DETECTION
- Fixed bug with late activated groups.
ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.
WAREHOUSE v0.9.5
- Added respawn option.
AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.
SET
- Added CountAlive() function.
A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
This effectivally reverts the change made in commit
ea96a5e0a38b ("Planes remaining at airfield fixed") to declutter
airbases of aircraft which land at incorrect bases.
The problem with the logic is an RTB command will not be issued until
the fuel threshold is reached. Therefore the check will always be true
resulting the the unit always being deleted.
Bug: 875
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
This fixes the problem of planes owned by gcicap would immediately
despawn when shot causing their engine to quit.
While not ultimately satisfying as planes shot while taxiing will still
immediately despawn. One is now able to see their air victories in all
their glory, including the fiery crash into the ground.
Bug: 932
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
* Corrected the calculation to the distance to the airbase, when the
intercept calculation is used. Now the intercept point is not anymore
interfering with the gci radius validation and gci radius is now
correctly respected and validated.
* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
* AI_A2A_DISPATCHER: Planes remaining on the airfield is now fixed. The
issue was with planes out of fuel doing CAP, which would return to a
different airbase because they were out of control. At the landing,
these weren't despawned.
* CAP now counts correctly per squadron. The specified amount of CAP
will work now.
* CAP now schedules at different start times, and have different repeat
times. More random.