Applevangelist
25a5e821ef
PLAYERTASK - small fix for possibly missing coordinate on the taskinfo function
2024-02-08 11:58:46 +01:00
kaltokri
2ca847e845
Fixed dead links for Ops.Intel and Ops.Airwing
2024-02-02 13:30:22 +01:00
Applevangelist
f2fc321ded
TARGET - declare Scenery target dead if <= 25% of life0
2024-01-21 16:46:24 +01:00
Applevangelist
056b761ebc
#PLAYERTASKCONTROLLER
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* Additions for lasing unit being an ARMYGROUP
2024-01-17 08:10:01 +01:00
Applevangelist
298c569f93
#PLAYERTASK
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* Add a height of 2m on laser coordinates to ensure LOS test works
2024-01-16 15:09:51 +01:00
Applevangelist
6af66db4c3
Minor changes
2024-01-14 14:57:21 +01:00
Applevangelist
06c3ca0079
MSRS additions
2024-01-07 13:25:32 +01:00
Applevangelist
729c1f5e33
Fixes for MSRS changes
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#STRATEGO
* fix for an AB not having a zone
2024-01-06 18:22:18 +01:00
Applevangelist
65315251b5
PLAYERTASK, AWACS - small fix for the revamped SRS
2024-01-05 12:13:04 +01:00
Applevangelist
65fb22b6cc
xxx
2024-01-04 14:00:43 +01:00
kaltokri
4e50bd213c
No fixes for broken links
2024-01-03 09:04:43 +01:00
kaltokri
c813e2dbc4
Fixed broken links
2024-01-03 07:53:41 +01:00
Applevangelist
2dfde7d1fd
xxx
2023-11-21 13:22:51 +01:00
Thomas
32ae4986ca
Update PlayerTask.lua
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Weapon check for bomb runway task
2023-11-17 06:28:33 +01:00
Thomas
2c3e9e992d
Update PlayerTask.lua
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Bugfix
2023-11-15 07:24:01 +01:00
Applevangelist
f459372720
#CLIENTMENUMANAGER
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* Added `CLIENTMENUMANAGER:InitAutoPropagation()`
#PLAYERTASK
* Some menu fixes
2023-11-09 15:08:28 +01:00
Applevangelist
5a583671a7
#SRS - Improvements, set also a coordinate
2023-11-03 13:38:37 +01:00
Applevangelist
74d54637d5
#PLAYERTASK
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* Remove client from task, even if only player name is available
2023-10-24 18:25:02 +02:00
Applevangelist
5e36425058
#PLAYERTASKCONTROLLER
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* Fix a problem that sometimes the object event is called prior to the SET_CLIENT event for players joining, leading to false negatives on specifically filtered SET_CLIENT objects
2023-09-14 12:36:51 +02:00
Applevangelist
792222f567
#PLAYERTASK, #CLIENTMENU
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* Fixes
2023-09-07 12:45:26 +02:00
Applevangelist
6aa4683080
#PLAYERTASK
2023-08-01 16:19:03 +02:00
Thomas
09d4e155de
Update PlayerTask.lua ( #1977 )
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Prevent Events being available before the menu structure has been created
2023-07-31 14:24:47 +02:00
Applevangelist
65703d1092
Debugs
2023-07-29 17:19:51 +02:00
Applevangelist
4ed2b0610d
#AWACS
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* ensure tactical frequencies are handed back
#PlayerTask
* Add'l check for stale tasks to rebuild menu
2023-07-29 16:44:25 +02:00
Applevangelist
7d3a08cde2
#CLIENTMENU, #PLAYERTASK
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* Fixes for "No current task" not being deleted later on
2023-07-23 12:42:36 +02:00
Applevangelist
8a8e40e810
#PLAYERTASK
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* Refactored menubuilds to use new CLIENTMENU/CLIENTMENUCONTROLLER classes
2023-07-17 16:27:54 +02:00
Applevangelist
5456cd04c3
#PLAYERTASKCONTROLLER
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* Menu build lock
2023-06-18 13:29:07 +02:00
Applevangelist
fd51ec6932
#FIX
2023-06-09 13:25:29 +02:00
Applevangelist
fad85ef7ed
#PLAYERTASK
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* Added basic scoring
2023-06-08 13:56:59 +02:00
Applevangelist
d5ffb48548
#PLAYERTASK
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* Fix for one tts output
2023-06-07 17:25:45 +02:00
Applevangelist
6773ac7841
#PLAYERTASK
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* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER
#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
* A new player joins (for the joining single player)
* On joining a task (for the joining single player)
* When aborting a task (for the aborting single player)
* On Task succes (for all players)
* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
2023-05-30 12:06:03 +02:00
Applevangelist
ef0ddddb46
#PLAYERTASK
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* added group/unit check for UseTypeNames
2023-02-15 10:32:30 +01:00
Applevangelist
77a39364f4
#PLAYERTASKCONTROLLER
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* Added ship detail types
2023-02-14 12:58:23 +01:00
Applevangelist
713a5b067f
#PLAYERTASKCONTROLLER
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* Added `AddAgentSet()`
2023-02-10 11:40:15 +01:00
Applevangelist
5898bc7f07
#PLAYERTASK
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* Even nicer MGRS readouts
2023-01-10 17:09:17 +01:00
Applevangelist
0fa4be7c4a
#AWACS
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* Fixed initial screen text on bogey dope just being x group(s)
#PLAYERTASK
* Improved logic to declare task succes even if not player is assigned
2023-01-10 12:45:17 +01:00
Applevangelist
ef0b76a632
#PLAYERTASK
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* Added FSM events PlayerJoinedTask and PlayerAbortedTask
2023-01-08 18:09:22 +01:00
Applevangelist
0340d17ab8
#PLAYERTASKCONTROLLER
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* honing the menu build a bit
2022-12-31 15:56:01 +01:00
Applevangelist
79e99dcb38
#PLAYERTASK
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* Added `GetTarget()`
2022-12-20 16:05:50 +01:00
Applevangelist
a3fd583d9d
#PLAYERTASK
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* additions for multiple setups
2022-12-15 11:50:05 +01:00
Applevangelist
178e4ceb7f
#PLAYERTASKCONTROLLER
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* Added PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent,TaskFilter) TaskFilter switch
2022-12-14 11:42:12 +01:00
Applevangelist
696569f749
#PLAYERTASK
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* Added typename combos as option for menu entries
2022-12-12 16:24:25 +01:00
Applevangelist
cdfb47448f
#AWACS
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* Fix setting of CapVoices according to documentation
#PLAYERRECCE
* Speed up Marker Build
#PLAYERTASK
* Improve menu build
2022-12-07 18:58:07 +01:00
Applevangelist
55383575e0
#PLAYERTASKCONTROLLER
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* Make callout of MGRS coordinates slower
2022-12-06 12:48:20 +01:00
Applevangelist
d674f55343
#PLAYERTASK
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* Added Silent option for PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent)
2022-11-29 15:42:04 +01:00
Applevangelist
50aca57112
#PLAYERTASK
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* Extended use of marker ops:
-- Enable the function like so:
-- mycontroller:EnableMarkerOps("TASK")
-- Then as a player in a client slot, you can add a map marker on the F10 map. Next edit the text
-- in the marker to make it identifiable, e.g
--
-- TASK Name=Tanks Sochi, Text=Destroy tank group located near Sochi!
--
-- Where **TASK** is the tag that tells the controller this mark is a target location (must).
-- **Name=** ended by a comma **,** tells the controller the supposed menu entry name (optional). No extra spaces! End with a comma!
-- **Text=** tells the controller the supposed free text task description (optional, only taken if **Name=** is present first). No extra spaces!
function PLAYERTASKCONTROLLER:EnableMarkerOps(Tag)
2022-11-17 13:22:34 +01:00
Applevangelist
f86db5f134
#PLAYERTASK
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* Verbose to false
* Verbose add message for marker ops showing coordinate as per _SETTINGS
2022-11-15 17:56:29 +01:00
Thomas
2acb841539
Update PlayerTask.lua
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Feature added #1841 `PLAYERTASKCONTROLLER:SetInfoShowsCoordinate(OnOff,LLDDM)`
2022-11-15 15:59:03 +01:00
Applevangelist
6724bb8edd
# Bug fixes
2022-11-14 18:17:27 +01:00
Applevangelist
243ac3027f
#PLAYERTASK
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* Added a couple of QOL functions for internal INTEL object
2022-11-14 17:38:07 +01:00