mirror of
https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
synced 2025-11-25 19:31:01 +00:00
Introduced administrative settings.
They are defined in `TUM.administrativeSettings`. They have a default value in `TUM.administrativeSettingsDefaultValues`. They can be overloaded either: - by script (with a call like `TUM.administrativeSettings.setValue(TUM.administrativeSettings.USE_SPECIFIC_RADIOMENU, true)` - by a parameter named after the setting in a trigger zone called `TUM_Administrative_Settings` Settings that are already implemented: - USE_SPECIFIC_RADIOMENU: use a specific radio menu for the mission commands, or use the main one? - INITIALIZE_AUTOMATICALLY: automatically initialize the mission when the script is loaded. If false, you must call TUM.initialize() manually. - IGNORE_ZONES_STARTINGWITH: if set, ignore all zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names. - ONLY_ZONES_STARTINGWITH: if set, only adds zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
This commit is contained in:
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@ -38,6 +38,108 @@ function TUM.log(message, logLevel)
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end
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end
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--------------------------------------
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--- Administrative settings
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--------------------------------------
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TUM.administrativeSettings = {
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-- This table defines the administrative settings for the script.
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-- These settings can modify the behavior of the script, and can be set by the mission maker via a specific trigger zone's parameters, or via script (defining the TUM.administrativeSettingsValues below)
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USE_SPECIFIC_RADIOMENU = 1, -- Use a specific radio menu for the mission commands, or use the main one?
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INITIALIZE_AUTOMATICALLY = 2, -- Automatically initialize the mission when the script is loaded. If false, you must call TUM.initialize() manually.
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IGNORE_ZONES_STARTINGWITH = 3, -- If set, ignore all zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
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ONLY_ZONES_STARTINGWITH = 4, -- If set, only adds zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
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}
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TUM.administrativeSettingsDefaultValues = {
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-- This table defines the default values for the administrative settings.
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-- The keys must match the keys in TUM.administrativeSettings
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[TUM.administrativeSettings.USE_SPECIFIC_RADIOMENU] = false, -- Use a specific radio menu for the mission commands, or use the main one?
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[TUM.administrativeSettings.INITIALIZE_AUTOMATICALLY] = true, -- Automatically initialize the mission when the script is loaded. If false, you must call TUM.initialize() manually.
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[TUM.administrativeSettings.IGNORE_ZONES_STARTINGWITH] = nil, -- If set, ignore all zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
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[TUM.administrativeSettings.ONLY_ZONES_STARTINGWITH] = nil, -- If set, only adds zones starting with this string. This is useful to avoid conflicts with other scripts that use the same zone names.
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}
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TUM.administrativeSettingsValues = {
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-- This table defines the administrative settings values for the script.
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-- The keys must match the keys in TUM.administrativeSettings
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-- If set, these values will prevail over both the default values in TUM.administrativeSettings and the values set by the mission maker via a specific trigger zone's parameters.
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}
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--- Returns the value of the administrative setting with the given key
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function TUM.administrativeSettings.getValue(key)
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if TUM.administrativeSettingsValues[key] ~= nil then
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return TUM.administrativeSettingsValues[key]
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else
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return TUM.administrativeSettingsDefaultValues[key]
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end
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end
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--- Sets the value of the administrative setting with the given key
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function TUM.administrativeSettings.setValue(key, value)
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-- check if the key is in the administrative settings table
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local foundKey = false
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for _, v in pairs(TUM.administrativeSettings) do
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if v == key then
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foundKey = true
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break
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end
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end
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if not foundKey then
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TUM.log("Tried to set an unknown administrative setting: "..tostring(key), TUM.logLevel.ERROR)
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return nil
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end
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TUM.administrativeSettingsValues[key] = value
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end
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--- Takes all the values from (in order of priority):
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--- 1. The TUM.administrativeSettingsValues table (optionnaly set by script)
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--- 2. The trigger zone parameters (set by the mission maker)
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--- 3. The TUM.administrativeSettingsDefaultValues table (default values)
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function TUM.administrativeSettings.initializeSettings()
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local ADMIN_ZONE_NAME = "TUM_Administrative_Settings" -- The name of the administrative settings trigger zone
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local adminZone = DCSEx.zones.getByName(ADMIN_ZONE_NAME)
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for key, _ in pairs(TUM.administrativeSettings) do
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local value = nil
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if TUM.administrativeSettingsValues[TUM.administrativeSettings[key]] then -- Check if the value is set by script
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value = TUM.administrativeSettingsValues[TUM.administrativeSettings[key]]
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end
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if value == nil and adminZone then -- If the value is not set by script, check the trigger zone parameters
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local zoneValue = DCSEx.zones.getProperty(adminZone, key)
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if zoneValue ~= nil then
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value = zoneValue
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end
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end
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if value == nil then -- If the value is not set by script or trigger zone, use the default value
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value = TUM.administrativeSettingsDefaultValues[TUM.administrativeSettings[key]]
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end
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TUM.administrativeSettingsValues[TUM.administrativeSettings[key]] = value
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end
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end
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--------------------------------------
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--- Radio menu for the mission commands
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--------------------------------------
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TUM.rootMenu = nil
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function TUM.getOrCreateRootMenu(reset) -- Get or create the root menu for the mission commands; if reset is true, the menu will be cleared and recreated
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if reset then
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missionCommands.removeItem(TUM.rootMenu) -- Clear the menu
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TUM.rootMenu = nil
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TUM.getOrCreateRootMenu() -- Recreate the root menu
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end
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if not TUM.rootMenu then
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if TUM.administrativeSettings.getValue(TUM.administrativeSettings.USE_SPECIFIC_RADIOMENU) then
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local rootMenuTitle = "✈ TUM"
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TUM.rootMenu = missionCommands.addSubMenu(rootMenuTitle)
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end
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end
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return TUM.rootMenu
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end
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--------------------------------------
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--[[DCS EXTENSIONS]]--
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--[[LIBRARY]]--
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@ -48,118 +150,129 @@ end
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-- Module startup --
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--------------------
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do
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local function startUpMission()
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TUM.hasStarted = false
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function TUM.initialize()
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do
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-- load the administrative settings
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TUM.administrativeSettings.initializeSettings()
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local coreSettings = {
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multiplayer = false
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}
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local function startUpMission()
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TUM.hasStarted = false
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if not net or not net.dostring_in then
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TUM.log("Mission failed to execute. Please copy the provided \"autoexec.cfg\" file to the [Saved Games]\\DCS\\Config directory.\nThe file can be downloaded from github.com/akaAgar/the-universal-mission-for-dcs-world", TUM.logLevel.ERROR)
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return nil
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end
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local coreSettings = {
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multiplayer = false
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}
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if #DCSEx.envMission.getPlayerGroups() == 0 then
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TUM.log("No \"Player\" or \"Client\" aircraft slots have been found. Please fix this problem in the mission editor.", TUM.logLevel.ERROR)
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return nil
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end
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if world:getPlayer() then
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coreSettings.multiplayer = false
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if #DCSEx.envMission.getPlayerGroups() > 1 then
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TUM.log("Multiple players slots have been found in addition to the single-player \"Player\" aircraft. Please fix this problem in the mission editor.", TUM.logLevel.ERROR)
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return nil
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end
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else
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coreSettings.multiplayer = true
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if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) == 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) == 0 then
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TUM.log("Neither BLUE nor RED coalitions have player slots. Please make sure one coalition has player slots in the mission editor.", TUM.logLevel.ERROR)
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if not net or not net.dostring_in then
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TUM.log("Mission failed to execute. Please copy the provided \"autoexec.cfg\" file to the [Saved Games]\\DCS\\Config directory.\nThe file can be downloaded from github.com/akaAgar/the-universal-mission-for-dcs-world", TUM.logLevel.ERROR)
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return nil
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end
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if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) > 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) > 0 then
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TUM.log("Both coalitions have player slots. The Universal Mission is a purely singleplayer/PvE experience and does not support PvP. Please make sure only one coalition has player slots in the mission editor.", TUM.logLevel.ERROR)
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if #DCSEx.envMission.getPlayerGroups() == 0 then
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TUM.log("No \"Player\" or \"Client\" aircraft slots have been found. Please fix this problem in the mission editor.", TUM.logLevel.ERROR)
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return nil
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end
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if world:getPlayer() then
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coreSettings.multiplayer = false
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if #DCSEx.envMission.getPlayerGroups() > 1 then
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TUM.log("Multiple players slots have been found in addition to the single-player \"Player\" aircraft. Please fix this problem in the mission editor.", TUM.logLevel.ERROR)
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return nil
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end
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else
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coreSettings.multiplayer = true
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if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) == 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) == 0 then
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TUM.log("Neither BLUE nor RED coalitions have player slots. Please make sure one coalition has player slots in the mission editor.", TUM.logLevel.ERROR)
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return nil
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end
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if #DCSEx.envMission.getPlayerGroups(coalition.side.BLUE) > 0 and #DCSEx.envMission.getPlayerGroups(coalition.side.RED) > 0 then
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TUM.log("Both coalitions have player slots. The Universal Mission is a purely singleplayer/PvE experience and does not support PvP. Please make sure only one coalition has player slots in the mission editor.", TUM.logLevel.ERROR)
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return nil
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end
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end
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if not TUM.territories.onStartUp() then return nil end
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if not TUM.settings.onStartUp(coreSettings) then return nil end -- Must be called after TUM.territories.onStartUp()
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if not TUM.playerCareer.onStartUp() then return nil end
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if not TUM.intermission.onStartUp() then return nil end
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if not TUM.airForce.onStartUp() then return nil end
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if not TUM.mizCleaner.onStartUp() then return nil end -- Must be called after TUM.settings.onStartUp()
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TUM.hasStarted = true
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return coreSettings
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end
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if not TUM.territories.onStartUp() then return nil end
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if not TUM.settings.onStartUp(coreSettings) then return nil end -- Must be called after TUM.territories.onStartUp()
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if not TUM.playerCareer.onStartUp() then return nil end
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if not TUM.intermission.onStartUp() then return nil end
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if not TUM.airForce.onStartUp() then return nil end
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if not TUM.mizCleaner.onStartUp() then return nil end -- Must be called after TUM.settings.onStartUp()
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TUM.hasStarted = true
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return coreSettings
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if not startUpMission() then
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trigger.action.outText("A critical error has happened, cannot start the mission.", 3600)
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end
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end
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if not startUpMission() then
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trigger.action.outText("A critical error has happened, cannot start the mission.", 3600)
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end
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end
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-------------------
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-- Event handler --
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-------------------
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do
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local eventHandler = {}
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-------------------
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-- Event handler --
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-------------------
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do
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local eventHandler = {}
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function eventHandler:onEvent(event)
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if not event then return end -- No event
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function eventHandler:onEvent(event)
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if not event then return end -- No event
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TUM.ambientRadio.onEvent(event) -- Must be first so other (more important) radio messages will interrupt the "ambient" ones
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TUM.ambientWorld.onEvent(event)
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TUM.objectives.onEvent(event)
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TUM.playerScore.onEvent(event)
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TUM.mission.onEvent(event)
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TUM.wingmen.onEvent(event)
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TUM.mizCleaner.onEvent(event) -- Must be last, can remove units which could cause bugs in other onEvent methods
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end
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function TUM.onEvent(event)
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eventHandler:onEvent(event)
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end
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if TUM.hasStarted then
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world.addEventHandler(eventHandler)
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end
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end
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--------------------------------------------
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-- Game clock, called every 10-20 seconds --
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--------------------------------------------
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do
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local clockTick = -1
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function TUM.onClockTick(arg, time)
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local nextTickTime = time + math.random(10, 20)
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clockTick = clockTick + 1
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TUM.wingmenTasking.onClockTick() -- No need to check the function return, it's just here to check if wingmen target is still alive
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if clockTick % 4 == 0 then
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if TUM.playerScore.onClockTick() then return nextTickTime end
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if TUM.mission.onClockTick() then return nextTickTime end
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elseif clockTick % 4 == 1 then
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if TUM.airForce.onClockTick(TUM.settings.getPlayerCoalition()) then return nextTickTime end
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elseif clockTick % 4 == 2 then
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if TUM.supportAWACS.onClockTick() then return nextTickTime end
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else
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if TUM.airForce.onClockTick(TUM.settings.getEnemyCoalition()) then return nextTickTime end
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TUM.ambientRadio.onEvent(event) -- Must be first so other (more important) radio messages will interrupt the "ambient" ones
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TUM.ambientWorld.onEvent(event)
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TUM.objectives.onEvent(event)
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TUM.playerScore.onEvent(event)
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TUM.mission.onEvent(event)
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TUM.wingmen.onEvent(event)
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TUM.mizCleaner.onEvent(event) -- Must be last, can remove units which could cause bugs in other onEvent methods
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end
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if TUM.wingmenContacts.onClockTick() then return nextTickTime end -- Called every tick if no other action has taken place
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function TUM.onEvent(event)
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eventHandler:onEvent(event)
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end
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return nextTickTime
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if TUM.hasStarted then
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world.addEventHandler(eventHandler)
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end
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end
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if TUM.hasStarted then
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timer.scheduleFunction(TUM.onClockTick, nil, timer.getTime() + math.random(10, 15))
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--------------------------------------------
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-- Game clock, called every 10-20 seconds --
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--------------------------------------------
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do
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local clockTick = -1
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function TUM.onClockTick(arg, time)
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local nextTickTime = time + math.random(10, 20)
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clockTick = clockTick + 1
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TUM.wingmenTasking.onClockTick() -- No need to check the function return, it's just here to check if wingmen target is still alive
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if clockTick % 4 == 0 then
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if TUM.playerScore.onClockTick() then return nextTickTime end
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if TUM.mission.onClockTick() then return nextTickTime end
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elseif clockTick % 4 == 1 then
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if TUM.airForce.onClockTick(TUM.settings.getPlayerCoalition()) then return nextTickTime end
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elseif clockTick % 4 == 2 then
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if TUM.supportAWACS.onClockTick() then return nextTickTime end
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else
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if TUM.airForce.onClockTick(TUM.settings.getEnemyCoalition()) then return nextTickTime end
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end
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if TUM.wingmenContacts.onClockTick() then return nextTickTime end -- Called every tick if no other action has taken place
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return nextTickTime
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end
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if TUM.hasStarted then
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timer.scheduleFunction(TUM.onClockTick, nil, timer.getTime() + math.random(10, 15))
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end
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end
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end
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if TUM.administrativeSettings.getValue(TUM.administrativeSettings.INITIALIZE_AUTOMATICALLY) then
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TUM.initialize()
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else
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TUM.log("TUM has been loaded, but not initialized. Call TUM.initialize() to start the mission.", TUM.logLevel.INFO)
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end
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@ -125,7 +125,27 @@ do
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elseif DCSEx.string.startsWith(z.name:lower(), "water") then
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table.insert(waterZones, z)
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else
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table.insert(missionZones, z)
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local onlyZonesStartingWith = TUM.administrativeSettings.getValue(TUM.administrativeSettings.ONLY_ZONES_STARTINGWITH)
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if onlyZonesStartingWith and #onlyZonesStartingWith > 0 then
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if type(onlyZonesStartingWith) ~= "table" then
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onlyZonesStartingWith = { onlyZonesStartingWith }
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end
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for _, zonePrefix in ipairs(onlyZonesStartingWith) do
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if DCSEx.string.startsWith(z.name:lower(), zonePrefix:lower()) then
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table.insert(missionZones, z)
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break
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end
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end
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else
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local ignoreZonesStartingWith = TUM.administrativeSettings.getValue(TUM.administrativeSettings.IGNORE_ZONES_STARTINGWITH)
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if ignoreZonesStartingWith then
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if not DCSEx.string.startsWith(z.name:lower(), ignoreZonesStartingWith:lower()) then
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table.insert(missionZones, z)
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end
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else
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table.insert(missionZones, z)
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end
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end
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end
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end
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