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Fixing hit problem in multi player for database when hitting static objects.
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@ -1330,7 +1330,7 @@ end
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-- What is he hitting?
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if Event.TgtCategory then
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if Event.IniCoalition then -- A coalition object was hit, probably a static.
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if Event.WeaponCoalition then -- A coalition object was hit, probably a static.
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-- A target got hit
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self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {}
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local Hit = self.HITS[Event.TgtUnitName]
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