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https://github.com/akaAgar/the-universal-mission-for-dcs-world.git
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Added playerWingmanEngageStrike and pilotWingmanEngageSurface , added BRAA placeholder on attack report messages
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@ -85,12 +85,12 @@ Library.radioMessages = {
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pilotWarningSAMLaunch = { "Spike! SAM just launched, break!", "SAM up! Defensive now!", "Launch! SAM, coming fast, pump chaff, go cold!", "SAM in the air, break hard!", "SAM fired, visual smoke! Extend, extend!" },
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pilotWingmanEngageAir = {
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"$1, copy, engaging $2 now.",
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"$1, tally one, pressing on $2.",
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"$1, roger, comitting on $2.",
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"$1, confirm, going after $2.",
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"$1, affirm, moving in on $2."
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},
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"$1, copy, engaging $2 now ($3).",
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"$1, tally one, pressing on $2 ($3).",
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"$1, roger, comitting on $2 ($3).",
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"$1, confirm, going after $2 ($3).",
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"$1, affirm, moving in on $2 ($3)."
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}, -- "$2" should be "bandits" in audio version
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pilotWingmanEngageNoTarget = {
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"$1, negative tally, unable engage.",
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"$1, cannot comply, blind on target.",
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@ -98,13 +98,18 @@ Library.radioMessages = {
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"$1, negative contact, unable to commit.",
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"$1, that's a no, not seeing any targets."
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},
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pilotWingmanEngageSurface = {
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"$1, engaging surface threat, $2.",
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"$1, rolling in on enemy position, $2.",
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"$1, affirm, moving in on target, $2.",
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"$1, on target, commencing attack on $2.",
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"$1, weapons hot, engaging $2.",
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pilotWingmanEngageStrike = {
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"$1, copy, engaging target structure ($2).",
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"$1, roger, moving in on the building now ($2).",
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"$1, copy that, setting up for strike ($2)."
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},
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pilotWingmanEngageSurface = {
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"$1, engaging $2 threat ($3).",
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"$1, rolling in on $2 position ($3).",
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"$1, affirm, moving in on $2 ($3).",
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"$1, on target, commencing attack on $2 ($3).",
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"$1, weapons hot, engaging $2 ($3).",
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}, -- "$2" should be "target" in audio version
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-- pilotWingmanGoToMarker = {
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-- "$1, copy. Pushing to waypoint now.",
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-- "$1, on route to the coords, maintaining current alt.",
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@ -317,6 +322,12 @@ Library.radioMessages = {
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"Flight, strike $1 in your sector.",
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"Flight, take the lead on enemy $1.",
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}, -- "$1" should be "ships" in audio version
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playerWingmanEngageStrike = {
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"Flight, take out target building.",
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"Flight, hit target structure.",
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"Flight, clear to hit target building.",
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"Flight, strike target building, confirm visual.",
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},
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-- playerWingmanGoToMarker = {
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-- "Flight, proceed to waypoint.",
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-- "Flight, push to the hold point now.",
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