* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER
#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
* A new player joins (for the joining single player)
* On joining a task (for the joining single player)
* When aborting a task (for the aborting single player)
* On Task succes (for all players)
* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER
#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
* A new player joins (for the joining single player)
* On joining a task (for the joining single player)
* When aborting a task (for the aborting single player)
* On Task succes (for all players)
* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
Reinforcing
- improved check if reinforcing is still ongoing
- improved handling by commander/chief
- added check that assets are not added to a mission twice
* Bring options for afterburner usage down to AUFTRAG level
# OpsGroup (Flightgroup)
* Follow setting option for AB usage from mission, if set, generally and for execution phase of the AUFTRAG
* Bring options for afterburner usage down to AUFTRAG level
#OpsGroup (Flightgroup)
* Follow setting option for AB usage from mission, if set, generally and for execution phase of the AUFTRAG
* Bring options for afterburner usage down to AUFTRAG level
#OpsGroup (Flightgroup)
* Follow setting option for AB usage from mission, if set, generally and for execution phase of the AUFTRAG