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Documentation
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@@ -75,6 +75,7 @@
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Settings.html">Settings</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="SpawnStatic.html">SpawnStatic</a></li>
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@@ -82,6 +83,8 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2A.html">Task_A2A</a></li>
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<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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@@ -502,6 +505,12 @@ and creates a CSV file logging the scoring events and results for use at team or
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<td class="name" nowrap="nowrap"><a href="Set.html">Set</a></td>
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<td class="summary">
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<p><strong>Core</strong> - SET_ classes define <strong>collections</strong> of objects to perform <strong>bulk actions</strong> and logically <strong>group</strong> objects.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Settings.html">Settings</a></td>
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<td class="summary">
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<p><strong>Core</strong> - <strong>SETTINGS</strong> classe defines the format settings management for measurement.</p>
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</td>
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</tr>
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<tr>
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@@ -544,6 +553,18 @@ and creates a CSV file logging the scoring events and results for use at team or
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<td class="name" nowrap="nowrap"><a href="Task.html">Task</a></td>
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<td class="summary">
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<p><strong>Tasking</strong> -- This module contains the TASK class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_A2A.html">Task_A2A</a></td>
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<td class="summary">
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<p><strong>Tasking</strong> - The TASK_A2A models tasks for players in Air to Air engagements.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></td>
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<td class="summary">
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<p><strong>Tasking</strong> - The TASK<em>A2A</em>DISPATCHER creates and manages player TASK_A2A tasks based on detected targets.</p>
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</td>
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</tr>
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<tr>
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