**RANGE**
- Changed keyword in result tables to "command" for compatibility with DCSServerBot
**AIRBOSS**
- Changed keyword in result tables to "command" for compatibility with DCSServerBot
- Fix bug in Alt and AoA data round function when creating trapsheet data
**SOCKET**
- Changed for compatibility with DCSServerBot
* Added Optical Tracker to ID SAMs, corrected logic error in ID'ing SAMs
#PLAYERTASKCONTROLLER
* Added documentation in MarkerOps
* Corrected Cluster radius to be in KM
* Corrected set up of SEAD attribute table to work
**SOCKET**
- Changed port to 10042.
- Removed port as optional parameter in functions.
**AIRBOSS**
- Added FunkMan function
- Added onAfterLSOGrade which sends results table to socket
**RANGE**
- Compat to FunkMan.
* Fixed logic for CallSignTranslations which now applies to both AI and Players, a set overwrite in the group name for a player still takes precedence.
* Added a switch self.PikesSpecialSwitch to omit "doing xy knots" from the station assignment
* Added option to suppress screen output
* Added target information via SRS
* Added target radius for BAI vs CAS and target type COORDINATE to be configureable
* Refined SRS output
* Added STATIC targets to get task type BOMBING
* Added solution to detect bombing runways (kind of, bombing occuring in AFB zone)
* Added solution for COORDINATE and ZONE type TARGETs (find enemy GROUP and/or STATIC objects in target radius)
* Refined documentation
* Quick update to Airboss.lua to inluce Invincible. Not yet tested.
* Initial quick test and calibration of the landing spot; looks good. More testing required.
* Recompiled the Moose.lua based off the last commit.
* Removing surpurflous Moose.lua for pull request.
* There was an error with the late break paratemers on the Brit carriers causing pilots to be thrown off the pattern on the break. Fixed, tested on Invicible, working as anticipated now.
* Removing the test Moose.lua (again).
* Fixing merge confilict
* Trying again.
* Quick update to Airboss.lua to inluce Invincible. Not yet tested.
* Initial quick test and calibration of the landing spot; looks good. More testing required.
* Recompiled the Moose.lua based off the last commit.
* Removing surpurflous Moose.lua for pull request.
**AIRBOSS**
- Stennis now takes dimensions of other super carriers
**FLIGHTCONTROL**
- Added queue for sounds
- Fixed bugs and minor improvements
**ZONE**
- Added defaults when getting colors if not set
**SRS**
- Added new class `MSRSQUEUE`
* Added Event handling stuff in case client leaves/ejects/dies
* A2A - removed menus for smoke/flare
* Task menu entries now refreshed more intelligently
* Added `PLAYERTASKCONTROLLER:OnAfterTaskAdded(From, Event, To, Task)`