Tweaks for the settings system

- Player settings are located at the group level. Only the first player
that joins the group will be able to configure the settings.
- Default system settings are located at the group of the commend
center. Thus, the COMMANDCENTER class will contain the default system
settings menu. You need to join the command center unit (ALT-J) as a
game master to be able to configure these settings.
This commit is contained in:
FlightControl
2017-07-04 10:55:45 +02:00
parent c043eef5eb
commit ccfcca8f9a
17 changed files with 283 additions and 119 deletions

View File

@@ -804,7 +804,7 @@ do -- COORDINATE
local IsAir = Controllable and Controllable:IsAirPlane() or false
if IsAir then
if Settings:IsA2A_BRA() then
if Settings:IsA2A_BRAA() then
local Coordinate = Controllable:GetCoordinate()
return self:ToStringBRA( Coordinate, Settings )
end
@@ -814,7 +814,7 @@ do -- COORDINATE
return self:ToStringBULLS( Coalition, Settings )
end
else
if Settings:IsA2G_BRA() then
if Settings:IsA2G_BR() then
local Coordinate = Controllable:GetCoordinate()
return Controllable and self:ToStringBR( Coordinate, Settings ) or self:ToStringMGRS( Settings )
end

View File

@@ -56,7 +56,7 @@ do -- SETTINGS
local self = BASE:Inherit( self, BASE:New() ) -- #SETTINGS
self:SetMetric() -- Defaults
self:SetA2G_MGRS() -- Defaults
self:SetA2A_BRA() -- Defaults
self:SetA2A_BRAA() -- Defaults
self:SetLL_Accuracy( 2 ) -- Defaults
self:SetLL_DMS( true ) -- Defaults
self:SetMGRS_Accuracy( 5 ) -- Defaults
@@ -179,31 +179,31 @@ do -- SETTINGS
--- Sets A2G BRA
-- @param #SETTINGS self
-- @return #SETTINGS
function SETTINGS:SetA2G_BRA()
self.A2GSystem = "BRA"
function SETTINGS:SetA2G_BR()
self.A2GSystem = "BR"
end
--- Is BRA
-- @param #SETTINGS self
-- @return #boolean true if BRA
function SETTINGS:IsA2G_BRA()
self:E( { BRA = ( self.A2GSystem and self.A2GSystem == "BRA" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BRA() ) } )
return ( self.A2GSystem and self.A2GSystem == "BRA" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BRA() )
function SETTINGS:IsA2G_BR()
self:E( { BRA = ( self.A2GSystem and self.A2GSystem == "BR" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BR() ) } )
return ( self.A2GSystem and self.A2GSystem == "BR" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BR() )
end
--- Sets A2A BRA
-- @param #SETTINGS self
-- @return #SETTINGS
function SETTINGS:SetA2A_BRA()
self.A2ASystem = "BRA"
function SETTINGS:SetA2A_BRAA()
self.A2ASystem = "BRAA"
end
--- Is BRA
-- @param #SETTINGS self
-- @return #boolean true if BRA
function SETTINGS:IsA2A_BRA()
self:E( { BRA = ( self.A2ASystem and self.A2ASystem == "BRA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRA() ) } )
return ( self.A2ASystem and self.A2ASystem == "BRA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRA() )
function SETTINGS:IsA2A_BRAA()
self:E( { BRA = ( self.A2ASystem and self.A2ASystem == "BRAA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRAA() ) } )
return ( self.A2ASystem and self.A2ASystem == "BRAA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRAA() )
end
--- Sets A2A BULLS
@@ -222,66 +222,62 @@ do -- SETTINGS
--- @param #SETTINGS self
-- @return #SETTINGS
function SETTINGS:SetSystemMenu( RootMenu, MenuText )
function SETTINGS:SetSystemMenu( MenuGroup, RootMenu )
MenuText = MenuText or "System Settings"
if not self.SettingsMenu then
self.SettingsMenu = MENU_MISSION:New( MenuText, RootMenu )
end
if self.DefaultMenu then
self.DefaultMenu:Remove()
self.DefaultMenu = nil
end
self.DefaultMenu = MENU_MISSION:New( "Default Settings", self.SettingsMenu )
local MenuText = "System Settings"
local A2GCoordinateMenu = MENU_MISSION:New( "A2G Coordinate System", self.DefaultMenu )
local MenuTime = timer.getTime()
local SettingsMenu = MENU_GROUP:New( MenuGroup, MenuText, RootMenu ):SetTime( MenuTime )
local A2GCoordinateMenu = MENU_GROUP:New( MenuGroup, "A2G Coordinate System", SettingsMenu ):SetTime( MenuTime )
if self:IsA2G_LL() then
MENU_MISSION_COMMAND:New( "Activate BRA", A2GCoordinateMenu, self.A2GMenuSystem, self, "BRA" )
MENU_MISSION_COMMAND:New( "Activate MGRS", A2GCoordinateMenu, self.A2GMenuSystem, self, "MGRS" )
MENU_MISSION_COMMAND:New( "LL Accuracy 1", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 1 )
MENU_MISSION_COMMAND:New( "LL Accuracy 2", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 2 )
MENU_MISSION_COMMAND:New( "LL Accuracy 3", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 3 )
MENU_MISSION_COMMAND:New( "LL Decimal On", A2GCoordinateMenu, self.MenuLL_DMS, self, true )
MENU_MISSION_COMMAND:New( "LL Decimal Off", A2GCoordinateMenu, self.MenuLL_DMS, self, false )
MENU_GROUP_COMMAND:New( MenuGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "BR" ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "MGRS" ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 1", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 2", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 3", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Decimal On", A2GCoordinateMenu, self.MenuLL_DMS, self, MenuGroup, RootMenu, true ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Decimal Off", A2GCoordinateMenu, self.MenuLL_DMS, self, MenuGroup, RootMenu, false ):SetTime( MenuTime )
end
if self:IsA2G_MGRS() then
MENU_MISSION_COMMAND:New( "Activate BRA", A2GCoordinateMenu, self.A2GMenuSystem, self, "BRA" )
MENU_MISSION_COMMAND:New( "Activate LL", A2GCoordinateMenu, self.A2GMenuSystem, self, "LL" )
MENU_MISSION_COMMAND:New( "MGRS Accuracy 1", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 1 )
MENU_MISSION_COMMAND:New( "MGRS Accuracy 2", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 2 )
MENU_MISSION_COMMAND:New( "MGRS Accuracy 3", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 3 )
MENU_MISSION_COMMAND:New( "MGRS Accuracy 4", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 4 )
MENU_MISSION_COMMAND:New( "MGRS Accuracy 5", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 5 )
MENU_GROUP_COMMAND:New( MenuGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "BR" ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "LL" ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 1", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 2", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 3", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 4", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 4 ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 5", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 5 ):SetTime( MenuTime )
end
if self:IsA2G_BRA() then
MENU_MISSION_COMMAND:New( "Activate MGRS", A2GCoordinateMenu, self.A2GMenuSystem, self, "MGRS" )
MENU_MISSION_COMMAND:New( "Activate LL", A2GCoordinateMenu, self.A2GMenuSystem, self, "LL" )
if self:IsA2G_BR() then
MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "MGRS" ):SetTime( MenuTime )
MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "LL" ):SetTime( MenuTime )
end
local A2ACoordinateMenu = MENU_MISSION:New( "A2A Coordinate System", self.DefaultMenu )
local A2ACoordinateMenu = MENU_GROUP:New( MenuGroup, "A2A Coordinate System", SettingsMenu ):SetTime( MenuTime )
if self:IsA2A_BULLS() then
MENU_MISSION_COMMAND:New( "Activate BRA", A2ACoordinateMenu, self.A2AMenuSystem, self, "BRA" )
MENU_GROUP_COMMAND:New( MenuGroup, "Bearing Range Altitude Aspect (BRAA)", A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "BRAA" ):SetTime( MenuTime )
end
if self:IsA2A_BRA() then
MENU_MISSION_COMMAND:New( "Activate BULLS", A2ACoordinateMenu, self.A2AMenuSystem, self, "BULLS" )
if self:IsA2A_BRAA() then
MENU_GROUP_COMMAND:New( MenuGroup, "Bullseye (BULLS)", A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "BULLS" ):SetTime( MenuTime )
end
local MetricsMenu = MENU_MISSION:New( "Measures and Weights System", self.DefaultMenu )
local MetricsMenu = MENU_GROUP:New( MenuGroup, "Measures and Weights System", SettingsMenu ):SetTime( MenuTime )
if self:IsMetric() then
MENU_MISSION_COMMAND:New( "Activate Imperial", MetricsMenu, self.MenuMWSystem, self, false )
MENU_GROUP_COMMAND:New( MenuGroup, "Imperial (Miles,Feet)", MetricsMenu, self.MenuMWSystem, self, MenuGroup, RootMenu, false ):SetTime( MenuTime )
end
if self:IsImperial() then
MENU_MISSION_COMMAND:New( "Activate Metric", MetricsMenu, self.MenuMWSystem, self, true )
MENU_GROUP_COMMAND:New( MenuGroup, "Metric (Kilometers,Meters)", MetricsMenu, self.MenuMWSystem, self, MenuGroup, RootMenu, true ):SetTime( MenuTime )
end
SettingsMenu:Remove( MenuTime )
return self
end
@@ -293,65 +289,59 @@ do -- SETTINGS
-- @return #SETTINGS
function SETTINGS:SetPlayerMenu( PlayerUnit )
local MenuText = "Player Settings"
self.MenuText = MenuText
local SettingsMenu = _SETTINGS.SettingsMenu
local PlayerGroup = PlayerUnit:GetGroup()
local PlayerName = PlayerUnit:GetPlayerName()
local PlayerNames = PlayerGroup:GetPlayerNames()
local GroupMenu = MENU_GROUP:New( PlayerGroup, MenuText, SettingsMenu )
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"', GroupMenu )
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
self.PlayerMenu = PlayerMenu
local A2GCoordinateMenu = MENU_GROUP:New( PlayerGroup, "A2G Coordinate System", PlayerMenu )
if self:IsA2G_LL() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate MGRS", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 1", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 2", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 3", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Decimal On", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
MENU_GROUP_COMMAND:New( PlayerGroup, "LL Decimal Off", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BR" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 1", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 2", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 3", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Decimal On", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Decimal Off", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
end
if self:IsA2G_MGRS() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate LL", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 1", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 2", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 3", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 4", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 4 )
MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 5", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 5 )
MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing Range (BR)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BR" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 1", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 2", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 3", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 4", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 4 )
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 5", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 5 )
end
if self:IsA2G_BRA() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate MGRS", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate LL", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
if self:IsA2G_BR() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
end
local A2ACoordinateMenu = MENU_GROUP:New( PlayerGroup, "A2A Coordinate System", PlayerMenu )
if self:IsA2A_BULLS() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing Range Altitude Aspect (BRAA)", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRAA" )
end
if self:IsA2A_BRA() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BULLS", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BULLS" )
if self:IsA2A_BRAA() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Bullseye (BULLS)", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BULLS" )
end
local MetricsMenu = MENU_GROUP:New( PlayerGroup, "Measures and Weights System", PlayerMenu )
if self:IsMetric() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate Imperial", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
MENU_GROUP_COMMAND:New( PlayerGroup, "Imperial (Miles,Feet)", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
end
if self:IsImperial() then
MENU_GROUP_COMMAND:New( PlayerGroup, "Activate Metric", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
MENU_GROUP_COMMAND:New( PlayerGroup, "Metric (Kilometers,Meters)", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
end
return self
@@ -372,40 +362,45 @@ do -- SETTINGS
--- @param #SETTINGS self
function SETTINGS:A2GMenuSystem( A2GSystem )
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
self.A2GSystem = A2GSystem
self:SetSystemMenu()
MESSAGE:New( string.format("Settings: Default A2G coordinate system set to %s for all players!.", A2GSystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
function SETTINGS:A2AMenuSystem( A2ASystem )
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
self.A2ASystem = A2ASystem
self:SetSystemMenu()
MESSAGE:New( string.format("Settings: Default A2A coordinate system set to %s for all players!.", A2ASystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
function SETTINGS:MenuLL_Accuracy( LL_Accuracy )
function SETTINGS:MenuLL_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy
self:SetSystemMenu()
MESSAGE:New( string.format("Settings: Default LL accuracy set to %s for all players!.", LL_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
function SETTINGS:MenuLL_DMS( LL_DMS )
function SETTINGS:MenuLL_DMS( MenuGroup, RootMenu, LL_DMS )
self.LL_DMS = LL_DMS
self:SetSystemMenu()
MESSAGE:New( string.format("Settings: Default LL format set to %s for all players!.", LL_DMS or "Decimal" or "HMS" ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
function SETTINGS:MenuMGRS_Accuracy( MGRS_Accuracy )
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy
self:SetSystemMenu()
MESSAGE:New( string.format("Settings: Default MGRS accuracy set to %s for all players!.", MGRS_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
function SETTINGS:MenuMWSystem( MW )
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
self.Metric = MW
MESSAGE:New( string.format("Settings: Default measurement format set to %s for all players!.", MW and "Metric" or "Imperial" ), 5 ):ToAll()
self:SetSystemMenu()
self:SetSystemMenu( MenuGroup, RootMenu )
end
do
@@ -437,7 +432,7 @@ do -- SETTINGS
--- @param #SETTINGS self
function SETTINGS:MenuGroupLL_DMSSystem( PlayerUnit, PlayerGroup, PlayerName, LL_DMS )
self.LL_DMS = LL_DMS
MESSAGE:New( string.format("Settings: A2G LL format mode set to %s for player %s.", LL_DMS and "DMS" or "HMS", PlayerName ), 5 ):ToGroup( PlayerGroup )
MESSAGE:New( string.format("Settings: A2G LL format mode set to %s for player %s.", LL_DMS and "Decimal" or "HMS", PlayerName ), 5 ):ToGroup( PlayerGroup )
self:RemovePlayerMenu(PlayerUnit)
self:SetPlayerMenu(PlayerUnit)
end

View File

@@ -64,7 +64,7 @@
-- ## 3. Clean missiles and bombs within the airbase zone.
--
-- When missiles or bombs hit the runway, the airbase operations stop.
-- Use the method @{#CLEANUP.CleanMissilesOn}() to control the cleaning of missiles, which will prevent airbases to stop.
-- Use the method @{#CLEANUP.SetCleanMissiles}() to control the cleaning of missiles, which will prevent airbases to stop.
-- Note that this method will not allow anymore airbases to be attacked, so there is a trade-off here to do.
--
-- @field #CLEANUP
@@ -148,7 +148,7 @@ end
-- @param #CLEANUP self
-- @param #string CleanMissiles (Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.
-- @return #CLEANUP
function CLEANUP:CleanMissilesOn( CleanMissiles )
function CLEANUP:SetCleanMissiles( CleanMissiles )
if CleanMissiles or true then
self:HandleEvent( EVENTS.Shot, self.__.OnEventShot )

View File

@@ -10,4 +10,4 @@ _SCHEDULEDISPATCHER = SCHEDULEDISPATCHER:New() -- Core.Timer#SCHEDULEDISPATCHER
_DATABASE = DATABASE:New() -- Core.Database#DATABASE
_SETTINGS = SETTINGS:Set()
_SETTINGS:SetSystemMenu( nil )

View File

@@ -260,6 +260,8 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
)
self:SetMenu()
_SETTINGS:SetSystemMenu( CommandCenterPositionable )
return self
end