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Documentation
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--- **Tasking** - The TASK_A2A_DISPATCHER creates and manages player TASK_A2A tasks based on detected targets.
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--
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-- 
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--
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-- The @{#TASK_A2A_DISPATCHER} class implements the dynamic dispatching of tasks upon groups of detected units determined a @{Set} of EWR installation groups.
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-- The @{#TASK_A2A_DISPATCHER} classes implement the dynamic dispatching of tasks upon groups of detected units determined a @{Set} of EWR installation groups.
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--
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-- ====
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--
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@ -98,7 +96,7 @@ do -- TASK_A2A_DISPATCHER
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-- EWRDetection:SetDetectionInterval(30)
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--
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-- -- Setup the A2A dispatcher, and initialize it.
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-- A2ADispatcher = TASK_A2A_DISPATCHER:New( Detection )
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-- A2ADispatcher = TASK_A2A_DISPATCHER:New( Mission, AttackGroups, EWRDetection )
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--
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-- The above example creates a SET_GROUP instance, and stores this in the variable (object) **EWRSet**.
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-- **EWRSet** is then being configured to filter all active groups with a group name starting with **EWR** to be included in the Set.
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@ -575,7 +575,6 @@
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(AI_A2A).IdleCount" >
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<strong>AI_A2A.IdleCount</strong>
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</a>
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@ -900,6 +900,7 @@ function below will use the range 1-7 just in case</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DESIGNATE).LaserCodes" >
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<strong>DESIGNATE.LaserCodes</strong>
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</a>
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@ -1604,7 +1604,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em>#string</em>
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<em></em>
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<a id="#(FSM)._StartState" >
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<strong>FSM._StartState</strong>
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</a>
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@ -1903,6 +1903,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(FSM).current" >
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<strong>FSM.current</strong>
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</a>
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@ -227,7 +227,6 @@ on defined intervals (currently every minute).</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MOVEMENT).AliveUnits" >
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<strong>MOVEMENT.AliveUnits</strong>
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</a>
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@ -236,9 +235,6 @@ on defined intervals (currently every minute).</p>
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<p> Contains the counter how many units are currently alive</p>
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</dd>
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</dl>
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<dl class="function">
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@ -1073,7 +1073,7 @@ true if metric.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SETTINGS).Metric" >
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<strong>SETTINGS.Metric</strong>
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</a>
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@ -2726,9 +2726,6 @@ when nothing was spawned.</p>
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<p> Overwrite unit names by default with group name.</p>
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</dd>
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</dl>
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<dl class="function">
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@ -436,7 +436,6 @@ ptional) The name of the new static.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(SPAWNSTATIC).SpawnIndex" >
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<strong>SPAWNSTATIC.SpawnIndex</strong>
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</a>
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@ -765,6 +765,7 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).ScheduleID" >
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<strong>SPOT.ScheduleID</strong>
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</a>
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@ -778,6 +779,7 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).SpotIR" >
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<strong>SPOT.SpotIR</strong>
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</a>
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@ -791,6 +793,7 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).SpotLaser" >
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<strong>SPOT.SpotLaser</strong>
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</a>
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@ -804,6 +807,7 @@ true if it is lasing</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPOT).Target" >
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<strong>SPOT.Target</strong>
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</a>
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@ -109,9 +109,7 @@
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<p><img src="..\Presentations\TASK_A2A_DISPATCHER\Dia1.JPG" alt="Banner Image"/></p>
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<p>The <a href="##(TASK_A2A_DISPATCHER)">#TASK<em>A2A</em>DISPATCHER</a> class implements the dynamic dispatching of tasks upon groups of detected units determined a <a href="Set.html">Set</a> of EWR installation groups.</p>
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<p>The <a href="##(TASK_A2A_DISPATCHER)">#TASK<em>A2A</em>DISPATCHER</a> classes implement the dynamic dispatching of tasks upon groups of detected units determined a <a href="Set.html">Set</a> of EWR installation groups.</p>
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<hr/>
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@ -306,7 +304,7 @@ EWRDetection:SetFriendliesRange( 10000 )
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EWRDetection:SetDetectionInterval(30)
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-- Setup the A2A dispatcher, and initialize it.
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A2ADispatcher = TASK_A2A_DISPATCHER:New( Detection )
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A2ADispatcher = TASK_A2A_DISPATCHER:New( Mission, AttackGroups, EWRDetection )
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</code></pre>
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<p>The above example creates a SET_GROUP instance, and stores this in the variable (object) <strong>EWRSet</strong>.
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