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@ -199,11 +199,11 @@ MOOSE Functional Classes provide various functions that are useful in mission de
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* [SPAWN](Documentation/Spawn.html): Spawn new groups (and units) during mission execution.
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* [ESCORT](Moose Training/Documentation/Escort.html): Makes groups consisting of helicopters, airplanes, ground troops or ships within a mission joining your flight. You can control these groups through the ratio menu during your flight. Available commands are around: Navigation, Position Hold, Reporting (Target Detection), Attacking, Assisted Attacks, ROE, Evasion, Mission Execution and more ...
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* [ESCORT](Documentation/Escort.html): Makes groups consisting of helicopters, airplanes, ground troops or ships within a mission joining your flight. You can control these groups through the ratio menu during your flight. Available commands are around: Navigation, Position Hold, Reporting (Target Detection), Attacking, Assisted Attacks, ROE, Evasion, Mission Execution and more ...
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* [MISSILETRAINER](Moose Training/Documentation/MissileTrainer.html): Missile trainer, it destroys missiles when they are within a certain range of player airplanes, displays tracking and alert messages of missile launches; approach; destruction, and configure with radio menu commands. Various APIs available to configure the trainer.
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* [MISSILETRAINER](Documentation/MissileTrainer.html): Missile trainer, it destroys missiles when they are within a certain range of player airplanes, displays tracking and alert messages of missile launches; approach; destruction, and configure with radio menu commands. Various APIs available to configure the trainer.
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* [DETECTION](Moose Training/Documentation/Detection.html): Detect other units using the available sensors of the detection unit. The DETECTION_BASE derived classes will provide different methods how the sets of detected objects are built.
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* [DETECTION](Documentation/Detection.html): Detect other units using the available sensors of the detection unit. The DETECTION_BASE derived classes will provide different methods how the sets of detected objects are built.
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## 7.4) MOOSE AI Controlling Classes
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@ -214,6 +214,10 @@ These AI Controlling Classes are based on FSM (Finite State Machine) Classes, an
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* [AI_PATROLZONE](Documentation/AI_PatrolZone.html): Make an alive AI Group patrol a zone derived from the ZONE_BASE class. Manage out-of-fuel events and set altitude and speed ranges for the patrol.
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* [AI_CAP](Documentation/AI_Cap.html): Make an alive AI Group perform Combat Air Patrol in a dynamic process.
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* [AI_CAS](Documentation/AI_Cas.html): Make an alive AI Group perform Close Air Support in a dynamic process.
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* [AI_CARGO](Documentation/AI_Cargo.html): Make AI behave as cargo. Various CARGO types exist.
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## 7.5) MOOSE Human Tasking Classes
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