This commit is contained in:
FlightControl 2018-09-05 21:57:50 +02:00
parent c160ecbce5
commit e97badd092
2 changed files with 13 additions and 3 deletions

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@ -25,6 +25,18 @@ do -- CARGO_CRATE
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
--
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
--
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC} module.
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter} module.
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane} module.
-- * AI Ships is planned.
--
-- The above cargo classes are also used by the TASK_CARGO_ classes to allow human players to transport cargo as part of a tasking:
--
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
--
-- ===
--
-- @field #CARGO_CRATE

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@ -27,7 +27,7 @@ do -- CARGO_GROUP
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
--
-- The above cargo classes are used by the AI\_CARGO\_ classes to allow AI groups to transport cargo:
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
--
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC} module.
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter} module.
@ -39,8 +39,6 @@ do -- CARGO_GROUP
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
--
-- The
--
-- @field #CARGO_GROUP CARGO_GROUP
--
CARGO_GROUP = {