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MANTIS - Some docu updates
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@ -3,9 +3,9 @@
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-- ===
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--
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-- **MANTIS** - Moose derived Modular, Automatic and Network capable Targeting and Interception System
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-- Controls a network of SAM sites. Use detection to switch on the AA site closest to the enemy
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-- Automatic mode (default since 0.8) can set-up your SAM site network automatically for you
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-- Leverage evasiveness from SEAD, leverage attack range setting
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-- Controls a network of SAM sites. Uses detection to switch on the AA site closest to the enemy.
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-- Automatic mode (default since 0.8) can set-up your SAM site network automatically for you.
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-- Leverage evasiveness from SEAD, leverage attack range setting.
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--
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-- ===
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--
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@ -99,14 +99,14 @@
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-- * Roland
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-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
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--
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-- Folowing the example started above, an SA-6 site group name should start with "Red SAM SA-6" then, or a blue Patriot installation with e.g. "Blue SAM Patriot"
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-- Following the example started above, an SA-6 site group name should start with "Red SAM SA-6" then, or a blue Patriot installation with e.g. "Blue SAM Patriot"
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--
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-- # 0.1 Set-up in the mission editor
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--
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-- Set up your SAM sites in the mission editor. Name the groups as stated above.
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-- Set up your EWR system in the mission editor. Name the groups as stated above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
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-- Search Radars usually have "SR" or "STR" in their names.
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-- Set up your SHORAD systems. They need to be close to the SAM sites to be effective. Use **one** group per SAM location. SA-15 TOR systems offer a good missile defense.
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-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.
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-- Set up your EWR system in the mission editor. Name the groups using a systematic approach like above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
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-- Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself.
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-- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one** group per SAM location. SA-15 TOR systems offer a good missile defense.
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--
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-- [optional] Set up your HQ. Can be any group, e.g. a command vehicle.
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--
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@ -115,13 +115,13 @@
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-- ## 1.1 Radar systems and AWACS
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--
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-- Typically, your setup should consist of EWR (early warning) radars to detect and track targets, accompanied by AWACS if your scenario forsees that. Ensure that your EWR radars have a good coverage of the area you want to track.
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-- **Location** is of highest importantance here. Whilst AWACS in DCS has almost the "all seeing eye", EWR don't have that. Choose your location wisely, against a mountain backdrop or inside a valley even the best EWR system
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-- **Location** is of highest importance here. Whilst AWACS in DCS has almost the "all seeing eye", EWR don't have that. Choose your location wisely, against a mountain backdrop or inside a valley even the best EWR system
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-- doesn't work well. Prefer higher-up locations with a good view; use F7 in-game to check where you actually placed your EWR and have a look around. Apart from the obvious choice, do also consider other radar units
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-- for this role, most have "SR" (search radar) or "STR" (search and track radar) in their names, use the encyclopedia to see what they actually do.
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--
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-- ## 1.2 SAM sites
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--
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-- Typically your SAM should cover all attack ranges. The closer the enemy gets, the more systems you will need to deploy to defend your location. Use a combination of long-range systems like the SA-10/11, midrange like SA-6 and short-range like
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-- Typically your SAM should cover all attack ranges. The closer the enemy gets, the more systems you will need to deploy to defend your location. Use a combination of long-range systems like the SA-5/10/11, midrange like SA-6 and short-range like
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-- SA-2 for defense (Patriot, Hawk, Gepard, Blindfire for the blue side). For close-up defense and defense against HARMs or low-flying aircraft, helicopters it is also advisable to deploy SA-15 TOR systems, Shilka, Strela and Tunguska units, as well as manpads (Think Gepard, Avenger, Chaparral,
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-- Linebacker, Roland systems for the blue side). If possible, overlap ranges for mutual coverage.
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--
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@ -131,7 +131,7 @@
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--
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-- * bad placement of radar units,
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-- * overestimation how far units can "see" and
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-- * not taking into account that a SAM site will take (e.g for a SA-6) 30-40 seconds between switching to RED, acquiring the target and firing.
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-- * not taking into account that a SAM site will take (e.g for a SA-6) 30-40 seconds between switching on, acquiring the target and firing.
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--
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-- An attacker doing 350knots will cover ca 180meters/second or thus more than 6km until the SA-6 fires. Use triggers zones and the ruler in the missione editor to understand distances and zones. Take into account that the ranges given by the circles
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-- in the mission editor are absolute maximum ranges; in-game this is rather 50-75% of that depending on the system. Fiddle with placement and options to see what works best for your scenario, and remember **everything in here is in meters**.
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@ -159,7 +159,7 @@
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--
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-- You can now add Accept- and Reject-Zones to your setup, e.g. to consider borders or de-militarized zones:
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--
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-- -- paramters are tables of @{Core.Zone#ZONE} objects!
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-- -- parameters are tables of Core.Zone#ZONE objects!
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-- mybluemantis:AddZones(AcceptZones,RejectZones)
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--
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-- Change the number of long-, mid- and short-range systems going live on a detected target:
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@ -171,7 +171,8 @@
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--
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-- -- switch off auto mode **before** you start MANTIS
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-- mybluemantis.automode = false
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-- -- scale of the firing range, i.e. don't fire at the fringes of max range, default 90%
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-- -- scale of the activation range, i.e. don't activate at the fringes of max range, default 90%
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-- -- also see engagerange below
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-- mybluemantis.radiusscale = 0.9
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--
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-- # 3. Default settings [both modes unless stated otherwise]
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