mirror of
https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
synced 2025-11-25 19:31:01 +00:00
Moved wingmen contact management to wingmenContacts table
This commit is contained in:
parent
1a23b88996
commit
80af8ef82c
@ -149,7 +149,7 @@ do
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if TUM.airForce.onClockTick(TUM.settings.getEnemyCoalition()) then return nextTickTime end
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end
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if TUM.wingmen.onClockTick() then return nextTickTime end
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if TUM.wingmenContacts.onClockTick() then return nextTickTime end -- Called every tick if no other action has taken place
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return nextTickTime
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end
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@ -6,12 +6,8 @@
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TUM.wingmen = {}
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do
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local CONTACT_REPORT_INTERVAL = 8 -- Called AT MOST every 15 seconds, so 6 means "AT MOST every two minutes"
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local DEFAULT_PAYLOAD = "attack" -- Default payload
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local knownGroupsID = {}
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local newGroupsID = {}
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local ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
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local wingmenGroupID = nil
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local wingmenUnitID = {}
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@ -93,9 +89,7 @@ do
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wingmenUnitID = DCSEx.table.deepCopy(groupInfo.unitsID)
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-- Reinitialize list of known contacts and contact report interval
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knownGroupsID = {}
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newGroupsID = {}
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ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
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TUM.wingmenContacts.clearKnownContacts()
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TUM.log("Spawned AI wingmen")
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@ -103,110 +97,6 @@ do
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TUM.wingmenTasking.commandRejoin(nil, true, true) -- Task the new wingmen to rejoin
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end
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function TUM.wingmen.getContacts(groupCategory)
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return {} end -- No wingmen in multiplayer
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if TUM.mission.getStatus() == TUM.mission.status.NONE then return {} end
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local wingmenGroup = TUM.wingmen.getGroup()
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if not wingmenGroup then return {} end
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local searchPoint = DCSEx.world.getGroupCenter(wingmenGroup)
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-- Take into account better sensors (radars, TGPs...) in later periods
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local detectionRangeMultiplier = 1.0
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if TUM.settings.getValue(TUM.settings.id.TIME_PERIOD) == DCSEx.enums.timePeriod.MODERN then
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detectionRangeMultiplier = 1.5
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elseif TUM.settings.getValue(TUM.settings.id.TIME_PERIOD) == DCSEx.enums.timePeriod.COLD_WAR then
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detectionRangeMultiplier = 1.25
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end
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local detectedTargets = {}
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local allGroups = coalition.getGroups(TUM.settings.getEnemyCoalition(), groupCategory)
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for _,g in ipairs(allGroups) do
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local gID = g:getID()
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if g:isExist() and g:getSize() > 0 then
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local gPos = DCSEx.world.getGroupCenter(g)
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local gCateg = Group.getCategory(g)
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local detectionRange = DCSEx.converter.nmToMeters(20 * detectionRangeMultiplier)
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if gCateg == Group.Category.AIRPLANE then
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detectionRange = DCSEx.converter.nmToMeters(50 * detectionRangeMultiplier)
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elseif gCateg == Group.Category.SHIP then
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detectionRange = DCSEx.converter.nmToMeters(30 * detectionRangeMultiplier)
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local allSpeedboats = true
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for _,u in ipairs(g:getUnits()) do
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if not u:getTypeName() == "speedboat" then allSpeedboats = false end
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end
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if allSpeedboats then detectionRange = detectionRange / 8 end -- Speedboats are HARD to spot
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elseif gCateg == Group.Category.GROUND then
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local allInfantry = true
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local airDefenseCount = 0
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for _,u in ipairs(g:getUnits()) do
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if not u:hasAttribute("Infantry") then allInfantry = false end
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if u:hasAttribute("Air Defence") then airDefenseCount = airDefenseCount + 1 end
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end
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if allInfantry then detectionRange = detectionRange / 8 end -- Infantry is HARD to spot
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end
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local distanceToGroup = DCSEx.math.getDistance2D(gPos, searchPoint)
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if distanceToGroup <= detectionRange then -- Check if wingman group is in detection range
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if not DCSEx.table.contains(knownGroupsID, gID) then
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table.insert(knownGroupsID, gID)
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table.insert(newGroupsID, gID)
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end
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local groupInfo = {
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id = gID,
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point2 = gPos,
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size = g:getSize(),
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type = "unknown"
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}
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if gCateg == Group.Category.AIRPLANE or gCateg == Group.Category.HELICOPTER then
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if distanceToGroup < detectionRange / 2 then -- Return exact type when aircraft is close enough
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groupInfo.type = Library.objectNames.get(g:getUnit(1))
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else
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groupInfo.type = Library.objectNames.getGenericGroup(g)
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end
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else
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if distanceToGroup > 2 * detectionRange / 3 then
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groupInfo.type = Library.objectNames.getGenericGroup(g, true)
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elseif distanceToGroup > detectionRange / 3 then
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groupInfo.type = Library.objectNames.getGenericGroup(g, false)
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else
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groupInfo.type = Library.objectNames.get(g:getUnit(1))
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end
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end
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table.insert(detectedTargets, groupInfo)
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end
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end
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end
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return detectedTargets
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end
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function TUM.wingmen.getContactsAsReportString(groupCategory, giveRelativePosition, newContactsOnly)
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giveRelativePosition = giveRelativePosition or false
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newContactsOnly = newContactsOnly or false
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return nil end -- No wingmen in multiplayer
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local contacts = TUM.wingmen.getContacts(groupCategory)
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if not contacts or #contacts == 0 then return nil end
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local refPoint = DCSEx.world.getGroupCenter(TUM.wingmen.getGroup())
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local reportText = ""
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for _,t in ipairs(contacts) do
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if not newContactsOnly or DCSEx.table.contains(newGroupsID, t.id) then
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reportText = reportText.."\n - "..tostring(t.size).."x "..t.type
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if refPoint and giveRelativePosition then
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reportText = reportText..", "..DCSEx.dcs.getBRAA(t.point2, refPoint, false, false, false)
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end
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end
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end
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return reportText
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end
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function TUM.wingmen.getController()
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local wingmenGroup = TUM.wingmen.getGroup()
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if not wingmenGroup then return nil end
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@ -252,37 +142,6 @@ do
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wingmenUnitID = {}
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end
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function TUM.wingmen.updateContacts()
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return nil end -- No wingmen in multiplayer
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if not wingmenGroupID then return end
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end
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----------------------------------------------------------
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-- Called on every mission update tick (every 10-20 seconds)
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-- @return True if something was done this tick, false otherwise
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----------------------------------------------------------
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function TUM.wingmen.onClockTick()
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return false end -- No wingmen in multiplayer
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if TUM.mission.getStatus() == TUM.mission.status.NONE then return false end
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TUM.wingmen.getContacts() -- Check for new contacts, just in case
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if #newGroupsID > 0 then -- New contacts found, alert the player!
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local newContactsReportString = TUM.wingmen.getContactsAsReportString(nil, true, true)
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TUM.radio.playForAll("pilotWingmanReportContactsNew", { TUM.wingmen.getFirstWingmanNumber(), newContactsReportString }, TUM.wingmen.getFirstWingmanCallsign(), false)
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newGroupsID = {}
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if ticksLeftBeforeContactReport < math.floor(CONTACT_REPORT_INTERVAL / 2) then
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ticksLeftBeforeContactReport = math.floor(CONTACT_REPORT_INTERVAL / 2)
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end
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return true
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end
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ticksLeftBeforeContactReport = ticksLeftBeforeContactReport - 1
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if ticksLeftBeforeContactReport > 0 then return false end
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ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
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return TUM.wingmenTasking.commandReportContacts(nil, true, false)
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end
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-------------------------------------
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-- Called when an event is raised
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-- @param event The DCS World event
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153
Script/The Universal Mission/WingmenContacts.lua
Normal file
153
Script/The Universal Mission/WingmenContacts.lua
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@ -0,0 +1,153 @@
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-- ====================================================================================
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-- TUM.WINGMEN - HANDLES THE WINGMEN'S CONTACTS
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-- ====================================================================================
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-- ====================================================================================
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TUM.wingmenContacts = {}
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do
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local CONTACT_REPORT_INTERVAL = 8 -- Called AT MOST every 15 seconds, so 6 means "AT MOST every two minutes"
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local knownGroupsID = {}
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local newGroupsID = {}
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local ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
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local function getGroupDetectionRange(grp)
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if not grp then return 0.0 end
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local gCateg = Group.getCategory(grp)
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-- Take into account better sensors (radars, TGPs...) in later periods
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local detectionRangeMultiplier = 1.0
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if TUM.settings.getValue(TUM.settings.id.TIME_PERIOD) == DCSEx.enums.timePeriod.MODERN then
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detectionRangeMultiplier = 2.0
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elseif TUM.settings.getValue(TUM.settings.id.TIME_PERIOD) == DCSEx.enums.timePeriod.COLD_WAR then
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detectionRangeMultiplier = 1.5
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elseif TUM.settings.getValue(TUM.settings.id.TIME_PERIOD) == DCSEx.enums.timePeriod.VIETNAM_WAR then
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detectionRangeMultiplier = 1.25
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end
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local detectionRange = DCSEx.converter.nmToMeters(15 * detectionRangeMultiplier)
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if gCateg == Group.Category.AIRPLANE then
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detectionRange = DCSEx.converter.nmToMeters(40 * detectionRangeMultiplier)
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elseif gCateg == Group.Category.SHIP then
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detectionRange = DCSEx.converter.nmToMeters(22 * detectionRangeMultiplier)
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local allSpeedboats = true
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for _,u in ipairs(grp:getUnits()) do
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if not u:getTypeName() == "speedboat" then allSpeedboats = false end
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end
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if allSpeedboats then detectionRange = detectionRange / 8 end -- Speedboats are HARD to spot
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elseif gCateg == Group.Category.GROUND then
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local allInfantry = true
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local airDefenseCount = 0
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for _,u in ipairs(grp:getUnits()) do
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if not u:hasAttribute("Infantry") then allInfantry = false end
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if u:hasAttribute("Air Defence") then airDefenseCount = airDefenseCount + 1 end
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end
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if allInfantry then detectionRange = detectionRange / 8 end -- Infantry is HARD to spot
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end
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return detectionRange
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end
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function TUM.wingmenContacts.clearKnownContacts()
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knownGroupsID = {}
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newGroupsID = {}
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ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
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end
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function TUM.wingmenContacts.getContacts(groupCategory)
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return {} end -- No wingmen in multiplayer
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if TUM.mission.getStatus() == TUM.mission.status.NONE then return {} end
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local wingmenGroup = TUM.wingmen.getGroup()
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if not wingmenGroup then return {} end
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local searchPoint = DCSEx.world.getGroupCenter(wingmenGroup)
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local detectedTargets = {}
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local allGroups = coalition.getGroups(TUM.settings.getEnemyCoalition(), groupCategory)
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for _,g in ipairs(allGroups) do
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local gID = g:getID()
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if g:isExist() and g:getSize() > 0 then
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local gPos = DCSEx.world.getGroupCenter(g)
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local gCateg = Group.getCategory(g)
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local detectionRange = getGroupDetectionRange(g)
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local distanceToGroup = DCSEx.math.getDistance2D(gPos, searchPoint)
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if distanceToGroup <= detectionRange then -- Check if wingman group is in detection range
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if not DCSEx.table.contains(knownGroupsID, gID) then
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table.insert(knownGroupsID, gID)
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table.insert(newGroupsID, gID)
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end
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local groupInfo = {
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id = gID,
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point2 = gPos,
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size = g:getSize(),
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type = "contact"
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}
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-- Return exact type when contact is close enough
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if distanceToGroup < detectionRange / 2 then
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groupInfo.type = Library.objectNames.get(g:getUnit(1))
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else
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groupInfo.type = Library.objectNames.getGenericGroup(g)
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end
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table.insert(detectedTargets, groupInfo)
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end
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end
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end
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return detectedTargets
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end
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function TUM.wingmenContacts.getContactsAsReportString(groupCategory, giveRelativePosition, newContactsOnly)
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giveRelativePosition = giveRelativePosition or false
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newContactsOnly = newContactsOnly or false
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return nil end -- No wingmen in multiplayer
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local contacts = TUM.wingmenContacts.getContacts(groupCategory)
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if not contacts or #contacts == 0 then return nil end
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local refPoint = DCSEx.world.getGroupCenter(TUM.wingmen.getGroup())
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local reportText = ""
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for _,t in ipairs(contacts) do
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if not newContactsOnly or DCSEx.table.contains(newGroupsID, t.id) then
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reportText = reportText.."\n - "..tostring(t.size).."x "..t.type
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if refPoint and giveRelativePosition then
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reportText = reportText..", "..DCSEx.dcs.getBRAA(t.point2, refPoint, false, false, false)
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end
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end
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end
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return reportText
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end
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----------------------------------------------------------
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-- Called on every mission update tick (every 10-20 seconds)
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-- @return True if something was done this tick, false otherwise
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----------------------------------------------------------
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function TUM.wingmenContacts.onClockTick()
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return false end -- No wingmen in multiplayer
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if TUM.mission.getStatus() == TUM.mission.status.NONE then return false end
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TUM.wingmenContacts.getContacts() -- Check for new contacts, just in case
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if #newGroupsID > 0 then -- New contacts found, alert the player!
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local newContactsReportString = TUM.wingmenContacts.getContactsAsReportString(nil, true, true)
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TUM.radio.playForAll("pilotWingmanReportContactsNew", { TUM.wingmen.getFirstWingmanNumber(), newContactsReportString }, TUM.wingmen.getFirstWingmanCallsign(), false)
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newGroupsID = {}
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if ticksLeftBeforeContactReport < math.floor(CONTACT_REPORT_INTERVAL / 2) then
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ticksLeftBeforeContactReport = math.floor(CONTACT_REPORT_INTERVAL / 2)
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end
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return true
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end
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ticksLeftBeforeContactReport = ticksLeftBeforeContactReport - 1
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if ticksLeftBeforeContactReport > 0 then return false end
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ticksLeftBeforeContactReport = CONTACT_REPORT_INTERVAL
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return TUM.wingmenTasking.commandReportContacts(nil, true, false)
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end
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end
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@ -55,7 +55,7 @@ do
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allowWeaponUse(wingmenCtrl, true)
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local detectedContacts = TUM.wingmen.getContacts(groupCategory)
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local detectedContacts = TUM.wingmenContacts.getContacts(groupCategory)
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local validTargets = {}
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for _,c in ipairs(detectedContacts) do
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local g = DCSEx.world.getGroupByID(c.id)
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@ -188,7 +188,7 @@ do
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delayRadioAnswer = delayRadioAnswer or false
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer
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local reportString = TUM.wingmen.getContactsAsReportString(groupCategory, true)
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local reportString = TUM.wingmenContacts.getContactsAsReportString(groupCategory, true)
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if not reportString then
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if noReportIfNoContacts then return false end
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