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https://github.com/FlightControl-Master/MOOSE.git
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Fixes issue with SetDetectionLimit
Optimized the detection intervals + fixed bugs with player detection.
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commit
596b3ddb4a
@ -4056,6 +4056,7 @@ do -- AI_A2G_DISPATCHER
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local TaskReport = REPORT:New()
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local DefenseTotal = 0
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for DefenderGroup, DefenderTask in pairs( self:GetDefenderTasks() ) do
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local DefenderGroup = DefenderGroup -- Wrapper.Group#GROUP
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@ -4089,12 +4090,15 @@ do -- AI_A2G_DISPATCHER
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end
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end
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-- for DefenderGroup, DefenderTask in pairs( self:GetDefenderTasks() ) do
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-- DefenseTotal = DefenseTotal + 1
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-- end
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local Report = REPORT:New( "\nTactical Overview" )
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local DefenderGroupCount = 0
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local DefendersTotal = 0
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local DefenseTotal = 0
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-- Now that all obsolete tasks are removed, loop through the detected targets.
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--for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
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@ -4149,7 +4153,10 @@ do -- AI_A2G_DISPATCHER
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end
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end
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if EngageCoordinate and ( ( self.DefenseLimit and DefenseTotal < self.DefenseLimit ) or true ) then
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-- There needs to be an EngageCoordinate.
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-- If self.DefenseLimit is set (thus limit the amount of defenses to one zone), then only start a new defense if the maximum has not been reached.
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-- If self.DefenseLimit has not been set, there is an unlimited amount of zones to be defended.
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if ( EngageCoordinate and ( self.DefenseLimit and DefenseTotal < self.DefenseLimit ) or not self.DefenseLimit ) then
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do
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local DefendersTotal, DefendersEngaged, DefendersMissing, Friendlies = self:Evaluate_SEAD( DetectedItem ) -- Returns a SET_UNIT with the SEAD targets to be engaged...
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if DefendersMissing > 0 then
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@ -1819,7 +1819,7 @@ do -- COORDINATE
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--- Returns if a Coordinate is in a certain Radius of this Coordinate in 2D plane using the X and Z axis.
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-- @param #COORDINATE self
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-- @param #COORDINATE ToCoordinate The coordinate that will be tested if it is in the radius of this coordinate.
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-- @param #COORDINATE Coordinate The coordinate that will be tested if it is in the radius of this coordinate.
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-- @param #number Radius The radius of the circle on the 2D plane around this coordinate.
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-- @return #boolean true if in the Radius.
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function COORDINATE:IsInRadius( Coordinate, Radius )
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@ -562,18 +562,38 @@ do -- DETECTION_BASE
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end
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-- Count alive(!) groups only. Solves issue #1173 https://github.com/FlightControl-Master/MOOSE/issues/1173
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self.DetectionCount = self.DetectionSet:CountAlive()
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self.DetectionCount = self:CountAliveRecce()
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self.DetectionSet:ForEachGroupAlive(
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local DetectionInterval = self.DetectionCount / ( self.RefreshTimeInterval - 1 )
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self:ForEachAliveRecce(
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function( DetectionGroup )
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self:__Detection( DetectDelay, DetectionGroup, DetectionTimeStamp ) -- Process each detection asynchronously.
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DetectDelay = DetectDelay + 1
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DetectDelay = DetectDelay + DetectionInterval
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end
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)
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self:__Detect( -self.RefreshTimeInterval )
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end
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--- @param #DETECTION_BASE self
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-- @param #number The amount of alive recce.
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function DETECTION_BASE:CountAliveRecce()
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return self.DetectionSet:CountAlive()
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end
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--- @param #DETECTION_BASE self
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function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
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self:F2( arg )
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self.DetectionSet:ForEachGroupAlive( IteratorFunction, arg )
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return self
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end
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--- @param #DETECTION_BASE self
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-- @param #string From The From State string.
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@ -1412,14 +1432,14 @@ do -- DETECTION_BASE
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world.searchObjects( Object.Category.UNIT, SphereSearch, FindNearByFriendlies, TargetData )
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DetectedItem.PlayersNearBy = nil
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local DetectionZone = ZONE_UNIT:New( "DetectionPlayers", DetectedUnit, self.FriendliesRange )
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_DATABASE:ForEachPlayer(
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--- @param Wrapper.Unit#UNIT PlayerUnit
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function( PlayerUnitName )
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local PlayerUnit = UNIT:FindByName( PlayerUnitName )
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if PlayerUnit and PlayerUnit:IsInZone(DetectionZone) then
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if PlayerUnit and PlayerUnit:GetCoordinate():IsInRadius( DetectedUnitCoord, self.FriendliesRange ) then
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--if PlayerUnit and PlayerUnit:IsInZone(DetectionZone) then
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local PlayerUnitCategory = PlayerUnit:GetDesc().category
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@ -44,15 +44,15 @@ do -- DETECTION_ZONES
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--- DETECTION_ZONES constructor.
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-- @param #DETECTION_ZONES self
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-- @param Core.Set#SET_ZONE_RADIUS DetectionSetZone The @{Set} of ZONE_RADIUS.
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-- @param Core.Set#SET_ZONE DetectionSetZone The @{Set} of ZONE_RADIUS.
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-- @param DCS#Coalition.side DetectionCoalition The coalition of the detection.
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-- @return #DETECTION_ZONES
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function DETECTION_ZONES:New( DetectionSetZone, DetectionCoalition )
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-- Inherits from DETECTION_BASE
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local self = BASE:Inherit( self, DETECTION_BASE:New( DetectionSetZone ) )
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local self = BASE:Inherit( self, DETECTION_BASE:New( DetectionSetZone ) ) -- #DETECTION_ZONES
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self.DetectionSetZone = DetectionSetZone
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self.DetectionSetZone = DetectionSetZone -- Core.Set#SET_ZONE
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self.DetectionCoalition = DetectionCoalition
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self._SmokeDetectedUnits = false
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@ -64,6 +64,22 @@ do -- DETECTION_ZONES
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return self
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end
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--- @param #DETECTION_ZONES self
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-- @param #number The amount of alive recce.
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function DETECTION_ZONES:CountAliveRecce()
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return self.DetectionSetZone:Count()
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end
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--- @param #DETECTION_ZONES self
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function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
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self:F2( arg )
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self.DetectionSetZone:ForEachZone( IteratorFunction, arg )
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return self
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end
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--- Report summary of a detected item using a given numeric index.
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-- @param #DETECTION_ZONES self
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@ -396,7 +412,5 @@ do -- DETECTION_ZONES
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return IsDetected
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end
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end
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@ -63,7 +63,7 @@ POSITIONABLE.__.Cargo = {}
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-- @param #string PositionableName The POSITIONABLE name
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-- @return #POSITIONABLE self
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function POSITIONABLE:New( PositionableName )
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local self = BASE:Inherit( self, IDENTIFIABLE:New( PositionableName ) )
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local self = BASE:Inherit( self, IDENTIFIABLE:New( PositionableName ) ) -- #POSITIONABLE
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self.PositionableName = PositionableName
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return self
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