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Merge remote-tracking branch 'origin/master' into branch
# Conflicts: # Moose Development/Moose/Core/Spawn.lua
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commit
a1d06a6fc8
@ -3956,17 +3956,17 @@ end
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-- @return #number count
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-- @return #number count
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function SPAWN:_CountAliveUnits()
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function SPAWN:_CountAliveUnits()
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local count = 0
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local count = 0
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self:I("self.SpawnAliasPrefix="..tostring(self.SpawnAliasPrefix).." | self.SpawnTemplatePrefix="..tostring(self.SpawnTemplatePrefix))
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--self:I("self.SpawnAliasPrefix="..tostring(self.SpawnAliasPrefix).." | self.SpawnTemplatePrefix="..tostring(self.SpawnTemplatePrefix))
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if self.SpawnAliasPrefix then
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if self.SpawnAliasPrefix then
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if not self.SpawnAliasPrefixEscaped then self.SpawnAliasPrefixEscaped = string.gsub(self.SpawnAliasPrefix,"[%p%s]",".") end
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if not self.SpawnAliasPrefixEscaped then self.SpawnAliasPrefixEscaped = string.gsub(self.SpawnAliasPrefix,"[%p%s]",".") end
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self:I("self.SpawnAliasPrefixEscaped="..tostring(self.SpawnAliasPrefixEscaped))
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--self:I("self.SpawnAliasPrefixEscaped="..tostring(self.SpawnAliasPrefixEscaped))
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local SpawnAliasPrefix = self.SpawnAliasPrefixEscaped
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local SpawnAliasPrefix = self.SpawnAliasPrefixEscaped
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local agroups = GROUP:FindAllByMatching(SpawnAliasPrefix)
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local agroups = GROUP:FindAllByMatching(SpawnAliasPrefix)
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for _,_grp in pairs(agroups) do
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for _,_grp in pairs(agroups) do
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self:I("Group Name = " .. _grp:GetName())
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--self:I("Group Name = " .. _grp:GetName())
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local game = self:_GetPrefixFromGroupName(_grp.GroupName)
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local game = self:_GetPrefixFromGroupName(_grp.GroupName)
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self:I("Game = "..game)
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--self:I("Game = "..game)
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self:I("Count = ".._grp:CountAliveUnits())
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--self:I("Count = ".._grp:CountAliveUnits())
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if game and game == self.SpawnAliasPrefix then
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if game and game == self.SpawnAliasPrefix then
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count = count + _grp:CountAliveUnits()
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count = count + _grp:CountAliveUnits()
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end
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end
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@ -3990,8 +3990,8 @@ end
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-- @param #SPAWN self
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-- @param #SPAWN self
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-- @param Core.Event#EVENTDATA EventData
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-- @param Core.Event#EVENTDATA EventData
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function SPAWN:_OnDeadOrCrash( EventData )
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function SPAWN:_OnDeadOrCrash( EventData )
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self:I( "Dead or crash event ID "..tostring(EventData.id or 0))
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--self:I( "Dead or crash event ID "..tostring(EventData.id or 0))
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self:I( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
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--self:I( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
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--if EventData.id == EVENTS.Dead then return end
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--if EventData.id == EVENTS.Dead then return end
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@ -4003,9 +4003,9 @@ function SPAWN:_OnDeadOrCrash( EventData )
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local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName)
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local EventPrefix = self:_GetPrefixFromGroupName(unit.GroupName)
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if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
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if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
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self:I(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
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--self:I(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
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if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) and self.AliveUnits > 0 then
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if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) and self.AliveUnits > 0 then
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self:I( { "Dead event: " .. EventPrefix } )
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--self:I( { "Dead event: " .. EventPrefix } )
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--self.AliveUnits = self.AliveUnits - 1
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--self.AliveUnits = self.AliveUnits - 1
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self:ScheduleOnce(1,self._CountAliveUnits,self)
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self:ScheduleOnce(1,self._CountAliveUnits,self)
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--self.AliveUnits = self:_CountAliveUnits()
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--self.AliveUnits = self:_CountAliveUnits()
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