Merge branch 'master' of github.com:FlightControl-Master/MOOSE

# Conflicts:
#	Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua
This commit is contained in:
kaltokri 2023-11-02 15:16:12 +01:00
commit bf60c535bc
5 changed files with 5 additions and 5 deletions

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@ -9,7 +9,7 @@
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition).
--
-- ===
--

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@ -7870,7 +7870,7 @@ function WAREHOUSE:_GetTerminal(_attribute, _category)
-- Default terminal is "large".
local _terminal=AIRBASE.TerminalType.OpenBig
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER or _attribute==WAREHOUSE.Attribute.AIR_UAV then
-- Fighter ==> small.
_terminal=AIRBASE.TerminalType.FighterAircraft
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then

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@ -137,7 +137,7 @@ do -- TASK_CARGO_CSAR
-- -- The cargoset "CargoSet" will embed all defined cargo of type "Pilots" (prefix) into its set.
-- local CargoGroup = CARGO_GROUP:New( PilotGroup, "Pilots", "Downed Pilot", 500 )
--
-- What is also needed, is to have a set of @{Wrapper.Group#GROUP}s defined that contains the clients of the players.
-- What is also needed, is to have a set of @{Wrapper.Group}s defined that contains the clients of the players.
--
-- -- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
-- local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()

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@ -123,7 +123,7 @@ do -- TASK_CARGO_TRANSPORT
-- -- The cargoset "CargoSet" will embed all defined cargo of type "Pilots" (prefix) into its set.
-- local CargoGroup = CARGO_GROUP:New( PilotGroup, "Cargo", "Engineer Team 1", 500 )
--
-- What is also needed, is to have a set of Wrapper.Groups defined that contains the clients of the players.
-- What is also needed, is to have a set of @{Wrapper.Group}s defined that contains the clients of the players.
--
-- -- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
-- local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()

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@ -283,7 +283,7 @@ function STORAGE:SetLiquid(Type, Amount)
self:T(self.lid..string.format("Setting liquid %s to N=%d", self:GetLiquidName(Type), Amount))
self.warehouse:setLiquid(Type, Amount)
self.warehouse:setLiquidAmount(Type, Amount)
return self
end