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Added TUM.mizCleaner table
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@ -87,6 +87,7 @@ do
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if not TUM.playerCareer.onStartUp() then return nil end
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if not TUM.intermission.onStartUp() then return nil end
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if not TUM.airForce.onStartUp() then return nil end
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if not TUM.mizCleaner.onStartUp() then return nil end -- Must be called after TUM.settings.onStartUp()
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TUM.hasStarted = true
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55
Script/The Universal Mission/MizCleaner.lua
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55
Script/The Universal Mission/MizCleaner.lua
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@ -0,0 +1,55 @@
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-- ====================================================================================
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-- TUM.MIZCLEANER - REMOVED UNWANTED UNIT GROUPS FROM THE MIZ FILE
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-- ====================================================================================
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-- (local) removeAIWingmen()
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-- TUM.mizCleaner.onStartUp()
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-- ====================================================================================
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TUM.mizCleaner = {}
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do
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-------------------------------------
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-- Removes all AI wingmen units
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-------------------------------------
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local function removeAIWingmen()
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local groups = DCSEx.envMission.getGroups(TUM.settings.getPlayerCoalition())
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local aiWingMenToRemove = {}
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for _,g in ipairs(groups) do
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if g.units then
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local isPlayerGroup = false
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for _,u in ipairs(g.units) do
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if u.skill == "Player" or u.skill == "Client" then
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isPlayerGroup = true
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end
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end
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if isPlayerGroup then
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for _,u in ipairs(g.units) do
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if u.skill ~= "Player" and u.skill ~= "Client" then
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table.insert(aiWingMenToRemove, u.unitId)
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end
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end
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end
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end
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end
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if #aiWingMenToRemove > 0 then
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for _,id in ipairs(aiWingMenToRemove) do
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local u = DCSEx.world.getUnitByID(id)
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if u then u:destroy() end
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end
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TUM.log("Removed "..tostring(#aiWingMenToRemove).." AI wingmen from the mission.\nPlease do not add AI wingmen to the mission, The Universal Mission uses its own wingman system.", TUM.logLevel.WARNING)
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end
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end
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-------------------------------------
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-- Called on mission start up
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-- @return True if started up properly, false if an error happened
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-------------------------------------
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function TUM.mizCleaner.onStartUp()
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removeAIWingmen()
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return true
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end
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end
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