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#Spot
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@ -229,7 +229,8 @@ do
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-- @param #number LaserCode Laser code.
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-- @param #number Duration Duration of lasing in seconds.
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function SPOT:onafterLaseOn( From, Event, To, Target, LaserCode, Duration )
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self:F( { "LaseOn", Target, LaserCode, Duration } )
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self:T({From, Event, To})
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self:T2( { "LaseOn", Target, LaserCode, Duration } )
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local function StopLase( self )
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self:LaseOff()
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@ -271,7 +272,7 @@ do
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-- @param #number LaserCode Laser code.
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-- @param #number Duration Duration of lasing in seconds.
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function SPOT:onafterLaseOnCoordinate(From, Event, To, Coordinate, LaserCode, Duration)
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self:F( { "LaseOnCoordinate", Coordinate, LaserCode, Duration } )
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self:T2( { "LaseOnCoordinate", Coordinate, LaserCode, Duration } )
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local function StopLase( self )
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self:LaseOff()
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@ -300,7 +301,7 @@ do
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-- @param #SPOT self
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-- @param Core.Event#EVENTDATA EventData
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function SPOT:OnEventDead(EventData)
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self:F( { Dead = EventData.IniDCSUnitName, Target = self.Target } )
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self:T2( { Dead = EventData.IniDCSUnitName, Target = self.Target } )
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if self.Target then
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if EventData.IniDCSUnitName == self.TargetName then
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self:F( {"Target dead ", self.TargetName } )
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@ -323,25 +324,28 @@ do
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-- @param Event
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-- @param To
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function SPOT:onafterLasing( From, Event, To )
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if self.Target and self.Target:IsAlive() then
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self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
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self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
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self:__Lasing( -0.3 )
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elseif self.TargetCoord then
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self:T({From, Event, To})
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-- Wiggle the IR spot a bit.
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local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
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local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
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if self.Lasing then
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if self.Target and self.Target:IsAlive() then
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self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
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self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
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self:__Lasing(0.2)
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elseif self.TargetCoord then
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self.SpotIR:setPoint(irvec3)
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self.SpotLaser:setPoint(lsvec3)
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self:__Lasing(-0.3)
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else
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self:F( { "Target is not alive", self.Target:IsAlive() } )
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-- Wiggle the IR spot a bit.
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local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
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local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
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self.SpotIR:setPoint(irvec3)
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self.SpotLaser:setPoint(lsvec3)
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self:__Lasing(0.2)
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else
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self:F( { "Target is not alive", self.Target:IsAlive() } )
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end
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end
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return self
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end
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@ -353,8 +357,9 @@ do
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-- @param To
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-- @return #SPOT
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function SPOT:onafterLaseOff( From, Event, To )
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self:F( {"Stopped lasing for ", self.Target and self.Target:GetName() or "coord", SpotIR = self.SportIR, SpotLaser = self.SpotLaser } )
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self:t({From, Event, To})
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self:T2( {"Stopped lasing for ", self.Target and self.Target:GetName() or "coord", SpotIR = self.SportIR, SpotLaser = self.SpotLaser } )
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self.Lasing = false
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@ -369,11 +374,7 @@ do
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end
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self.ScheduleID = nil
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if self.Target and self.Target:IsAlive() then
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self:I("Target still alive.")
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else
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self.Target = nil
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end
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self.Target = nil
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return self
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end
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