mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
commit
18c6ea39ce
@ -21,7 +21,7 @@
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-- ===
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--
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-- @module AI.AI_Cargo_Dispatcher_Ship
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-- @image AI_Cargo_Dispatching_For_Ship.JPG
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-- @image AI_Cargo_Dispatcher.JPG
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--- @type AI_CARGO_DISPATCHER_SHIP
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-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
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@ -277,7 +277,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
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if self.RoutePickup == true then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 15 then
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--self:Load( Helicopter:GetPointVec2() )
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self:Load( self.PickupZone )
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self.RoutePickup = false
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@ -285,7 +285,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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end
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if self.RouteDeploy == true then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 15 then
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self:Unload( self.DeployZone )
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self.RouteDeploy = false
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end
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@ -7,7 +7,7 @@
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-- ===
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--
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-- @module AI.AI_Cargo_Ship
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-- @image AI_Cargo_Dispatching_For_Ship.JPG
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-- @image AI_Cargo_Dispatcher.JPG
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--- @type AI_CARGO_SHIP
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-- @extends AI.AI_Cargo#AI_CARGO
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251
Moose Development/Moose/Core/MarkerOps_Base.lua
Normal file
251
Moose Development/Moose/Core/MarkerOps_Base.lua
Normal file
@ -0,0 +1,251 @@
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--- **Core** - MarkerOps_Base.
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--
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-- **Main Features:**
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--
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-- * Create an easy way to tap into markers added to the F10 map by users.
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-- * Recognize own tag and list of keywords.
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-- * Matched keywords are handed down to functions.
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--
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-- ===
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--
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-- ### Author: **Applevangelist**
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--
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-- Date: 5 May 2021
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--
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-- ===
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---
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-- @module Core.MarkerOps_Base
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-- @image MOOSE_Core.JPG
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--------------------------------------------------------------------------
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-- MARKEROPS_BASE Class Definition.
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--------------------------------------------------------------------------
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--- MARKEROPS_BASE class.
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-- @type MARKEROPS_BASE
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-- @field #string ClassName Name of the class.
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-- @field #string Tag Tag to identify commands.
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-- @field #table Keywords Table of keywords to recognize.
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-- @field #string version Version of #MARKEROPS_BASE.
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-- @extends Core.Fsm#FSM
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--- *Fiat lux.* -- Latin proverb.
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--
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-- ===
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--
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-- # The MARKEROPS_BASE Concept
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--
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-- This class enable scripting text-based actions from markers.
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--
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-- @field #MARKEROPS_BASE
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MARKEROPS_BASE = {
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ClassName = "MARKEROPS",
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Tag = "mytag",
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Keywords = {},
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version = "0.0.1",
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debug = false,
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}
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--- Function to instantiate a new #MARKEROPS_BASE object.
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-- @param #MARKEROPS_BASE self
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-- @param #string Tagname Name to identify us from the event text.
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-- @param #table Keywords Table of keywords recognized from the event text.
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-- @return #MARKEROPS_BASE self
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function MARKEROPS_BASE:New(Tagname,Keywords)
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-- Inherit FSM
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local self=BASE:Inherit(self, FSM:New()) -- #MARKEROPS_BASE
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("MARKEROPS_BASE %s | ", tostring(self.version))
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self.Tag = Tagname or "mytag"-- #string
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self.Keywords = Keywords or {} -- #table - might want to use lua regex here, too
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self.debug = false
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-----------------------
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--- FSM Transitions ---
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-----------------------
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-- Start State.
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Start", "Running") -- Start the FSM.
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self:AddTransition("*", "MarkAdded", "*") -- Start the FSM.
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self:AddTransition("*", "MarkChanged", "*") -- Start the FSM.
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self:AddTransition("*", "MarkDeleted", "*") -- Start the FSM.
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self:AddTransition("Running", "Stop", "Stopped") -- Stop the FSM.
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self:HandleEvent(EVENTS.MarkAdded, self.OnEventMark)
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self:HandleEvent(EVENTS.MarkChange, self.OnEventMark)
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self:HandleEvent(EVENTS.MarkRemoved, self.OnEventMark)
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-- start
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self:I(self.lid..string.format("started for %s",self.Tag))
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self:__Start(1)
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return self
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-------------------
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-- PSEUDO Functions
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-------------------
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--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
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-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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-- @param #string Text The text on the marker
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-- @param #table Keywords Table of matching keywords found in the Event text
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-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
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--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
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-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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-- @param #string Text The text on the marker
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-- @param #table Keywords Table of matching keywords found in the Event text
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-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
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--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
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-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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--- "Stop" trigger. Used to stop the function an unhandle events
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-- @function [parent=#MARKEROPS_BASE] Stop
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end
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--- (internal) Handle events.
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-- @param #MARKEROPS self
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-- @param Core.Event#EVENTDATA Event
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function MARKEROPS_BASE:OnEventMark(Event)
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self:T({Event})
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if Event == nil or Event.idx == nil then
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self:E("Skipping onEvent. Event or Event.idx unknown.")
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return true
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end
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--position
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local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
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local coord=COORDINATE:NewFromVec3(vec3)
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if self.debug then
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local coordtext = coord:ToStringLLDDM()
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local text = tostring(Event.text)
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local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
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end
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-- decision
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if Event.id==world.event.S_EVENT_MARK_ADDED then
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self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
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-- Handle event
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local Eventtext = tostring(Event.text)
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if Eventtext~=nil then
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if self:_MatchTag(Eventtext) then
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local matchtable = self:_MatchKeywords(Eventtext)
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self:MarkAdded(Eventtext,matchtable,coord)
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end
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end
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elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
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self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
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-- Handle event.
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local Eventtext = tostring(Event.text)
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if Eventtext~=nil then
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if self:_MatchTag(Eventtext) then
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local matchtable = self:_MatchKeywords(Eventtext)
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self:MarkChanged(Eventtext,matchtable,coord)
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end
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end
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elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
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self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
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-- Hande event.
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local Eventtext = tostring(Event.text)
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if Eventtext~=nil then
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if self:_MatchTag(Eventtext) then
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self:MarkDeleted()
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end
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end
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end
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end
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--- (internal) Match tag.
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-- @param #MARKEROPS self
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-- @param #string Eventtext Text added to the marker.
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-- @return #boolean
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function MARKEROPS_BASE:_MatchTag(Eventtext)
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local matches = false
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local type = string.lower(self.Tag) -- #string
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if string.find(string.lower(Eventtext),type) then
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matches = true --event text contains tag
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end
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return matches
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end
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--- (internal) Match keywords table.
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-- @param #MARKEROPS self
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-- @param #string Eventtext Text added to the marker.
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-- @return #table
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function MARKEROPS_BASE:_MatchKeywords(Eventtext)
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local matchtable = {}
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local keytable = self.Keywords
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for _index,_word in pairs (keytable) do
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if string.find(string.lower(Eventtext),string.lower(_word))then
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table.insert(matchtable,_word)
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end
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end
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return matchtable
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end
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--- On before "MarkAdded" event. Triggered when a Marker is added to the F10 map.
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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-- @param #string Text The text on the marker
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-- @param #table Keywords Table of matching keywords found in the Event text
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-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
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function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
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self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
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end
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--- On before "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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-- @param #string Text The text on the marker
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-- @param #table Keywords Table of matching keywords found in the Event text
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-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
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function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
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self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
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end
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--- On before "MarkDeleted" event. Triggered when a Marker is removed from the F10 map.
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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function MARKEROPS_BASE:onbeforeMarkDeleted(From,Event,To)
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self:T({self.lid,From,Event,To})
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end
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--- On enter "Stopped" event. Unsubscribe events.
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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function MARKEROPS_BASE:onenterStopped(From,Event,To)
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self:T({self.lid,From,Event,To})
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-- unsubscribe from events
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self:UnHandleEvent(EVENTS.MarkAdded)
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self:UnHandleEvent(EVENTS.MarkChange)
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self:UnHandleEvent(EVENTS.MarkRemoved)
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end
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--------------------------------------------------------------------------
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-- MARKEROPS_BASE Class Definition End.
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--------------------------------------------------------------------------
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@ -1239,7 +1239,7 @@ do -- COORDINATE
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-- ETA.
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RoutePoint.ETA=0
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RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
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-- Waypoint description.
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RoutePoint.name=description
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@ -1388,7 +1388,7 @@ do -- COORDINATE
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RoutePoint.formation_template=""
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RoutePoint.ETA=0
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RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
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RoutePoint.speed = ( Speed or 20 ) / 3.6
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RoutePoint.speed_locked = true
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@ -1423,7 +1423,7 @@ do -- COORDINATE
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RoutePoint.formation_template = ""
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RoutePoint.ETA=0
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RoutePoint.ETA_locked=true
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RoutePoint.ETA_locked=false
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RoutePoint.speed = ( Speed or 20 ) / 3.6
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RoutePoint.speed_locked = true
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@ -3267,7 +3267,7 @@ do -- SET_STATIC
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-- @param #SET_STATIC self
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-- @param Core.Zone#ZONE Zone The Zone to be tested for.
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-- @return #boolean
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function SET_STATIC:IsPatriallyInZone( Zone )
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function SET_STATIC:IsPartiallyInZone( Zone )
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local IsPartiallyInZone = false
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|
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|
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@ -17,7 +17,7 @@
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--
|
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-- ### Authors: **FlightControl**, **applevangelist**
|
||||
--
|
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-- Last Update: Feb 2021
|
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-- Last Update: April 2021
|
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--
|
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-- ===
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--
|
||||
|
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@ -159,7 +159,7 @@ do
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-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
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function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
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local self = BASE:Inherit( self, BASE:New() )
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self:F({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
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self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
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|
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local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
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|
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@ -176,8 +176,8 @@ do
|
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self.DefendMavs = true
|
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self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
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self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
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self.UseEmOnOff = false -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
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self:I("*** SHORAD - Started Version 0.2.1")
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self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
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self:I("*** SHORAD - Started Version 0.2.5")
|
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-- Set the string id for output to DCS.log file.
|
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self.lid=string.format("SHORAD %s | ", self.name)
|
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self:_InitState()
|
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@ -209,7 +209,7 @@ do
|
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-- @param #SHORAD self
|
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-- @param #boolean debug Switch debug on (true) or off (false)
|
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function SHORAD:SwitchDebug(debug)
|
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self:F( { debug } )
|
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self:T( { debug } )
|
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local onoff = debug or false
|
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if debug then
|
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self.debug = true
|
||||
@ -226,7 +226,7 @@ do
|
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-- @param #SHORAD self
|
||||
-- @param #boolean onoff
|
||||
function SHORAD:SwitchHARMDefense(onoff)
|
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self:F( { onoff } )
|
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self:T( { onoff } )
|
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local onoff = onoff or true
|
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self.DefendHarms = onoff
|
||||
end
|
||||
@ -235,7 +235,7 @@ do
|
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-- @param #SHORAD self
|
||||
-- @param #boolean onoff
|
||||
function SHORAD:SwitchAGMDefense(onoff)
|
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self:F( { onoff } )
|
||||
self:T( { onoff } )
|
||||
local onoff = onoff or true
|
||||
self.DefendMavs = onoff
|
||||
end
|
||||
@ -245,7 +245,7 @@ do
|
||||
-- @param #number low Minimum detection limit, integer 1-100
|
||||
-- @param #number high Maximum detection limit integer 1-100
|
||||
function SHORAD:SetDefenseLimits(low,high)
|
||||
self:F( { low, high } )
|
||||
self:T( { low, high } )
|
||||
local low = low or 70
|
||||
local high = high or 90
|
||||
if (low < 0) or (low > 100) or (low > high) then
|
||||
@ -292,7 +292,7 @@ do
|
||||
-- @param #string WeaponName
|
||||
-- @return #boolean Returns true for a match
|
||||
function SHORAD:_CheckHarms(WeaponName)
|
||||
self:F( { WeaponName } )
|
||||
self:T( { WeaponName } )
|
||||
local hit = false
|
||||
if self.DefendHarms then
|
||||
for _,_name in pairs (SHORAD.Harms) do
|
||||
@ -307,7 +307,7 @@ do
|
||||
-- @param #string WeaponName
|
||||
-- @return #boolean Returns true for a match
|
||||
function SHORAD:_CheckMavs(WeaponName)
|
||||
self:F( { WeaponName } )
|
||||
self:T( { WeaponName } )
|
||||
local hit = false
|
||||
if self.DefendMavs then
|
||||
for _,_name in pairs (SHORAD.Mavs) do
|
||||
@ -352,6 +352,7 @@ do
|
||||
local groupname = _groups:GetName()
|
||||
if string.find(groupname, tgtgrp, 1) then
|
||||
returnname = true
|
||||
_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
||||
end
|
||||
end
|
||||
return returnname
|
||||
@ -364,7 +365,8 @@ do
|
||||
function SHORAD:_CheckShotAtSams(TargetGroupName)
|
||||
local tgtgrp = TargetGroupName
|
||||
local shorad = self.Samset
|
||||
local shoradset = shorad:GetAliveSet() --#table
|
||||
--local shoradset = shorad:GetAliveSet() --#table
|
||||
local shoradset = shorad:GetSet() --#table
|
||||
local returnname = false
|
||||
for _,_groups in pairs (shoradset) do
|
||||
local groupname = _groups:GetName()
|
||||
@ -393,6 +395,7 @@ do
|
||||
-- @param #string TargetGroup Name of the target group used to build the #ZONE
|
||||
-- @param #number Radius Radius of the #ZONE
|
||||
-- @param #number ActiveTimer Number of seconds to stay active
|
||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||
-- @usage Use this function to integrate with other systems, example
|
||||
--
|
||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||
@ -401,10 +404,21 @@ do
|
||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mymantis:AddShorad(myshorad,720)
|
||||
-- mymantis:Start()
|
||||
function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer)
|
||||
self:F({TargetGroup, Radius, ActiveTimer})
|
||||
local targetgroup = GROUP:FindByName(TargetGroup)
|
||||
local targetzone = ZONE_GROUP:New("Shorad",targetgroup,Radius) -- create a defense zone to check
|
||||
function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat)
|
||||
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
|
||||
local targetcat = TargetCat or Object.Category.UNIT
|
||||
local targetgroup = TargetGroup
|
||||
local targetvec2 = nil
|
||||
if targetcat == Object.Category.UNIT then
|
||||
targetvec2 = GROUP:FindByName(targetgroup):GetVec2()
|
||||
elseif targetcat == Object.Category.STATIC then
|
||||
targetvec2 = STATIC:FindByName(targetgroup,false):GetVec2()
|
||||
else
|
||||
local samset = self.Samset
|
||||
local sam = samset:GetRandom()
|
||||
targetvec2 = sam:GetVec2()
|
||||
end
|
||||
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
||||
local groupset = self.Groupset --Core.Set#SET_GROUP
|
||||
local shoradset = groupset:GetAliveSet() --#table
|
||||
-- local function to switch off shorad again
|
||||
@ -446,7 +460,7 @@ do
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||
function SHORAD:OnEventShot( EventData )
|
||||
self:F( { EventData } )
|
||||
self:T( { EventData } )
|
||||
|
||||
--local ShootingUnit = EventData.IniDCSUnit
|
||||
--local ShootingUnitName = EventData.IniDCSUnitName
|
||||
@ -469,13 +483,27 @@ do
|
||||
if (self:_CheckHarms(ShootingWeaponName) or self:_CheckMavs(ShootingWeaponName)) and IsDetected then
|
||||
-- get target data
|
||||
local targetdata = EventData.Weapon:getTarget() -- Identify target
|
||||
local targetunit = UNIT:Find(targetdata)
|
||||
local targetcat = targetdata:getCategory() -- Identify category
|
||||
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||
local targetunit = nil
|
||||
if targetcat == Object.Category.UNIT then -- UNIT
|
||||
targetunit = UNIT:Find(targetdata)
|
||||
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||
targetunit = STATIC:Find(targetdata)
|
||||
end
|
||||
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
||||
if targetunit and targetunit:IsAlive() then
|
||||
local targetunitname = targetunit:GetName()
|
||||
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
|
||||
local targetgroup = targetunit:GetGroup()
|
||||
local targetgroupname = targetgroup:GetName() -- group name
|
||||
local targetgroup = nil
|
||||
local targetgroupname = "none"
|
||||
if targetcat == Object.Category.UNIT then
|
||||
targetgroup = targetunit:GetGroup()
|
||||
targetgroupname = targetgroup:GetName() -- group name
|
||||
elseif targetcat == Object.Category.STATIC then
|
||||
targetgroup = targetunit
|
||||
targetgroupname = targetunitname
|
||||
end
|
||||
local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
|
||||
self:T( text )
|
||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||
@ -486,7 +514,7 @@ do
|
||||
-- if being shot at, find closest SHORADs to activate
|
||||
if shotatsams or shotatus then
|
||||
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer)
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -29,6 +29,7 @@ __Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||
|
||||
@ -615,7 +615,7 @@ end
|
||||
|
||||
--- Get all airbase names of the current map. This includes ships and FARPS.
|
||||
-- @param DCS#Coalition coalition (Optional) Return only airbases belonging to the specified coalition. By default, all airbases of the map are returned.
|
||||
-- @param #number category (Optional) Return only airbases of a certain category, e.g. Airbase.Category.FARP
|
||||
-- @param #number category (Optional) Return only airbases of a certain category, e.g. `Airbase.Category.HELIPAD`.
|
||||
-- @return #table Table containing all airbase names of the current map.
|
||||
function AIRBASE.GetAllAirbaseNames(coalition, category)
|
||||
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Wrapper.Marker
|
||||
-- @image Wrapper_Marker.png
|
||||
-- @image MOOSE_Core.JPG
|
||||
|
||||
|
||||
--- Marker class.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user