mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Bug fixes
This commit is contained in:
parent
9c5b5d4633
commit
570e8388fc
@ -247,7 +247,7 @@ CSAR.AircraftType["Bell-47"] = 2
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="0.1.12r3"
|
||||
CSAR.version="0.1.12r4"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@ -1122,9 +1122,9 @@ function CSAR:_CheckWoundedGroupStatus(heliname,woundedgroupname)
|
||||
local dist = UTILS.MetersToNM(self.autosmokedistance)
|
||||
disttext = string.format("%.0fnm",dist)
|
||||
end
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Damn, that thing is loud!\nI'll pop a smoke when you are %s away.\nLand or hover by the smoke.", _heliName, _pilotName, disttext), self.messageTime,false,true)
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Finally, that is music in my ears!\nI'll pop a smoke when you are %s away.\nLand or hover by the smoke.", _heliName, _pilotName, disttext), self.messageTime,false,true)
|
||||
else
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Damn, that thing is loud!\nRequest a flare or smoke if you need.", _heliName, _pilotName), self.messageTime,false,true)
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Finally, that is music in my ears!\nRequest a flare or smoke if you need.", _heliName, _pilotName), self.messageTime,false,true)
|
||||
end
|
||||
--mark as shown for THIS heli and THIS group
|
||||
self.heliVisibleMessage[_lookupKeyHeli] = true
|
||||
@ -1607,7 +1607,7 @@ function CSAR:_SignalFlare(_unitName)
|
||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||
local smokedist = 8000
|
||||
if self.approachdist_far > smokedist then smokedist = self.approachdist_far end
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance < smokedist then
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = 0
|
||||
@ -1662,7 +1662,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
local smokedist = 8000
|
||||
if smokedist < self.approachdist_far then smokedist = self.approachdist_far end
|
||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance < smokedist then
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = 0
|
||||
if _SETTINGS:IsImperial() then
|
||||
@ -1670,7 +1670,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
else
|
||||
_distance = string.format("%.1fkm",_closest.distance)
|
||||
end
|
||||
local _msg = string.format("%s - Popping signal smoke at your %s o\'clock. Distance %s", _unitName, _clockDir, _distance)
|
||||
local _msg = string.format("%s - Popping smoke at your %s o\'clock. Distance %s", _unitName, _clockDir, _distance)
|
||||
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true)
|
||||
local _coord = _closest.pilot:GetCoordinate()
|
||||
local color = self.smokecolor
|
||||
|
||||
@ -970,6 +970,15 @@ function UTILS.VecDot(a, b)
|
||||
return a.x*b.x + a.y*b.y + a.z*b.z
|
||||
end
|
||||
|
||||
--- Calculate the [dot product](https://en.wikipedia.org/wiki/Dot_product) of two 2D vectors. The result is a number.
|
||||
-- @param DCS#Vec2 a Vector in 2D with x, y components.
|
||||
-- @param DCS#Vec2 b Vector in 2D with x, y components.
|
||||
-- @return #number Scalar product of the two vectors a*b.
|
||||
function UTILS.Vec2Dot(a, b)
|
||||
return a.x*b.x + a.y*b.y
|
||||
end
|
||||
|
||||
|
||||
--- Calculate the [euclidean norm](https://en.wikipedia.org/wiki/Euclidean_distance) (length) of a 3D vector.
|
||||
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
|
||||
-- @return #number Norm of the vector.
|
||||
@ -977,6 +986,13 @@ function UTILS.VecNorm(a)
|
||||
return math.sqrt(UTILS.VecDot(a, a))
|
||||
end
|
||||
|
||||
--- Calculate the [euclidean norm](https://en.wikipedia.org/wiki/Euclidean_distance) (length) of a 2D vector.
|
||||
-- @param DCS#Vec2 a Vector in 2D with x, y components.
|
||||
-- @return #number Norm of the vector.
|
||||
function UTILS.Vec2Norm(a)
|
||||
return math.sqrt(UTILS.Vec2Dot(a, a))
|
||||
end
|
||||
|
||||
--- Calculate the distance between two 2D vectors.
|
||||
-- @param DCS#Vec2 a Vector in 3D with x, y components.
|
||||
-- @param DCS#Vec2 b Vector in 3D with x, y components.
|
||||
@ -1059,6 +1075,17 @@ function UTILS.VecHdg(a)
|
||||
return h
|
||||
end
|
||||
|
||||
--- Calculate "heading" of a 2D vector in the X-Y plane.
|
||||
-- @param DCS#Vec2 a Vector in "D with x, y components.
|
||||
-- @return #number Heading in degrees in [0,360).
|
||||
function UTILS.Vec2Hdg(a)
|
||||
local h=math.deg(math.atan2(a.y, a.x))
|
||||
if h<0 then
|
||||
h=h+360
|
||||
end
|
||||
return h
|
||||
end
|
||||
|
||||
--- Calculate the difference between two "heading", i.e. angles in [0,360) deg.
|
||||
-- @param #number h1 Heading one.
|
||||
-- @param #number h2 Heading two.
|
||||
@ -1095,6 +1122,22 @@ function UTILS.VecTranslate(a, distance, angle)
|
||||
return {x=TX, y=a.y, z=TY}
|
||||
end
|
||||
|
||||
--- Translate 2D vector in the 2D (x,z) plane.
|
||||
-- @param DCS#Vec2 a Vector in 2D with x, y components.
|
||||
-- @param #number distance The distance to translate.
|
||||
-- @param #number angle Rotation angle in degrees.
|
||||
-- @return DCS#Vec2 Translated vector.
|
||||
function UTILS.Vec2Translate(a, distance, angle)
|
||||
|
||||
local SX = a.x
|
||||
local SY = a.y
|
||||
local Radians=math.rad(angle or 0)
|
||||
local TX=distance*math.cos(Radians)+SX
|
||||
local TY=distance*math.sin(Radians)+SY
|
||||
|
||||
return {x=TX, y=TY}
|
||||
end
|
||||
|
||||
--- Rotate 3D vector in the 2D (x,z) plane. y-component (usually altitude) unchanged.
|
||||
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
|
||||
-- @param #number angle Rotation angle in degrees.
|
||||
@ -1115,6 +1158,25 @@ function UTILS.Rotate2D(a, angle)
|
||||
return A
|
||||
end
|
||||
|
||||
--- Rotate 2D vector in the 2D (x,z) plane.
|
||||
-- @param DCS#Vec2 a Vector in 2D with x, y components.
|
||||
-- @param #number angle Rotation angle in degrees.
|
||||
-- @return DCS#Vec2 Vector rotated in the (x,y) plane.
|
||||
function UTILS.Vec2Rotate2D(a, angle)
|
||||
|
||||
local phi=math.rad(angle)
|
||||
|
||||
local x=a.x
|
||||
local y=a.y
|
||||
|
||||
local X=x*math.cos(phi)-y*math.sin(phi)
|
||||
local Y=x*math.sin(phi)+y*math.cos(phi)
|
||||
|
||||
local A={x=X, y=Y}
|
||||
|
||||
return A
|
||||
end
|
||||
|
||||
|
||||
--- Converts a TACAN Channel/Mode couple into a frequency in Hz.
|
||||
-- @param #number TACANChannel The TACAN channel, i.e. the 10 in "10X".
|
||||
@ -1549,7 +1611,7 @@ function UTILS.GetOSTime()
|
||||
end
|
||||
|
||||
--- Shuffle a table accoring to Fisher Yeates algorithm
|
||||
--@param #table table to be shuffled
|
||||
--@param #table t Table to be shuffled
|
||||
--@return #table
|
||||
function UTILS.ShuffleTable(t)
|
||||
if t == nil or type(t) ~= "table" then
|
||||
@ -1612,12 +1674,12 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
BASE:T(unit_name .. " side door is open")
|
||||
ret_val = true
|
||||
end
|
||||
|
||||
|
||||
if string.find(type_name, "Bell-47") then -- bell aint got no doors so always ready to load injured soldiers
|
||||
BASE:T(unit_name .. " door is open")
|
||||
ret_val = true
|
||||
end
|
||||
|
||||
|
||||
if ret_val == false then
|
||||
BASE:T(unit_name .. " all doors are closed")
|
||||
end
|
||||
@ -1772,3 +1834,422 @@ function UTILS.GenerateLaserCodes()
|
||||
end
|
||||
return jtacGeneratedLaserCodes
|
||||
end
|
||||
|
||||
--- Function to save an object to a file
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file. Existing file will be overwritten.
|
||||
-- @param #table Data The LUA data structure to save. This will be e.g. a table of text lines with an \\n at the end of each line.
|
||||
-- @return #boolean outcome True if saving is possible, else false.
|
||||
function UTILS.SaveToFile(Path,Filename,Data)
|
||||
-- Thanks to @FunkyFranky
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
BASE:E("ERROR: io not desanitized. Can't save current file.")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check default path.
|
||||
if Path==nil and not lfs then
|
||||
BASE:E("WARNING: lfs not desanitized. File will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
||||
end
|
||||
|
||||
-- Set path or default.
|
||||
local path = nil
|
||||
if lfs then
|
||||
path=Path or lfs.writedir()
|
||||
end
|
||||
|
||||
-- Set file name.
|
||||
local filename=Filename
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
-- write
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(Data)
|
||||
f:close()
|
||||
return true
|
||||
end
|
||||
|
||||
--- Function to save an object to a file
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @return #boolean outcome True if reading is possible and successful, else false.
|
||||
-- @return #table data The data read from the filesystem (table of lines of text). Each line is one single #string!
|
||||
function UTILS.LoadFromFile(Path,Filename)
|
||||
-- Thanks to @FunkyFranky
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
BASE:E("ERROR: io not desanitized. Can't save current state.")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check default path.
|
||||
if Path==nil and not lfs then
|
||||
BASE:E("WARNING: lfs not desanitized. Loading will look into your DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
||||
end
|
||||
|
||||
-- Set path or default.
|
||||
local path = nil
|
||||
if lfs then
|
||||
path=Path or lfs.writedir()
|
||||
end
|
||||
|
||||
-- Set file name.
|
||||
local filename=Filename
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
-- Check if file exists.
|
||||
local exists=UTILS.CheckFileExists(Path,Filename)
|
||||
if not exists then
|
||||
BASE:E(string.format("ERROR: File %s does not exist!",filename))
|
||||
return false
|
||||
end
|
||||
|
||||
-- read
|
||||
local file=assert(io.open(filename, "rb"))
|
||||
local loadeddata = {}
|
||||
for line in file:lines() do
|
||||
loadeddata[#loadeddata+1] = line
|
||||
end
|
||||
file:close()
|
||||
return true, loadeddata
|
||||
end
|
||||
|
||||
--- Function to check if a file exists.
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @return #boolean outcome True if reading is possible, else false.
|
||||
function UTILS.CheckFileExists(Path,Filename)
|
||||
-- Thanks to @FunkyFranky
|
||||
-- Function that check if a file exists.
|
||||
local function _fileexists(name)
|
||||
local f=io.open(name,"r")
|
||||
if f~=nil then
|
||||
io.close(f)
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
BASE:E("ERROR: io not desanitized. Can't save current state.")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check default path.
|
||||
if Path==nil and not lfs then
|
||||
BASE:E("WARNING: lfs not desanitized. Loading will look into your DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
||||
end
|
||||
|
||||
-- Set path or default.
|
||||
local path = nil
|
||||
if lfs then
|
||||
path=Path or lfs.writedir()
|
||||
end
|
||||
|
||||
-- Set file name.
|
||||
local filename=Filename
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
-- Check if file exists.
|
||||
local exists=_fileexists(filename)
|
||||
if not exists then
|
||||
BASE:E(string.format("ERROR: File %s does not exist!",filename))
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Function to save the state of a list of groups found by name
|
||||
-- @param #table List Table of strings with groupnames
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @return #boolean outcome True if saving is successful, else false.
|
||||
-- @usage
|
||||
-- We will go through the list and find the corresponding group and save the current group size (0 when dead).
|
||||
-- These groups are supposed to be put on the map in the ME and have *not* moved (e.g. stationary SAM sites).
|
||||
-- Position is still saved for your usage.
|
||||
-- The idea is to reduce the number of units when reloading the data again to restart the saved mission.
|
||||
-- The data will be a simple comma separated list of groupname and size, with one header line.
|
||||
function UTILS.SaveStationaryListOfGroups(List,Path,Filename)
|
||||
local filename = Filename or "StateListofGroups"
|
||||
local data = "--Save Stationary List of Groups: "..Filename .."\n"
|
||||
for _,_group in pairs (List) do
|
||||
local group = GROUP:FindByName(_group) -- Wrapper.Group#GROUP
|
||||
if group and group:IsAlive() then
|
||||
local units = group:CountAliveUnits()
|
||||
local position = group:GetVec3()
|
||||
data = string.format("%s%s,%d,%d,%d,%d\n",data,_group,units,position.x,position.y,position.z)
|
||||
else
|
||||
data = string.format("%s%s,0,0,0,0\n",data,_group)
|
||||
end
|
||||
end
|
||||
-- save the data
|
||||
local outcome = UTILS.SaveToFile(Path,Filename,data)
|
||||
return outcome
|
||||
end
|
||||
|
||||
--- Function to save the state of a set of Wrapper.Group#GROUP objects.
|
||||
-- @param Core.Set#SET_BASE Set of objects to save
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @return #boolean outcome True if saving is successful, else false.
|
||||
-- @usage
|
||||
-- We will go through the set and find the corresponding group and save the current group size and current position.
|
||||
-- The idea is to respawn the groups **spawned during an earlier run of the mission** at the given location and reduce
|
||||
-- the number of units in the group when reloading the data again to restart the saved mission. Note that *dead* groups
|
||||
-- cannot be covered with this.
|
||||
-- **Note** Do NOT use dashes or hashes in group template names (-,#)!
|
||||
-- The data will be a simple comma separated list of groupname and size, with one header line.
|
||||
-- The current task/waypoint/etc cannot be restored.
|
||||
function UTILS.SaveSetOfGroups(Set,Path,Filename)
|
||||
local filename = Filename or "SetOfGroups"
|
||||
local data = "--Save SET of groups: "..Filename .."\n"
|
||||
local List = Set:GetSetObjects()
|
||||
for _,_group in pairs (List) do
|
||||
local group = _group -- Wrapper.Group#GROUP
|
||||
if group and group:IsAlive() then
|
||||
local name = group:GetName()
|
||||
local template = string.gsub(name,"-(.+)$","")
|
||||
if string.find(template,"#") then
|
||||
template = string.gsub(name,"#(%d+)$","")
|
||||
end
|
||||
local units = group:CountAliveUnits()
|
||||
local position = group:GetVec3()
|
||||
data = string.format("%s%s,%s,%d,%d,%d,%d\n",data,name,template,units,position.x,position.y,position.z)
|
||||
end
|
||||
end
|
||||
-- save the data
|
||||
local outcome = UTILS.SaveToFile(Path,Filename,data)
|
||||
return outcome
|
||||
end
|
||||
|
||||
--- Function to save the state of a set of Wrapper.Static#STATIC objects.
|
||||
-- @param Core.Set#SET_BASE Set of objects to save
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @return #boolean outcome True if saving is successful, else false.
|
||||
-- @usage
|
||||
-- We will go through the set and find the corresponding static and save the current name and postion when alive.
|
||||
-- The data will be a simple comma separated list of name and state etc, with one header line.
|
||||
function UTILS.SaveSetOfStatics(Set,Path,Filename)
|
||||
local filename = Filename or "SetOfStatics"
|
||||
local data = "--Save SET of statics: "..Filename .."\n"
|
||||
local List = Set:GetSetObjects()
|
||||
for _,_group in pairs (List) do
|
||||
local group = _group -- Wrapper.Static#STATIC
|
||||
if group and group:IsAlive() then
|
||||
local name = group:GetName()
|
||||
local position = group:GetVec3()
|
||||
data = string.format("%s%s,%d,%d,%d\n",data,name,position.x,position.y,position.z)
|
||||
end
|
||||
end
|
||||
-- save the data
|
||||
local outcome = UTILS.SaveToFile(Path,Filename,data)
|
||||
return outcome
|
||||
end
|
||||
|
||||
--- Function to save the state of a list of statics found by name
|
||||
-- @param #table List Table of strings with statics names
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @return #boolean outcome True if saving is successful, else false.
|
||||
-- @usage
|
||||
-- We will go through the list and find the corresponding static and save the current alive state as 1 (0 when dead).
|
||||
-- Position is saved for your usage. **Note** this works on UNIT-name level.
|
||||
-- The idea is to reduce the number of units when reloading the data again to restart the saved mission.
|
||||
-- The data will be a simple comma separated list of name and state etc, with one header line.
|
||||
function UTILS.SaveStationaryListOfStatics(List,Path,Filename)
|
||||
local filename = Filename or "StateListofStatics"
|
||||
local data = "--Save Stationary List of Statics: "..Filename .."\n"
|
||||
for _,_group in pairs (List) do
|
||||
local group = STATIC:FindByName(_group,false) -- Wrapper.Static#STATIC
|
||||
if group and group:IsAlive() then
|
||||
local position = group:GetVec3()
|
||||
data = string.format("%s%s,1,%d,%d,%d\n",data,_group,position.x,position.y,position.z)
|
||||
else
|
||||
data = string.format("%s%s,0,0,0,0\n",data,_group)
|
||||
end
|
||||
end
|
||||
-- save the data
|
||||
local outcome = UTILS.SaveToFile(Path,Filename,data)
|
||||
return outcome
|
||||
end
|
||||
|
||||
--- Load back a stationary list of groups from file.
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @param #boolean Reduce If false, existing loaded groups will not be reduced to fit the saved number.
|
||||
-- @return #table Table of data objects (tables) containing groupname, coordinate and group object. Returns nil when file cannot be read.
|
||||
function UTILS.LoadStationaryListOfGroups(Path,Filename,Reduce)
|
||||
local reduce = Reduce==false and false or true
|
||||
local filename = Filename or "StateListofGroups"
|
||||
local datatable = {}
|
||||
if UTILS.CheckFileExists(Path,filename) then
|
||||
local outcome,loadeddata = UTILS.LoadFromFile(Path,Filename)
|
||||
-- remove header
|
||||
table.remove(loadeddata, 1)
|
||||
for _id,_entry in pairs (loadeddata) do
|
||||
local dataset = UTILS.Split(_entry,",")
|
||||
-- groupname,units,position.x,position.y,position.z
|
||||
local groupname = dataset[1]
|
||||
local size = tonumber(dataset[2])
|
||||
local posx = tonumber(dataset[3])
|
||||
local posy = tonumber(dataset[4])
|
||||
local posz = tonumber(dataset[5])
|
||||
local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
|
||||
local data = { groupname=groupname, size=size, coordinate=coordinate, group=GROUP:FindByName(groupname) }
|
||||
if reduce then
|
||||
local actualgroup = GROUP:FindByName(groupname)
|
||||
local actualsize = actualgroup:CountAliveUnits()
|
||||
if actualsize > size then
|
||||
local reduction = actualsize-size
|
||||
BASE:I("Reducing groupsize by ".. reduction .. " units!")
|
||||
-- reduce existing group
|
||||
local units = actualgroup:GetUnits()
|
||||
local units2 = UTILS.ShuffleTable(units) -- randomize table
|
||||
for i=1,reduction do
|
||||
units2[i]:Destroy(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
table.insert(datatable,data)
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- Load back a SET of groups from file.
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @param #boolean Spawn If set to false, do not re-spawn the groups loaded in location and reduce to size.
|
||||
-- @return Core.Set#SET_GROUP Set of GROUP objects.
|
||||
-- Returns nil when file cannot be read. Returns a table of data entries if Spawn is false: `{ groupname=groupname, size=size, coordinate=coordinate }`
|
||||
function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
|
||||
local spawn = SPAWN==false and false or true
|
||||
local filename = Filename or "SetOfGroups"
|
||||
local setdata = SET_GROUP:New()
|
||||
local datatable = {}
|
||||
if UTILS.CheckFileExists(Path,filename) then
|
||||
local outcome,loadeddata = UTILS.LoadFromFile(Path,Filename)
|
||||
-- remove header
|
||||
table.remove(loadeddata, 1)
|
||||
for _id,_entry in pairs (loadeddata) do
|
||||
local dataset = UTILS.Split(_entry,",")
|
||||
-- groupname,template,units,position.x,position.y,position.z
|
||||
local groupname = dataset[1]
|
||||
local template = dataset[2]
|
||||
local size = tonumber(dataset[3])
|
||||
local posx = tonumber(dataset[4])
|
||||
local posy = tonumber(dataset[5])
|
||||
local posz = tonumber(dataset[6])
|
||||
local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
|
||||
local group=nil
|
||||
local data = { groupname=groupname, size=size, coordinate=coordinate }
|
||||
table.insert(datatable,data)
|
||||
if spawn then
|
||||
local group = SPAWN:New(groupname)
|
||||
:InitDelayOff()
|
||||
:OnSpawnGroup(
|
||||
function(spwndgrp)
|
||||
setdata:AddObject(spwndgrp)
|
||||
local actualsize = spwndgrp:CountAliveUnits()
|
||||
if actualsize > size then
|
||||
local reduction = actualsize-size
|
||||
-- reduce existing group
|
||||
local units = spwndgrp:GetUnits()
|
||||
local units2 = UTILS.ShuffleTable(units) -- randomize table
|
||||
for i=1,reduction do
|
||||
units2[i]:Destroy(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
:SpawnFromCoordinate(coordinate)
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
if spawn then
|
||||
return setdata
|
||||
else
|
||||
return datatable
|
||||
end
|
||||
end
|
||||
|
||||
--- Load back a SET of statics from file.
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @return Core.Set#SET_STATIC Set SET_STATIC containing the static objects.
|
||||
function UTILS.LoadSetOfStatics(Path,Filename)
|
||||
local filename = Filename or "SetOfStatics"
|
||||
local datatable = SET_STATIC:New()
|
||||
if UTILS.CheckFileExists(Path,filename) then
|
||||
local outcome,loadeddata = UTILS.LoadFromFile(Path,Filename)
|
||||
-- remove header
|
||||
table.remove(loadeddata, 1)
|
||||
for _id,_entry in pairs (loadeddata) do
|
||||
local dataset = UTILS.Split(_entry,",")
|
||||
-- staticname,position.x,position.y,position.z
|
||||
local staticname = dataset[1]
|
||||
local posx = tonumber(dataset[2])
|
||||
local posy = tonumber(dataset[3])
|
||||
local posz = tonumber(dataset[4])
|
||||
local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
|
||||
datatable:AddObject(STATIC:FindByName(staticname,false))
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
--- Load back a stationary list of statics from file.
|
||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @param #boolean Reduce If false, do not destroy the units with size=0.
|
||||
-- @return #table Table of data objects (tables) containing staticname, size (0=dead else 1), coordinate and the static object.
|
||||
-- Returns nil when file cannot be read.
|
||||
function UTILS.LoadStationaryListOfStatics(Path,Filename,Reduce)
|
||||
local reduce = Reduce==false and false or true
|
||||
local filename = Filename or "StateListofStatics"
|
||||
local datatable = {}
|
||||
if UTILS.CheckFileExists(Path,filename) then
|
||||
local outcome,loadeddata = UTILS.LoadFromFile(Path,Filename)
|
||||
-- remove header
|
||||
table.remove(loadeddata, 1)
|
||||
for _id,_entry in pairs (loadeddata) do
|
||||
local dataset = UTILS.Split(_entry,",")
|
||||
-- staticname,units(1/0),position.x,position.y,position.z)
|
||||
local staticname = dataset[1]
|
||||
local size = tonumber(dataset[2])
|
||||
local posx = tonumber(dataset[3])
|
||||
local posy = tonumber(dataset[4])
|
||||
local posz = tonumber(dataset[5])
|
||||
local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
|
||||
local data = { staticname=staticname, size=size, coordinate=coordinate, static=STATIC:FindByName(staticname,false) }
|
||||
table.insert(datatable,data)
|
||||
if size==0 and reduce then
|
||||
local static = STATIC:FindByName(staticname,false)
|
||||
if static then
|
||||
static:Destroy(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
return datatable
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user