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#CTLD
* Docu changes
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@ -24,6 +24,299 @@
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-- Last Update Apr 2023
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do
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------------------------------------------------------
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--- **CTLD_CARGO** class, extends Core.Base#BASE
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-- @type CTLD_CARGO
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-- @field #string ClassName Class name.
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-- @field #number ID ID of this cargo.
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-- @field #string Name Name for menu.
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-- @field #table Templates Table of #POSITIONABLE objects.
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-- @field #string CargoType Enumerator of Type.
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-- @field #boolean HasBeenMoved Flag for moving.
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-- @field #boolean LoadDirectly Flag for direct loading.
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-- @field #number CratesNeeded Crates needed to build.
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-- @field Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission.
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-- @field #boolean HasBeenDropped True if dropped from heli.
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-- @field #number PerCrateMass Mass in kg.
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-- @field #number Stock Number of builds available, -1 for unlimited.
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-- @field #string Subcategory Sub-category name.
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-- @extends Core.Base#BASE
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---
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-- @field #CTLD_CARGO CTLD_CARGO
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CTLD_CARGO = {
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ClassName = "CTLD_CARGO",
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ID = 0,
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Name = "none",
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Templates = {},
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CargoType = "none",
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HasBeenMoved = false,
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LoadDirectly = false,
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CratesNeeded = 0,
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Positionable = nil,
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HasBeenDropped = false,
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PerCrateMass = 0,
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Stock = nil,
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Mark = nil,
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}
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--- Define cargo types.
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-- @type CTLD_CARGO.Enum
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-- @field #string VEHICLE
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-- @field #string TROOPS
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-- @field #string FOB
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-- @field #string CRATE
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-- @field #string REPAIR
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-- @field #string ENGINEERS
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-- @field #string STATIC
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CTLD_CARGO.Enum = {
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VEHICLE = "Vehicle", -- #string vehicles
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TROOPS = "Troops", -- #string troops
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FOB = "FOB", -- #string FOB
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CRATE = "Crate", -- #string crate
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REPAIR = "Repair", -- #string repair
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ENGINEERS = "Engineers", -- #string engineers
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STATIC = "Static", -- #string statics
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}
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--- Function to create new CTLD_CARGO object.
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-- @param #CTLD_CARGO self
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-- @param #number ID ID of this #CTLD_CARGO
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-- @param #string Name Name for menu.
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-- @param #table Templates Table of #POSITIONABLE objects.
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-- @param #CTLD_CARGO.Enum Sorte Enumerator of Type.
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-- @param #boolean HasBeenMoved Flag for moving.
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-- @param #boolean LoadDirectly Flag for direct loading.
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-- @param #number CratesNeeded Crates needed to build.
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-- @param Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission.
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-- @param #boolean Dropped Cargo/Troops have been unloaded from a chopper.
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-- @param #number PerCrateMass Mass in kg
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-- @param #number Stock Number of builds available, nil for unlimited
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-- @param #string Subcategory Name of subcategory, handy if using > 10 types to load.
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory)
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-- Inherit everything from BASE class.
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local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO
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self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped})
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self.ID = ID or math.random(100000,1000000)
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self.Name = Name or "none" -- #string
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self.Templates = Templates or {} -- #table
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self.CargoType = Sorte or "type" -- #CTLD_CARGO.Enum
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self.HasBeenMoved = HasBeenMoved or false -- #boolean
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self.LoadDirectly = LoadDirectly or false -- #boolean
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self.CratesNeeded = CratesNeeded or 0 -- #number
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self.Positionable = Positionable or nil -- Wrapper.Positionable#POSITIONABLE
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self.HasBeenDropped = Dropped or false --#boolean
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self.PerCrateMass = PerCrateMass or 0 -- #number
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self.Stock = Stock or nil --#number
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self.Mark = nil
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self.Subcategory = Subcategory or "Other"
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return self
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end
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--- Query ID.
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-- @param #CTLD_CARGO self
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-- @return #number ID
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function CTLD_CARGO:GetID()
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return self.ID
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end
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--- Query Subcategory
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-- @param #CTLD_CARGO self
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-- @return #string SubCategory
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function CTLD_CARGO:GetSubCat()
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return self.Subcategory
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end
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--- Query Mass.
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-- @param #CTLD_CARGO self
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-- @return #number Mass in kg
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function CTLD_CARGO:GetMass()
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return self.PerCrateMass
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end
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--- Query Name.
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-- @param #CTLD_CARGO self
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-- @return #string Name
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function CTLD_CARGO:GetName()
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return self.Name
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end
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--- Query Templates.
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-- @param #CTLD_CARGO self
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-- @return #table Templates
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function CTLD_CARGO:GetTemplates()
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return self.Templates
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end
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--- Query has moved.
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-- @param #CTLD_CARGO self
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-- @return #boolean Has moved
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function CTLD_CARGO:HasMoved()
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return self.HasBeenMoved
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end
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--- Query was dropped.
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-- @param #CTLD_CARGO self
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-- @return #boolean Has been dropped.
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function CTLD_CARGO:WasDropped()
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return self.HasBeenDropped
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end
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--- Query directly loadable.
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-- @param #CTLD_CARGO self
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-- @return #boolean loadable
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function CTLD_CARGO:CanLoadDirectly()
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return self.LoadDirectly
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end
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--- Query number of crates or troopsize.
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-- @param #CTLD_CARGO self
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-- @return #number Crates or size of troops.
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function CTLD_CARGO:GetCratesNeeded()
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return self.CratesNeeded
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end
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--- Query type.
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-- @param #CTLD_CARGO self
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-- @return #CTLD_CARGO.Enum Type
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function CTLD_CARGO:GetType()
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return self.CargoType
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end
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--- Query type.
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-- @param #CTLD_CARGO self
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-- @return Wrapper.Positionable#POSITIONABLE Positionable
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function CTLD_CARGO:GetPositionable()
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return self.Positionable
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end
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--- Set HasMoved.
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-- @param #CTLD_CARGO self
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-- @param #boolean moved
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function CTLD_CARGO:SetHasMoved(moved)
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self.HasBeenMoved = moved or false
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end
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--- Query if cargo has been loaded.
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-- @param #CTLD_CARGO self
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-- @param #boolean loaded
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function CTLD_CARGO:Isloaded()
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if self.HasBeenMoved and not self.WasDropped() then
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return true
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else
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return false
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end
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end
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--- Set WasDropped.
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-- @param #CTLD_CARGO self
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-- @param #boolean dropped
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function CTLD_CARGO:SetWasDropped(dropped)
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self.HasBeenDropped = dropped or false
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end
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--- Get Stock.
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-- @param #CTLD_CARGO self
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-- @return #number Stock
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function CTLD_CARGO:GetStock()
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if self.Stock then
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return self.Stock
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else
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return -1
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end
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end
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--- Add Stock.
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-- @param #CTLD_CARGO self
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-- @param #number Number to add, none if nil.
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:AddStock(Number)
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if self.Stock then -- Stock nil?
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local number = Number or 1
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self.Stock = self.Stock + number
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end
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return self
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end
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--- Remove Stock.
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-- @param #CTLD_CARGO self
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-- @param #number Number to reduce, none if nil.
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:RemoveStock(Number)
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if self.Stock then -- Stock nil?
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local number = Number or 1
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self.Stock = self.Stock - number
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if self.Stock < 0 then self.Stock = 0 end
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end
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return self
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end
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--- Set Stock.
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-- @param #CTLD_CARGO self
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-- @param #number Number to set, nil means unlimited.
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:SetStock(Number)
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self.Stock = Number
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return self
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end
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--- Query crate type for REPAIR
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-- @param #CTLD_CARGO self
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-- @param #boolean
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function CTLD_CARGO:IsRepair()
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if self.CargoType == "Repair" then
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return true
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else
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return false
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end
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end
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--- Query crate type for STATIC
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-- @param #CTLD_CARGO self
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-- @return #boolean
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function CTLD_CARGO:IsStatic()
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if self.CargoType == "Static" then
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return true
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else
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return false
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end
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end
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--- Add mark
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-- @param #CTLD_CARGO self
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:AddMark(Mark)
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self.Mark = Mark
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return self
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end
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--- Get mark
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-- @param #CTLD_CARGO self
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-- @return #string Mark
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function CTLD_CARGO:GetMark(Mark)
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return self.Mark
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end
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--- Wipe mark
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-- @param #CTLD_CARGO self
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:WipeMark()
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self.Mark = nil
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return self
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end
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--- Get overall mass of a cargo object, i.e. crates needed x mass per crate
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-- @param #CTLD_CARGO self
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-- @return #number mass
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function CTLD_CARGO:GetNetMass()
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return self.CratesNeeded * self.PerCrateMass
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end
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end
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do
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------------------------------------------------------
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@ -40,7 +333,7 @@ do
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-- @extends Core.Base#BASE
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---
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-- @field #CTLD_ENGINEERING
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-- @field #CTLD_ENGINEERING CTLD_ENGINEERING
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CTLD_ENGINEERING = {
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ClassName = "CTLD_ENGINEERING",
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lid = "",
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@ -287,300 +580,6 @@ CTLD_ENGINEERING = {
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end
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do
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------------------------------------------------------
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--- **CTLD_CARGO** class, extends Core.Base#BASE
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-- @type CTLD_CARGO
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-- @field #string ClassName Class name.
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-- @field #number ID ID of this cargo.
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-- @field #string Name Name for menu.
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-- @field #table Templates Table of #POSITIONABLE objects.
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-- @field #string CargoType Enumerator of Type.
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-- @field #boolean HasBeenMoved Flag for moving.
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-- @field #boolean LoadDirectly Flag for direct loading.
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-- @field #number CratesNeeded Crates needed to build.
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-- @field Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission.
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-- @field #boolean HasBeenDropped True if dropped from heli.
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-- @field #number PerCrateMass Mass in kg.
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-- @field #number Stock Number of builds available, -1 for unlimited.
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-- @field #string Subcategory Sub-category name.
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-- @extends Core.Base#BASE
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---
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-- @field #CTLD_CARGO CTLD_CARGO
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CTLD_CARGO = {
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ClassName = "CTLD_CARGO",
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ID = 0,
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Name = "none",
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Templates = {},
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CargoType = "none",
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HasBeenMoved = false,
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LoadDirectly = false,
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CratesNeeded = 0,
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Positionable = nil,
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HasBeenDropped = false,
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PerCrateMass = 0,
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Stock = nil,
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Mark = nil,
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}
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--- Define cargo types.
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-- @type CTLD_CARGO.Enum
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-- @field #string VEHICLE
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-- @field #string TROOPS
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-- @field #string FOB
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-- @field #string CRATE
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-- @field #string REPAIR
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-- @field #string ENGINEERS
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-- @field #string STATIC
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CTLD_CARGO.Enum = {
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VEHICLE = "Vehicle", -- #string vehicles
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TROOPS = "Troops", -- #string troops
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FOB = "FOB", -- #string FOB
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CRATE = "Crate", -- #string crate
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REPAIR = "Repair", -- #string repair
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ENGINEERS = "Engineers", -- #string engineers
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STATIC = "Static", -- #string statics
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}
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--- Function to create new CTLD_CARGO object.
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-- @param #CTLD_CARGO self
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-- @param #number ID ID of this #CTLD_CARGO
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-- @param #string Name Name for menu.
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-- @param #table Templates Table of #POSITIONABLE objects.
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-- @param #CTLD_CARGO.Enum Sorte Enumerator of Type.
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-- @param #boolean HasBeenMoved Flag for moving.
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-- @param #boolean LoadDirectly Flag for direct loading.
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-- @param #number CratesNeeded Crates needed to build.
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-- @param Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission.
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-- @param #boolean Dropped Cargo/Troops have been unloaded from a chopper.
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-- @param #number PerCrateMass Mass in kg
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-- @param #number Stock Number of builds available, nil for unlimited
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-- @param #string Subcategory Name of subcategory, handy if using > 10 types to load.
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory)
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-- Inherit everything from BASE class.
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local self=BASE:Inherit(self, BASE:New()) -- #CTLD
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self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped})
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self.ID = ID or math.random(100000,1000000)
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self.Name = Name or "none" -- #string
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self.Templates = Templates or {} -- #table
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self.CargoType = Sorte or "type" -- #CTLD_CARGO.Enum
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self.HasBeenMoved = HasBeenMoved or false -- #boolean
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self.LoadDirectly = LoadDirectly or false -- #boolean
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self.CratesNeeded = CratesNeeded or 0 -- #number
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self.Positionable = Positionable or nil -- Wrapper.Positionable#POSITIONABLE
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self.HasBeenDropped = Dropped or false --#boolean
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self.PerCrateMass = PerCrateMass or 0 -- #number
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self.Stock = Stock or nil --#number
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self.Mark = nil
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self.Subcategory = Subcategory or "Other"
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return self
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end
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--- Query ID.
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-- @param #CTLD_CARGO self
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-- @return #number ID
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function CTLD_CARGO:GetID()
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return self.ID
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end
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--- Query Subcategory
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-- @param #CTLD_CARGO self
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-- @return #string SubCategory
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function CTLD_CARGO:GetSubCat()
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return self.Subcategory
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end
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--- Query Mass.
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-- @param #CTLD_CARGO self
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-- @return #number Mass in kg
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function CTLD_CARGO:GetMass()
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return self.PerCrateMass
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end
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--- Query Name.
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-- @param #CTLD_CARGO self
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-- @return #string Name
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function CTLD_CARGO:GetName()
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return self.Name
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end
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--- Query Templates.
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-- @param #CTLD_CARGO self
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-- @return #table Templates
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function CTLD_CARGO:GetTemplates()
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return self.Templates
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end
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--- Query has moved.
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-- @param #CTLD_CARGO self
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-- @return #boolean Has moved
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function CTLD_CARGO:HasMoved()
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return self.HasBeenMoved
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end
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--- Query was dropped.
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-- @param #CTLD_CARGO self
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-- @return #boolean Has been dropped.
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function CTLD_CARGO:WasDropped()
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return self.HasBeenDropped
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end
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--- Query directly loadable.
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-- @param #CTLD_CARGO self
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-- @return #boolean loadable
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function CTLD_CARGO:CanLoadDirectly()
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return self.LoadDirectly
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end
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--- Query number of crates or troopsize.
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-- @param #CTLD_CARGO self
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-- @return #number Crates or size of troops.
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function CTLD_CARGO:GetCratesNeeded()
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return self.CratesNeeded
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end
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--- Query type.
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-- @param #CTLD_CARGO self
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-- @return #CTLD_CARGO.Enum Type
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function CTLD_CARGO:GetType()
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return self.CargoType
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end
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--- Query type.
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-- @param #CTLD_CARGO self
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-- @return Wrapper.Positionable#POSITIONABLE Positionable
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function CTLD_CARGO:GetPositionable()
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return self.Positionable
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end
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--- Set HasMoved.
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-- @param #CTLD_CARGO self
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-- @param #boolean moved
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function CTLD_CARGO:SetHasMoved(moved)
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self.HasBeenMoved = moved or false
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end
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--- Query if cargo has been loaded.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @param #boolean loaded
|
||||
function CTLD_CARGO:Isloaded()
|
||||
if self.HasBeenMoved and not self.WasDropped() then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Set WasDropped.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @param #boolean dropped
|
||||
function CTLD_CARGO:SetWasDropped(dropped)
|
||||
self.HasBeenDropped = dropped or false
|
||||
end
|
||||
|
||||
--- Get Stock.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return #number Stock
|
||||
function CTLD_CARGO:GetStock()
|
||||
if self.Stock then
|
||||
return self.Stock
|
||||
else
|
||||
return -1
|
||||
end
|
||||
end
|
||||
|
||||
--- Add Stock.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @param #number Number to add, none if nil.
|
||||
-- @return #CTLD_CARGO self
|
||||
function CTLD_CARGO:AddStock(Number)
|
||||
if self.Stock then -- Stock nil?
|
||||
local number = Number or 1
|
||||
self.Stock = self.Stock + number
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove Stock.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @param #number Number to reduce, none if nil.
|
||||
-- @return #CTLD_CARGO self
|
||||
function CTLD_CARGO:RemoveStock(Number)
|
||||
if self.Stock then -- Stock nil?
|
||||
local number = Number or 1
|
||||
self.Stock = self.Stock - number
|
||||
if self.Stock < 0 then self.Stock = 0 end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set Stock.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @param #number Number to set, nil means unlimited.
|
||||
-- @return #CTLD_CARGO self
|
||||
function CTLD_CARGO:SetStock(Number)
|
||||
self.Stock = Number
|
||||
return self
|
||||
end
|
||||
|
||||
--- Query crate type for REPAIR
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @param #boolean
|
||||
function CTLD_CARGO:IsRepair()
|
||||
if self.CargoType == "Repair" then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Query crate type for STATIC
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return #boolean
|
||||
function CTLD_CARGO:IsStatic()
|
||||
if self.CargoType == "Static" then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Add mark
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return #CTLD_CARGO self
|
||||
function CTLD_CARGO:AddMark(Mark)
|
||||
self.Mark = Mark
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get mark
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return #string Mark
|
||||
function CTLD_CARGO:GetMark(Mark)
|
||||
return self.Mark
|
||||
end
|
||||
|
||||
--- Wipe mark
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return #CTLD_CARGO self
|
||||
function CTLD_CARGO:WipeMark()
|
||||
self.Mark = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get overall mass of a cargo object, i.e. crates needed x mass per crate
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return #number mass
|
||||
function CTLD_CARGO:GetNetMass()
|
||||
return self.CratesNeeded * self.PerCrateMass
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO CTLD
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user