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https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
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Fixed typos in radio messages
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@@ -11,7 +11,7 @@ Library.radioMessages = {
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"Taking fire!",
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"Taking fire!",
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"Bird's hurt, trying to hold altitude!",
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"Bird's hurt, trying to hold altitude!",
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"Impact on fuselage, took a solid hit!",
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"Impact on fuselage, took a solid hit!",
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"Taking damage, warning lights all over"
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"Taking damage, warning lights all over!"
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},
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},
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pilotKillAir = {
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pilotKillAir = {
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"Splash one $1. Rejoining.",
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"Splash one $1. Rejoining.",
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@@ -96,12 +96,12 @@ Library.radioMessages = {
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"$1! They got me! Left wing's gone! I'm getting out!",
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"$1! They got me! Left wing's gone! I'm getting out!",
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"$1! They nailed me, fire in the pit! I'm outta here!",
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"$1! They nailed me, fire in the pit! I'm outta here!",
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"$1! Fire in the cockpit! Can't see anything! Ejecting!",
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"$1! Fire in the cockpit! Can't see anything! Ejecting!",
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"$1! Mayday! No control—this is it, ejecting now!"
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"$1! Mayday! No control! This is it, ejecting now!"
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},
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},
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pilotWingmanEngageAir = {
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pilotWingmanEngageAir = {
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"$1, copy, engaging $2 now ($3).",
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"$1, copy, engaging $2 now ($3).",
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"$1, tally one, pressing on $2 ($3).",
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"$1, tally one, pressing on $2 ($3).",
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"$1, roger, comitting on $2 ($3).",
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"$1, roger, committing on $2 ($3).",
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"$1, confirm, going after $2 ($3).",
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"$1, confirm, going after $2 ($3).",
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"$1, affirm, moving in on $2 ($3)."
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"$1, affirm, moving in on $2 ($3)."
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}, -- "$2" should be "bandits" in audio version
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}, -- "$2" should be "bandits" in audio version
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@@ -141,7 +141,7 @@ Library.radioMessages = {
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"$1. Copy, orbiting now.",
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"$1. Copy, orbiting now.",
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"$1. Roger, in the hold.",
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"$1. Roger, in the hold.",
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"$1. Affirm, setting up the orbit.",
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"$1. Affirm, setting up the orbit.",
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"$1. Orbiting at pos."
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"$1. Orbiting at position."
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},
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},
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pilotWingmanRejoin = {
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pilotWingmanRejoin = {
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"$1, off the perch, rejoining your side.",
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"$1, off the perch, rejoining your side.",
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@@ -317,6 +317,13 @@ Library.radioMessages = {
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"Flight, update altitude profile to $1.",
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"Flight, update altitude profile to $1.",
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"Flight, altitude correction, go to $1."
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"Flight, altitude correction, go to $1."
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},
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},
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playerWingmanCoverMe = {
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"Flight, need cover now.",
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"Flight, keep my six clean.",
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"Flight, engaged defensive, cover me!",
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"Flight, break off and clear my tail.",
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"Flight, keep bandits off me."
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},
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playerWingmanEngageAirDefense = {
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playerWingmanEngageAirDefense = {
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"Flight, prioritize $1, engage now.",
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"Flight, prioritize $1, engage now.",
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"Flight, take down $1 systems.",
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"Flight, take down $1 systems.",
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@@ -331,13 +338,6 @@ Library.radioMessages = {
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"Flight, engage $1, your discretion.",
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"Flight, engage $1, your discretion.",
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"Flight, you're free to engage $1."
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"Flight, you're free to engage $1."
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}, -- "$1" should be "bandits" in audio version
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}, -- "$1" should be "bandits" in audio version
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playerWingmanCoverMe = {
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"Flight, need cover now.",
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"Flight, keep my six clean.",
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"Flight, engaged defensive, cover me!",
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"Flight, break off and clear my tail.",
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"Flight, keep bandits off me."
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},
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playerWingmanEngageGround = {
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playerWingmanEngageGround = {
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"Flight, engage $1 targets.",
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"Flight, engage $1 targets.",
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"Flight, prosecute $1 targets ahead.",
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"Flight, prosecute $1 targets ahead.",
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@@ -364,15 +364,15 @@ Library.radioMessages = {
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-- "Flight, move to designated steerpoint."
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-- "Flight, move to designated steerpoint."
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-- },
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-- },
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playerWingmanOrbit = {
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playerWingmanOrbit = {
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"Flight, orbit your position.",
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"Flight, orbit at position.",
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"Flight, set up an orbit.",
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"Flight, set up an orbit.",
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"Flight, hold on me.",
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"Flight, hold on position.",
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"Flight, anchor on my current pos.",
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"Flight, anchor on current position.",
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"Flight, orbit overhead"
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"Flight, orbit overhead."
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},
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},
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playerWingmanRejoin =
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playerWingmanRejoin =
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{
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{
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"Flight, rejoin my side",
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"Flight, rejoin my side.",
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"Flight, push it up, rejoin formation.",
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"Flight, push it up, rejoin formation.",
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"Flight, come back to route.",
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"Flight, come back to route.",
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"Flight, tighten it up.",
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"Flight, tighten it up.",
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