Documentation

This commit is contained in:
FlightControl
2017-05-23 22:20:29 +02:00
parent f6a26e3723
commit fb1e9972a5
80 changed files with 5769 additions and 1508 deletions

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@@ -75,6 +75,7 @@
<li><a href="Scoring.html">Scoring</a></li>
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Settings.html">Settings</a></li>
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
@@ -82,6 +83,8 @@
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
<li><a href="Task_A2A.html">Task_A2A</a></li>
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
<li><a href="Task_A2G.html">Task_A2G</a></li>
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
@@ -197,13 +200,13 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedItemMenu">DETECTION_AREAS:DetectedItemMenu(Index)</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedItemMenu">DETECTION_AREAS:DetectedItemMenu(Index, AttackGroup)</a></td>
<td class="summary">
<p>Menu of a detected item using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedItemReportSummary">DETECTION_AREAS:DetectedItemReportSummary(Index)</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedItemReportSummary">DETECTION_AREAS:DetectedItemReportSummary(Index, AttackGroup)</a></td>
<td class="summary">
<p>Report summary of a detected item using a given numeric index.</p>
</td>
@@ -215,7 +218,7 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedReportDetailed">DETECTION_AREAS:DetectedReportDetailed()</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedReportDetailed">DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</a></td>
<td class="summary">
<p>Report detailed of a detection result.</p>
</td>
@@ -248,12 +251,6 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).GetTreatLevelA2G">DETECTION_AREAS:GetTreatLevelA2G(DetectedItem)</a></td>
<td class="summary">
<p>Returns the A2G threat level of the units in the DetectedItem</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).IsFriendliesNearBy">DETECTION_AREAS:IsFriendliesNearBy(DetectedItem)</a></td>
<td class="summary">
<p>Returns if there are friendlies nearby the FAC units ...</p>
</td>
</tr>
<tr>
@@ -441,13 +438,13 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedItemMenu">DETECTION_BASE:DetectedItemMenu(Index)</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedItemMenu">DETECTION_BASE:DetectedItemMenu(Index, AttackGroup)</a></td>
<td class="summary">
<p>Menu of a detected item using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedItemReportSummary">DETECTION_BASE:DetectedItemReportSummary(Index)</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedItemReportSummary">DETECTION_BASE:DetectedItemReportSummary(Index, AttackGroup)</a></td>
<td class="summary">
<p>Report summary of a detected item using a given numeric index.</p>
</td>
@@ -471,7 +468,7 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedReportDetailed">DETECTION_BASE:DetectedReportDetailed()</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedReportDetailed">DETECTION_BASE:DetectedReportDetailed(AttackGroup)</a></td>
<td class="summary">
<p>Report detailed of a detectedion result.</p>
</td>
@@ -533,6 +530,12 @@ The different values of Unit.Category can be:</p>
</ul>
<p>Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).FriendliesRange">DETECTION_BASE.FriendliesRange</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -545,12 +548,24 @@ The different values of Unit.Category can be:</p>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItem">DETECTION_BASE:GetDetectedItem(Index)</a></td>
<td class="summary">
<p>Get a detected item using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItemCoordinate">DETECTION_BASE:GetDetectedItemCoordinate(Index)</a></td>
<td class="summary">
<p>Get the COORDINATE of a detection item using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItemID">DETECTION_BASE:GetDetectedItemID(Index)</a></td>
<td class="summary">
<p>Get a detected ItemID using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItemZone">DETECTION_BASE:GetDetectedItemZone(Index)</a></td>
<td class="summary">
<p>Get the <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> of a detection area using a given numeric index.</p>
</td>
</tr>
<tr>
@@ -575,18 +590,24 @@ The different values of Unit.Category can be:</p>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedSet">DETECTION_BASE:GetDetectedSet(Index)</a></td>
<td class="summary">
<p>Get the <a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedZone">DETECTION_BASE:GetDetectedZone(Index)</a></td>
<td class="summary">
<p>Get the <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> of a detection area using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectionSetGroup">DETECTION_BASE:GetDetectionSetGroup()</a></td>
<td class="summary">
<p>Get the detection Groups.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetFriendliesNearBy">DETECTION_BASE:GetFriendliesNearBy(DetectedItem)</a></td>
<td class="summary">
<p>Returns friendly units nearby the FAC units ...</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetPlayersNearBy">DETECTION_BASE:GetPlayersNearBy(DetectedItem)</a></td>
<td class="summary">
<p>Returns friendly units nearby the FAC units ...</p>
</td>
</tr>
<tr>
@@ -641,6 +662,12 @@ The different values of Unit.Category can be:</p>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).IsFriendliesNearBy">DETECTION_BASE:IsFriendliesNearBy(DetectedItem)</a></td>
<td class="summary">
<p>Returns if there are friendlies nearby the FAC units ...</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).IsPlayersNearBy">DETECTION_BASE:IsPlayersNearBy(DetectedItem)</a></td>
<td class="summary">
<p>Returns if there are friendlies nearby the FAC units ...</p>
</td>
</tr>
<tr>
@@ -785,6 +812,12 @@ The different values of Unit.Category can be:</p>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetDistanceProbability">DETECTION_BASE:SetDistanceProbability(DistanceProbability)</a></td>
<td class="summary">
<p>Upon a <strong>visual</strong> detection, the further away a detected object is, the less likely it is to be detected properly.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetFriendliesRange">DETECTION_BASE:SetFriendliesRange(FriendliesRange)</a></td>
<td class="summary">
<p>Set the radius in meters to validate if friendlies are nearby.</p>
</td>
</tr>
<tr>
@@ -1004,19 +1037,19 @@ The different values of Unit.Category can be:</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedItemMenu">DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName)</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedItemMenu">DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName, AttackGroup)</a></td>
<td class="summary">
<p>Menu of a DetectedItem using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedItemReportSummary">DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName)</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedItemReportSummary">DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName, AttackGroup)</a></td>
<td class="summary">
<p>Report summary of a DetectedItem using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedReportDetailed">DETECTION_TYPES:DetectedReportDetailed()</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedReportDetailed">DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</a></td>
<td class="summary">
<p>Report detailed of a detection result.</p>
</td>
@@ -1086,19 +1119,19 @@ The different values of Unit.Category can be:</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedItemMenu">DETECTION_UNITS:DetectedItemMenu(Index)</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedItemMenu">DETECTION_UNITS:DetectedItemMenu(Index, AttackGroup)</a></td>
<td class="summary">
<p>Menu of a DetectedItem using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedItemReportSummary">DETECTION_UNITS:DetectedItemReportSummary(Index)</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedItemReportSummary">DETECTION_UNITS:DetectedItemReportSummary(Index, AttackGroup)</a></td>
<td class="summary">
<p>Report summary of a DetectedItem using a given numeric index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedReportDetailed">DETECTION_UNITS:DetectedReportDetailed()</a></td>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedReportDetailed">DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</a></td>
<td class="summary">
<p>Report detailed of a detection result.</p>
</td>
@@ -1385,6 +1418,11 @@ An example of how to use the method is shown below.</p>
Detection:Start()
</code></pre>
<h2>Detection of Friendlies Nearby</h2>
<p>Use the method <a href="Detection.html##(DETECTION_BASE).SetFriendliesRange">Detection#DETECTION_BASE.SetFriendliesRange</a>() to set the range what will indicate when friendlies are nearby
a DetectedItem. The default range is 6000 meters. For air detections, it is advisory to use about 30.000 meters.</p>
<h2>DETECTION_BASE is a Finite State Machine</h2>
<p>Various Events and State Transitions can be tailored using DETECTION_BASE.</p>
@@ -1556,19 +1594,24 @@ self</p>
<dt>
<a id="#(DETECTION_AREAS).DetectedItemMenu" >
<strong>DETECTION_AREAS:DetectedItemMenu(Index)</strong>
<strong>DETECTION_AREAS:DetectedItemMenu(Index, AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Menu of a detected item using a given numeric index.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -1582,19 +1625,24 @@ self</p>
<dt>
<a id="#(DETECTION_AREAS).DetectedItemReportSummary" >
<strong>DETECTION_AREAS:DetectedItemReportSummary(Index)</strong>
<strong>DETECTION_AREAS:DetectedItemReportSummary(Index, AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Report summary of a detected item using a given numeric index.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -1622,13 +1670,21 @@ self</p>
<dt>
<a id="#(DETECTION_AREAS).DetectedReportDetailed" >
<strong>DETECTION_AREAS:DetectedReportDetailed()</strong>
<strong>DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Report detailed of a detection result.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#string:</em></p>
@@ -1741,32 +1797,6 @@ a scale from 0 to 10. </p>
<dl class="function">
<dt>
<a id="#(DETECTION_AREAS).IsFriendliesNearBy" >
<strong>DETECTION_AREAS:IsFriendliesNearBy(DetectedItem)</strong>
</a>
</dt>
<dd>
<p>Returns if there are friendlies nearby the FAC units ...</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> DetectedItem </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#boolean:</em>
trhe if there are friendlies nearby </p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_AREAS).NearestFAC" >
<strong>DETECTION_AREAS:NearestFAC(DetectedItem)</strong>
</a>
@@ -2324,6 +2354,7 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemCount" >
<strong>DETECTION_BASE.DetectedItemCount</strong>
</a>
@@ -2337,6 +2368,7 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemMax" >
<strong>DETECTION_BASE.DetectedItemMax</strong>
</a>
@@ -2351,19 +2383,24 @@ The index of the DetectedItem.</p>
<dt>
<a id="#(DETECTION_BASE).DetectedItemMenu" >
<strong>DETECTION_BASE:DetectedItemMenu(Index)</strong>
<strong>DETECTION_BASE:DetectedItemMenu(Index, AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Menu of a detected item using a given numeric index.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -2377,19 +2414,24 @@ The index of the DetectedItem.</p>
<dt>
<a id="#(DETECTION_BASE).DetectedItemReportSummary" >
<strong>DETECTION_BASE:DetectedItemReportSummary(Index)</strong>
<strong>DETECTION_BASE:DetectedItemReportSummary(Index, AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Report summary of a detected item using a given numeric index.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -2445,13 +2487,21 @@ The index of the DetectedItem.</p>
<dt>
<a id="#(DETECTION_BASE).DetectedReportDetailed" >
<strong>DETECTION_BASE:DetectedReportDetailed()</strong>
<strong>DETECTION_BASE:DetectedReportDetailed(AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Report detailed of a detectedion result.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#string:</em></p>
@@ -2611,6 +2661,20 @@ cs.DCSUnit#Unit> FilterCategories The Categories entries</p>
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(DETECTION_BASE).FriendliesRange" >
<strong>DETECTION_BASE.FriendliesRange</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -2663,6 +2727,32 @@ DetectedItemID</p>
<p><em><a href="##(DETECTION_BASE.DetectedItem)">#DETECTION_BASE.DetectedItem</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetDetectedItemCoordinate" >
<strong>DETECTION_BASE:GetDetectedItemCoordinate(Index)</strong>
</a>
</dt>
<dd>
<p>Get the COORDINATE of a detection item using a given numeric index.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Index </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em></p>
</dd>
</dl>
<dl class="function">
@@ -2694,6 +2784,32 @@ DetectedItemID</p>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetDetectedItemZone" >
<strong>DETECTION_BASE:GetDetectedItemZone(Index)</strong>
</a>
</dt>
<dd>
<p>Get the <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> of a detection area using a given numeric index.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Index </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Core.Zone.html##(ZONE_UNIT)">Core.Zone#ZONE_UNIT</a>:</em>
DetectedZone</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetDetectedItems" >
<strong>DETECTION_BASE:GetDetectedItems()</strong>
</a>
@@ -2782,32 +2898,6 @@ DetectedSet</p>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetDetectedZone" >
<strong>DETECTION_BASE:GetDetectedZone(Index)</strong>
</a>
</dt>
<dd>
<p>Get the <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> of a detection area using a given numeric index.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Index </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Core.Zone.html##(ZONE_UNIT)">Core.Zone#ZONE_UNIT</a>:</em>
DetectedZone</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetDetectionSetGroup" >
<strong>DETECTION_BASE:GetDetectionSetGroup()</strong>
</a>
@@ -2821,6 +2911,58 @@ DetectedZone</p>
<p><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetFriendliesNearBy" >
<strong>DETECTION_BASE:GetFriendliesNearBy(DetectedItem)</strong>
</a>
</dt>
<dd>
<p>Returns friendly units nearby the FAC units ...</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> DetectedItem </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(map)">#map</a>:</em></p>
<h1>string,Wrapper.Unit#UNIT> The map of Friendly UNITs.</h1>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetPlayersNearBy" >
<strong>DETECTION_BASE:GetPlayersNearBy(DetectedItem)</strong>
</a>
</dt>
<dd>
<p>Returns friendly units nearby the FAC units ...</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> DetectedItem </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(map)">#map</a>:</em></p>
<h1>string,Wrapper.Unit#UNIT> The map of Friendly UNITs.</h1>
</dd>
</dl>
<dl class="function">
@@ -3055,6 +3197,32 @@ trhe if there are friendlies nearby </p>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).IsPlayersNearBy" >
<strong>DETECTION_BASE:IsPlayersNearBy(DetectedItem)</strong>
</a>
</dt>
<dd>
<p>Returns if there are friendlies nearby the FAC units ...</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> DetectedItem </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#boolean:</em>
trhe if there are friendlies nearby </p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).New" >
<strong>DETECTION_BASE:New(DetectionSetGroup)</strong>
</a>
@@ -3790,6 +3958,33 @@ self</p>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).SetFriendliesRange" >
<strong>DETECTION_BASE:SetFriendliesRange(FriendliesRange)</strong>
</a>
</dt>
<dd>
<p>Set the radius in meters to validate if friendlies are nearby.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number FriendliesRange </em></code>:
Radius to use when checking if Friendlies are nearby.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).SetRejectZones" >
<strong>DETECTION_BASE:SetRejectZones(RejectZones)</strong>
</a>
@@ -4430,7 +4625,7 @@ self</p>
<dt>
<a id="#(DETECTION_TYPES).DetectedItemMenu" >
<strong>DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName)</strong>
<strong>DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName, AttackGroup)</strong>
</a>
</dt>
<dd>
@@ -4448,6 +4643,11 @@ self</p>
<p><code><em> DetectedTypeName </em></code>: </p>
</li>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -4461,7 +4661,7 @@ self</p>
<dt>
<a id="#(DETECTION_TYPES).DetectedItemReportSummary" >
<strong>DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName)</strong>
<strong>DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName, AttackGroup)</strong>
</a>
</dt>
<dd>
@@ -4479,6 +4679,11 @@ self</p>
<p><code><em> DetectedTypeName </em></code>: </p>
</li>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -4492,13 +4697,21 @@ self</p>
<dt>
<a id="#(DETECTION_TYPES).DetectedReportDetailed" >
<strong>DETECTION_TYPES:DetectedReportDetailed()</strong>
<strong>DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Report detailed of a detection result.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#string:</em></p>
@@ -4647,7 +4860,7 @@ self</p>
<h2><a id="#(DETECTION_UNITS)" >Type <code>DETECTION_UNITS</code></a></h2>
<h1>2) DETECTION_UNITS class, extends <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a></h1>
<h1>DETECTION_UNITS class, extends <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a></h1>
<p>The DETECTION_UNITS class will detect units within the battle zone.</p>
@@ -4696,19 +4909,24 @@ self</p>
<dt>
<a id="#(DETECTION_UNITS).DetectedItemMenu" >
<strong>DETECTION_UNITS:DetectedItemMenu(Index)</strong>
<strong>DETECTION_UNITS:DetectedItemMenu(Index, AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Menu of a DetectedItem using a given numeric index.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -4722,19 +4940,24 @@ self</p>
<dt>
<a id="#(DETECTION_UNITS).DetectedItemReportSummary" >
<strong>DETECTION_UNITS:DetectedItemReportSummary(Index)</strong>
<strong>DETECTION_UNITS:DetectedItemReportSummary(Index, AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Report summary of a DetectedItem using a given numeric index.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -4748,13 +4971,21 @@ self</p>
<dt>
<a id="#(DETECTION_UNITS).DetectedReportDetailed" >
<strong>DETECTION_UNITS:DetectedReportDetailed()</strong>
<strong>DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</strong>
</a>
</dt>
<dd>
<p>Report detailed of a detection result.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> AttackGroup </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#string:</em></p>
@@ -4904,6 +5135,8 @@ self</p>
<h2><a id="#(list)" >Type <code>list</code></a></h2>
<h2><a id="#(map)" >Type <code>map</code></a></h2>
</div>
</div>