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https://github.com/FlightControl-Master/MOOSE.git
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Update Beacons.lua
- Added user functions - Fixed bug with incorrect position
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@ -18,7 +18,6 @@
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-- @module Navigation.Beacons
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-- @image NAVIGATION_Beacons.png
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -32,23 +31,31 @@
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--
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-- @extends Core.Base#BASE
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--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
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--- *Hope is the beacon that guides lost ships back to the shore.*
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--
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-- ===
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--
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-- # The BEACONS Concept
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--
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-- The NAVFIX class has a great concept!
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-- This class is desinged to make information about beacons of a map/theatre easier accessible. The information contains location, type and frequencies of all or specific beacons of the map.
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--
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-- Bla, bla...
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-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `beacons.lua` that can be
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-- found in the installation directory of DCS for each map or a table that the user needs to provide.
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--
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-- # Basic Setup
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--
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-- A new `BEACONS` object can be created with the @{#BEACONS.New}() function.
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-- A new `BEACONS` object can be created with the @{#BEACONS.NewFromFile}(*beacons_lua_file*) function.
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--
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-- local beacons=BEACONS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\beacons.lua")
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-- beacons:MarkerShow()
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--
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-- This will load the beacons from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
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-- you provided is correct and all relevant beacons are present.
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--
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-- # User Functions
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--
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-- ## Get Closest Beacon
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--
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-- local beacons=BEACONS:New("G:\Games\DCS World Testing\Mods\terrains\GermanyColdWar\beacons.lua")
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--
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-- This is how it works.
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--
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-- @field #BEACONS
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BEACONS = {
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@ -57,20 +64,61 @@ BEACONS = {
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beacons = {},
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}
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--- Mission capability.
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-- @type BEACONS.Beacon
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-- @field #function display_name Function that returns the localized name.
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-- @field #number type Beacon type.
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-- @field #string beaconId Beacon ID.
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-- @field #string callsign Call sign.
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-- @field #number frequency Frequency in Hz.
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-- @field #table position Position table.
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-- @field #number direction Direction in degrees.
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-- @field #table positionGeo Table with latitude and longitude.
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-- @field #table sceneObjects Table with scenery objects, e.g. `{t:393396742}`.
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-- @field #number chartOffsetX No idea what this offset is?!
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-- @field DCS#Vec3 vec3 Position vector 3D.
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-- @field #number markerID ID for the F10 marker.
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--- BEACONS class version.
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-- @field #string version
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BEACONS.version="0.0.0"
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BEACONS.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot...
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-- TODO: TACAN channel from frequency
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-- TODO: Scenery object
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor(s)
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new BECAONS class instance from a given table.
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-- @param #BEACONS self
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-- @param #table BeaconTable Table with beacon info.
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-- @return #BEACONS self
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function BEACONS:NewFromTable(BeaconTable)
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-- Inherit everything from BASE class.
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self=BASE:Inherit(self, BASE:New()) -- #BEACONS
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for _,_beacon in pairs(BeaconTable) do
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local beacon=_beacon --#BEACONS.Beacon
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beacon.vec3={x=beacon.position[1], y=beacon.position[2], z=beacon.position[3]}
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table.insert(self.beacons, beacon)
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end
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self:I(string.format("Added %d beacons", #self.beacons))
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return self
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end
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--- Create a new BECAONS class instance from a given file.
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-- @param #BEACONS self
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-- @param #string FileName Full path to the file containing the map beacons.
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@ -79,7 +127,20 @@ function BEACONS:NewFromFile(FileName)
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-- Inherit everything from BASE class.
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self=BASE:Inherit(self, BASE:New()) -- #BEACONS
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local exists=UTILS.FileExists(FileName)
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if exists==false then
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self:E(string.format("ERROR: file with beacon info does not exist!"))
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return nil
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end
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-- This will create a global table `beacons`
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dofile(FileName)
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-- Get beacons from table.
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self=self:NewFromTable(beacons)
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return self
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end
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@ -87,18 +148,110 @@ end
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Add marker all beacons on the F10 map.
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--- Get 3D position vector of a specific beacon.
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-- @param #BEACONS self
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-- @param #BEACONS.Beacon beacon The beacon data structure.
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-- @return DCS#Vec3 Position vector.
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function BEACONS:GetVec3(beacon)
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return beacon.vec3
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end
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--- Get COORDINATE of a specific beacon.
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-- @param #BEACONS self
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-- @param #BEACONS.Beacon beacon The beacon data structure.
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-- @return Core.Point#COORDINATE The coordinate.
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function BEACONS:GetCoordinate(beacon)
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local coordinate=COORDINATE:NewFromVec3(beacon.vec3)
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return coordinate
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end
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--- Find closest beacon to a given coordinate.
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-- @param #BEACONS self
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-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
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-- @param #number TypeID (Optional) Only search for specific beacon types, *e.g.* `BEACON.Type.TACAN`.
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-- @return #BEACONS.Beacon The closest beacon.
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function BEACONS:GetClosestBeacon(Coordinate, TypeID)
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local beacon=nil --#BEACONS.Beacon
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local distmin=math.huge
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for _,_beacon in pairs(self.beacons) do
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local bc=_beacon --#BEACONS.Beacon
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if TypeID==nil or TypeID==bc.type then
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local dist=Coordinate:Get2DDistance(bc.vec3)
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if dist<distmin then
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distmin=dist
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beacon=bc
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end
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end
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end
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return beacon
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end
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--- Get table of all beacons, optionally of a given type.
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-- @param #BEACONS self
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-- @param #number TypeID (Optional) Only return specific beacon types, *e.g.* `BEACON.Type.TACAN`.
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-- @return #table Table of beacons. Each element is of type #BEACON.Beacon.
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function BEACONS:GetBeacons(TypeID)
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local beacons={}
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for _,_beacon in pairs(self.beacons) do
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local bc=_beacon --#BEACONS.Beacon
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if TypeID==nil or TypeID==bc.type then
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table.insert(beacons, bc)
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end
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end
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return beacons
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end
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--- Add markers for all beacons on the F10 map.
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-- @param #BEACONS self
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-- @param #BEACONS.Beacon Beacon (Optional) Only this specifc beacon.
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-- @return #BEACONS self
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function BEACONS:MarkerShow()
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function BEACONS:MarkerShow(Beacon)
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for _,_beacon in pairs(self.beacons) do
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local beacon=_beacon --#BEACONS.Beacon
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if Beacon==nil or Beacon.beaconId==beacon.beaconId then
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local text=self:_GetMarkerText(beacon)
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local coord=COORDINATE:NewFromVec3(beacon.vec3)
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if beacon.markerID then
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UTILS.RemoveMark(beacon.markerID)
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end
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beacon.markerID=coord:MarkToAll(text)
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end
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end
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return self
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end
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--- Remove markers of all beacons from the F10 map.
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-- @param #BEACONS self
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-- @param #BEACONS.Beacon Beacon (Optional) Only this specifc beacon.
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-- @return #BEACONS self
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function BEACONS:MarkerRemove()
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function BEACONS:MarkerRemove(Beacon)
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for _,_beacon in pairs(self.beacons) do
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local beacon=_beacon --#BEACONS.Beacon
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if Beacon==nil or Beacon.beaconId==beacon.beaconId then
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if beacon.markerID then
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UTILS.RemoveMark(beacon.markerID)
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beacon.markerID=nil
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end
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end
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end
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return self
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end
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@ -109,30 +262,39 @@ end
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--- Get text displayed in the F10 marker.
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-- @param #BEACONS self
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-- @param #BEACONS.Beacon beacon The beacon data structure.
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-- @return #string Marker text.
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function BEACONS:_GetMarkerText(beacon)
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local altmin=self.altMin and tostring(self.altMin) or ""
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local altmax=self.altMax and tostring(self.altMax) or ""
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local speedmin=self.speedMin and tostring(self.speedMin) or ""
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local speedmax=self.speedMax and tostring(self.speedMax) or ""
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local frequency=beacon.frequency~=nil and beacon.frequency/1000 or -1
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local direction=beacon.direction~=nil and beacon.direction or -1
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local text=string.format("NAVFIX %s", self.name)
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if self.isIAF then
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text=text..string.format(" (IAF)")
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end
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if self.isIF then
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text=text..string.format(" (IF)")
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end
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text=text..string.format("\nAltitude [ft]: %s - %s", altmin, altmax)
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text=text..string.format("\nSpeed [knots]: %s - %s", speedmin, speedmax)
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text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
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text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
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local text=string.format("Beacon %s", tostring(beacon.beaconId))
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text=text..string.format("\nCallsign: %s", tostring(beacon.callsign))
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text=text..string.format("\nType: %s", tostring(self:_GetTypeName(beacon.type)))
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text=text..string.format("\nFrequency: %.3f kHz", frequency)
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text=text..string.format("\nDirection: %.1f°", direction)
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return text
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end
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--- Get name of beacon type.
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-- @param #BEACONS self
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-- @param #number typeID Beacon type number.
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-- @return #string Type name.
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function BEACONS:_GetTypeName(typeID)
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if typeID~=nil then
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for typeName,_typeID in pairs(BEACON.Type) do
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if _typeID==typeID then
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return typeName
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end
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end
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end
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return "Unknown"
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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