Increased XP bonus for missions in enemy territory

This commit is contained in:
Ambroise Garel 2025-07-29 16:54:55 +02:00
parent 9b2d50ef49
commit ec8a46d464
2 changed files with 3 additions and 3 deletions

View File

@ -83,7 +83,7 @@ The exact content of the menu will depend on the current phase of the mission.
- **SEAD**: Destroy enemy SAM sites.
- **Strike**: Destroy enemy structures and civilian buildings occupied by enemy forces.
- **Target location**: Where on the map will the targets be spawned? Approximate distance to possible regions is displayed in the menu.
- Missions taking place in enemy territory now award 25% more XP to account for increased SAM threat and proximity of enemy airbases.
- Missions taking place in enemy territory award 30% more XP to account for increased SAM threat and proximity of enemy airbases.
- Make sure to pick a region not too far away from your starting location if you don't like long ingresses.
- Picking a region very close to your starting location (for instance, the one where your airbase is located in) can also be a bad idea, as you might takeoff in range of an enemy SAM.
- Be aware that targets of antiship strikes will always be spawned in open seas, which can be quite far if you picked a landlocked target zone.
@ -250,7 +250,7 @@ The core script is quite simple and small, I probably won't need too much help w
- Increased minimum aircraft spawn altitude to avoir crashes in nearby hills
- Infantry escaping from destroyed vehicles is now hidden on F10 map, as it should be
- Interception objectives are now marked as complete when target is shot down
- Missions taking place in enemy territory now award 25% more XP to account for increased SAM threat and proximity of enemy airbases
- Missions taking place in enemy territory now award 30% more XP to account for increased SAM threat and proximity of enemy airbases
- Moved "Request objective coordinates" radio commands to new "Navigation" submenu, which will include additional navigational assist in future versions
- Lowered MANPADS count and skill (MANPADS are overpowered in DCS, especially SA-18)
- "New friendly/enemy aircraft taking off" radio messages now mention their BRAA relative to the player, number of bandits taking off now displayed as a word instead of digits

View File

@ -277,7 +277,7 @@ do
local zoneName = TUM.settings.getValue(TUM.settings.id.TARGET_LOCATION, true)
local tgtZone = DCSEx.zones.getByName(zoneName)
if not tgtZone then return 0 end
if TUM.territories.getPointOwner(tgtZone) == TUM.settings.getEnemyCoalition() then return 0.25 end
if TUM.territories.getPointOwner(tgtZone) == TUM.settings.getEnemyCoalition() then return 0.3 end
return 0
elseif settingID == TUM.settings.id.AI_CAP then
if settingValue == 2 and TUM.settings.getValue(TUM.settings.id.ENEMY_AIR_FORCE) > 1 then return 0.15 end