87 Commits

Author SHA1 Message Date
FlightControl
6834a5f6ea Completed a first version of an escort follow function!!!
And made a test mission for it.
2016-03-29 09:37:32 +02:00
FlightControl
260f109e40 Lots of changes done...
Change trace prototypes.
Change DCS class prototypes
2016-03-28 22:54:31 +02:00
FlightControl
8eab8622c6 Latest Updates 2016-03-25 14:36:48 +01:00
FlightControl
ca4d9f1464 Fixed problem with Escort menus and could fine-tune the prototyping. 2016-03-25 09:25:39 +01:00
FlightControl
7abd07f545 Problem with Vec3 2016-03-24 18:09:22 +01:00
FlightControl
9e9d3c9cc7 Fixed problems with the client 2016-03-24 17:24:34 +01:00
FlightControl
e7846e2978 trace off 2016-03-24 12:21:01 +01:00
FlightControl
2e045f2cea Updated the Escort Class 2016-03-24 12:20:24 +01:00
FlightControl
560e3d643f Worked on DCS function prototyping
Found in LDT the means to create using luadoc function prototypes using
a documentation mechanism. Am reworking now the DCS function manual to a
luadoc structure.
2016-03-24 11:00:49 +01:00
FlightControl
11c7cea1de New ESCORT class, first version ...
This class does now detection reporting to the main client group.
2016-03-19 01:45:15 +01:00
FlightControl
9912f97209 Fix Rename of Essential API of the SPAWN class back to public. 2016-03-18 19:18:44 +01:00
FlightControl
8c46f7c7f2 Updated scoring and made it better.
Implemented also a fracitide function. Anybody committing fracitide
above 150 penalty points, gets destroyed and cannot join anymore.
2016-03-18 12:45:21 +01:00
FlightControl
b222395d89 Updated score mechanism
When no category is given, the MESSAGE class will not show the title in
the message.
The scores are now showing between 2 and 5 seconds, and no title is
given. This will be better visually.
2016-03-18 11:02:29 +01:00
svenvandevelde
dafc151ce0 Optimizations 2016-03-17 14:31:32 +01:00
svenvandevelde
4f315022b4 Documentation + Fixing bugs in CleanUp class related to client bug in 1.5.3 2016-03-16 22:07:08 +01:00
svenvandevelde
1a530ad9ba Documentation 2016-03-16 08:35:33 +01:00
svenvandevelde
64c36c840b Documentation 2016-03-16 07:03:28 +01:00
svenvandevelde
081a79a277 Further documentation 2016-03-15 18:07:33 +01:00
svenvandevelde
17f961f7d9 Documentation 2016-03-15 17:56:41 +01:00
svenvandevelde
4228c2c1ca Added more scenarios in SPAWN Test 2016-03-14 09:55:42 +01:00
svenvandevelde
5507480e99 Bug fixes 2016-03-13 09:00:13 +01:00
svenvandevelde
620630516f Update embedded 2016-03-12 10:04:41 +01:00
svenvandevelde
4a5ebe147f Bugfix with Cargo
- Complex bug fix concerning CARGO_GROUPs loaded units in other clients.
- Complex bug fix concerning ReSpawning of CARGO_GROUPs when the mission
starts.
2016-03-12 10:01:34 +01:00
svenvandevelde
dd5d5ed8fa Fixed DeployTask
The GroupName must be the new Spawned name.
2016-03-11 16:14:58 +01:00
svenvandevelde
9e9e75271c Rework of SPAWN. Finished for release 2016-03-11 12:17:29 +01:00
svenvandevelde
0468462add Optimizations 2016-03-06 09:42:24 +01:00
svenvandevelde
17bfcf8373 Rework of SPAWN
- Visible Array
- Internal table in SPAWN
GROUP functions
- Route
- RouteToZone
- CopyRoute
SPAWN functions
- SpawnFromUnit
- SpawnInZone

Replaced SpawnFromCarrier overall
2016-03-06 08:50:28 +01:00
Sven Van de Velde
11c9e3f025 Test if getPlayerName really returns an empty string ... 2016-03-02 22:15:07 +01:00
Sven Van de Velde
6bbc0c152d Fixed titles on scoring log.
and activated trace to try to resolve the getPlayerName() bug in MP.
2016-03-02 06:41:15 +01:00
svenvandevelde
9f46a66cad Updated score view 2016-03-01 13:57:34 +01:00
svenvandevelde
847eac245e trace 2016-02-29 16:47:56 +01:00
svenvandevelde
cc521aa0a9 trace 2016-02-29 16:08:03 +01:00
svenvandevelde
26fc977adf bugfix 2016-02-29 14:55:44 +01:00
svenvandevelde
d1fac8b8eb Fixed bug with randomization 2016-02-29 14:37:47 +01:00
svenvandevelde
d458355c58 Optimizations and added RU Rescue mission 2016-02-29 13:44:39 +01:00
Sven Van de Velde
bcd066217b Fixed bugs 2016-02-29 09:49:14 +01:00
svenvandevelde
8b556f1dce trying to fix an error 2016-02-28 15:38:36 +01:00
svenvandevelde
1c9644bee7 bug fix. forgot self. 2016-02-28 14:28:16 +01:00
Sven Van de Velde
d0bdf7b3c0 trace 2016-02-28 14:21:21 +01:00
svenvandevelde
6bb392b331 deactivated trace 2016-02-28 14:20:20 +01:00
Sven Van de Velde
b4602c93be Dealing with Group Client bug in 1.5.3 2016-02-28 07:50:21 +01:00
svenvandevelde
4dbe518322 Made the score system work again! 2016-02-27 11:48:31 +01:00
svenvandevelde
b51b102aa1 bug fix with group logic 2016-02-27 08:02:58 +01:00
svenvandevelde
a0c043a465 typo 2016-02-27 07:54:45 +01:00
svenvandevelde
b3a68636f8 Fixing score problems dealing with 1.5.3 Client bug. 2016-02-27 07:49:52 +01:00
svenvandevelde
fe49fbb0a6 bug fix 2016-02-26 23:36:26 +01:00
svenvandevelde
7ccdcb9385 Needed to test isExist or nothing was spawned. 2016-02-26 23:10:40 +01:00
svenvandevelde
6c456f20db Trace Off 2016-02-26 20:14:24 +01:00
svenvandevelde
a939220d20 Added functions for rescue mission. 2016-02-26 19:44:27 +01:00
svenvandevelde
c7d3e44a57 Optimization of Cargo Loading behaviour
Cargo loading is a bit complex.
- Cargo should only respawn if it is not existing, and if it is not
loading to another client.
- The pickup menu should allow Cargo that was loading (but for some
reason it did not load), to retry the loading process, but only when the
Client is the Client of the active player.
- When the menus are removed, any unit that was loading but not loaded,
should become back to status none, but only when the Client is the
Client of the active player.
- Fixed a couple of errors with the Pickup-menu function.
2016-02-26 10:15:03 +01:00