Added playerWingmanEngageStrike and pilotWingmanEngageSurface , added BRAA placeholder on attack report messages

This commit is contained in:
Ambroise Garel 2025-07-27 15:07:44 +02:00
parent 5d022d3edf
commit d533e16eb2

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@ -85,12 +85,12 @@ Library.radioMessages = {
pilotWarningSAMLaunch = { "Spike! SAM just launched, break!", "SAM up! Defensive now!", "Launch! SAM, coming fast, pump chaff, go cold!", "SAM in the air, break hard!", "SAM fired, visual smoke! Extend, extend!" },
pilotWingmanEngageAir = {
"$1, copy, engaging $2 now.",
"$1, tally one, pressing on $2.",
"$1, roger, comitting on $2.",
"$1, confirm, going after $2.",
"$1, affirm, moving in on $2."
},
"$1, copy, engaging $2 now ($3).",
"$1, tally one, pressing on $2 ($3).",
"$1, roger, comitting on $2 ($3).",
"$1, confirm, going after $2 ($3).",
"$1, affirm, moving in on $2 ($3)."
}, -- "$2" should be "bandits" in audio version
pilotWingmanEngageNoTarget = {
"$1, negative tally, unable engage.",
"$1, cannot comply, blind on target.",
@ -98,13 +98,18 @@ Library.radioMessages = {
"$1, negative contact, unable to commit.",
"$1, that's a no, not seeing any targets."
},
pilotWingmanEngageSurface = {
"$1, engaging surface threat, $2.",
"$1, rolling in on enemy position, $2.",
"$1, affirm, moving in on target, $2.",
"$1, on target, commencing attack on $2.",
"$1, weapons hot, engaging $2.",
pilotWingmanEngageStrike = {
"$1, copy, engaging target structure ($2).",
"$1, roger, moving in on the building now ($2).",
"$1, copy that, setting up for strike ($2)."
},
pilotWingmanEngageSurface = {
"$1, engaging $2 threat ($3).",
"$1, rolling in on $2 position ($3).",
"$1, affirm, moving in on $2 ($3).",
"$1, on target, commencing attack on $2 ($3).",
"$1, weapons hot, engaging $2 ($3).",
}, -- "$2" should be "target" in audio version
-- pilotWingmanGoToMarker = {
-- "$1, copy. Pushing to waypoint now.",
-- "$1, on route to the coords, maintaining current alt.",
@ -317,6 +322,12 @@ Library.radioMessages = {
"Flight, strike $1 in your sector.",
"Flight, take the lead on enemy $1.",
}, -- "$1" should be "ships" in audio version
playerWingmanEngageStrike = {
"Flight, take out target building.",
"Flight, hit target structure.",
"Flight, clear to hit target building.",
"Flight, strike target building, confirm visual.",
},
-- playerWingmanGoToMarker = {
-- "Flight, proceed to waypoint.",
-- "Flight, push to the hold point now.",