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Increased XP bonus for missions in enemy territory
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@ -83,7 +83,7 @@ The exact content of the menu will depend on the current phase of the mission.
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- **SEAD**: Destroy enemy SAM sites.
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- **Strike**: Destroy enemy structures and civilian buildings occupied by enemy forces.
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- **Target location**: Where on the map will the targets be spawned? Approximate distance to possible regions is displayed in the menu.
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- Missions taking place in enemy territory now award 25% more XP to account for increased SAM threat and proximity of enemy airbases.
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- Missions taking place in enemy territory award 30% more XP to account for increased SAM threat and proximity of enemy airbases.
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- Make sure to pick a region not too far away from your starting location if you don't like long ingresses.
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- Picking a region very close to your starting location (for instance, the one where your airbase is located in) can also be a bad idea, as you might takeoff in range of an enemy SAM.
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- Be aware that targets of antiship strikes will always be spawned in open seas, which can be quite far if you picked a landlocked target zone.
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@ -250,7 +250,7 @@ The core script is quite simple and small, I probably won't need too much help w
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- Increased minimum aircraft spawn altitude to avoir crashes in nearby hills
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- Infantry escaping from destroyed vehicles is now hidden on F10 map, as it should be
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- Interception objectives are now marked as complete when target is shot down
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- Missions taking place in enemy territory now award 25% more XP to account for increased SAM threat and proximity of enemy airbases
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- Missions taking place in enemy territory now award 30% more XP to account for increased SAM threat and proximity of enemy airbases
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- Moved "Request objective coordinates" radio commands to new "Navigation" submenu, which will include additional navigational assist in future versions
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- Lowered MANPADS count and skill (MANPADS are overpowered in DCS, especially SA-18)
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- "New friendly/enemy aircraft taking off" radio messages now mention their BRAA relative to the player, number of bandits taking off now displayed as a word instead of digits
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@ -277,7 +277,7 @@ do
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local zoneName = TUM.settings.getValue(TUM.settings.id.TARGET_LOCATION, true)
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local tgtZone = DCSEx.zones.getByName(zoneName)
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if not tgtZone then return 0 end
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if TUM.territories.getPointOwner(tgtZone) == TUM.settings.getEnemyCoalition() then return 0.25 end
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if TUM.territories.getPointOwner(tgtZone) == TUM.settings.getEnemyCoalition() then return 0.3 end
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return 0
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elseif settingID == TUM.settings.id.AI_CAP then
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if settingValue == 2 and TUM.settings.getValue(TUM.settings.id.ENEMY_AIR_FORCE) > 1 then return 0.15 end
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