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AI/ZONE - Some fixes for units unreachable
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@ -515,8 +515,8 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
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--- Calculate the current route point.
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local CurrentVec2 = self.Controllable:GetVec2()
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--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToEngageZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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@ -428,8 +428,8 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
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--- Calculate the current route point.
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local CurrentVec2 = self.Controllable:GetVec2()
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--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToEngageZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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@ -460,7 +460,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
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local CurrentVec2 = self.Controllable:GetVec2()
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--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentAltitude = self.Controllable:GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToEngageZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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@ -743,8 +743,8 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
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if self.Controllable:InAir() == false then
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self:T( "Not in the air, finding route path within PatrolZone" )
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local CurrentVec2 = self.Controllable:GetVec2()
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--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToPatrolZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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@ -758,8 +758,8 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
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else
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self:T( "In the air, finding route path within PatrolZone" )
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local CurrentVec2 = self.Controllable:GetVec2()
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--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToPatrolZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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@ -871,8 +871,9 @@ function AI_PATROL_ZONE:onafterRTB()
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--- Calculate the current route point.
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local CurrentVec2 = self.Controllable:GetVec2()
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--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
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--local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentAltitude = self.Controllable:GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToPatrolZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
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@ -1157,7 +1157,7 @@ end
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-- @return #boolean true if the location is within the zone.
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function ZONE_RADIUS:IsVec2InZone( Vec2 )
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self:F2( Vec2 )
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if not Vec2 then return false end
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local ZoneVec2 = self:GetVec2()
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if ZoneVec2 then
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@ -1175,7 +1175,7 @@ end
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-- @return #boolean true if the point is within the zone.
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function ZONE_RADIUS:IsVec3InZone( Vec3 )
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self:F2( Vec3 )
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if not Vec3 then return false end
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local InZone = self:IsVec2InZone( { x = Vec3.x, y = Vec3.z } )
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return InZone
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@ -1966,7 +1966,7 @@ end
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-- @return #boolean true if the location is within the zone.
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function ZONE_POLYGON_BASE:IsVec2InZone( Vec2 )
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self:F2( Vec2 )
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if not Vec2 then return false end
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local Next
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local Prev
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local InPolygon = false
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