Added "report status" wingman command

This commit is contained in:
Ambroise Garel 2025-07-24 11:20:41 +02:00
parent e0e935450a
commit d3849d1561
2 changed files with 124 additions and 6 deletions

View File

@ -98,6 +98,11 @@ Library.radioMessages = {
"Pushing up to formation.",
"Visual, sliding back into position."
},
pilotWingmanReportStatus = {
"Flight, checking in.\n\n$1",
"Flight, reporting.\n\n$1",
"Flight, status report.\n\n$1",
},
atcSafeLanding = { "Be advised: $1 is wheels down at $2 and clear of runway.", "All aircraft, $1 has landed at $2 and vacated active. Runway is open for next inbound.", "Traffic, $1 is on deck at $2 and heading to parking. Runway clear.", "All flights, $1 just rolled out at $2 and cleared the active.", "Heads up, $1 landed at $2 and moving to the ramp. Runway available for next approach." },
atcSafeLandingPlayer = { "$1, wheels on deck, welcome back. You may taxi to the parking area.", "$1, good copy on landing. Exit when able, proceed to the parking area.", "$1, touchdown confirmed. Continue to parking.", "$1, welcome home. Clear of runway and taxi to parking area.", "$1, nice landing. Taxi to parking when ready." },
@ -237,6 +242,13 @@ Library.radioMessages = {
"Flight, tighten it up.",
"Flight, rejoin tactical."
},
playerFlightReportStatus = {
"Flight, confirm you're set.",
"Flight, how are you looking?",
"Flight, report in.",
"Flight, status check.",
"Flight, talk me through your state."
},
playerJTACSmoke = {
"$1, request smoke on objective $2, over.",
"$1, mark objective $2 with smoke, how copy?",

View File

@ -24,6 +24,12 @@ do
return wingmenGroup
end
local function getWingmenCallsign()
local wingmenGroup = getWingmenGroup()
if not wingmenGroup then return "Wingmen" end
return wingmenGroup:getUnit(1):getCallsign()
end
local function isValidTarget(detectedTarget, attributes)
attributes = attributes or {}
if not detectedTarget then return false end
@ -41,15 +47,21 @@ do
local function getDetectedTargets(attributes)
local wingmenGroup = getWingmenGroup()
trigger.action.outText("A", 1)
if not wingmenGroup then return {} end
trigger.action.outText("B", 1)
local detectedTargets = {}
for _,u in ipairs(wingmenGroup:getUnits()) do
trigger.action.outText("C", 1)
local ctrl = u:getController()
if ctrl then
local targets = ctrl:getDetectedTargets(Controller.Detection.VISUAL, Controller.Detection.OPTIC, Controller.Detection.RADAR, Controller.Detection.RWR, Controller.Detection.IRST)
trigger.action.outText("D", 1)
local targets = ctrl:getDetectedTargets() -- Controller.Detection.VISUAL, Controller.Detection.OPTIC, Controller.Detection.RADAR, Controller.Detection.RWR, Controller.Detection.IRST)
for _,t in ipairs(targets) do
trigger.action.outText("E", 1)
if isValidTarget(t, attributes) then
trigger.action.outText("F", 1)
table.insert(detectedTargets, t.object)
end
end
@ -126,6 +138,53 @@ do
wingmenCtrl:setTask(taskTable)
end
local function doWingmenCommandOrbit()
local player = world:getPlayer()
if not player then return end
TUM.radio.playForAll("playerFlightOrbit", nil, player:getCallsign(), false)
local wingmenGroup = getWingmenGroup()
if not wingmenGroup then return end
local wingmenCtrl = wingmenGroup:getController()
if not wingmenCtrl then return end
local taskTable = {
id = "Orbit",
params = {
pattern = "Circle",
point = DCSEx.math.vec3ToVec2(player:getPoint()),
altitude = player:getPoint().y
}
}
wingmenCtrl:setTask(taskTable)
TUM.radio.playForAll("pilotWingmanOrbit", nil, getWingmenCallsign(), true)
end
local function doWingmenCommandRejoin()
local player = world:getPlayer()
if not player then return end
TUM.radio.playForAll("playerFlightRejoin", nil, player:getCallsign(), false)
local wingmenGroup = getWingmenGroup()
if not wingmenGroup then return end
local wingmenCtrl = wingmenGroup:getController()
if not wingmenCtrl then return end
local taskTable = {
id = "Follow",
params = {
groupId = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
pos = { x = -100, y = 0, z = -100 },
lastWptIndexFlag = false,
lastWptIndex = -1
}
}
wingmenCtrl:setTask(taskTable)
TUM.radio.playForAll("pilotWingmanRejoin", nil, getWingmenCallsign(), true)
end
local function doWingmenOrderEngage(orderID)
end
@ -143,6 +202,46 @@ do
trigger.action.outText(reportText, 5)
end
local function doWingmenCommandReportStatus(sponatenousReport)
sponatenousReport = sponatenousReport or false
local player = world:getPlayer()
if not player then return end
if not sponatenousReport then
TUM.radio.playForAll("playerFlightReportStatus", nil, player:getCallsign(), false)
end
local wingmenGroup = getWingmenGroup()
if not wingmenGroup then return end
local statusMsg = ""
for i,u in ipairs(wingmenGroup:getUnits()) do
statusMsg = statusMsg..u:getCallsign():upper()
if u:getLife() >= u:getLife0() then
statusMsg = statusMsg.."\n- No damage sustained"
else
statusMsg = statusMsg.."\n- Aircraft suffered damage"
end
statusMsg = statusMsg.."\n- BRAA from you: "..DCSEx.dcs.getBRAA(u:getPoint(), DCSEx.math.vec3ToVec2(player:getPoint()), true)
statusMsg = statusMsg.."\n- Armament: "
local ammo = u:getAmmo()
if #ammo == 0 then
statusMsg = statusMsg.."None"
else
for j,a in ipairs(ammo) do
if a.count and a.desc and (a.desc.displayName or a.desc.typeName) then
local ammoName = a.desc.displayName or a.desc.typeName
if j > 1 then statusMsg = statusMsg..", " end
statusMsg = statusMsg..tostring(a.count).."x "..ammoName
end
end
end
if i < wingmenGroup:getSize() then statusMsg = statusMsg.."\n\n" end
end
TUM.radio.playForAll("pilotWingmanReportStatus", { statusMsg }, getWingmenCallsign(), not sponatenousReport)
end
local function createWingmen()
TUM.supportWingmen.removeAll() -- Destroy all pre-existing wingmen
TUM.log("Creating wingmen...")
@ -178,6 +277,7 @@ do
callsign = wingmanCallsign,
callsignOffset = 1,
silenced = true,
skill = "Excellent",
taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()),
unlimitedFuel = true
}
@ -187,16 +287,19 @@ do
TUM.log("Failed to spawn AI wingmen", TUM.logLevel.WARNING)
return
end
wingmenGroupID = groupInfo.groupID
TUM.log("Spawned AI wingmen")
TUM.radio.playForAll("pilotWingmanRejoin", nil, "WINGMEN", true)
wingmenGroupID = groupInfo.groupID
TUM.radio.playForAll("pilotWingmanRejoin", nil, getWingmenCallsign(), true)
end
function TUM.supportWingmen.removeAll()
if wingmenGroupID then TUM.log("Removing all wingmen...") end
if not wingmenGroupID then return end
TUM.log("Removing all wingmen...")
DCSEx.world.destroyGroupByID(wingmenGroupID)
-- TODO: delayed "returned to base" message from wingmen?
wingmenGroupID = nil
end
@ -207,9 +310,12 @@ do
local rootPath = missionCommands.addSubMenu("Flight")
missionCommands.addCommand("Engage bandits", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS)
missionCommands.addCommand("Engage air defense", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS)
missionCommands.addCommand("Engage ground targets", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS)
missionCommands.addCommand("Report targets", rootPath, doWingmenCommandReportTargets, nil)
missionCommands.addCommand("Orbit", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.ORBIT)
missionCommands.addCommand("Rejoin", rootPath, doWingmenOrder, TUM.supportWingmen.orderID.REJOIN)
missionCommands.addCommand("Report status", rootPath, doWingmenCommandReportStatus, false)
missionCommands.addCommand("Orbit", rootPath, doWingmenCommandOrbit, nil)
missionCommands.addCommand("Rejoin", rootPath, doWingmenCommandRejoin, nil)
end
-------------------------------------