Wingmen now removed when player enters a new unit in SP

This commit is contained in:
Ambroise Garel 2025-08-11 17:52:08 +02:00
parent f1a87bcfa8
commit 994c4d9193

View File

@ -180,6 +180,8 @@ do
elseif event.id == world.event.S_EVENT_LAND then -- Remove wingmen on player landing
if not event.initiator:getPlayerName() then return end
TUM.wingmen.removeAll()
elseif event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT then -- Remove wingmen when player takes control of a new unit
TUM.wingmen.removeAll()
end
end