commands
--------------------------------------
TUM.rootMenu = nil
function TUM.getOrCreateRootMenu(reset) -- Get or create the root menu for the mission commands; if reset is true, the menu will be cleared and recreated
if reset then
missionCommands.removeItem(TUM.rootMenu) -- Clear the menu
TUM.rootMenu = nil
TUM.getOrCreateRootMenu() -- Recreate the root menu
end
if not TUM.rootMenu then
if TUM.administrativeSettings.getValue(TUM.administrativeSettings.USE_SPECIFIC_RADIOMENU) then
local rootMenuTitle = "✈ TUM"
TUM.rootMenu = missionCommands.addSubMenu(rootMenuTitle)
end
end
return TUM.rootMenu
end
--------------------------------------
--[[DCS EXTENSIONS]]--
--[[LIBRARY]]--
@ -48,118 +150,129 @@ end
-- Module startup --
--------------------
do
local function startUpMission()
TUM.hasStarted = false
function TUM.initialize()
do
-- load the administrative settings
TUM.administrativeSettings.initializeSettings()
local coreSettings = {
multiplayer = false
}
local function startUpMission()
TUM.hasStarted = false
if not net or not net.dostring_in then
TUM.log("Mission failed to execute. Please copy the provided \"autoexec.cfg\" file to the [Saved Games]\\DCS\\Config directory.\nThe file can be downloaded from github.com/akaAgar/the-universal-mission-for-dcs-world", TUM.logLevel.ERROR)
return nil
end
local coreSettings = {
multiplayer = false
}
if #DCSEx.envMission.getPlayerGroups() == 0 then
TUM.log("No \"Player\" or \"Client\" aircraft slots have been found. Please fix this problem in the mission editor.", TUM.logLevel.ERROR)
return nil
end
if world:getPlayer() then
coreSettings.multiplayer = false
if #DCSEx.envMission.getPlayerGroups() > 1 then
TUM.log("Multiple players slots have been found in addition to the single-player \"Player\" aircraft. Please fix this problem in the mission editor.", TUM.logLevel.ERROR)
return nil
end
else
coreSettings.multiplayer = true
if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) == 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) == 0 then
TUM.log("Neither BLUE nor RED coalitions have player slots. Please make sure one coalition has player slots in the mission editor.", TUM.logLevel.ERROR)
if not net or not net.dostring_in then
TUM.log("Mission failed to execute. Please copy the provided \"autoexec.cfg\" file to the [Saved Games]\\DCS\\Config directory.\nThe file can be downloaded from github.com/akaAgar/the-universal-mission-for-dcs-world", TUM.logLevel.ERROR)
return nil
end
if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) > 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) > 0 then
TUM.log("Both coalitions have player slots. The Universal Mission is a purely singleplayer/PvE experience and does not support PvP. Please make sure only one coalition has player slots in the mission editor.", TUM.logLevel.ERROR)
if #DCSEx.envMission.getPlayerGroups() == 0 then
TUM.log("No \"Player\" or \"Client\" aircraft slots have been found. Please fix this problem in the mission editor.", TUM.logLevel.ERROR)
return nil
end
if world:getPlayer() then
coreSettings.multiplayer = false
if #DCSEx.envMission.getPlayerGroups() > 1 then
TUM.log("Multiple players slots have been found in addition to the single-player \"Player\" aircraft. Please fix this problem in the mission editor.", TUM.logLevel.ERROR)
return nil
end
else
coreSettings.multiplayer = true
if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) == 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) == 0 then
TUM.log("Neither BLUE nor RED coalitions have player slots. Please make sure one coalition has player slots in the mission editor.", TUM.logLevel.ERROR)
return nil
end
if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) > 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) > 0 then
TUM.log("Both coalitions have player slots. The Universal Mission is a purely singleplayer/PvE experience and does not support PvP. Please make sure only one coalition has player slots in the mission editor.", TUM.logLevel.ERROR)
return nil
end
end
if not TUM.territories.onStartUp() then return nil end
if not TUM.settings.onStartUp(coreSettings) then return nil end -- Must be called after TUM.territories.onStartUp()
if not TUM.playerCareer.onStartUp() then return nil end
if not TUM.intermission.onStartUp() then return nil end
if not TUM.airForce.onStartUp() then return nil end
if not TUM.mizCleaner.onStartUp() then return nil end -- Must be called after TUM.settings.onStartUp()
TUM.hasStarted = true
return coreSettings
end
if not TUM.territories.onStartUp() then return nil end
if not TUM.settings.onStartUp(coreSettings) then return nil end -- Must be called after TUM.territories.onStartUp()
if not TUM.playerCareer.onStartUp() then return nil end
if not TUM.intermission.onStartUp() then return nil end
if not TUM.airForce.onStartUp() then return nil end
if not TUM.mizCleaner.onStartUp() then return nil end -- Must be called after TUM.settings.onStartUp()
TUM.hasStarted = true
return coreSettings
if not startUpMission() then
trigger.action.outText("A critical error has happened, cannot start the mission.", 3600)
end
end
if not startUpMission() then
trigger.action.outText("A critical error has happened, cannot start the mission.", 3600)
end
end
-------------------
-- Event handler --
-------------------
do
local eventHandler = {}
-------------------
-- Event handler --
-------------------
do
local eventHandler = {}
function eventHandler:onEvent(event)
if not event then return end -- No event
function eventHandler:onEvent(event)
if not event then return end -- No event
TUM.ambientRadio.onEvent(event) -- Must be first so other (more important) radio messages will interrupt the "ambient" ones
TUM.ambientWorld.onEvent(event)
TUM.objectives.onEvent(event)
TUM.playerScore.onEvent(event)
TUM.mission.onEvent(event)
TUM.wingmen.onEvent(event)
TUM.mizCleaner.onEvent(event) -- Must be last, can remove units which could cause bugs in other onEvent methods
end
function TUM.onEvent(event)
eventHandler:onEvent(event)
end
if TUM.hasStarted then
world.addEventHandler(eventHandler)
end
end
--------------------------------------------
-- Game clock, called every 10-20 seconds --
--------------------------------------------
do
local clockTick = -1
function TUM.onClockTick(arg, time)
local nextTickTime = time + math.random(10, 20)
clockTick = clockTick + 1
TUM.wingmenTasking.onClockTick() -- No need to check the function return, it's just here to check if wingmen target is still alive
if clockTick % 4 == 0 then
if TUM.playerScore.onClockTick() then return nextTickTime end
if TUM.mission.onClockTick() then return nextTickTime end
elseif clockTick % 4 == 1 then
if TUM.airForce.onClockTick(TUM.settings.getPlayerCoalition()) then return nextTickTime end
elseif clockTick % 4 == 2 then
if TUM.supportAWACS.onClockTick() then return nextTickTime end
else
if TUM.airForce.onClockTick(TUM.settings.getEnemyCoalition()) then return nextTickTime end
TUM.ambientRadio.onEvent(event) -- Must be first so other (more important) radio messages will interrupt the "ambient" ones
TUM.ambientWorld.onEvent(event)
TUM.objectives.onEvent(event)
TUM.playerScore.onEvent(event)
TUM.mission.onEvent(event)
TUM.wingmen.onEvent(event)
TUM.mizCleaner.onEvent(event) -- Must be last, can remove units which could cause bugs in other onEvent methods
end
if TUM.wingmenContacts.onClockTick() then return nextTickTime end -- Called every tick if no other action has taken place
function TUM.onEvent(event)
eventHandler:onEvent(event)
end
return nextTickTime
if TUM.hasStarted then
world.addEventHandler(eventHandler)
end
end
if TUM.hasStarted then
timer.scheduleFunction(TUM.onClockTick, nil, timer.getTime() + math.random(10, 15))
--------------------------------------------
-- Game clock, called every 10-20 seconds --
--------------------------------------------
do
local clockTick = -1
function TUM.onClockTick(arg, time)
local nextTickTime = time + math.random(10, 20)
clockTick = clockTick + 1
TUM.wingmenTasking.onClockTick() -- No need to check the function return, it's just here to check if wingmen target is still alive
if clockTick % 4 == 0 then
if TUM.playerScore.onClockTick() then return nextTickTime end
if TUM.mission.onClockTick() then return nextTickTime end
elseif clockTick % 4 == 1 then
if TUM.airForce.onClockTick(TUM.settings.getPlayerCoalition()) then return nextTickTime end
elseif clockTick % 4 == 2 then
if TUM.supportAWACS.onClockTick() then return nextTickTime end
else
if TUM.airForce.onClockTick(TUM.settings.getEnemyCoalition()) then return nextTickTime end
end
if TUM.wingmenContacts.onClockTick() then return nextTickTime end -- Called every tick if no other action has taken place
return nextTickTime
end
if TUM.hasStarted then
timer.scheduleFunction(TUM.onClockTick, nil, timer.getTime() + math.random(10, 15))
end
end
end
if TUM.administrativeSettings.getValue(TUM.administrativeSettings.INITIALIZE_AUTOMATICALLY) then
TUM.initialize()
else
TUM.log("TUM has been loaded, but not initialized. Call TUM.initialize() to start the mission.", TUM.logLevel.INFO)
end

View File

@ -125,7 +125,27 @@ do
elseif DCSEx.string.startsWith(z.name:lower(), "water") then
table.insert(waterZones, z)
else
table.insert(missionZones, z)
local onlyZonesStartingWith = TUM.administrativeSettings.getValue(TUM.administrativeSettings.ONLY_ZONES_STARTINGWITH)
if onlyZonesStartingWith and #onlyZonesStartingWith > 0 then
if type(onlyZonesStartingWith) ~= "table" then
onlyZonesStartingWith = { onlyZonesStartingWith }
end
for _, zonePrefix in ipairs(onlyZonesStartingWith) do
if DCSEx.string.startsWith(z.name:lower(), zonePrefix:lower()) then
table.insert(missionZones, z)
break
end
end
else
local ignoreZonesStartingWith = TUM.administrativeSettings.getValue(TUM.administrativeSettings.IGNORE_ZONES_STARTINGWITH)
if ignoreZonesStartingWith then
if not DCSEx.string.startsWith(z.name:lower(), ignoreZonesStartingWith:lower()) then
table.insert(missionZones, z)
end
else
table.insert(missionZones, z)
end
end
end
end