Client groups connected remotely to a server, are not generating any
birth events on the server. The server therefore thinks that the Group
does not exist ...
This bug is present since 1.5.
Currently building a logic to go "around" that problem using other
functions (the coalition:getPlayerUnits() is key for resolvement)
GROUP will be a class abstraction for the DCS Group class, incorporating
the Controller for tasks.
ZONE will be a class abstraction for a trigger zone.
Each of these classes will have properties to further emulate tasks, and
execute all kind of actions on the object.
Now MOOSE can be copied into the mission file, but you'll need to
include a "do file" action of moose.lua in the mission file and copy the
rest of the MOOSE files to the MIZ file.