**SPAWNSTATIC**
- Added option to link statics to units, e.g. carriers.
- Fixed SpawnFromType function.
- Added :InitXYZ functions to set parameters.
- Removed ReSpawn functions. Pointless here. Use Respawn of STATIC class instead.
- Updated docs.
**COORDINATE**
- Added optional parameter to IsDay() and IsNight() functions to check on specific time.
**STATIC**
- Fixed Respawn functions so that statics do not appear on top of each other.
**UTILS**
- Added optional parameter to GetMissionDay and GetMissionDayOfYear functions.
**AIRBOSS**
- Adjusted recovery turn time interval back to 5 min in :SetRecoveryTurnTime() function.
**COORDINATE**
* Added functions to get sunrise and sunset times.
**UTILS**
* Added functions to calculate sunset and sunrise
* Added function to replace illegal characters.
**AIRBOSS v1.1.5**
* Fixed wrong function name when recovery is resumed.
* Replace illegcal characters in player names when writing trapsheet.
UTILS
- Corrected Big Smoke and Fire presets. Issue #1313
CONTROLLABLE
- Fixed callsign number in :CommandSetCallsign function. #1314
ENUMS
- Added formations (old and new)
- Unicorn only when Tgroove 16-18 sec.
- Recovery time can be given as relative seconds.
- Time before turn can be specified by user.
- Function to get next recovery time.
- Removed some old code.
no code touched
no code touched
I went through removing where 6-7 year old docs used a non existent method "Schedule" and replaced it with SpawnSchedule() wher ethat worked or Spawn() where I couldnt understand the ancient demo.
Also added warnings on IniLimit and InitCleanUp() the two worst offenders of misconfiguration.
Couple of Belgian typos corrected.